Automotive Gamification Market 2027 By Solution, Applications, Deployment Type, Technology and Geography | The Insight Partners

Automotive Gamification Market to 2027 - Global Analysis and Forecasts by Solution (Consumer driven, Enterprise driven); Applications (Sales, Marketing); Deployment Type (On-Premises, Cloud); Technology (Wearables, AR and VR, Biometrics and Gesture Recognition, Cloud-based Mobile and Web Applications, Gamification Used in Auto Shows and Expos) and Geography

Report Code: TIPRE00004330 | No. of Pages: 150 | Category: Automotive and Transportation | Status: Upcoming
MARKET INTRODUCTION

Gamification Technology refers to the driver's safety and security. A typical safety app would continuously monitor the driving performance and record any extraordinary event like harsh braking, acceleration, making sharp turns and over speeding. It records data in the form of a scorecard that the driver could use as a tool to view their driving performance.

MARKET DYNAMICS

Rising awareness on safety, stringent regulations of government towards safety and security worldwide and the increasing penetration of smartphones, customized services, tech-savvy customers, the growing digitalization, and technology advancements are compelling the automotive industry and the key drivers of Automotive Gamification Market. However, lack of awareness on gamification technology and its vast application is limiting the Automotive Gamification Market. On the other hand, growing popularity for connected car technology is creating an opportunity for Automotive Gamification market.

MARKET SCOPE

The "Global Automotive Gamification Market Analysis to 2027" is a specialized and in-depth study of the Automotive Gamification industry with a special focus on the global market trend analysis. The report aims to provide an overview of Automotive Gamification market with detailed market segmentation by technology, type and geography. The global Automotive Gamification market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Automotive Gamification market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global Automotive Gamification market is segmented on the basis of solution, application, deployment type and technology. Based on solution, the market is segmented as consumer driven and enterprise driven. On the basis of the application the market is segmented into sales and marketing. Based on deployment type the market is segmented as on premises and cloud. On the basis of technology the market is segmented as wearables, AR & VR, biometrics & gesture recognition, cloud based mobile and web application, and gamification used in autos and expos.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Automotive Gamification market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The Automotive Gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting Automotive Gamification market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the Automotive Gamification market in these regions.

MARKET PLAYERS

The reports cover key developments in the Automotive Gamification market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market payers from Automotive Gamification market are anticipated to lucrative growth opportunities in the future with the rising demand for Automotive Gamification in the global market. Below mentioned is the list of few companies engaged in the Automotive Gamification market.

The report also includes the profiles of key Automotive Gamification companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
  • Arcaris Inc
  • Bunchball Inc
  • Callidus Software Inc
  • Inglobe Technologies
  • Microsoft Corporation
  • Nissan
  • Playbasis
  • RE'FLEKT GmbH
  • Robert Bosch GmbH
  • SAP SE
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS

1.   INTRODUCTION
1.1.   SCOPE OF THE STUDY
1.2.   THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.   MARKET SEGMENTATION
1.3.1   Automotive Gamification Market - By Solution
1.3.2   Automotive Gamification Market - By Applications
1.3.3   Automotive Gamification Market - By Deployment Type
1.3.4   Automotive Gamification Market - By Technology
1.3.5   Automotive Gamification Market - By Region
1.3.5.1   By Country

2.   KEY TAKEWAYS

3.   RESEARCH METHODOLOGY

4.   AUTOMOTIVE GAMIFICATION MARKET LANDSCAPE
4.1.   OVERVIEW
4.2.   PEST ANALYSIS
4.2.1   North America - Pest Analysis
4.2.2   Europe - Pest Analysis
4.2.3   Asia-Pacific - Pest Analysis
4.2.4   Middle East and Africa - Pest Analysis
4.2.5   South and Central America - Pest Analysis
4.3.   ECOSYSTEM ANALYSIS
4.4.   EXPERT OPINIONS

5.   AUTOMOTIVE GAMIFICATION MARKET - KEY MARKET DYNAMICS
5.1.   KEY MARKET DRIVERS
5.2.   KEY MARKET RESTRAINTS
5.3.   KEY MARKET OPPORTUNITIES
5.4.   FUTURE TRENDS
5.5.   IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.   AUTOMOTIVE GAMIFICATION MARKET - GLOBAL MARKET ANALYSIS
6.1.   AUTOMOTIVE GAMIFICATION - GLOBAL MARKET OVERVIEW
6.2.   AUTOMOTIVE GAMIFICATION - GLOBAL MARKET AND FORECAST TO 2027
6.3.   MARKET POSITIONING/MARKET SHARE

7.   AUTOMOTIVE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 - SOLUTION
7.1.   OVERVIEW
7.2.   SOLUTION MARKET FORECASTS AND ANALYSIS
7.3.   CONSUMER DRIVEN
7.3.1.   Overview
7.3.2.   Consumer driven Market Forecast and Analysis
7.4.   ENTERPRISE DRIVEN
7.4.1.   Overview
7.4.2.   Enterprise driven Market Forecast and Analysis
8.   AUTOMOTIVE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATIONS
8.1.   OVERVIEW
8.2.   APPLICATIONS MARKET FORECASTS AND ANALYSIS
8.3.   SALES
8.3.1.   Overview
8.3.2.   Sales Market Forecast and Analysis
8.4.   MARKETING
8.4.1.   Overview
8.4.2.   Marketing Market Forecast and Analysis
9.   AUTOMOTIVE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 - DEPLOYMENT TYPE
9.1.   OVERVIEW
9.2.   DEPLOYMENT TYPE MARKET FORECASTS AND ANALYSIS
9.3.   ON-PREMISES
9.3.1.   Overview
9.3.2.   On-Premises Market Forecast and Analysis
9.4.   CLOUD
9.4.1.   Overview
9.4.2.   Cloud Market Forecast and Analysis
10.   AUTOMOTIVE GAMIFICATION MARKET - REVENUE AND FORECASTS TO 2027 - TECHNOLOGY
10.1.   OVERVIEW
10.2.   TECHNOLOGY MARKET FORECASTS AND ANALYSIS
10.3.   WEARABLES
10.3.1.   Overview
10.3.2.   Wearables Market Forecast and Analysis
10.4.   AR AND VR
10.4.1.   Overview
10.4.2.   AR and VR Market Forecast and Analysis
10.5.   BIOMETRICS AND GESTURE RECOGNITION
10.5.1.   Overview
10.5.2.   Biometrics and Gesture Recognition Market Forecast and Analysis
10.6.   CLOUD-BASED MOBILE AND WEB APPLICATIONS
10.6.1.   Overview
10.6.2.   Cloud-based Mobile and Web Applications Market Forecast and Analysis
10.7.   GAMIFICATION USED IN AUTO SHOWS AND EXPOS
10.7.1.   Overview
10.7.2.   Gamification Used in Auto Shows and Expos Market Forecast and Analysis

11.   AUTOMOTIVE GAMIFICATION MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
11.1.   NORTH AMERICA
11.1.1   North America Automotive Gamification Market Overview
11.1.2   North America Automotive Gamification Market Forecasts and Analysis
11.1.3   North America Automotive Gamification Market Forecasts and Analysis - By Solution
11.1.4   North America Automotive Gamification Market Forecasts and Analysis - By Applications
11.1.5   North America Automotive Gamification Market Forecasts and Analysis - By Deployment Type
11.1.6   North America Automotive Gamification Market Forecasts and Analysis - By Technology
11.1.7   North America Automotive Gamification Market Forecasts and Analysis - By Countries
11.1.7.1   United States Automotive Gamification Market
11.1.7.1.1   United States Automotive Gamification Market by Solution
11.1.7.1.2   United States Automotive Gamification Market by Applications
11.1.7.1.3   United States Automotive Gamification Market by Deployment Type
11.1.7.1.4   United States Automotive Gamification Market by Technology
11.1.7.2   Canada Automotive Gamification Market
11.1.7.2.1   Canada Automotive Gamification Market by Solution
11.1.7.2.2   Canada Automotive Gamification Market by Applications
11.1.7.2.3   Canada Automotive Gamification Market by Deployment Type
11.1.7.2.4   Canada Automotive Gamification Market by Technology
11.1.7.3   Mexico Automotive Gamification Market
11.1.7.3.1   Mexico Automotive Gamification Market by Solution
11.1.7.3.2   Mexico Automotive Gamification Market by Applications
11.1.7.3.3   Mexico Automotive Gamification Market by Deployment Type
11.1.7.3.4   Mexico Automotive Gamification Market by Technology
11.2.   EUROPE
11.2.1   Europe Automotive Gamification Market Overview
11.2.2   Europe Automotive Gamification Market Forecasts and Analysis
11.2.3   Europe Automotive Gamification Market Forecasts and Analysis - By Solution
11.2.4   Europe Automotive Gamification Market Forecasts and Analysis - By Applications
11.2.5   Europe Automotive Gamification Market Forecasts and Analysis - By Deployment Type
11.2.6   Europe Automotive Gamification Market Forecasts and Analysis - By Technology
11.2.7   Europe Automotive Gamification Market Forecasts and Analysis - By Countries
11.2.7.1   Germany Automotive Gamification Market
11.2.7.1.1   Germany Automotive Gamification Market by Solution
11.2.7.1.2   Germany Automotive Gamification Market by Applications
11.2.7.1.3   Germany Automotive Gamification Market by Deployment Type
11.2.7.1.4   Germany Automotive Gamification Market by Technology
11.2.7.2   France Automotive Gamification Market
11.2.7.2.1   France Automotive Gamification Market by Solution
11.2.7.2.2   France Automotive Gamification Market by Applications
11.2.7.2.3   France Automotive Gamification Market by Deployment Type
11.2.7.2.4   France Automotive Gamification Market by Technology
11.2.7.3   Italy Automotive Gamification Market
11.2.7.3.1   Italy Automotive Gamification Market by Solution
11.2.7.3.2   Italy Automotive Gamification Market by Applications
11.2.7.3.3   Italy Automotive Gamification Market by Deployment Type
11.2.7.3.4   Italy Automotive Gamification Market by Technology
11.2.7.4   United Kingdom Automotive Gamification Market
11.2.7.4.1   United Kingdom Automotive Gamification Market by Solution
11.2.7.4.2   United Kingdom Automotive Gamification Market by Applications
11.2.7.4.3   United Kingdom Automotive Gamification Market by Deployment Type
11.2.7.4.4   United Kingdom Automotive Gamification Market by Technology
11.2.7.5   Russia Automotive Gamification Market
11.2.7.5.1   Russia Automotive Gamification Market by Solution
11.2.7.5.2   Russia Automotive Gamification Market by Applications
11.2.7.5.3   Russia Automotive Gamification Market by Deployment Type
11.2.7.5.4   Russia Automotive Gamification Market by Technology
11.2.7.6   Rest of Europe Automotive Gamification Market
11.2.7.6.1   Rest of Europe Automotive Gamification Market by Solution
11.2.7.6.2   Rest of Europe Automotive Gamification Market by Applications
11.2.7.6.3   Rest of Europe Automotive Gamification Market by Deployment Type
11.2.7.6.4   Rest of Europe Automotive Gamification Market by Technology
11.3.   ASIA-PACIFIC
11.3.1   Asia-Pacific Automotive Gamification Market Overview
11.3.2   Asia-Pacific Automotive Gamification Market Forecasts and Analysis
11.3.3   Asia-Pacific Automotive Gamification Market Forecasts and Analysis - By Solution
11.3.4   Asia-Pacific Automotive Gamification Market Forecasts and Analysis - By Applications
11.3.5   Asia-Pacific Automotive Gamification Market Forecasts and Analysis - By Deployment Type
11.3.6   Asia-Pacific Automotive Gamification Market Forecasts and Analysis - By Technology
11.3.7   Asia-Pacific Automotive Gamification Market Forecasts and Analysis - By Countries
11.3.7.1   Australia Automotive Gamification Market
11.3.7.1.1   Australia Automotive Gamification Market by Solution
11.3.7.1.2   Australia Automotive Gamification Market by Applications
11.3.7.1.3   Australia Automotive Gamification Market by Deployment Type
11.3.7.1.4   Australia Automotive Gamification Market by Technology
11.3.7.2   China Automotive Gamification Market
11.3.7.2.1   China Automotive Gamification Market by Solution
11.3.7.2.2   China Automotive Gamification Market by Applications
11.3.7.2.3   China Automotive Gamification Market by Deployment Type
11.3.7.2.4   China Automotive Gamification Market by Technology
11.3.7.3   India Automotive Gamification Market
11.3.7.3.1   India Automotive Gamification Market by Solution
11.3.7.3.2   India Automotive Gamification Market by Applications
11.3.7.3.3   India Automotive Gamification Market by Deployment Type
11.3.7.3.4   India Automotive Gamification Market by Technology
11.3.7.4   Japan Automotive Gamification Market
11.3.7.4.1   Japan Automotive Gamification Market by Solution
11.3.7.4.2   Japan Automotive Gamification Market by Applications
11.3.7.4.3   Japan Automotive Gamification Market by Deployment Type
11.3.7.4.4   Japan Automotive Gamification Market by Technology
11.3.7.5   South Korea Automotive Gamification Market
11.3.7.5.1   South Korea Automotive Gamification Market by Solution
11.3.7.5.2   South Korea Automotive Gamification Market by Applications
11.3.7.5.3   South Korea Automotive Gamification Market by Deployment Type
11.3.7.5.4   South Korea Automotive Gamification Market by Technology
11.3.7.6   Rest of Asia-Pacific Automotive Gamification Market
11.3.7.6.1   Rest of Asia-Pacific Automotive Gamification Market by Solution
11.3.7.6.2   Rest of Asia-Pacific Automotive Gamification Market by Applications
11.3.7.6.3   Rest of Asia-Pacific Automotive Gamification Market by Deployment Type
11.3.7.6.4   Rest of Asia-Pacific Automotive Gamification Market by Technology
11.4.   MIDDLE EAST AND AFRICA
11.4.1   Middle East and Africa Automotive Gamification Market Overview
11.4.2   Middle East and Africa Automotive Gamification Market Forecasts and Analysis
11.4.3   Middle East and Africa Automotive Gamification Market Forecasts and Analysis - By Solution
11.4.4   Middle East and Africa Automotive Gamification Market Forecasts and Analysis - By Applications
11.4.5   Middle East and Africa Automotive Gamification Market Forecasts and Analysis - By Deployment Type
11.4.6   Middle East and Africa Automotive Gamification Market Forecasts and Analysis - By Technology
11.4.7   Middle East and Africa Automotive Gamification Market Forecasts and Analysis - By Countries
11.4.7.1   South Africa Automotive Gamification Market
11.4.7.1.1   South Africa Automotive Gamification Market by Solution
11.4.7.1.2   South Africa Automotive Gamification Market by Applications
11.4.7.1.3   South Africa Automotive Gamification Market by Deployment Type
11.4.7.1.4   South Africa Automotive Gamification Market by Technology
11.4.7.2   Saudi Arabia Automotive Gamification Market
11.4.7.2.1   Saudi Arabia Automotive Gamification Market by Solution
11.4.7.2.2   Saudi Arabia Automotive Gamification Market by Applications
11.4.7.2.3   Saudi Arabia Automotive Gamification Market by Deployment Type
11.4.7.2.4   Saudi Arabia Automotive Gamification Market by Technology
11.4.7.3   U.A.E Automotive Gamification Market
11.4.7.3.1   U.A.E Automotive Gamification Market by Solution
11.4.7.3.2   U.A.E Automotive Gamification Market by Applications
11.4.7.3.3   U.A.E Automotive Gamification Market by Deployment Type
11.4.7.3.4   U.A.E Automotive Gamification Market by Technology
11.4.7.4   Rest of Middle East and Africa Automotive Gamification Market
11.4.7.4.1   Rest of Middle East and Africa Automotive Gamification Market by Solution
11.4.7.4.2   Rest of Middle East and Africa Automotive Gamification Market by Applications
11.4.7.4.3   Rest of Middle East and Africa Automotive Gamification Market by Deployment Type
11.4.7.4.4   Rest of Middle East and Africa Automotive Gamification Market by Technology
11.5.   SOUTH AND CENTRAL AMERICA
11.5.1   South and Central America Automotive Gamification Market Overview
11.5.2   South and Central America Automotive Gamification Market Forecasts and Analysis
11.5.3   South and Central America Automotive Gamification Market Forecasts and Analysis - By Solution
11.5.4   South and Central America Automotive Gamification Market Forecasts and Analysis - By Applications
11.5.5   South and Central America Automotive Gamification Market Forecasts and Analysis - By Deployment Type
11.5.6   South and Central America Automotive Gamification Market Forecasts and Analysis - By Technology
11.5.7   South and Central America Automotive Gamification Market Forecasts and Analysis - By Countries
11.5.7.1   Brazil Automotive Gamification Market
11.5.7.1.1   Brazil Automotive Gamification Market by Solution
11.5.7.1.2   Brazil Automotive Gamification Market by Applications
11.5.7.1.3   Brazil Automotive Gamification Market by Deployment Type
11.5.7.1.4   Brazil Automotive Gamification Market by Technology
11.5.7.2   Argentina Automotive Gamification Market
11.5.7.2.1   Argentina Automotive Gamification Market by Solution
11.5.7.2.2   Argentina Automotive Gamification Market by Applications
11.5.7.2.3   Argentina Automotive Gamification Market by Deployment Type
11.5.7.2.4   Argentina Automotive Gamification Market by Technology
11.5.7.3   Rest of South and Central America Automotive Gamification Market
11.5.7.3.1   Rest of South and Central America Automotive Gamification Market by Solution
11.5.7.3.2   Rest of South and Central America Automotive Gamification Market by Applications
11.5.7.3.3   Rest of South and Central America Automotive Gamification Market by Deployment Type
11.5.7.3.4   Rest of South and Central America Automotive Gamification Market by Technology

12.   INDUSTRY LANDSCAPE
12.1.   MERGERS AND ACQUISITIONS
12.2.   AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3.   NEW PRODUCT LAUNCHES
12.4.   EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

13.   AUTOMOTIVE GAMIFICATION MARKET, KEY COMPANY PROFILES
13.1.   ARCARIS INC
13.1.1.   Key Facts
13.1.2.   Business Description
13.1.3.   Products and Services
13.1.4.   Financial Overview
13.1.5.   SWOT Analysis
13.1.6.   Key Developments
13.2.   BUNCHBALL INC
13.2.1.   Key Facts
13.2.2.   Business Description
13.2.3.   Products and Services
13.2.4.   Financial Overview
13.2.5.   SWOT Analysis
13.2.6.   Key Developments
13.3.   CALLIDUS SOFTWARE INC
13.3.1.   Key Facts
13.3.2.   Business Description
13.3.3.   Products and Services
13.3.4.   Financial Overview
13.3.5.   SWOT Analysis
13.3.6.   Key Developments
13.4.   INGLOBE TECHNOLOGIES
13.4.1.   Key Facts
13.4.2.   Business Description
13.4.3.   Products and Services
13.4.4.   Financial Overview
13.4.5.   SWOT Analysis
13.4.6.   Key Developments
13.5.   MICROSOFT CORPORATION
13.5.1.   Key Facts
13.5.2.   Business Description
13.5.3.   Products and Services
13.5.4.   Financial Overview
13.5.5.   SWOT Analysis
13.5.6.   Key Developments
13.6.   NISSAN
13.6.1.   Key Facts
13.6.2.   Business Description
13.6.3.   Products and Services
13.6.4.   Financial Overview
13.6.5.   SWOT Analysis
13.6.6.   Key Developments
13.7.   PLAYBASIS
13.7.1.   Key Facts
13.7.2.   Business Description
13.7.3.   Products and Services
13.7.4.   Financial Overview
13.7.5.   SWOT Analysis
13.7.6.   Key Developments
13.8.   RE’FLEKT GMBH
13.8.1.   Key Facts
13.8.2.   Business Description
13.8.3.   Products and Services
13.8.4.   Financial Overview
13.8.5.   SWOT Analysis
13.8.6.   Key Developments
13.9.   ROBERT BOSCH GMBH
13.9.1.   Key Facts
13.9.2.   Business Description
13.9.3.   Products and Services
13.9.4.   Financial Overview
13.9.5.   SWOT Analysis
13.9.6.   Key Developments
13.10.   SAP SE
13.10.1.   Key Facts
13.10.2.   Business Description
13.10.3.   Products and Services
13.10.4.   Financial Overview
13.10.5.   SWOT Analysis
13.10.6.   Key Developments

14.   APPENDIX
14.1.   ABOUT THE INSIGHT PARTNERS
14.2.   GLOSSARY OF TERMS
The List of Companies

1. Arcaris Inc
2. Bunchball Inc
3. Callidus Software Inc
4. Inglobe Technologies
5. Microsoft Corporation
6. Nissan
7. Playbasis
8. RE'FLEKT GmbH
9. Robert Bosch GmbH
10. SAP SE