Arcade Gaming Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Product Type (Video Games, Simulation Games, Electro-Mechanical Games, Redemption Games, Others); Age Group (Less 18 years, 19-35 years, 36 years and Above); Distribution Channel (Online, Offline); End User (Residential, Commercial) and Geography

Report Code: TIPRE00015042 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

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MARKET INTRODUCTION

An arcade game is a coin machine game that is typically found at public places such as amusement arcades, game parlors, and malls. Usually, arcade games are pinball machines, video games, or electromechanical games. These games have levels with rising difficulty, which increases the eagerness in the consumer to play the game. Arcade games have a single-screen game perspective that supports maintaining the focus on the game and allows the player to see the entire game.

MARKET DYNAMICS

Growing commercial spaces for gaming, such as gaming parlors, is one of the major factors driving the growth of the arcade gaming market. Moreover, the growing trend for commercial gaming complex has increased the demand for arcade games, which is anticipated to boost the growth of the arcade gaming market.

MARKET SCOPE

The "Global Arcade Gaming Market Analysis to 2027" is a specialized and in-depth study of the arcade gaming market with a special focus on the global market trend analysis. The report aims to provide an overview of arcade gaming market with detailed market segmentation by product type, age group, distribution channel, end user. The global arcade gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading arcade gaming market players and offers key trends and opportunities in the arcade gaming market.

MARKET SEGMENTATION

The global arcade gaming market is segmented on the basis of product type, age group, distribution channel, end user. On the basis of product type, the market is segmented as video games, simulation games, electro-mechanical games, redemption games, others. On the basis of age group, the market is segmented as less 18 years, 19-35 years, 36 years and above. On the basis of distribution channel, the market is segmented as online, offline. On the basis of end user, the market is segmented as residential, commercial, amusement arcades, bars, restaurants, others.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global arcade gaming market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The arcade gaming market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting arcade gaming market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the arcade gaming market in these regions.



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MARKET PLAYERS


The reports cover key developments in the arcade gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from arcade gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for arcade gaming market. Below mentioned is the list of few companies engaged in the arcade gaming market.

The report also includes the profiles of key arcade gaming market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   BANDAI NAMCO Entertainment Europe SAS
  •   Bay Tek Entertainment, Inc
  •   Capcom Co. Ltd.
  •   CXC Simulations
  •   D-BOX Technologies Inc.
  •   International Games System Co. Ltd.
  •   Nintendo Co. Ltd.
  •   SEGA Holdings Co., Ltd.
  •   SQUARE ENIX HOLDINGS CO., LTD
  •   TAITO CORPORATION

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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Arcade Gaming Market - By Product Type
1.3.2Arcade Gaming Market - By Age Group
1.3.3Arcade Gaming Market - By Distribution Channel
1.3.4Arcade Gaming Market - By End User
1.3.5Arcade Gaming Market - By Region
1.3.5.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.ARCADE GAMING MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PORTER'S FIVE FORCES ANALYSIS
4.2.1Bargaining Power of Buyers
4.2.1Bargaining Power of Suppliers
4.2.1Threat of Substitute
4.2.1Threat of New Entrants
4.2.1Competitive Rivalry
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.ARCADE GAMING MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.ARCADE GAMING MARKET - GLOBAL MARKET ANALYSIS
6.1.ARCADE GAMING - GLOBAL MARKET OVERVIEW
6.2.ARCADE GAMING - GLOBAL MARKET AND FORECAST TO 2027
6.3.MARKET POSITIONING/MARKET SHARE

7.ARCADE GAMING MARKET - REVENUE AND FORECASTS TO 2027 â" PRODUCT TYPE
7.1.OVERVIEW
7.2.PRODUCT TYPE MARKET FORECASTS AND ANALYSIS
7.3.VIDEO GAMES
7.3.1.Overview
7.3.2.Video Games Market Forecast and Analysis
7.4.SIMULATION GAMES
7.4.1.Overview
7.4.2.Simulation Games Market Forecast and Analysis
7.5.ELECTRO-MECHANICAL GAMES
7.5.1.Overview
7.5.2.Electro-Mechanical Games Market Forecast and Analysis
7.6.REDEMPTION GAMES
7.6.1.Overview
7.6.2.Redemption Games Market Forecast and Analysis
7.7.OTHERS
7.7.1.Overview
7.7.2.Others Market Forecast and Analysis
8.ARCADE GAMING MARKET - REVENUE AND FORECASTS TO 2027 â" AGE GROUP
8.1.OVERVIEW
8.2.AGE GROUP MARKET FORECASTS AND ANALYSIS
8.3.LESS 18 YEARS
8.3.1.Overview
8.3.2.Less 18 years Market Forecast and Analysis
8.4.19-35 YEARS
8.4.1.Overview
8.4.2.19-35 years Market Forecast and Analysis
8.5.36 YEARS AND ABOVE
8.5.1.Overview
8.5.2.36 years and Above Market Forecast and Analysis
9.ARCADE GAMING MARKET - REVENUE AND FORECASTS TO 2027 â" DISTRIBUTION CHANNEL
9.1.OVERVIEW
9.2.DISTRIBUTION CHANNEL MARKET FORECASTS AND ANALYSIS
9.3.ONLINE
9.3.1.Overview
9.3.2.Online Market Forecast and Analysis
9.4.OFFLINE
9.4.1.Overview
9.4.2.Offline Market Forecast and Analysis
10.ARCADE GAMING MARKET - REVENUE AND FORECASTS TO 2027 â" END USER
10.1.OVERVIEW
10.2.END USER MARKET FORECASTS AND ANALYSIS
10.3.RESIDENTIAL
10.3.1.Overview
10.3.2.Residential Market Forecast and Analysis
10.4.COMMERCIAL
10.4.1.Overview
10.4.2.Commercial Market Forecast and Analysis
10.4.3.Amusement Arcades Market
10.4.3.1.Overview
10.4.3.2.Amusement Arcades Market Forecast and Analysis
10.4.4.Bars Market
10.4.4.1.Overview
10.4.4.2.Bars Market Forecast and Analysis
10.4.5.Restaurants Market
10.4.5.1.Overview
10.4.5.2.Restaurants Market Forecast and Analysis
10.4.6.Others Market
10.4.6.1.Overview
10.4.6.2.Others Market Forecast and Analysis

11.ARCADE GAMING MARKET REVENUE AND FORECASTS TO 2027 â" GEOGRAPHICAL ANALYSIS
11.1.NORTH AMERICA
11.1.1North America Arcade Gaming Market Overview
11.1.2North America Arcade Gaming Market Forecasts and Analysis
11.1.3North America Arcade Gaming Market Forecasts and Analysis - By Product Type
11.1.4North America Arcade Gaming Market Forecasts and Analysis - By Age Group
11.1.5North America Arcade Gaming Market Forecasts and Analysis - By Distribution Channel
11.1.6North America Arcade Gaming Market Forecasts and Analysis - By End User
11.1.7North America Arcade Gaming Market Forecasts and Analysis - By Countries
11.1.7.1United States Arcade Gaming Market
11.1.7.1.1United States Arcade Gaming Market by Product Type
11.1.7.1.2United States Arcade Gaming Market by Age Group
11.1.7.1.3United States Arcade Gaming Market by Distribution Channel
11.1.7.1.4United States Arcade Gaming Market by End User
11.1.7.2Canada Arcade Gaming Market
11.1.7.2.1Canada Arcade Gaming Market by Product Type
11.1.7.2.2Canada Arcade Gaming Market by Age Group
11.1.7.2.3Canada Arcade Gaming Market by Distribution Channel
11.1.7.2.4Canada Arcade Gaming Market by End User
11.1.7.3Mexico Arcade Gaming Market
11.1.7.3.1Mexico Arcade Gaming Market by Product Type
11.1.7.3.2Mexico Arcade Gaming Market by Age Group
11.1.7.3.3Mexico Arcade Gaming Market by Distribution Channel
11.1.7.3.4Mexico Arcade Gaming Market by End User
11.2.EUROPE
11.2.1Europe Arcade Gaming Market Overview
11.2.2Europe Arcade Gaming Market Forecasts and Analysis
11.2.3Europe Arcade Gaming Market Forecasts and Analysis - By Product Type
11.2.4Europe Arcade Gaming Market Forecasts and Analysis - By Age Group
11.2.5Europe Arcade Gaming Market Forecasts and Analysis - By Distribution Channel
11.2.6Europe Arcade Gaming Market Forecasts and Analysis - By End User
11.2.7Europe Arcade Gaming Market Forecasts and Analysis - By Countries
11.2.7.1Germany Arcade Gaming Market
11.2.7.1.1Germany Arcade Gaming Market by Product Type
11.2.7.1.2Germany Arcade Gaming Market by Age Group
11.2.7.1.3Germany Arcade Gaming Market by Distribution Channel
11.2.7.1.4Germany Arcade Gaming Market by End User
11.2.7.2France Arcade Gaming Market
11.2.7.2.1France Arcade Gaming Market by Product Type
11.2.7.2.2France Arcade Gaming Market by Age Group
11.2.7.2.3France Arcade Gaming Market by Distribution Channel
11.2.7.2.4France Arcade Gaming Market by End User
11.2.7.3Italy Arcade Gaming Market
11.2.7.3.1Italy Arcade Gaming Market by Product Type
11.2.7.3.2Italy Arcade Gaming Market by Age Group
11.2.7.3.3Italy Arcade Gaming Market by Distribution Channel
11.2.7.3.4Italy Arcade Gaming Market by End User
11.2.7.4United Kingdom Arcade Gaming Market
11.2.7.4.1United Kingdom Arcade Gaming Market by Product Type
11.2.7.4.2United Kingdom Arcade Gaming Market by Age Group
11.2.7.4.3United Kingdom Arcade Gaming Market by Distribution Channel
11.2.7.4.4United Kingdom Arcade Gaming Market by End User
11.2.7.5Russia Arcade Gaming Market
11.2.7.5.1Russia Arcade Gaming Market by Product Type
11.2.7.5.2Russia Arcade Gaming Market by Age Group
11.2.7.5.3Russia Arcade Gaming Market by Distribution Channel
11.2.7.5.4Russia Arcade Gaming Market by End User
11.2.7.6Rest of Europe Arcade Gaming Market
11.2.7.6.1Rest of Europe Arcade Gaming Market by Product Type
11.2.7.6.2Rest of Europe Arcade Gaming Market by Age Group
11.2.7.6.3Rest of Europe Arcade Gaming Market by Distribution Channel
11.2.7.6.4Rest of Europe Arcade Gaming Market by End User
11.3.ASIA-PACIFIC
11.3.1Asia-Pacific Arcade Gaming Market Overview
11.3.2Asia-Pacific Arcade Gaming Market Forecasts and Analysis
11.3.3Asia-Pacific Arcade Gaming Market Forecasts and Analysis - By Product Type
11.3.4Asia-Pacific Arcade Gaming Market Forecasts and Analysis - By Age Group
11.3.5Asia-Pacific Arcade Gaming Market Forecasts and Analysis - By Distribution Channel
11.3.6Asia-Pacific Arcade Gaming Market Forecasts and Analysis - By End User
11.3.7Asia-Pacific Arcade Gaming Market Forecasts and Analysis - By Countries
11.3.7.1Australia Arcade Gaming Market
11.3.7.1.1Australia Arcade Gaming Market by Product Type
11.3.7.1.2Australia Arcade Gaming Market by Age Group
11.3.7.1.3Australia Arcade Gaming Market by Distribution Channel
11.3.7.1.4Australia Arcade Gaming Market by End User
11.3.7.2China Arcade Gaming Market
11.3.7.2.1China Arcade Gaming Market by Product Type
11.3.7.2.2China Arcade Gaming Market by Age Group
11.3.7.2.3China Arcade Gaming Market by Distribution Channel
11.3.7.2.4China Arcade Gaming Market by End User
11.3.7.3India Arcade Gaming Market
11.3.7.3.1India Arcade Gaming Market by Product Type
11.3.7.3.2India Arcade Gaming Market by Age Group
11.3.7.3.3India Arcade Gaming Market by Distribution Channel
11.3.7.3.4India Arcade Gaming Market by End User
11.3.7.4Japan Arcade Gaming Market
11.3.7.4.1Japan Arcade Gaming Market by Product Type
11.3.7.4.2Japan Arcade Gaming Market by Age Group
11.3.7.4.3Japan Arcade Gaming Market by Distribution Channel
11.3.7.4.4Japan Arcade Gaming Market by End User
11.3.7.5South Korea Arcade Gaming Market
11.3.7.5.1South Korea Arcade Gaming Market by Product Type
11.3.7.5.2South Korea Arcade Gaming Market by Age Group
11.3.7.5.3South Korea Arcade Gaming Market by Distribution Channel
11.3.7.5.4South Korea Arcade Gaming Market by End User
11.3.7.6Rest of Asia-Pacific Arcade Gaming Market
11.3.7.6.1Rest of Asia-Pacific Arcade Gaming Market by Product Type
11.3.7.6.2Rest of Asia-Pacific Arcade Gaming Market by Age Group
11.3.7.6.3Rest of Asia-Pacific Arcade Gaming Market by Distribution Channel
11.3.7.6.4Rest of Asia-Pacific Arcade Gaming Market by End User
11.4.MIDDLE EAST AND AFRICA
11.4.1Middle East and Africa Arcade Gaming Market Overview
11.4.2Middle East and Africa Arcade Gaming Market Forecasts and Analysis
11.4.3Middle East and Africa Arcade Gaming Market Forecasts and Analysis - By Product Type
11.4.4Middle East and Africa Arcade Gaming Market Forecasts and Analysis - By Age Group
11.4.5Middle East and Africa Arcade Gaming Market Forecasts and Analysis - By Distribution Channel
11.4.6Middle East and Africa Arcade Gaming Market Forecasts and Analysis - By End User
11.4.7Middle East and Africa Arcade Gaming Market Forecasts and Analysis - By Countries
11.4.7.1South Africa Arcade Gaming Market
11.4.7.1.1South Africa Arcade Gaming Market by Product Type
11.4.7.1.2South Africa Arcade Gaming Market by Age Group
11.4.7.1.3South Africa Arcade Gaming Market by Distribution Channel
11.4.7.1.4South Africa Arcade Gaming Market by End User
11.4.7.2Saudi Arabia Arcade Gaming Market
11.4.7.2.1Saudi Arabia Arcade Gaming Market by Product Type
11.4.7.2.2Saudi Arabia Arcade Gaming Market by Age Group
11.4.7.2.3Saudi Arabia Arcade Gaming Market by Distribution Channel
11.4.7.2.4Saudi Arabia Arcade Gaming Market by End User
11.4.7.3U.A.E Arcade Gaming Market
11.4.7.3.1U.A.E Arcade Gaming Market by Product Type
11.4.7.3.2U.A.E Arcade Gaming Market by Age Group
11.4.7.3.3U.A.E Arcade Gaming Market by Distribution Channel
11.4.7.3.4U.A.E Arcade Gaming Market by End User
11.4.7.4Rest of Middle East and Africa Arcade Gaming Market
11.4.7.4.1Rest of Middle East and Africa Arcade Gaming Market by Product Type
11.4.7.4.2Rest of Middle East and Africa Arcade Gaming Market by Age Group
11.4.7.4.3Rest of Middle East and Africa Arcade Gaming Market by Distribution Channel
11.4.7.4.4Rest of Middle East and Africa Arcade Gaming Market by End User
11.5.SOUTH AND CENTRAL AMERICA
11.5.1South and Central America Arcade Gaming Market Overview
11.5.2South and Central America Arcade Gaming Market Forecasts and Analysis
11.5.3South and Central America Arcade Gaming Market Forecasts and Analysis - By Product Type
11.5.4South and Central America Arcade Gaming Market Forecasts and Analysis - By Age Group
11.5.5South and Central America Arcade Gaming Market Forecasts and Analysis - By Distribution Channel
11.5.6South and Central America Arcade Gaming Market Forecasts and Analysis - By End User
11.5.7South and Central America Arcade Gaming Market Forecasts and Analysis - By Countries
11.5.7.1Brazil Arcade Gaming Market
11.5.7.1.1Brazil Arcade Gaming Market by Product Type
11.5.7.1.2Brazil Arcade Gaming Market by Age Group
11.5.7.1.3Brazil Arcade Gaming Market by Distribution Channel
11.5.7.1.4Brazil Arcade Gaming Market by End User
11.5.7.2Argentina Arcade Gaming Market
11.5.7.2.1Argentina Arcade Gaming Market by Product Type
11.5.7.2.2Argentina Arcade Gaming Market by Age Group
11.5.7.2.3Argentina Arcade Gaming Market by Distribution Channel
11.5.7.2.4Argentina Arcade Gaming Market by End User
11.5.7.3Rest of South and Central America Arcade Gaming Market
11.5.7.3.1Rest of South and Central America Arcade Gaming Market by Product Type
11.5.7.3.2Rest of South and Central America Arcade Gaming Market by Age Group
11.5.7.3.3Rest of South and Central America Arcade Gaming Market by Distribution Channel
11.5.7.3.4Rest of South and Central America Arcade Gaming Market by End User

12.INDUSTRY LANDSCAPE
12.1.MERGERS AND ACQUISITIONS
12.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3.NEW PRODUCT LAUNCHES
12.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

13.ARCADE GAMING MARKET, KEY COMPANY PROFILES
13.1.BANDAI NAMCO ENTERTAINMENT EUROPE SAS
13.1.1.Key Facts
13.1.2.Business Description
13.1.3.Products and Services
13.1.4.Financial Overview
13.1.5.SWOT Analysis
13.1.6.Key Developments
13.2.BAY TEK ENTERTAINMENT, INC
13.2.1.Key Facts
13.2.2.Business Description
13.2.3.Products and Services
13.2.4.Financial Overview
13.2.5.SWOT Analysis
13.2.6.Key Developments
13.3.CAPCOM CO. LTD.
13.3.1.Key Facts
13.3.2.Business Description
13.3.3.Products and Services
13.3.4.Financial Overview
13.3.5.SWOT Analysis
13.3.6.Key Developments
13.4.CXC SIMULATIONS
13.4.1.Key Facts
13.4.2.Business Description
13.4.3.Products and Services
13.4.4.Financial Overview
13.4.5.SWOT Analysis
13.4.6.Key Developments
13.5.D-BOX TECHNOLOGIES INC.
13.5.1.Key Facts
13.5.2.Business Description
13.5.3.Products and Services
13.5.4.Financial Overview
13.5.5.SWOT Analysis
13.5.6.Key Developments
13.6.INTERNATIONAL GAMES SYSTEM CO. LTD.
13.6.1.Key Facts
13.6.2.Business Description
13.6.3.Products and Services
13.6.4.Financial Overview
13.6.5.SWOT Analysis
13.6.6.Key Developments
13.7.NINTENDO CO. LTD.
13.7.1.Key Facts
13.7.2.Business Description
13.7.3.Products and Services
13.7.4.Financial Overview
13.7.5.SWOT Analysis
13.7.6.Key Developments
13.8.SEGA HOLDINGS CO., LTD.
13.8.1.Key Facts
13.8.2.Business Description
13.8.3.Products and Services
13.8.4.Financial Overview
13.8.5.SWOT Analysis
13.8.6.Key Developments
13.9.SQUARE ENIX HOLDINGS CO., LTD
13.9.1.Key Facts
13.9.2.Business Description
13.9.3.Products and Services
13.9.4.Financial Overview
13.9.5.SWOT Analysis
13.9.6.Key Developments
13.10.TAITO CORPORATION
13.10.1.Key Facts
13.10.2.Business Description
13.10.3.Products and Services
13.10.4.Financial Overview
13.10.5.SWOT Analysis
13.10.6.Key Developments

14.APPENDIX
14.1.ABOUT THE INSIGHT PARTNERS
14.2.GLOSSARY OF TERMS
The List of Companies

1. BANDAI NAMCO Entertainment Europe SAS
2. Bay Tek Entertainment, Inc
3. Capcom Co. Ltd.
4. CXC Simulations
5. D-BOX Technologies Inc.
6. International Games System Co. Ltd.
7. Nintendo Co. Ltd.
8. SEGA Holdings Co., Ltd.
9. SQUARE ENIX HOLDINGS CO., LTD
10. TAITO CORPORATION
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