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Gaming Simulators Market to 2025 – Global Analysis and Forecasts by Component (Software and Hardware); Game Type (Racing, Shooting, Fighting, and Others); and End-User (Entertainment and Education & Training)

Publication Month: Apr 2018 | No. of Pages: 150 | Report Code: TIPTE100000729 | Category: Technology, Media and Telecomunications | Status: Published
       
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  • Gaming Simulators market is expected to grow US$ 7,562.1 million by 2025 from US$ 3,562.3 million in 2017. The gaming simulators serves two different types of end-users which are entertainment industry, and education & training industry.

    Increasing collaboration of the companies in the gaming simulators with the companies in the entertainment industry is providing significant opportunities for the companies of gaming simulators to increase the market share in the regions. Inclusion of 360 degree cameras in the gaming simulators as well as increasing adoption of flight simulators are the emerging trends in the market in the coming years.

    Also, the simulators being used nowadays provide closest possible real-life experience to the game that the simulators are working on. For instance, in the racing games, the simulators used provide an exact experience of driving a vehicle in the real-life racing. In the other games as well, the simulators being developed try to imitate the real-life experience of playing the game. This is increasing the interest of the game players in opting for the simulators for playing their game. Furthermore, increasing competition for being in the top list of the players of the game in the whole world is increasing the adoption of the simulators for a better experience and lowering the rate of mistakes committed in the game to increase their ranking in the world game ranking. As the number of players in the online games are increasing and opting for simulators for a better gameplay and better ranking, the market for gaming simulators will keep on increasing in the coming years.

    High cost associated with the gaming simulators can act as a restraining factor in the market such as cost of high end gaming simulators to cost from US$ 1,500-2,000 and above.

    The overall market size has been derived using both primary and secondary source. The research process begins with an exhaustive secondary research using internal and external sources to obtain qualitative and quantitative information related to the market. It also provides the overview and forecast for the global gaming simulators market based on all the segmentation provided with respect to five major reasons such as North America, Europe, Asia-Pacific, Middle East and Africa, and South America. Also, primary interview were conducted with industry participants and commentators in order to validate data and analysis. The participants who typically take part in such a process include industry expert such as VPs, business development managers, market intelligence managers and national sales managers, and external consultant such as valuation experts, research analysts and key opinion leaders specializing in the gaming simulators industry.

    Table of Contents

    1. Table of Contents 2
    1.1 List of Tables 9
    1.2 List of Figures 11
    2 Introduction 14
    2.1 Scope of the Study 14
    2.2 The Insight Partners Research Report Guidance 14
    3 Key Takeaways 16
    4 Gaming Simulators Market Landscape 19
    4.1 Market Overview 19
    4.2 Market Segmentation 20
    4.2.1 Global Gaming Simulators Market – By Component 21
    4.2.2 Global Gaming Simulators Market – By Game Type 22
    4.2.3 Global Gaming Simulators Market – By End-User 22
    4.2.4 Global Gaming Simulators Market – By Geography 22
    4.3 PEST Analysis 24
    4.3.1 North America PEST Analysis 24
    4.3.2 Europe PEST Analysis 26
    4.3.3 Asia Pacific PEST Analysis 28
    4.3.4 Middle East & Africa PEST Analysis 30
    4.3.5 South America PEST Analysis 32
    5 Global Gaming Simulators Market – Key Market Dynamics 34
    5.1 Key Market Drivers 34
    5.1.1 Ability to provide real-life experience 34
    5.1.2 Intriguing gameplay through simulators 35
    5.2 Key Market Restraints 36
    5.2.1 High cost associated with the gaming simulators 36
    5.3 Key Market Opporunities 36
    5.3.1 New and advanced technologies in the gaming simulators 36
    5.3.2 Increasing collaborations with companies in the entertainment industry 36
    5.4 Future Trends 37
    5.4.1 Acceptance of 360 degree camera as next-generation technology 37
    5.4.2 Increasing adoption of flight simulators 37
    5.5 Impact Analysis of Drivers and Restraints 38
    6 Gaming Simulators Market – Global 39
    6.1 Global Gaming Simulators Market Overview 39
    6.2 Global Gaming Simulators Market Forecast and Analysis 39
    7 Global Gaming Simulators Market Analysis – By Component 41
    7.1 Overview 41
    7.2 Software 42
    7.2.1 Overview 42
    7.2.2 Global Software Market Revenue and Forecasts to 2025 (US$ Mn) 42
    7.3 Hardware 43
    7.3.1 Overview 43
    7.3.2 Global Hardware Market Revenue and Forecasts to 2025 (US$ Mn) 43
    8 Global Gaming Simulators Market Analysis – By Game Type 44
    8.1 Overview 44
    8.2 Racing 45
    8.2.1 Overview 45
    8.2.2 Global Racing Market Revenue and Forecasts to 2025 (US$ Mn) 45
    8.3 Shooting 46
    8.3.1 Overview 46
    8.3.2 Global Shooting Market Revenue and Forecasts to 2025 (US$ Mn) 46
    8.4 Fighting 47
    8.4.1 Overview 47
    8.4.2 Global Fighting Market Revenue and Forecasts to 2025 (US$ Mn) 47
    8.5 Others 48
    8.5.1 Overview 48
    8.5.2 Global Others Market Revenue and Forecasts to 2025 (US$ Mn) 48
    9 Global Gaming Simulators Market Analysis – By End-User 49
    9.1 Overview 49
    9.2 Entertainment 50
    9.2.1 Overview 50
    9.2.2 Global Entertainment Market Revenue and Forecasts to 2025 (US$ Mn) 50
    9.3 Education & Training 51
    9.3.1 Overview 51
    9.3.2 Global Education & Training Market Revenue and Forecasts to 2025 (US$ Mn) 51
    10 Global Gaming Simulators Market – Geographical Analysis 52
    10.1 Overview 52
    10.2 North America Gaming Simulators Market Revenue and Forecasts to 2025 53
    10.2.1 Overview 53
    10.2.2 North America Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 53
    10.2.3 North America Gaming Simulators Market Breakdown by Key Countries 55
    10.2.3.1 U.S. Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 56
    10.2.3.2 Canada Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 57
    10.2.3.3 Mexico Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 58
    10.2.4 North America Gaming Simulators Market Breakdown by Components 59
    10.2.4.1 North America Gaming Simulators Market Breakdown by Hardware 60
    10.2.5 North America Gaming Simulators Market Breakdown by Game Type 61
    10.2.6 North America Gaming Simulators Market Breakdown by End-user 63
    10.3 Europe Gaming Simulators Market Revenue and Forecasts to 2025 65
    10.3.1 Overview 65
    10.3.2 Europe Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 65
    10.3.3 Europe Gaming Simulators Market Breakdown by Countries 66
    10.3.3.1 France Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 67
    10.3.3.2 Germany Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 68
    10.3.3.3 Italy Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 69
    10.3.3.4 Spain Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 70
    10.3.3.5 U.K. Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 71
    10.3.4 Europe Gaming Simulators Market Breakdown by Components 72
    10.3.4.1 Europe Gaming Simulators Market Breakdown by Hardware 73
    10.3.5 Europe Gaming Simulators Market Breakdown by Game Type 74
    10.3.6 Europe Gaming Simulators Market Breakdown by End-user 76
    10.4 Asia Pacific (APAC) Gaming Simulators Market Revenue and Forecasts to 2025 78
    10.4.1 Overview 78
    10.4.2 Asia Pacific Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 79
    10.4.3 Asia Pacific Gaming Simulators Market Breakdown by Countries 80
    10.4.3.1 South Korea Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 81
    10.4.3.2 China Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 82
    10.4.3.3 India Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 83
    10.4.3.4 Japan Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 84
    10.4.4 Asia Pacific Gaming Simulators Market Breakdown by Components 85
    10.4.4.1 Asia Pacific Gaming Simulators Market Breakdown by Hardware 86
    10.4.5 Asia Pacific Gaming Simulators Market Breakdown by Game Type 87
    10.4.6 Asia Pacific Gaming Simulators Market Breakdown by End-user 89
    10.5 Middle East & Africa (MEA) Gaming Simulators Market Revenue and Forecasts to 2025 91
    10.5.1 Overview 91
    10.5.2 Middle East & Africa Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 91
    10.5.3 Middle East & Africa Gaming Simulators Market Breakdown by Key Countries 93
    10.5.3.1 South Africa Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 94
    10.5.3.2 Saudi Arabia Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 95
    10.5.3.3 UAE Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 96
    10.5.4 Middle East & Africa Gaming Simulators Market Breakdown by Component 97
    10.5.4.1 Middle East & Africa Gaming Simulators Market Breakdown by Hardware 98
    10.5.5 Middle East & Africa Gaming Simulators Market Breakdown by Game Type 99
    10.5.6 Middle East & Africa Gaming Simulators Market Breakdown by End-user 101
    10.6 South America Gaming Simulators Market Revenue and Forecasts to 2025 102
    10.6.1 Overview 102
    10.6.2 South America Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 102
    10.6.3 South America Gaming Simulators Market Breakdown by Key Countries 103
    10.6.3.1 Brazil Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 104
    10.6.4 South America Gaming Simulators Market Breakdown by Component 105
    10.6.4.1 South America Gaming Simulators Market Breakdown by Hardware 106
    10.6.5 South America Gaming Simulators Market Breakdown by Game Type 107
    10.6.6 South America Gaming Simulators Market Breakdown by End-user 109
    11 Industry Landscape 111
    11.1 Market Initiative 111
    11.2 New Development 112
    12 Competitive Landscape 114
    12.1 Competitive Product Mapping 114
    12.2 Market positioning 116
    13 Global Gaming Simulators Market – Key Company Profiles 117
    13.1 CXC Simulations 117
    13.1.1 Key Facts 117
    13.1.2 Business Description 117
    13.1.3 Financial Overview 117
    13.1.4 SWOT Analysis 118
    13.1.5 Key Developments 120
    13.2 D-BOX Technologies 121
    13.2.1 Key Facts 121
    13.2.2 Business Description 121
    13.2.3 Financial Overview 122
    13.2.4 SWOT Analysis 123
    13.2.5 Key Developments 125
    13.3 ELEETUS 127
    13.3.1 Key Facts 127
    13.3.2 Business Description 127
    13.3.3 Financial Overview 128
    13.3.4 SWOT Analysis 128
    13.3.5 Key Developments 129
    13.4 Hammacher Schlemmer & Company, Inc. 131
    13.4.1 Key Facts 131
    13.4.2 Business Description 131
    13.4.3 Financial Overview 132
    13.4.4 SWOT Analysis 132
    13.4.5 Key Developments 134
    13.5 Playseat 135
    13.5.1 Key Facts 135
    13.5.2 Business Description 135
    13.5.3 Financial Overview 136
    13.5.4 SWOT Analysis 136
    13.5.5 Key Developments 137
    13.6 Simxperience (Villers Enterprises Ltd.) 139
    13.6.1 Key Facts 139
    13.6.2 Business Description 139
    13.6.3 Financial Overview 139
    13.6.4 SWOT Analysis 140
    13.6.5 Key Developments 141
    13.7 Sony Interactive Entertainment LLC 142
    13.7.1 Key Facts 142
    13.7.2 Business Description 142
    13.7.3 Financial Overview (Sony Corporation) 143
    13.7.4 SWOT Analysis 144
    13.7.5 Key Developments 145
    13.8 Vesaro 147
    13.8.1 Key Facts 147
    13.8.2 Business Description 147
    13.8.3 Financial Overview 147
    13.8.4 SWOT Analysis 148
    13.8.5 Key Developments 149
    13.9 Cruden B.V. 150
    13.9.1 Key Facts 150
    13.9.2 Business Description 150
    13.9.3 Financial Overview 151
    13.9.4 SWOT Analysis 151
    13.9.5 Key Developments 152
    13.10 AEON SIMULATORS LIMITED 154
    13.10.1 Key Facts 154
    13.10.2 Business Description 154
    13.10.3 Financial Overview 154
    13.10.4 SWOT Analysis 155
    13.10.5 Key Developments 156
    14 Appendix 157
    14.1 About The Insight Partners 157
    14.2 Glossary of Terms 158
    14.3 Methodology 159
    14.3.1 Coverage 159
    14.3.2 Secondary Research 159
    14.3.3 Primary Research 160
    14.4 Contact Us 161
    14.5 Disclaimer 162


    List of Tables

    Table 1: Global Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 39
    Table 2: North America Gaming Simulators Market Revenue and Forecasts to 2025 – By Components (US$ Mn) 59
    Table 3: North America Gaming Simulators Market Revenue and Forecasts to 2025 – By Hardware (US$ Mn) 60
    Table 4:North America Gaming Simulators Market Revenue and Forecasts to 2025 – By Game Type (US$ Mn) 62
    Table 5: North America Gaming Simulators Market Revenue and Forecasts to 2025 – By End-user (US$ Mn) 64
    Table 6: Europe Gaming Simulators Market Revenue and Forecasts to 2025 – By Components (US$ Mn) 72
    Table 7: Europe Gaming Simulators Market Revenue and Forecasts to 2025 – By Hardware (US$ Mn) 73
    Table 8: Europe Gaming Simulators Market Revenue and Forecasts to 2025 – By Game Type (US$ Mn) 75
    Table 9: Europe Gaming Simulators Market Revenue and Forecasts to 2025 – By End-user (US$ Mn) 77
    Table 10: Asia Pacific Gaming Simulators Market Revenue and Forecasts to 2025 – By Components (US$ Mn) 85
    Table 11: Asia Pacific Gaming Simulators Market Revenue and Forecasts to 2025 – By Hardware (US$ Mn) 86
    Table 12: Asia Pacific Gaming Simulators Market Revenue and Forecasts to 2025 – By Game Type (US$ Mn) 88
    Table 13: Asia Pacific Gaming Simulators Market Revenue and Forecasts to 2025 – By End-user (US$ Mn) 90
    Table 14: Middle East & Africa Gaming Simulators Market Revenue and Forecasts to 2025 – By Component (US$ Mn) 97
    Table 15: Middle East & Africa Gaming Simulators Market Revenue and Forecasts to 2025 – By Hardware (US$ Mn) 98
    Table 16: Middle East & Africa Gaming Simulators Market Revenue and Forecasts to 2025 – By Game Type (US$ Mn) 99
    Table 17: Middle East & Africa Gaming Simulators Market Revenue and Forecasts to 2025 – By End-user (US$ Mn) 101
    Table 18: South America Gaming Simulators Market Revenue and Forecasts to 2025 – By Component (US$ Mn) 105
    Table 19: South America Gaming Simulators Market Revenue and Forecasts to 2025 – By Hardware (US$ Mn) 106
    Table 20: South America Gaming Simulators Market Revenue and Forecasts to 2025 – By Game type (US$ Mn) 108
    Table 21: South America Gaming Simulators Market Revenue and Forecasts to 2025 – By End-user (US$ Mn) 110
    Table 22: Glossary of Terms, Gaming Simulators Market 158


    List of Figures

    Figure 1: Asia-Pacific Gaming Simulators Market, Revenue (US$ Mn), by Geography 2017 & 2025 16
    Figure 2: Gaming Simulators Market By Game Type, Market Share (%), 2017 17
    Figure 3: Regional Market Attractiveness Index, 2018 - 2025 18
    Figure 4: Gaming Simulators Market Segmentation 20
    Figure 5: Gaming Simulators Market Segmentation 21
    Figure 6: North America PEST Analysis 24
    Figure 7: Europe PEST Analysis 26
    Figure 8: APAC PEST Analysis 28
    Figure 9: Middle East & Africa (MEA) PEST Analysis 30
    Figure 10: South America (SAM) PEST Analysis 32
    Figure 11: Gaming Simulators Market Impact Analysis of Driver and Restraints 38
    Figure 12: Global Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 40
    Figure 13: Global Gaming Simulators Market Breakdown By Component, 2017 & 2025 (%) 41
    Figure 14: Global Software Market Revenue and Forecasts to 2025 (US$ Mn) 42
    Figure 15: Global Hardware Market Revenue and Forecasts to 2025 (US$ Mn) 43
    Figure 16: Global Gaming Simulators Market Breakdown By Game Type, 2017 & 2025 (%) 44
    Figure 17: Global Racing Market Revenue and Forecasts to 2025 (US$ Mn) 45
    Figure 18: Global Shooting Market Revenue and Forecasts to 2025 (US$ Mn) 46
    Figure 19: Global Fighting Market Revenue and Forecasts to 2025 (US$ Mn) 47
    Figure 20: Global Others Market Revenue and Forecasts to 2025 (US$ Mn) 48
    Figure 21: Global Gaming Simulators Market Breakdown By End-User, 2017 & 2025 (%) 49
    Figure 22: Global Entertainment Market Revenue and Forecasts to 2025 (US$ Mn) 50
    Figure 23: Global Education & Training Market Revenue and Forecasts to 2025 (US$ Mn) 51
    Figure 24:Gaming Simulators Market, Global Breakdown by Region, 2017 & 2025 (%) 52
    Figure 25: North America Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 54
    Figure 26: North America Gaming Simulators Market Breakdown by Key Countries, 2017 & 2025 (%) 55
    Figure 27: U.S. Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 56
    Figure 28: Canada Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 57
    Figure 29: Mexico Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 58
    Figure 30: North America Gaming Simulators Market Breakdown By Components, 2017 & 2025 (%) 59
    Figure 31: North America Gaming Simulators Market Breakdown By Hardware, 2017 & 2025 (%) 60
    Figure 32: North America Gaming Simulators Market Breakdown by Game Type, 2017 & 2025 (%) 61
    Figure 33: North America Gaming Simulators Market Breakdown by End-user, 2017 & 2025 (%) 63
    Figure 34: Europe Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 65
    Figure 35: Europe Gaming Simulators Market Breakdown By Key Countries, 2017 & 2025 (%) 66
    Figure 36: France Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 67
    Figure 37: Germany Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 68
    Figure 38: Italy Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 69
    Figure 39: Spain Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 70
    Figure 40: U.K. Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 71
    Figure 41: Europe Gaming Simulators Market Breakdown By Components, 2017 & 2025 (%) 72
    Figure 42: Europe Gaming Simulators Market Breakdown By Hardware, 2017 & 2025 (%) 73
    Figure 43: Europe Gaming Simulators Market Breakdown By Game Type, 2017 & 2025 (%) 74
    Figure 44: Europe Gaming Simulators Market Breakdown by End-user, 2017 & 2025 (%) 76
    Figure 45: Asia Pacific Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 79
    Figure 46: Asia Pacific Gaming Simulators Market Breakdown by Key Countries, 2017 & 2025 (%) 80
    Figure 47: South Korea Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 81
    Figure 48: China Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 82
    Figure 49: India Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 83
    Figure 50: Japan Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 84
    Figure 51: Asia Pacific Gaming Simulators Market Breakdown By Components, 2017 & 2025 (%) 85
    Figure 52: Asia Pacific Gaming Simulators Market Breakdown By Hardware, 2017 & 2025 (%) 86
    Figure 53: Asia Pacific Gaming Simulators Market Breakdown by Game Type, 2017 & 2025 (%) 87
    Figure 54: Asia Pacific Gaming Simulators Market Breakdown by End-user, 2017 & 2025 (%) 89
    Figure 55: Middle East & Africa Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 92
    Figure 56: Middle East & Africa Gaming Simulators Market Breakdown by Key Countries, 2017 & 2025 (%) 93
    Figure 57: South Africa Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 94
    Figure 58: Saudi Arabia Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 95
    Figure 59: UAE Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 96
    Figure 60: Middle East & Africa Gaming Simulators Market Breakdown by Component, 2017 & 2025 (%)97
    Figure 61: Middle East & Africa Gaming Simulators Market Breakdown by Hardware, 2017 & 2025 (%) 98
    Figure 62: Middle East & Africa Gaming Simulators Market Breakdown by Game Type, 2017 & 2025 (%) 99
    Figure 63: Middle East & Africa Gaming Simulators Market Breakdown by End-user, 2017 & 2025 (%) 101
    Figure 64: South America Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 102
    Figure 65: South America Gaming Simulators Market Breakdown by Key Countries, 2017 & 2025 (%) 103
    Figure 66: Brazil Gaming Simulators Market Revenue and Forecasts to 2025 (US$ Mn) 104
    Figure 67: South America Gaming Simulators Market Breakdown by Component, 2017 & 2025 (%) 105
    Figure 68: South America Gaming Simulators Market Breakdown by Hardware, 2017 & 2025 (%) 106
    Figure 69: South America Gaming Simulators Market Breakdown by Game Type, 2017 & 2025 (%) 107
    Figure 70: South America Gaming Simulators Market Breakdown by End-user, 2017 & 2025 (%) 109
    Figure 71: Global Gaming Simulators Market Positioning 2017 117

    The List of Companies

    1. CXC Simulations
    2. D-BOX Technologies
    3. ELEETUS
    4. Hammacher Schlemmer & Company, Inc.
    5. Playseat
    6. Simxperience (Villers Enterprises Ltd.)
    7. Sony Interactive Entertainment LLC
    8. Vesaro
    9. Cruden B.V.
    10. AEON SIMULATORS LIMITED

    Highlights key business priorities in order to assist companies to realign their business strategies.

    - The key findings and recommendations highlight crucial progressive industry trends in the gaming simulator market, thereby allowing players to develop effective long term strategies.

    - Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.

    - Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.

    - Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry verticals.