In-Store BGM Market 2027 By Type, Application and Geography | The Insight Partners

In-Store BGM Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Type (Music Streaming, AV Equipment); Application (Retail Stores, Cafes and Restaurants, Leisure and Hospitality, Public Organizations, Others) and Geography

Report Code: TIPRE00015845 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

Background music refers to a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such a concentration, relaxation, distraction, and excitement. Listeners are uniquely subject to background music with no control over its volume and content.

MARKET DYNAMICS

Improved cognitive performance and Improved task performance are some of the major factors driving the growth of the in-store BGM market. Moreover, increased energy levels and improved concentration are some of the other factors driving the growth of the market

MARKET SCOPE

The "Global In-Store BGM Market Analysis to 2027" is a specialized and in-depth study of the in-store BGM market with a special focus on the global market trend analysis. The report aims to provide an overview of in-store BGM market with detailed market segmentation by type, application. The global in-store BGM market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading in-store BGM market players and offers key trends and opportunities in the in-store BGM market.

MARKET SEGMENTATION

The global in-store BGM market is segmented on the basis of type, application. On the basis of type, the market is segmented as music streaming, AV equipment. On the basis of application, the market is segmented as retail stores, cafes and restaurants, leisure and hospitality, public organizations, others.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global in-store BGM market based on various segments. It also provides market size and forecast estimates from year 2018 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The in-store BGM market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting in-store BGM market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the in-store BGM market in these regions.



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MARKET PLAYERS


The reports cover key developments in the in-store BGM market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from in-store BGM market are anticipated to lucrative growth opportunities in the future with the rising demand for in-store BGM market. Below mentioned is the list of few companies engaged in the in-store BGM market.

The report also includes the profiles of key in-store BGM market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Araya Solutions
  •   Cloud Cover Music
  •   Easy on Hold
  •   Mood Media
  •   PlayNetwork
  •   Radio Sparx.com
  •   Rockbot
  •   Soundtrack Your Brand
  •   Spectrio
  •   Streamit

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1In-Store BGM Market - By Type
1.3.2In-Store BGM Market - By Application
1.3.3In-Store BGM Market - By Region
1.3.3.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.IN-STORE BGM MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PEST ANALYSIS
4.2.1North America - Pest Analysis
4.2.2Europe - Pest Analysis
4.2.3Asia-Pacific - Pest Analysis
4.2.4Middle East and Africa - Pest Analysis
4.2.5South and Central America - Pest Analysis
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.IN-STORE BGM MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.IN-STORE BGM MARKET - GLOBAL MARKET ANALYSIS
6.1.IN-STORE BGM - GLOBAL MARKET OVERVIEW
6.2.IN-STORE BGM - GLOBAL MARKET AND FORECAST TO 2027
6.3.MARKET POSITIONING/MARKET SHARE

7.IN-STORE BGM MARKET - REVENUE AND FORECASTS TO 2027 - TYPE
7.1.OVERVIEW
7.2.TYPE MARKET FORECASTS AND ANALYSIS
7.3.MUSIC STREAMING
7.3.1.Overview
7.3.2.Music Streaming Market Forecast and Analysis
7.4.AV EQUIPMENT
7.4.1.Overview
7.4.2.AV Equipment Market Forecast and Analysis
8.IN-STORE BGM MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATION
8.1.OVERVIEW
8.2.APPLICATION MARKET FORECASTS AND ANALYSIS
8.3.RETAIL STORES
8.3.1.Overview
8.3.2.Retail Stores Market Forecast and Analysis
8.4.CAFES AND RESTAURANTS
8.4.1.Overview
8.4.2.Cafes and Restaurants Market Forecast and Analysis
8.5.LEISURE AND HOSPITALITY
8.5.1.Overview
8.5.2.Leisure and Hospitality Market Forecast and Analysis
8.6.PUBLIC ORGANIZATIONS
8.6.1.Overview
8.6.2.Public Organizations Market Forecast and Analysis
8.7.OTHERS
8.7.1.Overview
8.7.2.Others Market Forecast and Analysis

9.IN-STORE BGM MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1.NORTH AMERICA
9.1.1North America In-Store BGM Market Overview
9.1.2North America In-Store BGM Market Forecasts and Analysis
9.1.3North America In-Store BGM Market Forecasts and Analysis - By Type
9.1.4North America In-Store BGM Market Forecasts and Analysis - By Application
9.1.5North America In-Store BGM Market Forecasts and Analysis - By Countries
9.1.5.1United States In-Store BGM Market
9.1.5.1.1United States In-Store BGM Market by Type
9.1.5.1.2United States In-Store BGM Market by Application
9.1.5.2Canada In-Store BGM Market
9.1.5.2.1Canada In-Store BGM Market by Type
9.1.5.2.2Canada In-Store BGM Market by Application
9.1.5.3Mexico In-Store BGM Market
9.1.5.3.1Mexico In-Store BGM Market by Type
9.1.5.3.2Mexico In-Store BGM Market by Application
9.2.EUROPE
9.2.1Europe In-Store BGM Market Overview
9.2.2Europe In-Store BGM Market Forecasts and Analysis
9.2.3Europe In-Store BGM Market Forecasts and Analysis - By Type
9.2.4Europe In-Store BGM Market Forecasts and Analysis - By Application
9.2.5Europe In-Store BGM Market Forecasts and Analysis - By Countries
9.2.5.1Germany In-Store BGM Market
9.2.5.1.1Germany In-Store BGM Market by Type
9.2.5.1.2Germany In-Store BGM Market by Application
9.2.5.2France In-Store BGM Market
9.2.5.2.1France In-Store BGM Market by Type
9.2.5.2.2France In-Store BGM Market by Application
9.2.5.3Italy In-Store BGM Market
9.2.5.3.1Italy In-Store BGM Market by Type
9.2.5.3.2Italy In-Store BGM Market by Application
9.2.5.4United Kingdom In-Store BGM Market
9.2.5.4.1United Kingdom In-Store BGM Market by Type
9.2.5.4.2United Kingdom In-Store BGM Market by Application
9.2.5.5Russia In-Store BGM Market
9.2.5.5.1Russia In-Store BGM Market by Type
9.2.5.5.2Russia In-Store BGM Market by Application
9.2.5.6Rest of Europe In-Store BGM Market
9.2.5.6.1Rest of Europe In-Store BGM Market by Type
9.2.5.6.2Rest of Europe In-Store BGM Market by Application
9.3.ASIA-PACIFIC
9.3.1Asia-Pacific In-Store BGM Market Overview
9.3.2Asia-Pacific In-Store BGM Market Forecasts and Analysis
9.3.3Asia-Pacific In-Store BGM Market Forecasts and Analysis - By Type
9.3.4Asia-Pacific In-Store BGM Market Forecasts and Analysis - By Application
9.3.5Asia-Pacific In-Store BGM Market Forecasts and Analysis - By Countries
9.3.5.1Australia In-Store BGM Market
9.3.5.1.1Australia In-Store BGM Market by Type
9.3.5.1.2Australia In-Store BGM Market by Application
9.3.5.2China In-Store BGM Market
9.3.5.2.1China In-Store BGM Market by Type
9.3.5.2.2China In-Store BGM Market by Application
9.3.5.3India In-Store BGM Market
9.3.5.3.1India In-Store BGM Market by Type
9.3.5.3.2India In-Store BGM Market by Application
9.3.5.4Japan In-Store BGM Market
9.3.5.4.1Japan In-Store BGM Market by Type
9.3.5.4.2Japan In-Store BGM Market by Application
9.3.5.5South Korea In-Store BGM Market
9.3.5.5.1South Korea In-Store BGM Market by Type
9.3.5.5.2South Korea In-Store BGM Market by Application
9.3.5.6Rest of Asia-Pacific In-Store BGM Market
9.3.5.6.1Rest of Asia-Pacific In-Store BGM Market by Type
9.3.5.6.2Rest of Asia-Pacific In-Store BGM Market by Application
9.4.MIDDLE EAST AND AFRICA
9.4.1Middle East and Africa In-Store BGM Market Overview
9.4.2Middle East and Africa In-Store BGM Market Forecasts and Analysis
9.4.3Middle East and Africa In-Store BGM Market Forecasts and Analysis - By Type
9.4.4Middle East and Africa In-Store BGM Market Forecasts and Analysis - By Application
9.4.5Middle East and Africa In-Store BGM Market Forecasts and Analysis - By Countries
9.4.5.1South Africa In-Store BGM Market
9.4.5.1.1South Africa In-Store BGM Market by Type
9.4.5.1.2South Africa In-Store BGM Market by Application
9.4.5.2Saudi Arabia In-Store BGM Market
9.4.5.2.1Saudi Arabia In-Store BGM Market by Type
9.4.5.2.2Saudi Arabia In-Store BGM Market by Application
9.4.5.3U.A.E In-Store BGM Market
9.4.5.3.1U.A.E In-Store BGM Market by Type
9.4.5.3.2U.A.E In-Store BGM Market by Application
9.4.5.4Rest of Middle East and Africa In-Store BGM Market
9.4.5.4.1Rest of Middle East and Africa In-Store BGM Market by Type
9.4.5.4.2Rest of Middle East and Africa In-Store BGM Market by Application
9.5.SOUTH AND CENTRAL AMERICA
9.5.1South and Central America In-Store BGM Market Overview
9.5.2South and Central America In-Store BGM Market Forecasts and Analysis
9.5.3South and Central America In-Store BGM Market Forecasts and Analysis - By Type
9.5.4South and Central America In-Store BGM Market Forecasts and Analysis - By Application
9.5.5South and Central America In-Store BGM Market Forecasts and Analysis - By Countries
9.5.5.1Brazil In-Store BGM Market
9.5.5.1.1Brazil In-Store BGM Market by Type
9.5.5.1.2Brazil In-Store BGM Market by Application
9.5.5.2Argentina In-Store BGM Market
9.5.5.2.1Argentina In-Store BGM Market by Type
9.5.5.2.2Argentina In-Store BGM Market by Application
9.5.5.3Rest of South and Central America In-Store BGM Market
9.5.5.3.1Rest of South and Central America In-Store BGM Market by Type
9.5.5.3.2Rest of South and Central America In-Store BGM Market by Application

10.INDUSTRY LANDSCAPE
10.1.MERGERS AND ACQUISITIONS
10.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3.NEW PRODUCT LAUNCHES
10.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11.IN-STORE BGM MARKET, KEY COMPANY PROFILES
11.1.ARAYA SOLUTIONS
11.1.1.Key Facts
11.1.2.Business Description
11.1.3.Products and Services
11.1.4.Financial Overview
11.1.5.SWOT Analysis
11.1.6.Key Developments
11.2.CLOUD COVER MUSIC
11.2.1.Key Facts
11.2.2.Business Description
11.2.3.Products and Services
11.2.4.Financial Overview
11.2.5.SWOT Analysis
11.2.6.Key Developments
11.3.EASY ON HOLD
11.3.1.Key Facts
11.3.2.Business Description
11.3.3.Products and Services
11.3.4.Financial Overview
11.3.5.SWOT Analysis
11.3.6.Key Developments
11.4.MOOD MEDIA
11.4.1.Key Facts
11.4.2.Business Description
11.4.3.Products and Services
11.4.4.Financial Overview
11.4.5.SWOT Analysis
11.4.6.Key Developments
11.5.PLAYNETWORK
11.5.1.Key Facts
11.5.2.Business Description
11.5.3.Products and Services
11.5.4.Financial Overview
11.5.5.SWOT Analysis
11.5.6.Key Developments
11.6.RADIO SPARX.COM
11.6.1.Key Facts
11.6.2.Business Description
11.6.3.Products and Services
11.6.4.Financial Overview
11.6.5.SWOT Analysis
11.6.6.Key Developments
11.7.ROCKBOT
11.7.1.Key Facts
11.7.2.Business Description
11.7.3.Products and Services
11.7.4.Financial Overview
11.7.5.SWOT Analysis
11.7.6.Key Developments
11.8.SOUNDTRACK YOUR BRAND
11.8.1.Key Facts
11.8.2.Business Description
11.8.3.Products and Services
11.8.4.Financial Overview
11.8.5.SWOT Analysis
11.8.6.Key Developments
11.9.SPECTRIO
11.9.1.Key Facts
11.9.2.Business Description
11.9.3.Products and Services
11.9.4.Financial Overview
11.9.5.SWOT Analysis
11.9.6.Key Developments
11.10.STREAMIT
11.10.1.Key Facts
11.10.2.Business Description
11.10.3.Products and Services
11.10.4.Financial Overview
11.10.5.SWOT Analysis
11.10.6.Key Developments

12.APPENDIX
12.1.ABOUT THE INSIGHT PARTNERS
12.2.GLOSSARY OF TERMS
The List of Companies

1. Araya Solutions
2. Cloud Cover Music
3. Easy on Hold
4. Mood Media
5. PlayNetwork
6. Radio Sparx.com
7. Rockbot
8. Soundtrack Your Brand
9. Spectrio
10. Streamit
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