Industry

MMO Games Market to 2025 - Global Analysis and Forecast by Genre (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS) and others), Platform (Mobile MMO Games, PC MMO Games and Console MMO Games) and Revenue Model (Free to Play, Pay to play)

Report Code : 

TIPTE100000373

No. of Pages : 159
Published Month : Mar 2017
Category : Technology, Media and Telecommunications

The MMO Game market is expected to grow from US$ 10.32 billion in 2015 to US$ 26.65 billion by 2025 at a CAGR of 10.2% between 2015 and 2025.

Massively Multiple Online Gaming (MMOG) has been also witnessing this market trend that uses game design strategies to optimize user engagements. This is popularly known as Gamification. The emergence of gamification has led to creation of virtual world for the gamers where they get virtual economy, trade, currency and real time situations to deal with. With the help of gamification the developers successfully keep the players engaged into the game and also encourages them to spend more real money in order to receive the benefits over the games. This strategy has also facilitated the MMO game developers and publishers to generate more revenue by retaining old players along with attracting other people to get involve into these games.

The MMO Game market report focuses on an in-depth segmentation of this market based by genre, platform and revenue model. The geographic segmentation of the report covers five major regions including; North Americas, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SA). The regional market has been further bifurcated by respective countries. By revenue model free-to-play gaming market accounted for the largest share of the MMOG market in 2015; whereas, APAC region is expected to grow at the highest CAGR during the forecast period.

The MMO Game market report aims to provide an overview of global MMOG market with detailed market segmentation. Also, it analyzes the current MMO Game market scenario and forecasts the market till 2025. The report covers market dynamics effecting the market during the forecast period. Furthermore, the report analyzes the competitive scenario, geographic trends, and opportunities in the markets with respect to all geographic regions. The MMO Game market report also includes the detailed company profiles of the key players in the market along with their market strategies. The report also provide porter’s five forces analysis and SWOT analysis for all company profiled in the report.
Companies like Activision Blizzard and Electronic Arts are massively participating in media and promotional events that are further leading to growth in awareness and consumption of the games. Some of the other factors impacting the growth of this market are growth in development of hardware platforms like PlayStation, XBOX360 and Wii U. Emerging gamification and virtual currency are also some of the factors influencing the growth of MMO Game market during the forecast period.

MMO Games Market Regional Insights

The regional trends and factors influencing the MMO Games Market throughout the forecast period have been thoroughly explained by the analysts at Insight Partners. This section also discusses MMO Games Market segments and geography across North America, Europe, Asia Pacific, Middle East and Africa, and South and Central America.

  • Get the Regional Specific Data for MMO Games Market

MMO Games Market Report Scope

Report Attribute Details
Market size in 2015 US$ 10.32 Billion
Market Size by 2025 US$ 26.65 Billion
Global CAGR (2015 - 2025) 10.2%
Historical Data 2013-2014
Forecast period 2016-2025
Segments Covered By Genre
  • MMO Role Play Games
  • MMO First Person Shooter
By Platform
  • Mobile MMO Games
  • PC MMO Games and Console MMO Games
By Revenue Model
  • Free to Play
  • Pay to play
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • Activision Blizzard, Inc.
  • Electronic Arts (EA)
  • Giant Interactive Group Inc.
  • NCSOFT Corporation
  • Ankama
  • NEXON Co., Ltd.
  • Gamigo AG
  • Tencent Holdings Limited
  • Jagex Games Studio

  • MMO Games Market Players Density: Understanding Its Impact on Business Dynamics

    The MMO Games Market market is growing rapidly, driven by increasing end-user demand due to factors such as evolving consumer preferences, technological advancements, and greater awareness of the product's benefits. As demand rises, businesses are expanding their offerings, innovating to meet consumer needs, and capitalizing on emerging trends, which further fuels market growth.

    Market players density refers to the distribution of firms or companies operating within a particular market or industry. It indicates how many competitors (market players) are present in a given market space relative to its size or total market value.

    Major Companies operating in the MMO Games Market are:

    1. Activision Blizzard, Inc.
    2. Electronic Arts (EA)
    3. Giant Interactive Group Inc.
    4. NCSOFT Corporation
    5. Ankama

    Disclaimer: The companies listed above are not ranked in any particular order.



    • Get the MMO Games Market top key players overview

    Some of the key players of MMO Game market include

    • Activision Blizzard, Inc.
    • Electronic Arts (EA)
    • Giant Interactive Group Inc.
    • NCSOFT Corporation
    • Ankama, NEXON Co., Ltd.
    • Gamigo AG
    • Tencent Holdings Limited
    • Jagex Games Studio
    • Ubisoft Entertainment SA

    The List of Companies - MMO Games Market 

    1. Activision Blizzard, Inc.
    2. Electronic Arts (EA)
    3. Giant Interactive Group Inc.
    4. NCSOFT Corporation
    5. Ankama
    6. NEXON Co., Ltd.
    7. Gamigo AG
    8. Tencent Holdings Limited
    9. Jagex Games Studio
    10. Ubisoft Entertainment SA
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    • Highlights key business priorities in order to assist companies to realign their business strategies
    • The key findings and recommendations highlight crucial progressive industry trends in the MMO Games market, thereby allowing players across the value chain to develop effective long term strategies
    • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
    • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
    • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
    • Examine the current and future impact of the five forces namely: bargaining power of suppliers, bargaining power of buyers, threat of substitutes, threat of new entrants and degree of competition
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