Massively Multiple Online (MMO) Games Market is expected to reach US$ 26.65 billion by 2025


PRESS RELEASE BY The Insight Partners 03 Mar 2017

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Latest market study on "Massively Multiple Online Games (MMOG) to 2025 by Genre (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS) and others), Platform (Mobile MMO Games, PC MMO Games and Console MMO Games) and Revenue Model (Free to Play, Pay to play) - Global Analysis and Forecast?, the MMOG market is estimated to reach US$ 26.65 billion by 2025 from US$ 10.32 billion in 2015. The report include key understanding on the driving factors of this growth and also highlights the prominent players in the market and their developments.

Global MMO games market has been categorized by platforms majorly into three categories; PC based MMO, Mobile Based MMO and gaming console based MMO. PC MMO Games are the traditional games and widely adopted gaming platforms. The PC based MMO segment includes client and browser-based MMO titles, games installed on a PC/laptop, from a disk or downloaded using services such as Steam. The PC games comparatively earn more than the mobile games. However, the amount of attention that is generally paid to mobile gaming is more. The total revenues from PC gaming market is estimated to be larger than that of mobile.



MMO Games Market Growth Report - Opportunities & Analysis by 2025

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MMO Games Market to 2025 - Global Analysis and Forecast by Genre (MMO Role Play Games (MMORPG), MMO First Person Shooter (MMOFPS) and others), Platform (Mobile MMO Games, PC MMO Games and Console MMO Games) and Revenue Model (Free to Play, Pay to play)

However, Rapid pace of advancement in gaming technologies, dynamic changes in consumer preferences and increasing demands of gamers for enhanced and new experiences is providing established and new market players ample opportunities and challenges to further innovate and leverage the gamers unsaid needs and requirements, further intense competition among vendors will foster high innovation among various market players.

Over the years Massively Multiplayer Online (MMO) games have gained significant traction in terms of entertainment. These are the computer based games that can support thousands of players at a time and is played over internet. Rapid evolution of internet and transforming lifestyle of the people across the globe are majorly driving this market. Today, digital games have become an entrenched fragment of our routines and cultures. Moreover, gamers today doesn't only comprises the teenage population but approximately 50% of the population around the world are middle aged people which also included significant number of female gender.

Some of the major players influencing MMO Games market are Activision Blizzard, Inc., Electronic Arts (EA), Giant Interactive Group Inc., NCSOFT Corporation, Ankama, NEXON Co., Ltd., Gamigo AG, Tencent Holdings Limited, Jagex Games Studio and Ubisoft Entertainment SA among others.

The report segments the global MMOG market as follows:
Global MMOG Market - By Genre

  • MMO Role Play Games (MMORPG)
  • MMO First Person Shooter (MMOFPS)
  • Others

Global MMOG Market - By Platform

  • Mobile MMO Games
  • PC MMO Games Market
  • Console MMO Games Market

Global MMOG Market - Revenue Model

  • Free to Play
  • Pay to play

Global MMOG Market - By Geography

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • Germany
    • Italy
    • Spain
    • U.K.
    • Rest of Europe
  • Asia Pacific (APAC)
    • Japan
    • China
    • India
    • Australia
    • Rest of APAC
  • Middle East & Africa (MEA)
    • Saudi Arabia
    • U.A.E.
    • South Africa
    • Rest of MEA
  • South America (SAM)
    • Brazil
    • Rest of SAM


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