Video Capture Cards Market is expected to reach US$ 685.4 Mn by 2028


PRESS RELEASE BY The Insight Partners 22 Jun 2021

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Use of Mobile Phones as Consoles to Provide Growth Opportunities for Video Capture Cards Market During 2021–2028

 

According to our latest market study on “Video Capture Cards Market Forecast to 2028 – COVID-19 Impact and Global Analysis – by Platform, Type, Input Interface, and Geography,” the market is expected to grow from US$ 467.1 million in 2021 to US$ 685.4 million by 2028; it is estimated to grow at a CAGR of 5.6% from 2021 to 2028.

 

The increasing use of smartphone for video recording and recoding games are getting capable of competing with gaming console, which can be done either by bringing mobile games to TV or streaming the console games in smartphones. Also, using a smartphone’s camera for recording videos in Instagram Reels, live streaming, and TikTok videos is also boosting the adoption of video capture card, to make it easy for the user to transfer data efficiently to PC and laptops. Further, gaming is becoming a prime focus for line phones, which is attracting attention of gamers. The video capture cards can be easily connected with different gaming consoles such as XBOX One, PS3, and PS4. It helps in recording stunning graphics and impressive resolution of the gameplay. The market players are focusing on developing new high tier Snapdragon processors, which has a potential to give sufficient performance in audio, video, and graphics for console with quality games. Nevertheless, high-end games are likely to be on consoles, whereas majority of games are available for mobile phones. Therefore, the gaming video capture card manufacturers have an opportunity to develop advanced video capture cards, which are compatible for smartphones for recording video and playing games.

 

The video capture cards market is segmented based on platform, type, input interface, and geography. Based on platform, the market is segmented into PC and laptops, gaming consoles, and others. In 2021, gaming consoles segment accounted for the largest market share. In terms of type, the market is bifurcated into analog and digital. In 2021, the digital segment accounted for a larger share in the market. Based on input interface, the market is segmented into HDMI, SDI, DP, and others. In 2021, the HDMI segment accounted for the largest share in the market. Geographically, the global video capture cards market is broadly segmented into North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South America (SAM). In 2021, the APAC segment accounted for the significant share in the global market.

 

Impact of COVID-19 Pandemic on Video Capture Cards Market

During 2019–2027, the growth outlook of video capture cards in all the major geographic regions is estimated to be quite positive. However, due to the ongoing COVID-19 outbreak, all the major countries in regions, such as Europe, APAC, and North America, have imposed strict restrictions on business activities and goods and people's movement. Due to imposition of lockdown, the adoption of innovative entertainment means like video games has increased among personal users. Thus, COVID-19 has positively impacted the growth of gaming industry; however as also impacted manufacturing & development cycle of video capture cards. It is expected that the market would stabilize by the end of 2022, and the video capture cards market would see positive growth.

 

ADLINK Technology Inc.; Advantech Co. Ltd.; Datapath Limited; EURESYS S.A.; IMPERX, Inc.; Matrox Video; SINTRONES TECHNOLOGY CORP.; Nanjing Magewell Electronics Co., Ltd.; YUAN High-Tech Development Co., Ltd.; and AverMedia Technologies, Inc. are among the major companies operating in the video capture cards market.

 

Video Capture Cards Market – by Geography (2020, %)

Video Capture Cards Market – by Geography (2020, %)

Video Capture Cards Market Size, and Industry Growth by 2028

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Video Capture Cards Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Platform (PC and Laptops, Gaming Consoles, and Others), Type (Analog and Digital), and Input Interface (HDMI, SDI, DP, and Others)


 

The report segments the global video capture cards market as follows:

 

By platform

  • PC and Laptops
  • Gaming Consoles
  • Others

By type

  • Analog
  • Digital

By input interface

  • HDMI
  • SDI
  • DP
  • Others

 

By Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • France
    • Germany
    • Italy
    • UK
    • Russia
    • Rest of Europe
  • Asia Pacific (APAC)
    • China
    • India
    • South Korea
    • Japan
    • Australia
    • Rest of APAC
  • Middle East & Africa (MEA)
    • South Africa
    • Saudi Arabia
    • UAE
    • Rest of MEA
  • South America (SAM)
    • Brazil
    • Argentina
    • Rest of SAM  
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