MMO Games Market 2025 by Genre, Platform, Region and Revenue Model | The Insight Partners

MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and Revenue Model

Publication Month: Mar 2017 | Report Code: TIPTE100000373 | No. of Pages: 159 | Category: Technology, Media and Telecommunications | Status: Published
Global MMO Game market is expected to grow from US$ 10.32 billion in 2015 to US$ 26.65 billion by 2025 at a CAGR of 10.2% between 2015 and 2025.

Massively Multiple Online Gaming (MMOG) has been also witnessing this market trend that uses game design strategies to optimize user engagements. This is popularly known as Gamification. The emergence of gamification has led to creation of virtual world for the gamers where they get virtual economy, trade, currency and real time situations to deal with. With the help of gamification the developers successfully keep the players engaged into the game and also encourages them to spend more real money in order to receive the benefits over the games. This strategy has also facilitated the MMO game developers and publishers to generate more revenue by retaining old players along with attracting other people to get involve into these games.


The MMO Game market report focuses on an in-depth segmentation of this market based by genre, platform and revenue model. The geographic segmentation of the report covers five major regions including; North Americas, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SA). The regional market has been further bifurcated by respective countries. By revenue model free-to-play gaming market accounted for the largest share of the MMOG market in 2015; whereas, APAC region is expected to grow at the highest CAGR during the forecast period.
The MMO Game market report aims to provide an overview of global MMOG market with detailed market segmentation. Also, it analyzes the current MMO Game market scenario and forecasts the market till 2025. The report covers market dynamics effecting the market during the forecast period. Furthermore, the report analyzes the competitive scenario, geographic trends, and opportunities in the markets with respect to all geographic regions. The MMO Game market report also includes the detailed company profiles of the key players in the market along with their market strategies. The report also provide porter’s five forces analysis and SWOT analysis for all company profiled in the report.

Companies like Activision Blizzard and Electronic Arts are massively participating in media and promotional events that are further leading to growth in awareness and consumption of the games. Some of the other factors impacting the growth of this market are growth in development of hardware platforms like PlayStation, XBOX360 and Wii U. Emerging gamification and virtual currency are also some of the factors influencing the growth of MMO Game market during the forecast period.

Some of the key players of MMO Game market include
Activision Blizzard, Inc.
Electronic Arts (EA)
Giant Interactive Group Inc.
NCSOFT Corporation
Ankama, NEXON Co., Ltd.
Gamigo AG
Tencent Holdings Limited
Jagex Games Studio
Ubisoft Entertainment SA

Table of Contents

1 Introduction
1.1 Scope of Study
1.2 The Insight Partners Research Report Guidance

2 Key Takeaways

3 MMO Games Market Landscape
3.1 Market Overview
3.2 Market Segmentation
3.2.1 MMO Games Market – By Genre
3.2.2 MMO Games Market – By Platform
3.2.3 MMO Games Market – By Revenue - Model
3.2.4 MMO Games Market – By Region
3.2.4.1 By Countries
3.3 PEST Analysis
3.3.1 North America – PEST Analysis
3.3.2 Europe – PEST Analysis
3.3.3 Asia Pacific – PEST Analysis
3.3.4 Middle East and Africa – PEST Analysis
3.3.5 South America – PEST Analysis

4 MMO Games Market – Key Industry Dynamics
4.1 Impact Analysis
4.2 Key Market Drivers
4.3 Key Market Restraints
4.4 Key Market Opportunities
4.5 Future Trends

5 MMO Games Market Analysis- Global
5.1 Global MMO Games Market Overview
5.2 Global MMO Games Market forecast and analysis

6 MMO Games Market Revenue and Forecasts to 2025 – Genre
6.1 Overview
6.2 Genre market forecast and analysis
6.3 MMO Role Play Games (MMORPG) Market
6.3.1 Overview
6.3.2 MMO Role Play Games (MMORPG) market forecast and analysis
6.4 MMO First Person Shooter (MMOFPS) Market
6.4.1 Overview
6.4.2 MMO First Person Shooter (MMOFPS) market forecast and analysis
6.5 MMO Real-time strategy (MMORTS) Market
6.5.1 Overview
6.5.2 MMO Real-time strategy (MMORTS) market forecast and analysis
6.6 Others (Turn-based, simulation, casual MMO Games) Market
6.6.1 Overview
6.6.2 Others market forecast and analysis

7 MMO Games Market Revenue and Forecasts to 2025 – Platform
7.1 Overview
7.2 Platform market forecast and analysis
7.3 Mobile MMO Games Market
7.3.1 Overview
7.3.2 Mobile MMO Games market forecast and analysis
7.4 PC MMO Games Market
7.4.1 Overview
7.4.2 PC MMO Games market forecast and analysis
7.5 Console MMO Games Market
7.5.1 Overview
7.5.2 Console MMO Games market forecast and analysis
8 MMO Games Market Revenue and Forecasts to 2025 – Revenue Model
8.1 Overview
8.2 Revenue Model market forecast and analysis
8.3 Free-to-play Games Market
8.3.1 Overview
8.3.2 Free-to-play market forecast and analysis
8.4 Pay-to-play Games Market
8.4.1 Overview
8.4.2 Pay-to-play market forecast and analysis
9 MMO Games Market Revenue and Forecasts to 2025 – Geographical Analysis
9.1 North America
9.1.1 North America MMO Games market overview
9.1.2 North America MMO Games market forecast and analysis
9.1.2.1 North America market forecast and analysis – By Countries
9.1.2.1.1 US market
9.1.2.1.2 Canada market
9.1.2.1.3 Mexico market
9.1.2.2 North America market forecast and analysis – By Genre
9.1.2.3 North America market forecast and analysis – By Platform
9.1.2.4 North America market forecast and analysis – By Revenue Model
9.2 Europe
9.2.1 Europe MMO Games market overview
9.2.2 Europe MMO Games market forecast and analysis
9.2.2.1 Europe market forecast and analysis – By Countries
9.2.2.1.1 France market
9.2.2.1.2 Spain market
9.2.2.1.3 Italy market
9.2.2.1.4 Germany market
9.2.2.1.5 UK market
9.2.2.1.6 Russia Market
9.2.2.2 Europe market forecast and analysis – By Genre
9.2.2.3 Europe market forecast and analysis – By Platform
9.2.2.4 Europe market forecast and analysis – By Revenue-Model

9.3 Asia pacific (APAC)
9.3.1 Asia Pacific MMO Games market overview
9.3.2 Asia Pacific MMO Games market forecast and analysis
9.3.2.1 Asia Pacific market forecast and analysis – By Countries
9.3.2.1.1 Australia market
9.3.2.1.2 China market
9.3.2.1.3 South Korea market
9.3.2.1.4 Japan market
9.3.2.2 Asia Pacific market forecast and analysis – By Genre
9.3.2.3 Asia Pacific market forecast and analysis – By Platform
9.3.2.4 Asia Pacific market forecast and analysis – By Revenue-Model

9.4 Middle East and Africa (MEA)
9.4.1 Middle East and Africa MMO Games market overview
9.4.2 Middle East and Africa MMO Games market forecast and analysis
9.4.2.1 Middle East and Africa market forecast and analysis – By Countries
9.4.2.1.1 South Africa market
9.4.2.1.2 Turkey market
9.4.2.1.3 Saudi Arabia market
9.4.2.2 Middle East and Africa market forecast and analysis – By Genre
9.4.2.3 Middle East and Africa market forecast and analysis – By Platform
9.4.2.4 Middle East and Africa market forecast and analysis – By Revenue-Model

9.5 South America (SAM)
9.5.1 South America MMO Games market overview
9.5.2 South America MMO Games market forecast and analysis
9.5.2.1 South America market forecast and analysis – By Countries
9.5.2.1.1 Brazil market
9.5.2.2 South America market forecast and analysis – By Genre
9.5.2.3 South America market forecast and analysis – By Platform
9.5.2.4 South America market forecast and analysis – By Revenue-Model

10 Industry Landscape
10.1 Mergers & acquisitions
10.2 Market Initiatives
10.3 New developments
10.4 Investment scenarios

11 Competitive Landscape
11.1 Competitive Genre mapping
11.2 Market positioning/ market share

12 MMO Games Market, Key Company Profiles
12.1 Activision Blizzard Inc.
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Genres and services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 Electronic Arts Inc.
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Genres and services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 Giant Interactive Group Inc.
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Genres and services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 NCSOFT Corp
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Genres and services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 Nexon Co. Ltd.
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Genres and services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 Gamigo AG.
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Genres and services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 Anakama
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Genres and services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 Tencent Holdings Ltd.
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Genres and services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 Jagex Games Studio
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Genres and services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
12.10 Ubisoft Entertainment SA
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Genres and services
12.10.4 Financial Overview
12.10.5 SWOT Analysis
12.10.6 Key Developments

13 Appendix
13.1 About The Insight Partners
13.2 Glossary of Terms
13.3 Research Methodology
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The List of Companies

1. Activision Blizzard, Inc.
2. Electronic Arts (EA)
3. Giant Interactive Group Inc.
4. NCSOFT Corporation
5. Ankama
6. NEXON Co., Ltd.
7. Gamigo AG
8. Tencent Holdings Limited
9. Jagex Games Studio
10. Ubisoft Entertainment SA

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