Advanced Digital Gaming Market 2027 by Gaming Platform, Subscription Model, Gaming Audience, Device and Geography | The Insight Partners

Advanced Digital Gaming Market Forecast to 2027 - Covid-19 Impact and Global Analysis - by Gaming Platform (Flash, IOS, Android, Social Network); Subscription Model (Premium, Paymium, Freemium); Gaming Audience (Social Gamers, Serious Gamers, Core Gamers); Device (Tablet, Mobile, Laptop, Computer, Console Unit) and Geography

Report Code: TIPRE00009164 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

The advanced digital gaming is rapidly gaining traction with the advent of latest technologies, game structures, and new delivery platforms. The experience is further enriched by new gaming consoles and augmented reality technologies. Increasing inclination of the younger population towards esports and videogames and rising disposable incomes have been the prime factors behind the success of the digital gaming industry. The advanced digital gaming market is further likely to grow on account of significant developments by the gaming companies in the forecast period.

MARKET DYNAMICS

The advanced digital gaming market is anticipated to grow in the forecast period owing to driving factors such as technological developments in the gaming industry, coupled with increasing penetration of the internet across the globe. However, piracy concerns may hinder the growth of the advanced digital gaming market during the forecast period. On the other hand, increasing demand for smartphones and the introduction of gaming consoles are likely to showcase significant growth prospects for the advanced digital gaming market in the coming years.

MARKET SCOPE

The "Global Advanced Digital Gaming Market Analysis to 2027" is a specialized and in-depth study of the technology, media and telecommunications industry with a special focus on the global market trend analysis. The report aims to provide an overview of advanced digital gaming market with detailed market segmentation by gaming platform, subscription model, gaming audience, device, and geography. The global advanced digital gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading advanced digital gaming market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global advanced digital gaming market is segmented on the basis of gaming platform, subscription model, gaming audience, and device. By gaming platform, the market is segmented as flash, iOS, android, and social network. Based on subscription model, the market is segmented as premium, paymium, and freemium. On the basis of the gaming audience, the market is segmented as social gamers, serious gamers, and core gamers. The market on the basis of the end user is classified as tablet, mobile, laptop, computer, and console unit.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global advanced digital gaming market based on various segments. It also provides market size and forecast estimates from the year 2018 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The advanced digital gaming market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting advanced digital gaming market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South & Central America after evaluating political, economic, social and technological factors affecting the advanced digital gaming market in these regions.



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MARKET PLAYERS


The reports cover key developments in the advanced digital gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market players from advanced digital gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for advanced digital gaming in the global market. Below mentioned is the list of few companies engaged in the advanced digital gaming market.

The report also includes the profiles of key advanced digital gaming companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of the last three years, key developments in the past five years.

- Activision Blizzard, Inc.
- Bungie, Inc.
- Devolver Digital Inc.
- Electronic Arts Inc.
- Illfonic, LLC
- NCSoft Corporation
- Smilegate Holdings
- Sony Interactive Entertainment
- Take-Two Interactive Software, Inc.
- WarnerBros. Interactive Entertainment

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Advanced Digital Gaming Market - By Gaming Platform
1.3.2 Advanced Digital Gaming Market - By Subscription Model
1.3.3 Advanced Digital Gaming Market - By Gaming Audience
1.3.4 Advanced Digital Gaming Market - By Device
1.3.5 Advanced Digital Gaming Market - By Region
1.3.5.1 By Country

2. KEY TAKEWAYS

3. RESEARCH METHODOLOGY

4. ADVANCED DIGITAL GAMING MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. ADVANCED DIGITAL GAMING MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC

6. ADVANCED DIGITAL GAMING MARKET - GLOBAL MARKET ANALYSIS
6.1. ADVANCED DIGITAL GAMING - GLOBAL MARKET OVERVIEW
6.2. ADVANCED DIGITAL GAMING - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. ADVANCED DIGITAL GAMING MARKET - REVENUE AND FORECASTS TO 2027 - GAMING PLATFORM
7.1. OVERVIEW
7.2. GAMING PLATFORM MARKET FORECASTS AND ANALYSIS
7.3. FLASH
7.3.1. Overview
7.3.2. Flash Market Forecast and Analysis
7.4. IOS
7.4.1. Overview
7.4.2. iOS Market Forecast and Analysis
7.5. ANDROID
7.5.1. Overview
7.5.2. Android Market Forecast and Analysis
7.6. SOCIAL NETWORK
7.6.1. Overview
7.6.2. Social Network Market Forecast and Analysis
8. ADVANCED DIGITAL GAMING MARKET - REVENUE AND FORECASTS TO 2027 - SUBSCRIPTION MODEL
8.1. OVERVIEW
8.2. SUBSCRIPTION MODEL MARKET FORECASTS AND ANALYSIS
8.3. PREMIUM
8.3.1. Overview
8.3.2. Premium Market Forecast and Analysis
8.4. PAYMIUM
8.4.1. Overview
8.4.2. Paymium Market Forecast and Analysis
8.5. FREEMIUM
8.5.1. Overview
8.5.2. Freemium Market Forecast and Analysis
9. ADVANCED DIGITAL GAMING MARKET - REVENUE AND FORECASTS TO 2027 - GAMING AUDIENCE
9.1. OVERVIEW
9.2. GAMING AUDIENCE MARKET FORECASTS AND ANALYSIS
9.3. SOCIAL GAMERS
9.3.1. Overview
9.3.2. Social Gamers Market Forecast and Analysis
9.4. SERIOUS GAMERS
9.4.1. Overview
9.4.2. Serious Gamers Market Forecast and Analysis
9.5. CORE GAMERS
9.5.1. Overview
9.5.2. Core Gamers Market Forecast and Analysis
10. ADVANCED DIGITAL GAMING MARKET - REVENUE AND FORECASTS TO 2027 - DEVICE
10.1. OVERVIEW
10.2. DEVICE MARKET FORECASTS AND ANALYSIS
10.3. TABLET
10.3.1. Overview
10.3.2. Tablet Market Forecast and Analysis
10.4. MOBILE
10.4.1. Overview
10.4.2. Mobile Market Forecast and Analysis
10.5. LAPTOP
10.5.1. Overview
10.5.2. Laptop Market Forecast and Analysis
10.6. COMPUTER
10.6.1. Overview
10.6.2. Computer Market Forecast and Analysis
10.7. CONSOLE UNIT
10.7.1. Overview
10.7.2. Console Unit Market Forecast and Analysis

11. ADVANCED DIGITAL GAMING MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
11.1. NORTH AMERICA
11.1.1 North America Advanced Digital Gaming Market Overview
11.1.2 North America Advanced Digital Gaming Market Forecasts and Analysis
11.1.3 North America Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Platform
11.1.4 North America Advanced Digital Gaming Market Forecasts and Analysis - By Subscription Model
11.1.5 North America Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Audience
11.1.6 North America Advanced Digital Gaming Market Forecasts and Analysis - By Device
11.1.7 North America Advanced Digital Gaming Market Forecasts and Analysis - By Countries
11.1.7.1 United States Advanced Digital Gaming Market
11.1.7.1.1 United States Advanced Digital Gaming Market by Gaming Platform
11.1.7.1.2 United States Advanced Digital Gaming Market by Subscription Model
11.1.7.1.3 United States Advanced Digital Gaming Market by Gaming Audience
11.1.7.1.4 United States Advanced Digital Gaming Market by Device
11.1.7.2 Canada Advanced Digital Gaming Market
11.1.7.2.1 Canada Advanced Digital Gaming Market by Gaming Platform
11.1.7.2.2 Canada Advanced Digital Gaming Market by Subscription Model
11.1.7.2.3 Canada Advanced Digital Gaming Market by Gaming Audience
11.1.7.2.4 Canada Advanced Digital Gaming Market by Device
11.1.7.3 Mexico Advanced Digital Gaming Market
11.1.7.3.1 Mexico Advanced Digital Gaming Market by Gaming Platform
11.1.7.3.2 Mexico Advanced Digital Gaming Market by Subscription Model
11.1.7.3.3 Mexico Advanced Digital Gaming Market by Gaming Audience
11.1.7.3.4 Mexico Advanced Digital Gaming Market by Device
11.2. EUROPE
11.2.1 Europe Advanced Digital Gaming Market Overview
11.2.2 Europe Advanced Digital Gaming Market Forecasts and Analysis
11.2.3 Europe Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Platform
11.2.4 Europe Advanced Digital Gaming Market Forecasts and Analysis - By Subscription Model
11.2.5 Europe Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Audience
11.2.6 Europe Advanced Digital Gaming Market Forecasts and Analysis - By Device
11.2.7 Europe Advanced Digital Gaming Market Forecasts and Analysis - By Countries
11.2.7.1 Germany Advanced Digital Gaming Market
11.2.7.1.1 Germany Advanced Digital Gaming Market by Gaming Platform
11.2.7.1.2 Germany Advanced Digital Gaming Market by Subscription Model
11.2.7.1.3 Germany Advanced Digital Gaming Market by Gaming Audience
11.2.7.1.4 Germany Advanced Digital Gaming Market by Device
11.2.7.2 France Advanced Digital Gaming Market
11.2.7.2.1 France Advanced Digital Gaming Market by Gaming Platform
11.2.7.2.2 France Advanced Digital Gaming Market by Subscription Model
11.2.7.2.3 France Advanced Digital Gaming Market by Gaming Audience
11.2.7.2.4 France Advanced Digital Gaming Market by Device
11.2.7.3 Italy Advanced Digital Gaming Market
11.2.7.3.1 Italy Advanced Digital Gaming Market by Gaming Platform
11.2.7.3.2 Italy Advanced Digital Gaming Market by Subscription Model
11.2.7.3.3 Italy Advanced Digital Gaming Market by Gaming Audience
11.2.7.3.4 Italy Advanced Digital Gaming Market by Device
11.2.7.4 United Kingdom Advanced Digital Gaming Market
11.2.7.4.1 United Kingdom Advanced Digital Gaming Market by Gaming Platform
11.2.7.4.2 United Kingdom Advanced Digital Gaming Market by Subscription Model
11.2.7.4.3 United Kingdom Advanced Digital Gaming Market by Gaming Audience
11.2.7.4.4 United Kingdom Advanced Digital Gaming Market by Device
11.2.7.5 Russia Advanced Digital Gaming Market
11.2.7.5.1 Russia Advanced Digital Gaming Market by Gaming Platform
11.2.7.5.2 Russia Advanced Digital Gaming Market by Subscription Model
11.2.7.5.3 Russia Advanced Digital Gaming Market by Gaming Audience
11.2.7.5.4 Russia Advanced Digital Gaming Market by Device
11.2.7.6 Rest of Europe Advanced Digital Gaming Market
11.2.7.6.1 Rest of Europe Advanced Digital Gaming Market by Gaming Platform
11.2.7.6.2 Rest of Europe Advanced Digital Gaming Market by Subscription Model
11.2.7.6.3 Rest of Europe Advanced Digital Gaming Market by Gaming Audience
11.2.7.6.4 Rest of Europe Advanced Digital Gaming Market by Device
11.3. ASIA-PACIFIC
11.3.1 Asia-Pacific Advanced Digital Gaming Market Overview
11.3.2 Asia-Pacific Advanced Digital Gaming Market Forecasts and Analysis
11.3.3 Asia-Pacific Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Platform
11.3.4 Asia-Pacific Advanced Digital Gaming Market Forecasts and Analysis - By Subscription Model
11.3.5 Asia-Pacific Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Audience
11.3.6 Asia-Pacific Advanced Digital Gaming Market Forecasts and Analysis - By Device
11.3.7 Asia-Pacific Advanced Digital Gaming Market Forecasts and Analysis - By Countries
11.3.7.1 Australia Advanced Digital Gaming Market
11.3.7.1.1 Australia Advanced Digital Gaming Market by Gaming Platform
11.3.7.1.2 Australia Advanced Digital Gaming Market by Subscription Model
11.3.7.1.3 Australia Advanced Digital Gaming Market by Gaming Audience
11.3.7.1.4 Australia Advanced Digital Gaming Market by Device
11.3.7.2 China Advanced Digital Gaming Market
11.3.7.2.1 China Advanced Digital Gaming Market by Gaming Platform
11.3.7.2.2 China Advanced Digital Gaming Market by Subscription Model
11.3.7.2.3 China Advanced Digital Gaming Market by Gaming Audience
11.3.7.2.4 China Advanced Digital Gaming Market by Device
11.3.7.3 India Advanced Digital Gaming Market
11.3.7.3.1 India Advanced Digital Gaming Market by Gaming Platform
11.3.7.3.2 India Advanced Digital Gaming Market by Subscription Model
11.3.7.3.3 India Advanced Digital Gaming Market by Gaming Audience
11.3.7.3.4 India Advanced Digital Gaming Market by Device
11.3.7.4 Japan Advanced Digital Gaming Market
11.3.7.4.1 Japan Advanced Digital Gaming Market by Gaming Platform
11.3.7.4.2 Japan Advanced Digital Gaming Market by Subscription Model
11.3.7.4.3 Japan Advanced Digital Gaming Market by Gaming Audience
11.3.7.4.4 Japan Advanced Digital Gaming Market by Device
11.3.7.5 South Korea Advanced Digital Gaming Market
11.3.7.5.1 South Korea Advanced Digital Gaming Market by Gaming Platform
11.3.7.5.2 South Korea Advanced Digital Gaming Market by Subscription Model
11.3.7.5.3 South Korea Advanced Digital Gaming Market by Gaming Audience
11.3.7.5.4 South Korea Advanced Digital Gaming Market by Device
11.3.7.6 Rest of Asia-Pacific Advanced Digital Gaming Market
11.3.7.6.1 Rest of Asia-Pacific Advanced Digital Gaming Market by Gaming Platform
11.3.7.6.2 Rest of Asia-Pacific Advanced Digital Gaming Market by Subscription Model
11.3.7.6.3 Rest of Asia-Pacific Advanced Digital Gaming Market by Gaming Audience
11.3.7.6.4 Rest of Asia-Pacific Advanced Digital Gaming Market by Device
11.4. MIDDLE EAST AND AFRICA
11.4.1 Middle East and Africa Advanced Digital Gaming Market Overview
11.4.2 Middle East and Africa Advanced Digital Gaming Market Forecasts and Analysis
11.4.3 Middle East and Africa Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Platform
11.4.4 Middle East and Africa Advanced Digital Gaming Market Forecasts and Analysis - By Subscription Model
11.4.5 Middle East and Africa Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Audience
11.4.6 Middle East and Africa Advanced Digital Gaming Market Forecasts and Analysis - By Device
11.4.7 Middle East and Africa Advanced Digital Gaming Market Forecasts and Analysis - By Countries
11.4.7.1 South Africa Advanced Digital Gaming Market
11.4.7.1.1 South Africa Advanced Digital Gaming Market by Gaming Platform
11.4.7.1.2 South Africa Advanced Digital Gaming Market by Subscription Model
11.4.7.1.3 South Africa Advanced Digital Gaming Market by Gaming Audience
11.4.7.1.4 South Africa Advanced Digital Gaming Market by Device
11.4.7.2 Saudi Arabia Advanced Digital Gaming Market
11.4.7.2.1 Saudi Arabia Advanced Digital Gaming Market by Gaming Platform
11.4.7.2.2 Saudi Arabia Advanced Digital Gaming Market by Subscription Model
11.4.7.2.3 Saudi Arabia Advanced Digital Gaming Market by Gaming Audience
11.4.7.2.4 Saudi Arabia Advanced Digital Gaming Market by Device
11.4.7.3 U.A.E Advanced Digital Gaming Market
11.4.7.3.1 U.A.E Advanced Digital Gaming Market by Gaming Platform
11.4.7.3.2 U.A.E Advanced Digital Gaming Market by Subscription Model
11.4.7.3.3 U.A.E Advanced Digital Gaming Market by Gaming Audience
11.4.7.3.4 U.A.E Advanced Digital Gaming Market by Device
11.4.7.4 Rest of Middle East and Africa Advanced Digital Gaming Market
11.4.7.4.1 Rest of Middle East and Africa Advanced Digital Gaming Market by Gaming Platform
11.4.7.4.2 Rest of Middle East and Africa Advanced Digital Gaming Market by Subscription Model
11.4.7.4.3 Rest of Middle East and Africa Advanced Digital Gaming Market by Gaming Audience
11.4.7.4.4 Rest of Middle East and Africa Advanced Digital Gaming Market by Device
11.5. SOUTH AND CENTRAL AMERICA
11.5.1 South and Central America Advanced Digital Gaming Market Overview
11.5.2 South and Central America Advanced Digital Gaming Market Forecasts and Analysis
11.5.3 South and Central America Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Platform
11.5.4 South and Central America Advanced Digital Gaming Market Forecasts and Analysis - By Subscription Model
11.5.5 South and Central America Advanced Digital Gaming Market Forecasts and Analysis - By Gaming Audience
11.5.6 South and Central America Advanced Digital Gaming Market Forecasts and Analysis - By Device
11.5.7 South and Central America Advanced Digital Gaming Market Forecasts and Analysis - By Countries
11.5.7.1 Brazil Advanced Digital Gaming Market
11.5.7.1.1 Brazil Advanced Digital Gaming Market by Gaming Platform
11.5.7.1.2 Brazil Advanced Digital Gaming Market by Subscription Model
11.5.7.1.3 Brazil Advanced Digital Gaming Market by Gaming Audience
11.5.7.1.4 Brazil Advanced Digital Gaming Market by Device
11.5.7.2 Argentina Advanced Digital Gaming Market
11.5.7.2.1 Argentina Advanced Digital Gaming Market by Gaming Platform
11.5.7.2.2 Argentina Advanced Digital Gaming Market by Subscription Model
11.5.7.2.3 Argentina Advanced Digital Gaming Market by Gaming Audience
11.5.7.2.4 Argentina Advanced Digital Gaming Market by Device
11.5.7.3 Rest of South and Central America Advanced Digital Gaming Market
11.5.7.3.1 Rest of South and Central America Advanced Digital Gaming Market by Gaming Platform
11.5.7.3.2 Rest of South and Central America Advanced Digital Gaming Market by Subscription Model
11.5.7.3.3 Rest of South and Central America Advanced Digital Gaming Market by Gaming Audience
11.5.7.3.4 Rest of South and Central America Advanced Digital Gaming Market by Device

12. INDUSTRY LANDSCAPE
12.1. MERGERS AND ACQUISITIONS
12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3. NEW PRODUCT LAUNCHES
12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

13. ADVANCED DIGITAL GAMING MARKET, KEY COMPANY PROFILES
13.1. ACTIVISION BLIZZARD, INC.
13.1.1. Key Facts
13.1.2. Business Description
13.1.3. Products and Services
13.1.4. Financial Overview
13.1.5. SWOT Analysis
13.1.6. Key Developments
13.2. BUNGIE, INC.
13.2.1. Key Facts
13.2.2. Business Description
13.2.3. Products and Services
13.2.4. Financial Overview
13.2.5. SWOT Analysis
13.2.6. Key Developments
13.3. DEVOLVER DIGITAL INC.
13.3.1. Key Facts
13.3.2. Business Description
13.3.3. Products and Services
13.3.4. Financial Overview
13.3.5. SWOT Analysis
13.3.6. Key Developments
13.4. ELECTRONIC ARTS INC.
13.4.1. Key Facts
13.4.2. Business Description
13.4.3. Products and Services
13.4.4. Financial Overview
13.4.5. SWOT Analysis
13.4.6. Key Developments
13.5. ILLFONIC, LLC
13.5.1. Key Facts
13.5.2. Business Description
13.5.3. Products and Services
13.5.4. Financial Overview
13.5.5. SWOT Analysis
13.5.6. Key Developments
13.6. NCSOFT CORPORATION
13.6.1. Key Facts
13.6.2. Business Description
13.6.3. Products and Services
13.6.4. Financial Overview
13.6.5. SWOT Analysis
13.6.6. Key Developments
13.7. SMILEGATE HOLDINGS
13.7.1. Key Facts
13.7.2. Business Description
13.7.3. Products and Services
13.7.4. Financial Overview
13.7.5. SWOT Analysis
13.7.6. Key Developments
13.8. SONY INTERACTIVE ENTERTAINMENT
13.8.1. Key Facts
13.8.2. Business Description
13.8.3. Products and Services
13.8.4. Financial Overview
13.8.5. SWOT Analysis
13.8.6. Key Developments
13.9. TAKE-TWO INTERACTIVE SOFTWARE, INC.
13.9.1. Key Facts
13.9.2. Business Description
13.9.3. Products and Services
13.9.4. Financial Overview
13.9.5. SWOT Analysis
13.9.6. Key Developments
13.10. WARNERBROS. INTERACTIVE ENTERTAINMENT
13.10.1. Key Facts
13.10.2. Business Description
13.10.3. Products and Services
13.10.4. Financial Overview
13.10.5. SWOT Analysis
13.10.6. Key Developments

14. APPENDIX
14.1. ABOUT THE INSIGHT PARTNERS
14.2. GLOSSARY OF TERMS
The List of Companies

1. Activision Blizzard, Inc.
2. Bungie, Inc.
3. Devolver Digital Inc.
4. Electronic Arts Inc.
5. Illfonic, LLC
6. NCSoft Corporation
7. Smilegate Holdings
8. Sony Interactive Entertainment
9. Take-Two Interactive Software, Inc.
10. WarnerBros. Interactive Entertainment
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