Wearable Gaming Technology Market 2027 By Device Type, Sales Channel, End User and Geography | The Insight Partners

Wearable Gaming Technology Market to 2027 - Global Analysis and Forecasts by Device Type (VR Headset, Wearable gaming bodysuit, Wearable Controllers, Others); Sales Channel (E-commerce, Retail); End User (Individual, Commercial) and Geography

Report Code: TIPRE00004835 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
MARKET INTRODUCTION
The gaming industry is one the fastest evolving sector across the globe, and therefore advancement in industry has remained at par with current technology trends.  The wearable gaming technology is also one of the key edition to the gaming industry that has significantly pushed the market growth to new levels. The technology provides the consumers with an ultimate gaming experience by allowing them to intensively involve themselves in the digital games. The fully immersive experience created through virtual and augmented reality is the key factor enabling its growth. This experience is created through specific range of devices and gadgets that are expansively explained in the wearable gaming technology market report.

MARKET DYNAMICS
The wearable gaming technology market is primarily driven by the availability of massive array of games based on innovations and technological advancements. Furthermore, burgeoning popularity of virtual reality games and game series are attributing to the growth of wearable gaming technology market. Strengthening internet network across the globe is yet another factor contributing to the wearable gaming technology market growth.

MARKET SCOPE
The "Global Wearable Gaming Technology Market Analysis to 2027" is a specialized and in-depth study of the Wearable Gaming industry with a special focus on the global market trend analysis. The report aims to provide an overview of wearable gaming technology market with detailed market segmentation by device type, sales channel, end user and geography. The global wearable gaming technology market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading wearable gaming technology market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION
The global Wearable Gaming Technology market is segmented on the basis of device type, sales channel and end user. Based device type, the market is segmented as VR Headset, Wearable gaming body suit, Wearable Controllers, and Others. On the basis of the sales channel the market is segmented as e-commerce and retail. The market on the basis of the end user is classified as individuals and commercials.
 
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Wearable Gaming Technology market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The Wearable Gaming Technology market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting Wearable Gaming Technology market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the Wearable Gaming Technology market in these regions.

MARKET PLAYERS
The reports cover key developments in the Wearable Gaming Technology market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market payers from Wearable Gaming Technology market are anticipated to lucrative growth opportunities in the future with the rising demand for Wearable Gaming Technology in the global market. Below mentioned is the list of few companies engaged in the Wearable Gaming Technology market.

The report also includes the profiles of key Wearable Gaming Technology companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
  • ASUSTeK Computer Inc.
  • Avegant Corp
  • Cyberith GmbH
  • HTC Corporation
  • ICAROS GmbH
  • Microsoft Corporation
  • Razer Inc.
  • Sony Corp
  • Teslasuit
  • Zero Latency PTY LTD
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

TABLE OF CONTENTS

1.   INTRODUCTION
1.1.   SCOPE OF THE STUDY
1.2.   THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.   MARKET SEGMENTATION
1.3.1   Wearable Gaming Technology Market - By Device Type
1.3.2   Wearable Gaming Technology Market - By Sales Channel
1.3.3   Wearable Gaming Technology Market - By End User
1.3.4   Wearable Gaming Technology Market - By Region
1.3.4.1   By Country

2.   KEY TAKEAWAYS

3.   RESEARCH METHODOLOGY

4.   WEARABLE GAMING TECHNOLOGY MARKET LANDSCAPE
4.1.   OVERVIEW
4.2.   PEST ANALYSIS
4.2.1   North America - Pest Analysis
4.2.2   Europe - Pest Analysis
4.2.3   Asia-Pacific - Pest Analysis
4.2.4   Middle East and Africa - Pest Analysis
4.2.5   South and Central America - Pest Analysis
4.3.   ECOSYSTEM ANALYSIS
4.4.   EXPERT OPINIONS

5.   WEARABLE GAMING TECHNOLOGY MARKET - KEY MARKET DYNAMICS
5.1.   KEY MARKET DRIVERS
5.2.   KEY MARKET RESTRAINTS
5.3.   KEY MARKET OPPORTUNITIES
5.4.   FUTURE TRENDS
5.5.   IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.   WEARABLE GAMING TECHNOLOGY MARKET - GLOBAL MARKET ANALYSIS
6.1.   WEARABLE GAMING TECHNOLOGY - GLOBAL MARKET OVERVIEW
6.2.   WEARABLE GAMING TECHNOLOGY - GLOBAL MARKET AND FORECAST TO 2027
6.3.   MARKET POSITIONING/MARKET SHARE

7.   WEARABLE GAMING TECHNOLOGY MARKET - REVENUE AND FORECASTS TO 2027 - DEVICE TYPE
7.1.   OVERVIEW
7.2.   DEVICE TYPE MARKET FORECASTS AND ANALYSIS
7.3.   VR HEADSET
7.3.1.   Overview
7.3.2.   VR Headset Market Forecast and Analysis
7.4.   WEARABLE GAMING BODYSUIT
7.4.1.   Overview
7.4.2.   Wearable gaming bodysuit Market Forecast and Analysis
7.5.   WEARABLE CONTROLLERS
7.5.1.   Overview
7.5.2.   Wearable Controllers Market Forecast and Analysis
7.6.   OTHERS
7.6.1.   Overview
7.6.2.   Others Market Forecast and Analysis
8.   WEARABLE GAMING TECHNOLOGY MARKET - REVENUE AND FORECASTS TO 2027 - SALES CHANNEL
8.1.   OVERVIEW
8.2.   SALES CHANNEL MARKET FORECASTS AND ANALYSIS
8.3.   E-COMMERCE
8.3.1.   Overview
8.3.2.   E-commerce Market Forecast and Analysis
8.4.   RETAIL
8.4.1.   Overview
8.4.2.   Retail Market Forecast and Analysis
9.   WEARABLE GAMING TECHNOLOGY MARKET - REVENUE AND FORECASTS TO 2027 - END USER
9.1.   OVERVIEW
9.2.   END USER MARKET FORECASTS AND ANALYSIS
9.3.   INDIVIDUAL
9.3.1.   Overview
9.3.2.   Individual Market Forecast and Analysis
9.4.   COMMERCIAL
9.4.1.   Overview
9.4.2.   Commercial Market Forecast and Analysis

10.   WEARABLE GAMING TECHNOLOGY MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1.   NORTH AMERICA
10.1.1   North America Wearable Gaming Technology Market Overview
10.1.2   North America Wearable Gaming Technology Market Forecasts and Analysis
10.1.3   North America Wearable Gaming Technology Market Forecasts and Analysis - By Device Type
10.1.4   North America Wearable Gaming Technology Market Forecasts and Analysis - By Sales Channel
10.1.5   North America Wearable Gaming Technology Market Forecasts and Analysis - By End User
10.1.6   North America Wearable Gaming Technology Market Forecasts and Analysis - By Countries
10.1.6.1   United States Wearable Gaming Technology Market
10.1.6.1.1   United States Wearable Gaming Technology Market by Device Type
10.1.6.1.2   United States Wearable Gaming Technology Market by Sales Channel
10.1.6.1.3   United States Wearable Gaming Technology Market by End User
10.1.6.2   Canada Wearable Gaming Technology Market
10.1.6.2.1   Canada Wearable Gaming Technology Market by Device Type
10.1.6.2.2   Canada Wearable Gaming Technology Market by Sales Channel
10.1.6.2.3   Canada Wearable Gaming Technology Market by End User
10.1.6.3   Mexico Wearable Gaming Technology Market
10.1.6.3.1   Mexico Wearable Gaming Technology Market by Device Type
10.1.6.3.2   Mexico Wearable Gaming Technology Market by Sales Channel
10.1.6.3.3   Mexico Wearable Gaming Technology Market by End User
10.2.   EUROPE
10.2.1   Europe Wearable Gaming Technology Market Overview
10.2.2   Europe Wearable Gaming Technology Market Forecasts and Analysis
10.2.3   Europe Wearable Gaming Technology Market Forecasts and Analysis - By Device Type
10.2.4   Europe Wearable Gaming Technology Market Forecasts and Analysis - By Sales Channel
10.2.5   Europe Wearable Gaming Technology Market Forecasts and Analysis - By End User
10.2.6   Europe Wearable Gaming Technology Market Forecasts and Analysis - By Countries
10.2.6.1   Germany Wearable Gaming Technology Market
10.2.6.1.1   Germany Wearable Gaming Technology Market by Device Type
10.2.6.1.2   Germany Wearable Gaming Technology Market by Sales Channel
10.2.6.1.3   Germany Wearable Gaming Technology Market by End User
10.2.6.2   France Wearable Gaming Technology Market
10.2.6.2.1   France Wearable Gaming Technology Market by Device Type
10.2.6.2.2   France Wearable Gaming Technology Market by Sales Channel
10.2.6.2.3   France Wearable Gaming Technology Market by End User
10.2.6.3   Italy Wearable Gaming Technology Market
10.2.6.3.1   Italy Wearable Gaming Technology Market by Device Type
10.2.6.3.2   Italy Wearable Gaming Technology Market by Sales Channel
10.2.6.3.3   Italy Wearable Gaming Technology Market by End User
10.2.6.4   United Kingdom Wearable Gaming Technology Market
10.2.6.4.1   United Kingdom Wearable Gaming Technology Market by Device Type
10.2.6.4.2   United Kingdom Wearable Gaming Technology Market by Sales Channel
10.2.6.4.3   United Kingdom Wearable Gaming Technology Market by End User
10.2.6.5   Russia Wearable Gaming Technology Market
10.2.6.5.1   Russia Wearable Gaming Technology Market by Device Type
10.2.6.5.2   Russia Wearable Gaming Technology Market by Sales Channel
10.2.6.5.3   Russia Wearable Gaming Technology Market by End User
10.2.6.6   Rest of Europe Wearable Gaming Technology Market
10.2.6.6.1   Rest of Europe Wearable Gaming Technology Market by Device Type
10.2.6.6.2   Rest of Europe Wearable Gaming Technology Market by Sales Channel
10.2.6.6.3   Rest of Europe Wearable Gaming Technology Market by End User
10.3.   ASIA-PACIFIC
10.3.1   Asia-Pacific Wearable Gaming Technology Market Overview
10.3.2   Asia-Pacific Wearable Gaming Technology Market Forecasts and Analysis
10.3.3   Asia-Pacific Wearable Gaming Technology Market Forecasts and Analysis - By Device Type
10.3.4   Asia-Pacific Wearable Gaming Technology Market Forecasts and Analysis - By Sales Channel
10.3.5   Asia-Pacific Wearable Gaming Technology Market Forecasts and Analysis - By End User
10.3.6   Asia-Pacific Wearable Gaming Technology Market Forecasts and Analysis - By Countries
10.3.6.1   Australia Wearable Gaming Technology Market
10.3.6.1.1   Australia Wearable Gaming Technology Market by Device Type
10.3.6.1.2   Australia Wearable Gaming Technology Market by Sales Channel
10.3.6.1.3   Australia Wearable Gaming Technology Market by End User
10.3.6.2   China Wearable Gaming Technology Market
10.3.6.2.1   China Wearable Gaming Technology Market by Device Type
10.3.6.2.2   China Wearable Gaming Technology Market by Sales Channel
10.3.6.2.3   China Wearable Gaming Technology Market by End User
10.3.6.3   India Wearable Gaming Technology Market
10.3.6.3.1   India Wearable Gaming Technology Market by Device Type
10.3.6.3.2   India Wearable Gaming Technology Market by Sales Channel
10.3.6.3.3   India Wearable Gaming Technology Market by End User
10.3.6.4   Japan Wearable Gaming Technology Market
10.3.6.4.1   Japan Wearable Gaming Technology Market by Device Type
10.3.6.4.2   Japan Wearable Gaming Technology Market by Sales Channel
10.3.6.4.3   Japan Wearable Gaming Technology Market by End User
10.3.6.5   South Korea Wearable Gaming Technology Market
10.3.6.5.1   South Korea Wearable Gaming Technology Market by Device Type
10.3.6.5.2   South Korea Wearable Gaming Technology Market by Sales Channel
10.3.6.5.3   South Korea Wearable Gaming Technology Market by End User
10.3.6.6   Rest of Asia-Pacific Wearable Gaming Technology Market
10.3.6.6.1   Rest of Asia-Pacific Wearable Gaming Technology Market by Device Type
10.3.6.6.2   Rest of Asia-Pacific Wearable Gaming Technology Market by Sales Channel
10.3.6.6.3   Rest of Asia-Pacific Wearable Gaming Technology Market by End User
10.4.   MIDDLE EAST AND AFRICA
10.4.1   Middle East and Africa Wearable Gaming Technology Market Overview
10.4.2   Middle East and Africa Wearable Gaming Technology Market Forecasts and Analysis
10.4.3   Middle East and Africa Wearable Gaming Technology Market Forecasts and Analysis - By Device Type
10.4.4   Middle East and Africa Wearable Gaming Technology Market Forecasts and Analysis - By Sales Channel
10.4.5   Middle East and Africa Wearable Gaming Technology Market Forecasts and Analysis - By End User
10.4.6   Middle East and Africa Wearable Gaming Technology Market Forecasts and Analysis - By Countries
10.4.6.1   South Africa Wearable Gaming Technology Market
10.4.6.1.1   South Africa Wearable Gaming Technology Market by Device Type
10.4.6.1.2   South Africa Wearable Gaming Technology Market by Sales Channel
10.4.6.1.3   South Africa Wearable Gaming Technology Market by End User
10.4.6.2   Saudi Arabia Wearable Gaming Technology Market
10.4.6.2.1   Saudi Arabia Wearable Gaming Technology Market by Device Type
10.4.6.2.2   Saudi Arabia Wearable Gaming Technology Market by Sales Channel
10.4.6.2.3   Saudi Arabia Wearable Gaming Technology Market by End User
10.4.6.3   U.A.E Wearable Gaming Technology Market
10.4.6.3.1   U.A.E Wearable Gaming Technology Market by Device Type
10.4.6.3.2   U.A.E Wearable Gaming Technology Market by Sales Channel
10.4.6.3.3   U.A.E Wearable Gaming Technology Market by End User
10.4.6.4   Rest of Middle East and Africa Wearable Gaming Technology Market
10.4.6.4.1   Rest of Middle East and Africa Wearable Gaming Technology Market by Device Type
10.4.6.4.2   Rest of Middle East and Africa Wearable Gaming Technology Market by Sales Channel
10.4.6.4.3   Rest of Middle East and Africa Wearable Gaming Technology Market by End User
10.5.   SOUTH AND CENTRAL AMERICA
10.5.1   South and Central America Wearable Gaming Technology Market Overview
10.5.2   South and Central America Wearable Gaming Technology Market Forecasts and Analysis
10.5.3   South and Central America Wearable Gaming Technology Market Forecasts and Analysis - By Device Type
10.5.4   South and Central America Wearable Gaming Technology Market Forecasts and Analysis - By Sales Channel
10.5.5   South and Central America Wearable Gaming Technology Market Forecasts and Analysis - By End User
10.5.6   South and Central America Wearable Gaming Technology Market Forecasts and Analysis - By Countries
10.5.6.1   Brazil Wearable Gaming Technology Market
10.5.6.1.1   Brazil Wearable Gaming Technology Market by Device Type
10.5.6.1.2   Brazil Wearable Gaming Technology Market by Sales Channel
10.5.6.1.3   Brazil Wearable Gaming Technology Market by End User
10.5.6.2   Argentina Wearable Gaming Technology Market
10.5.6.2.1   Argentina Wearable Gaming Technology Market by Device Type
10.5.6.2.2   Argentina Wearable Gaming Technology Market by Sales Channel
10.5.6.2.3   Argentina Wearable Gaming Technology Market by End User
10.5.6.3   Rest of South and Central America Wearable Gaming Technology Market
10.5.6.3.1   Rest of South and Central America Wearable Gaming Technology Market by Device Type
10.5.6.3.2   Rest of South and Central America Wearable Gaming Technology Market by Sales Channel
10.5.6.3.3   Rest of South and Central America Wearable Gaming Technology Market by End User

11.   INDUSTRY LANDSCAPE
11.1.   MERGERS AND ACQUISITIONS
11.2.   AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3.   NEW PRODUCT LAUNCHES
11.4.   EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12.   WEARABLE GAMING TECHNOLOGY MARKET, KEY COMPANY PROFILES
12.1.   ASUSTEK COMPUTER INC.
12.1.1.   Key Facts
12.1.2.   Business Description
12.1.3.   Products and Services
12.1.4.   Financial Overview
12.1.5.   SWOT Analysis
12.1.6.   Key Developments
12.2.   AVEGANT CORP
12.2.1.   Key Facts
12.2.2.   Business Description
12.2.3.   Products and Services
12.2.4.   Financial Overview
12.2.5.   SWOT Analysis
12.2.6.   Key Developments
12.3.   CYBERITH GMBH
12.3.1.   Key Facts
12.3.2.   Business Description
12.3.3.   Products and Services
12.3.4.   Financial Overview
12.3.5.   SWOT Analysis
12.3.6.   Key Developments
12.4.   HTC CORPORATION
12.4.1.   Key Facts
12.4.2.   Business Description
12.4.3.   Products and Services
12.4.4.   Financial Overview
12.4.5.   SWOT Analysis
12.4.6.   Key Developments
12.5.   ICAROS GMBH
12.5.1.   Key Facts
12.5.2.   Business Description
12.5.3.   Products and Services
12.5.4.   Financial Overview
12.5.5.   SWOT Analysis
12.5.6.   Key Developments
12.6.   MICROSOFT CORPORATION
12.6.1.   Key Facts
12.6.2.   Business Description
12.6.3.   Products and Services
12.6.4.   Financial Overview
12.6.5.   SWOT Analysis
12.6.6.   Key Developments
12.7.   RAZER INC.
12.7.1.   Key Facts
12.7.2.   Business Description
12.7.3.   Products and Services
12.7.4.   Financial Overview
12.7.5.   SWOT Analysis
12.7.6.   Key Developments
12.8.   SONY CORP
12.8.1.   Key Facts
12.8.2.   Business Description
12.8.3.   Products and Services
12.8.4.   Financial Overview
12.8.5.   SWOT Analysis
12.8.6.   Key Developments
12.9.   TESLASUIT
ZERO LATENCY PTY LTD
12.9.1.   Key Facts
12.9.2.   Business Description
12.9.3.   Products and Services
12.9.4.   Financial Overview
12.9.5.   SWOT Analysis
12.9.6.   Key Developments

13.   APPENDIX
13.1.   ABOUT THE INSIGHT PARTNERS
13.2.   GLOSSARY OF TERMS
The List of Companies

1. ASUSTeK Computer Inc.
2. Avegant Corp
3. Cyberith GmbH
4. HTC Corporation
5. ICAROS GmbH
6. Microsoft Corporation
7. Razer Inc.
8. Sony Corp
9. Teslasuit
Zero Latency PTY LTD