Racing Games Market Forecast to 2028 - COVID-19 Impact and Global Analysis by Type (Client Type, Webgame Type); Application (Racing Simulators, PC, Mobile, Consoles) and Geography

Report Code: TIPRE00012026 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

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MARKET INTRODUCTION


The racing video game is a type of video game in which the player partakes in a racing competition with any type of land, water, air, or space vehicles. They may be depend on anything from real-world racing leagues to entirely fantastical settings. Generally, they can be distributed along a spectrum anywhere between hardcore simulations, and simpler arcade racing games. The racing game market is driven by the increasing demand for driving simulators as the number of gamers is rising. Additionally, emergence of next-generation gaming is another factor enhancing the racing games market.




MARKET DYNAMICS


The rise in adoption of platform-specific racing wheels offers lucrative opportunities for the vendors in the racing games market. With the growth in a number of professional as well as casual gamers, the demand for racing games is significantly increasing across the globe.




MARKET SCOPE


The Global Racing Games Market Analysis to 2028 is a specialized and in-depth study of the Racing games market with a special focus on the global market trend analysis. The report aims to provide an overview of Racing games market with detailed market segmentation by type, and application. The global Racing games market expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Racing games market player and offers key trends and opportunities in the Racing games market.


MARKET SEGMENTATION


The global racing games market is segmented on the basis of type, and application. On the basis of type, market is segmented as type, and application. On the basis of application, market is segmented as racing simulators, PC, mobile, and consoles.




REGIONAL FRAMEWORK


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Racing games market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The Racing games market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.


The report analyzes factors affecting Racing games market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the Racing games market in these regions.






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MARKET PLAYERS



The reports cover key developments in the Racing games market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from racing games market are anticipated to lucrative growth opportunities in the future with the rising demand for racing games market. Below mentioned is the list of few companies engaged in the Racing games market.


The report also includes the profiles of key Racing games market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.



  •   Electronic Arts Inc

  •   Guillemot Corporation S.A

  •   Logitech

  •   Microsoft Corporation

  •   Nintendo

  •   Openwheeler

  •   Raceroom EntertainmenT AG

  •   SIMTECHPRO

  •   Sparco SPA

  •   The Codemasters Software Company Limited





The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Racing Games Market - By Type
1.3.2Racing Games Market - By Application
1.3.3Racing Games Market - By Region
1.3.3.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.RACING GAMES MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PORTER'S FIVE FORCES ANALYSIS
4.2.1Bargaining Power of Buyers
4.2.1Bargaining Power of Suppliers
4.2.1Threat of Substitute
4.2.1Threat of New Entrants
4.2.1Competitive Rivalry
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.RACING GAMES MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.RACING GAMES MARKET - GLOBAL MARKET ANALYSIS
6.1.RACING GAMES - GLOBAL MARKET OVERVIEW
6.2.RACING GAMES - GLOBAL MARKET AND FORECAST TO 2028
6.3.MARKET POSITIONING/MARKET SHARE

7.RACING GAMES MARKET - REVENUE AND FORECASTS TO 2028 " TYPE
7.1.OVERVIEW
7.2.TYPE MARKET FORECASTS AND ANALYSIS
7.3.CLIENT TYPE
7.3.1.Overview
7.3.2.Client Type Market Forecast and Analysis
7.4.WEBGAME TYPE
7.4.1.Overview
7.4.2.Webgame Type Market Forecast and Analysis
8.RACING GAMES MARKET - REVENUE AND FORECASTS TO 2028 " APPLICATION
8.1.OVERVIEW
8.2.APPLICATION MARKET FORECASTS AND ANALYSIS
8.3.RACING SIMULATORS
8.3.1.Overview
8.3.2.Racing Simulators Market Forecast and Analysis
8.4.PC
8.4.1.Overview
8.4.2.PC Market Forecast and Analysis
8.5.MOBILE
8.5.1.Overview
8.5.2.Mobile Market Forecast and Analysis
8.6.CONSOLES
8.6.1.Overview
8.6.2.Consoles Market Forecast and Analysis

9.RACING GAMES MARKET REVENUE AND FORECASTS TO 2028 " GEOGRAPHICAL ANALYSIS
9.1.NORTH AMERICA
9.1.1North America Racing Games Market Overview
9.1.2North America Racing Games Market Forecasts and Analysis
9.1.3North America Racing Games Market Forecasts and Analysis - By Type
9.1.4North America Racing Games Market Forecasts and Analysis - By Application
9.1.5North America Racing Games Market Forecasts and Analysis - By Countries
9.1.5.1United States Racing Games Market
9.1.5.1.1United States Racing Games Market by Type
9.1.5.1.2United States Racing Games Market by Application
9.1.5.2Canada Racing Games Market
9.1.5.2.1Canada Racing Games Market by Type
9.1.5.2.2Canada Racing Games Market by Application
9.1.5.3Mexico Racing Games Market
9.1.5.3.1Mexico Racing Games Market by Type
9.1.5.3.2Mexico Racing Games Market by Application
9.2.EUROPE
9.2.1Europe Racing Games Market Overview
9.2.2Europe Racing Games Market Forecasts and Analysis
9.2.3Europe Racing Games Market Forecasts and Analysis - By Type
9.2.4Europe Racing Games Market Forecasts and Analysis - By Application
9.2.5Europe Racing Games Market Forecasts and Analysis - By Countries
9.2.5.1Germany Racing Games Market
9.2.5.1.1Germany Racing Games Market by Type
9.2.5.1.2Germany Racing Games Market by Application
9.2.5.2France Racing Games Market
9.2.5.2.1France Racing Games Market by Type
9.2.5.2.2France Racing Games Market by Application
9.2.5.3Italy Racing Games Market
9.2.5.3.1Italy Racing Games Market by Type
9.2.5.3.2Italy Racing Games Market by Application
9.2.5.4United Kingdom Racing Games Market
9.2.5.4.1United Kingdom Racing Games Market by Type
9.2.5.4.2United Kingdom Racing Games Market by Application
9.2.5.5Russia Racing Games Market
9.2.5.5.1Russia Racing Games Market by Type
9.2.5.5.2Russia Racing Games Market by Application
9.2.5.6Rest of Europe Racing Games Market
9.2.5.6.1Rest of Europe Racing Games Market by Type
9.2.5.6.2Rest of Europe Racing Games Market by Application
9.3.ASIA-PACIFIC
9.3.1Asia-Pacific Racing Games Market Overview
9.3.2Asia-Pacific Racing Games Market Forecasts and Analysis
9.3.3Asia-Pacific Racing Games Market Forecasts and Analysis - By Type
9.3.4Asia-Pacific Racing Games Market Forecasts and Analysis - By Application
9.3.5Asia-Pacific Racing Games Market Forecasts and Analysis - By Countries
9.3.5.1Australia Racing Games Market
9.3.5.1.1Australia Racing Games Market by Type
9.3.5.1.2Australia Racing Games Market by Application
9.3.5.2China Racing Games Market
9.3.5.2.1China Racing Games Market by Type
9.3.5.2.2China Racing Games Market by Application
9.3.5.3India Racing Games Market
9.3.5.3.1India Racing Games Market by Type
9.3.5.3.2India Racing Games Market by Application
9.3.5.4Japan Racing Games Market
9.3.5.4.1Japan Racing Games Market by Type
9.3.5.4.2Japan Racing Games Market by Application
9.3.5.5South Korea Racing Games Market
9.3.5.5.1South Korea Racing Games Market by Type
9.3.5.5.2South Korea Racing Games Market by Application
9.3.5.6Rest of Asia-Pacific Racing Games Market
9.3.5.6.1Rest of Asia-Pacific Racing Games Market by Type
9.3.5.6.2Rest of Asia-Pacific Racing Games Market by Application
9.4.MIDDLE EAST AND AFRICA
9.4.1Middle East and Africa Racing Games Market Overview
9.4.2Middle East and Africa Racing Games Market Forecasts and Analysis
9.4.3Middle East and Africa Racing Games Market Forecasts and Analysis - By Type
9.4.4Middle East and Africa Racing Games Market Forecasts and Analysis - By Application
9.4.5Middle East and Africa Racing Games Market Forecasts and Analysis - By Countries
9.4.5.1South Africa Racing Games Market
9.4.5.1.1South Africa Racing Games Market by Type
9.4.5.1.2South Africa Racing Games Market by Application
9.4.5.2Saudi Arabia Racing Games Market
9.4.5.2.1Saudi Arabia Racing Games Market by Type
9.4.5.2.2Saudi Arabia Racing Games Market by Application
9.4.5.3U.A.E Racing Games Market
9.4.5.3.1U.A.E Racing Games Market by Type
9.4.5.3.2U.A.E Racing Games Market by Application
9.4.5.4Rest of Middle East and Africa Racing Games Market
9.4.5.4.1Rest of Middle East and Africa Racing Games Market by Type
9.4.5.4.2Rest of Middle East and Africa Racing Games Market by Application
9.5.SOUTH AND CENTRAL AMERICA
9.5.1South and Central America Racing Games Market Overview
9.5.2South and Central America Racing Games Market Forecasts and Analysis
9.5.3South and Central America Racing Games Market Forecasts and Analysis - By Type
9.5.4South and Central America Racing Games Market Forecasts and Analysis - By Application
9.5.5South and Central America Racing Games Market Forecasts and Analysis - By Countries
9.5.5.1Brazil Racing Games Market
9.5.5.1.1Brazil Racing Games Market by Type
9.5.5.1.2Brazil Racing Games Market by Application
9.5.5.2Argentina Racing Games Market
9.5.5.2.1Argentina Racing Games Market by Type
9.5.5.2.2Argentina Racing Games Market by Application
9.5.5.3Rest of South and Central America Racing Games Market
9.5.5.3.1Rest of South and Central America Racing Games Market by Type
9.5.5.3.2Rest of South and Central America Racing Games Market by Application

10.INDUSTRY LANDSCAPE
10.1.MERGERS AND ACQUISITIONS
10.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3.NEW PRODUCT LAUNCHES
10.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11.RACING GAMES MARKET, KEY COMPANY PROFILES
11.1.ELECTRONIC ARTS INC
11.1.1.Key Facts
11.1.2.Business Description
11.1.3.Products and Services
11.1.4.Financial Overview
11.1.5.SWOT Analysis
11.1.6.Key Developments
11.2.GUILLEMOT CORPORATION S.A
11.2.1.Key Facts
11.2.2.Business Description
11.2.3.Products and Services
11.2.4.Financial Overview
11.2.5.SWOT Analysis
11.2.6.Key Developments
11.3.LOGITECH
11.3.1.Key Facts
11.3.2.Business Description
11.3.3.Products and Services
11.3.4.Financial Overview
11.3.5.SWOT Analysis
11.3.6.Key Developments
11.4.MICROSOFT CORPORATION
11.4.1.Key Facts
11.4.2.Business Description
11.4.3.Products and Services
11.4.4.Financial Overview
11.4.5.SWOT Analysis
11.4.6.Key Developments
11.5.NINTENDO
11.5.1.Key Facts
11.5.2.Business Description
11.5.3.Products and Services
11.5.4.Financial Overview
11.5.5.SWOT Analysis
11.5.6.Key Developments
11.6.OPENWHEELER
11.6.1.Key Facts
11.6.2.Business Description
11.6.3.Products and Services
11.6.4.Financial Overview
11.6.5.SWOT Analysis
11.6.6.Key Developments
11.7.RACEROOM ENTERTAINMENT AG
11.7.1.Key Facts
11.7.2.Business Description
11.7.3.Products and Services
11.7.4.Financial Overview
11.7.5.SWOT Analysis
11.7.6.Key Developments
11.8.SIMTECHPRO
11.8.1.Key Facts
11.8.2.Business Description
11.8.3.Products and Services
11.8.4.Financial Overview
11.8.5.SWOT Analysis
11.8.6.Key Developments
11.9.SPARCO SPA
11.9.1.Key Facts
11.9.2.Business Description
11.9.3.Products and Services
11.9.4.Financial Overview
11.9.5.SWOT Analysis
11.9.6.Key Developments
11.10.THE CODEMASTERS SOFTWARE COMPANY LIMITED
11.10.1.Key Facts
11.10.2.Business Description
11.10.3.Products and Services
11.10.4.Financial Overview
11.10.5.SWOT Analysis
11.10.6.Key Developments

12.APPENDIX
12.1.ABOUT THE INSIGHT PARTNERS
12.2.GLOSSARY OF TERMS
The List of Companies

1. Electronic Arts Inc
2. Guillemot Corporation S.A
3. Logitech
4. Microsoft Corporation
5. Nintendo
6. Openwheeler
7. Raceroom EntertainmenT AG
8. SIMTECHPRO
9. Sparco SPA
10. The Codemasters Software Company Limited
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