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Digital Gaming Market to 2025 – Global Analysis and Forecasts by Platform

Publication Month: Jul 2018 | No. of Pages: 150 | Report Code: TIPTE100000421 | Category: Technology, Media and Telecomunications | Status: Upcoming
       
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  • Digital games are the most critical and trending segment of gaming and entertainment industry. These games enable more than one player to access games over the internet. Digital gaming is the new generation gaming that can be played over any type of electronic environment, which can be manipulated or controlled by anyone for entertainment purpose.

    The report aims to provide an overview of Global Digital Gaming Market along with detailed segmentation of the market by platform and five major geographical regions. Global Digital Gaming market is expected to witness moderate growth during the forecast period due to rising penetration of internet globally.

    The objectives of this report are as follows:

    - To provide overview of the global Digital Gaming market
    - To analyze and forecast the global Digital Gaming market on the basis of platforms
    - To provide market size and forecast till 2025 for overall Digital Gaming market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
    - To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
    - To provide exhaustive PEST analysis for all five regions
    - To profiles key digital gaming players influencing the market along with their SWOT analysis and market strategies

    Some of the important players in digital gaming market are Giant Interactive, Wargaming, Zynga, Electronic Arts, Activision Blizzard, GungHo Online, NCSOFT, Smilegate, Microsoft, and Riot Games.

    1 Introduction
    1.1 Scope of Study
    1.2 The Insight Partners Research Report Guidance

    2 Key Takeaways

    3 Digital Gaming Market Landscape
    3.1 Market Overview
    3.2 Market Segmentation
    3.2.1 Digital Gaming Market – By Platform
    3.2.2 Market – By Region
    3.2.2.1 By Countries
    3.3 PEST Analysis
    3.3.1 North America – PEST Analysis
    3.3.2 Europe – PEST Analysis
    3.3.3 Asia Pacific – PEST Analysis
    3.3.4 Middle East and Africa – PEST Analysis
    3.3.5 South America – PEST Analysis

    4 Digital Gaming Market – Key Industry Dynamics
    4.1 Impact Analysis
    4.2 Key Market Drivers
    4.3 Key Market Restraints
    4.4 Key Market Opportunities
    4.5 Future Trends

    5 Digital Gaming Market Analysis- Global
    5.1 Global Digital Gaming Market Overview
    5.2 Global Digital Gaming market forecast and analysis

    6 Digital Gaming Market Revenue and Forecasts to 2025 –Platform
    6.1 Overview
    6.2 Platform market forecast and analysis
    6.3 PC Market
    6.3.1 Overview
    6.3.2 PC market forecast and analysis
    6.4 Mobile Devices Market
    6.4.1 Overview
    6.4.2 Mobile Devices market forecast and analysis
    6.5 TV Market
    6.5.1 Overview
    6.5.2 TV market forecast and analysis
    6.6 Gaming Console Market
    6.6.1 Overview
    6.6.2 Gaming Console market forecast and analysis

    7 Digital Gaming Market Revenue and Forecasts to 2025 – Geographical Analysis
    7.1 North America
    7.1.1 North America Digital Gaming market overview
    7.1.2 North America Digital Gaming market forecast and analysis
    7.1.2.1 North America market forecast and analysis – By Countries
    7.1.2.1.1 US market
    7.1.2.1.2 Canada market
    7.1.2.1.3 Mexico market
    7.1.2.2 North America market forecast and analysis – By Platform
    7.2 Europe
    7.2.1 Europe Digital Gaming market overview
    7.2.2 Europe Digital Gaming market forecast and analysis
    7.2.2.1 Europe market forecast and analysis – By Countries
    7.2.2.1.1 France market
    7.2.2.1.2 Germany market
    7.2.2.1.3 Italy market
    7.2.2.1.4 Spain market
    7.2.2.1.5 UK market
    7.2.2.2 Europe market forecast and analysis – By Platform
    7.3 Asia Pacific (APAC)
    7.3.1 Asia Pacific Digital Gaming market overview
    7.3.2 Asia Pacific Digital Gaming market forecast and analysis
    7.3.2.1 Asia Pacific market forecast and analysis – By Countries
    7.3.2.1.1 Australia market
    7.3.2.1.2 China market
    7.3.2.1.3 India market
    7.3.2.1.4 Japan market
    7.3.2.2 Asia Pacific market forecast and analysis – By Platform
    7.4 Middle East and Africa (MEA)
    7.4.1 Middle East and Africa Digital Gaming market overview
    7.4.2 Middle East and Africa Digital Gaming market forecast and analysis
    7.4.2.1 Middle East and Africa market forecast and analysis – By Countries
    7.4.2.1.1 South Africa market
    7.4.2.1.2 Saudi Arabia market
    7.4.2.1.3 UAE market
    7.4.2.2 Middle East and Africa market forecast and analysis – By Platform
    7.5 South America (SAM)
    7.5.1 South America Digital Gaming market overview
    7.5.2 South America Digital Gaming market forecast and analysis
    7.5.2.1 South America market forecast and analysis – By Countries
    7.5.2.1.1 Brazil market
    7.5.2.2 South America market forecast and analysis – By Platform

    8 Industry Landscape
    8.1 Mergers & acquisitions
    8.2 Market Initiatives
    8.3 New developments
    8.4 Investment scenarios

    9 Competitive Landscape
    9.1 Competitive Product mapping
    9.2 Market positioning

    10 Digital Gaming Market, Key Company Profiles
    10.1 Activision Blizzard
    10.1.1 Key Facts
    10.1.2 Business Description
    10.1.3 Products and services
    10.1.4 Financial Overview
    10.1.5 SWOT Analysis
    10.1.6 Key Developments
    10.2 Zynga
    10.2.1 Key Facts
    10.2.2 Business Description
    10.2.3 Products and services
    10.2.4 Financial Overview
    10.2.5 SWOT Analysis
    10.2.6 Key Developments
    10.3 Electronic Arts
    10.3.1 Key Facts
    10.3.2 Business Description
    10.3.3 Products and services
    10.3.4 Financial Overview
    10.3.5 SWOT Analysis
    10.3.6 Key Developments
    10.4 Wargaming
    10.4.1 Key Facts
    10.4.2 Business Description
    10.4.3 Products and services
    10.4.4 Financial Overview
    10.4.5 SWOT Analysis
    10.4.6 Key Developments
    10.5 Giant Interactive
    10.5.1 Key Facts
    10.5.2 Business Description
    10.5.3 Products and services
    10.5.4 Financial Overview
    10.5.5 SWOT Analysis
    10.5.6 Key Developments
    10.6 GungHo Online
    10.6.1 Key Facts
    10.6.2 Business Description
    10.6.3 Products and services
    10.6.4 Financial Overview
    10.6.5 SWOT Analysis
    10.6.6 Key Developments
    10.7 NCSOFT
    10.7.1 Key Facts
    10.7.2 Business Description
    10.7.3 Products and services
    10.7.4 Financial Overview
    10.7.5 SWOT Analysis
    10.7.6 Key Developments
    10.8 Smilegate
    10.8.1 Key Facts
    10.8.2 Business Description
    10.8.3 Products and services
    10.8.4 Financial Overview
    10.8.5 SWOT Analysis
    10.8.6 Key Developments
    10.9 Microsoft
    10.9.1 Key Facts
    10.9.2 Business Description
    10.9.3 Products and services
    10.9.4 Financial Overview
    10.9.5 SWOT Analysis
    10.9.6 Key Developments
    10.10 Riot Games
    10.10.1 Key Facts
    10.10.2 Business Description
    10.10.3 Products and services
    10.10.4 Financial Overview
    10.10.5 SWOT Analysis
    10.10.6 Key Developments

    11 Appendix
    11.1 About The Insight Partners
    11.2 Glossary of Terms
    11.3 Research Methodology

    List of Companies

    Giant Interactive
    Wargaming, Zynga
    Electronic Arts
    Activision Blizzard
    GungHo Online
    NCSOFT
    Smilegate
    Microsoft
    Riot Games