Online Entertainment Market 2027 By Form, Device, Revenue Model and Geography | The Insight Partners

Online Entertainment Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Form (Video, Audio, Games, Internet Radio, Others); Device (Smartphones, Smart TVs/Projectors/Monitors Laptop, Desktops/Tablets, Others); Revenue Model (Subscription, Advertisement, Sponsorship, Others) and Geography

Report Code: TIPRE00017931 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

The most popular forms of online entertainment are social media, online video games, online casinos, music streaming, and video streaming. Rise in penetration of smartphones and availability of internet service at affordable price are expected to drive global online entertainment market growth. Rapid adoption internet-enabled smart devices, including smartphones, smart TVs, laptops, desktops, and smart projectors significantly boost the demand for online entertainment content. Entertainment over the internet gained significant traction, owing to its benefits such as convenience, low cost, and choice of timings.

MARKET DYNAMICS

Advancement in the smartphone technology and increase in utility of smartphones are expected to create huge demand for smartphones. Increase in size of smartphones and touchscreen displays has enhanced the visual and listening experience of viewers. Thus, surge in use of smartphone is expected to fuel the growth of the online entertainment market during the forecast period.

MARKET SCOPE

The "Global Online Entertainment Market Analysis to 2027" is a specialized and in-depth study of the online entertainment market with a special focus on the global market trend analysis. The report aims to provide an overview of online entertainment market with detailed market segmentation by form, device, revenue model. The global online entertainment market expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading online entertainment market player and offers key trends and opportunities in the Online entertainment market.

MARKET SEGMENTATION

The global Online entertainment market is segmented on the basis of form, device, revenue model. On the basis of form, market is segmented as video, audio, games, internet radio, others. On the basis of device, market is segmented as smartphones, smart Tvs/projectors/monitors laptop, desktops/tablets, others. On the basis of revenue model, market is segmented as subscription, advertisement, sponsorship, other.


REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Online entertainment market based on various segments. It also provides market size and forecast estimates from year 2018 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The Online entertainment market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting Online entertainment market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the Online entertainment market in these regions.



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MARKET PLAYERS


The reports cover key developments in the Online entertainment market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from Online entertainment market are anticipated to lucrative growth opportunities in the future with the rising demand for Online entertainment market. Below mentioned is the list of few companies engaged in the Online entertainment market.

The report also includes the profiles of key Online entertainment market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Amazon Web Services (AWS)
  •   CBS Corporation
  •   Facebook
  •   Google LLC
  •   King Digital Entertainment Ltd
  •   Netflix, Inc.
  •   Rakuten, Inc.
  •   Sony Corporation
  •   Spotify Technology S.A.
  •   Tencent Holdings Ltd


The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Online Entertainment Market - By Form
1.3.2Online Entertainment Market - By Device
1.3.3Online Entertainment Market - By Revenue Model
1.3.4Online Entertainment Market - By Region
1.3.4.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.ONLINE ENTERTAINMENT MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PEST ANALYSIS
4.2.1North America - Pest Analysis
4.2.2Europe - Pest Analysis
4.2.3Asia-Pacific - Pest Analysis
4.2.4Middle East and Africa - Pest Analysis
4.2.5South and Central America - Pest Analysis
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.ONLINE ENTERTAINMENT MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.ONLINE ENTERTAINMENT MARKET - GLOBAL MARKET ANALYSIS
6.1.ONLINE ENTERTAINMENT - GLOBAL MARKET OVERVIEW
6.2.ONLINE ENTERTAINMENT - GLOBAL MARKET AND FORECAST TO 2027
6.3.MARKET POSITIONING/MARKET SHARE

7.ONLINE ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2027 â" FORM
7.1.OVERVIEW
7.2.FORM MARKET FORECASTS AND ANALYSIS
7.3.VIDEO
7.3.1.Overview
7.3.2.Video Market Forecast and Analysis
7.4.AUDIO
7.4.1.Overview
7.4.2.Audio Market Forecast and Analysis
7.5.GAMES
7.5.1.Overview
7.5.2.Games Market Forecast and Analysis
7.6.INTERNET RADIO
7.6.1.Overview
7.6.2.Internet Radio Market Forecast and Analysis
7.7.OTHERS
7.7.1.Overview
7.7.2.Others Market Forecast and Analysis
8.ONLINE ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2027 â" DEVICE
8.1.OVERVIEW
8.2.DEVICE MARKET FORECASTS AND ANALYSIS
8.3.SMARTPHONES
8.3.1.Overview
8.3.2.Smartphones Market Forecast and Analysis
8.4.SMART TVS/PROJECTORS/MONITORS LAPTOP
8.4.1.Overview
8.4.2.Smart TVs/Projectors/Monitors Laptop Market Forecast and Analysis
8.5.DESKTOPS/TABLETS
8.5.1.Overview
8.5.2.Desktops/Tablets Market Forecast and Analysis
8.6.OTHERS
8.6.1.Overview
8.6.2.Others Market Forecast and Analysis
9.ONLINE ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2027 â" REVENUE MODEL
9.1.OVERVIEW
9.2.REVENUE MODEL MARKET FORECASTS AND ANALYSIS
9.3.SUBSCRIPTION
9.3.1.Overview
9.3.2.Subscription Market Forecast and Analysis
9.4.ADVERTISEMENT
9.4.1.Overview
9.4.2.Advertisement Market Forecast and Analysis
9.5.SPONSORSHIP
9.5.1.Overview
9.5.2.Sponsorship Market Forecast and Analysis
9.6.OTHERS
9.6.1.Overview
9.6.2.Others Market Forecast and Analysis

10.ONLINE ENTERTAINMENT MARKET REVENUE AND FORECASTS TO 2027 â" GEOGRAPHICAL ANALYSIS
10.1.NORTH AMERICA
10.1.1North America Online Entertainment Market Overview
10.1.2North America Online Entertainment Market Forecasts and Analysis
10.1.3North America Online Entertainment Market Forecasts and Analysis - By Form
10.1.4North America Online Entertainment Market Forecasts and Analysis - By Device
10.1.5North America Online Entertainment Market Forecasts and Analysis - By Revenue Model
10.1.6North America Online Entertainment Market Forecasts and Analysis - By Countries
10.1.6.1United States Online Entertainment Market
10.1.6.1.1United States Online Entertainment Market by Form
10.1.6.1.2United States Online Entertainment Market by Device
10.1.6.1.3United States Online Entertainment Market by Revenue Model
10.1.6.2Canada Online Entertainment Market
10.1.6.2.1Canada Online Entertainment Market by Form
10.1.6.2.2Canada Online Entertainment Market by Device
10.1.6.2.3Canada Online Entertainment Market by Revenue Model
10.1.6.3Mexico Online Entertainment Market
10.1.6.3.1Mexico Online Entertainment Market by Form
10.1.6.3.2Mexico Online Entertainment Market by Device
10.1.6.3.3Mexico Online Entertainment Market by Revenue Model
10.2.EUROPE
10.2.1Europe Online Entertainment Market Overview
10.2.2Europe Online Entertainment Market Forecasts and Analysis
10.2.3Europe Online Entertainment Market Forecasts and Analysis - By Form
10.2.4Europe Online Entertainment Market Forecasts and Analysis - By Device
10.2.5Europe Online Entertainment Market Forecasts and Analysis - By Revenue Model
10.2.6Europe Online Entertainment Market Forecasts and Analysis - By Countries
10.2.6.1Germany Online Entertainment Market
10.2.6.1.1Germany Online Entertainment Market by Form
10.2.6.1.2Germany Online Entertainment Market by Device
10.2.6.1.3Germany Online Entertainment Market by Revenue Model
10.2.6.2France Online Entertainment Market
10.2.6.2.1France Online Entertainment Market by Form
10.2.6.2.2France Online Entertainment Market by Device
10.2.6.2.3France Online Entertainment Market by Revenue Model
10.2.6.3Italy Online Entertainment Market
10.2.6.3.1Italy Online Entertainment Market by Form
10.2.6.3.2Italy Online Entertainment Market by Device
10.2.6.3.3Italy Online Entertainment Market by Revenue Model
10.2.6.4United Kingdom Online Entertainment Market
10.2.6.4.1United Kingdom Online Entertainment Market by Form
10.2.6.4.2United Kingdom Online Entertainment Market by Device
10.2.6.4.3United Kingdom Online Entertainment Market by Revenue Model
10.2.6.5Russia Online Entertainment Market
10.2.6.5.1Russia Online Entertainment Market by Form
10.2.6.5.2Russia Online Entertainment Market by Device
10.2.6.5.3Russia Online Entertainment Market by Revenue Model
10.2.6.6Rest of Europe Online Entertainment Market
10.2.6.6.1Rest of Europe Online Entertainment Market by Form
10.2.6.6.2Rest of Europe Online Entertainment Market by Device
10.2.6.6.3Rest of Europe Online Entertainment Market by Revenue Model
10.3.ASIA-PACIFIC
10.3.1Asia-Pacific Online Entertainment Market Overview
10.3.2Asia-Pacific Online Entertainment Market Forecasts and Analysis
10.3.3Asia-Pacific Online Entertainment Market Forecasts and Analysis - By Form
10.3.4Asia-Pacific Online Entertainment Market Forecasts and Analysis - By Device
10.3.5Asia-Pacific Online Entertainment Market Forecasts and Analysis - By Revenue Model
10.3.6Asia-Pacific Online Entertainment Market Forecasts and Analysis - By Countries
10.3.6.1Australia Online Entertainment Market
10.3.6.1.1Australia Online Entertainment Market by Form
10.3.6.1.2Australia Online Entertainment Market by Device
10.3.6.1.3Australia Online Entertainment Market by Revenue Model
10.3.6.2China Online Entertainment Market
10.3.6.2.1China Online Entertainment Market by Form
10.3.6.2.2China Online Entertainment Market by Device
10.3.6.2.3China Online Entertainment Market by Revenue Model
10.3.6.3India Online Entertainment Market
10.3.6.3.1India Online Entertainment Market by Form
10.3.6.3.2India Online Entertainment Market by Device
10.3.6.3.3India Online Entertainment Market by Revenue Model
10.3.6.4Japan Online Entertainment Market
10.3.6.4.1Japan Online Entertainment Market by Form
10.3.6.4.2Japan Online Entertainment Market by Device
10.3.6.4.3Japan Online Entertainment Market by Revenue Model
10.3.6.5South Korea Online Entertainment Market
10.3.6.5.1South Korea Online Entertainment Market by Form
10.3.6.5.2South Korea Online Entertainment Market by Device
10.3.6.5.3South Korea Online Entertainment Market by Revenue Model
10.3.6.6Rest of Asia-Pacific Online Entertainment Market
10.3.6.6.1Rest of Asia-Pacific Online Entertainment Market by Form
10.3.6.6.2Rest of Asia-Pacific Online Entertainment Market by Device
10.3.6.6.3Rest of Asia-Pacific Online Entertainment Market by Revenue Model
10.4.MIDDLE EAST AND AFRICA
10.4.1Middle East and Africa Online Entertainment Market Overview
10.4.2Middle East and Africa Online Entertainment Market Forecasts and Analysis
10.4.3Middle East and Africa Online Entertainment Market Forecasts and Analysis - By Form
10.4.4Middle East and Africa Online Entertainment Market Forecasts and Analysis - By Device
10.4.5Middle East and Africa Online Entertainment Market Forecasts and Analysis - By Revenue Model
10.4.6Middle East and Africa Online Entertainment Market Forecasts and Analysis - By Countries
10.4.6.1South Africa Online Entertainment Market
10.4.6.1.1South Africa Online Entertainment Market by Form
10.4.6.1.2South Africa Online Entertainment Market by Device
10.4.6.1.3South Africa Online Entertainment Market by Revenue Model
10.4.6.2Saudi Arabia Online Entertainment Market
10.4.6.2.1Saudi Arabia Online Entertainment Market by Form
10.4.6.2.2Saudi Arabia Online Entertainment Market by Device
10.4.6.2.3Saudi Arabia Online Entertainment Market by Revenue Model
10.4.6.3U.A.E Online Entertainment Market
10.4.6.3.1U.A.E Online Entertainment Market by Form
10.4.6.3.2U.A.E Online Entertainment Market by Device
10.4.6.3.3U.A.E Online Entertainment Market by Revenue Model
10.4.6.4Rest of Middle East and Africa Online Entertainment Market
10.4.6.4.1Rest of Middle East and Africa Online Entertainment Market by Form
10.4.6.4.2Rest of Middle East and Africa Online Entertainment Market by Device
10.4.6.4.3Rest of Middle East and Africa Online Entertainment Market by Revenue Model
10.5.SOUTH AND CENTRAL AMERICA
10.5.1South and Central America Online Entertainment Market Overview
10.5.2South and Central America Online Entertainment Market Forecasts and Analysis
10.5.3South and Central America Online Entertainment Market Forecasts and Analysis - By Form
10.5.4South and Central America Online Entertainment Market Forecasts and Analysis - By Device
10.5.5South and Central America Online Entertainment Market Forecasts and Analysis - By Revenue Model
10.5.6South and Central America Online Entertainment Market Forecasts and Analysis - By Countries
10.5.6.1Brazil Online Entertainment Market
10.5.6.1.1Brazil Online Entertainment Market by Form
10.5.6.1.2Brazil Online Entertainment Market by Device
10.5.6.1.3Brazil Online Entertainment Market by Revenue Model
10.5.6.2Argentina Online Entertainment Market
10.5.6.2.1Argentina Online Entertainment Market by Form
10.5.6.2.2Argentina Online Entertainment Market by Device
10.5.6.2.3Argentina Online Entertainment Market by Revenue Model
10.5.6.3Rest of South and Central America Online Entertainment Market
10.5.6.3.1Rest of South and Central America Online Entertainment Market by Form
10.5.6.3.2Rest of South and Central America Online Entertainment Market by Device
10.5.6.3.3Rest of South and Central America Online Entertainment Market by Revenue Model

11.INDUSTRY LANDSCAPE
11.1.MERGERS AND ACQUISITIONS
11.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3.NEW PRODUCT LAUNCHES
11.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12.ONLINE ENTERTAINMENT MARKET, KEY COMPANY PROFILES
12.1.AMAZON WEB SERVICES (AWS)
12.1.1.Key Facts
12.1.2.Business Description
12.1.3.Products and Services
12.1.4.Financial Overview
12.1.5.SWOT Analysis
12.1.6.Key Developments
12.2.CBS CORPORATION
12.2.1.Key Facts
12.2.2.Business Description
12.2.3.Products and Services
12.2.4.Financial Overview
12.2.5.SWOT Analysis
12.2.6.Key Developments
12.3.FACEBOOK
12.3.1.Key Facts
12.3.2.Business Description
12.3.3.Products and Services
12.3.4.Financial Overview
12.3.5.SWOT Analysis
12.3.6.Key Developments
12.4.GOOGLE LLC
12.4.1.Key Facts
12.4.2.Business Description
12.4.3.Products and Services
12.4.4.Financial Overview
12.4.5.SWOT Analysis
12.4.6.Key Developments
12.5.KING DIGITAL ENTERTAINMENT LTD
12.5.1.Key Facts
12.5.2.Business Description
12.5.3.Products and Services
12.5.4.Financial Overview
12.5.5.SWOT Analysis
12.5.6.Key Developments
12.6.NETFLIX, INC.
12.6.1.Key Facts
12.6.2.Business Description
12.6.3.Products and Services
12.6.4.Financial Overview
12.6.5.SWOT Analysis
12.6.6.Key Developments
12.7.RAKUTEN, INC.
12.7.1.Key Facts
12.7.2.Business Description
12.7.3.Products and Services
12.7.4.Financial Overview
12.7.5.SWOT Analysis
12.7.6.Key Developments
12.8.SONY CORPORATION
12.8.1.Key Facts
12.8.2.Business Description
12.8.3.Products and Services
12.8.4.Financial Overview
12.8.5.SWOT Analysis
12.8.6.Key Developments
12.9.SPOTIFY TECHNOLOGY S.A.
12.9.1.Key Facts
12.9.2.Business Description
12.9.3.Products and Services
12.9.4.Financial Overview
12.9.5.SWOT Analysis
12.9.6.Key Developments
12.10.TENCENT HOLDINGS LTD
12.10.1.Key Facts
12.10.2.Business Description
12.10.3.Products and Services
12.10.4.Financial Overview
12.10.5.SWOT Analysis
12.10.6.Key Developments

13.APPENDIX
13.1.ABOUT THE INSIGHT PARTNERS
13.2.GLOSSARY OF TERMS
1. Amazon Web Services (AWS)
2. CBS Corporation
3. Facebook
4. Google LLC
5. King Digital Entertainment Ltd
6. Netflix, Inc.
7. Rakuten, Inc.
8. Sony Corporation
9. Spotify Technology S.A.
10. Tencent Holdings Ltd
TIPRE00017931
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