Gaming Chairs Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Type (PC Gaming Chairs, Platform Gaming Chairs, Hybrids); End User (Residential, Commercial) and Geography

Report Code: TIPRE00024377 | No. of Pages: 150 | Category: Consumer Goods | Status: Upcoming

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MARKET INTRODUCTION

Gaming chairs are comfortable chairs that support the user's posture and reduces the risk of back pain. They are specifically designed to offer the best sitting experience over a long period of time. Although they are ideally designed to be used by gamers, they are suitable for anyone who sits continuously for several hours throughout the day, thus finding application in offices, homes, and gaming centres. Usually, gaming chairs have a high backrest offering lumbar support.

MARKET DYNAMICS

There is an unprecedented growth of the online gaming industry due to various factors such as technological advancements, availability of high-speed internet connectivity, efficient hardware performance and launch of new video games. The growing popularity of console and PC gaming is expected to increase the demand for gaming chairs. Moreover, the rising number of game cafes and gaming centres across the world has led to the strengthening of global gaming chairs market. Furthermore, the health benefits of ergonomic gaming chairs such as full-lumbar support and comfortable posture are driving the demand for gaming chairs.

MARKET SCOPE

The "Global Gaming Chairs Market Analysis to 2028" is a specialized and in-depth study of the consumer goods industry with a particular focus on the global market trend analysis. The report aims to provide an overview of the gaming chairs market with detailed market segmentation by type, and end user. The global gaming chairs market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading gaming chairs market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global gaming chairs market is segmented into type, and end user. By type, the gaming chairs market is classified into PC Gaming Chairs, Platform Gaming Chairs, and Hybrids. By end user, the gaming chairs market is segmented as Residential, and Commercial.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry, including both qualitative and quantitative information. It provides an overview and forecast of the global gaming chairs market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2028 concerning five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South America. The gaming chairs market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally, along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the gaming chairs market from both demand and supply side. Further, it evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trends. The report also provides exhaustive PEST analysis for all five regions, namely, North America, Europe, APAC, MEA, and South America, after evaluating political, economic, social, and technological factors affecting the gaming chairs market in these regions.



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MARKET PLAYERS


The report covers vital developments in the gaming chairs market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals, and others, such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions and partnerships & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market players from the gaming chairs market are anticipated to lucrative growth opportunities in the future with the rising demand for gaming chairs in the global market. below mentioned is the list of few companies engaged in the gaming chairs market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the gaming chairs market. Besides, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last three years, the critical development in the past five years.

  •   Corsair
  •   DXRacer
  •   GT Omega Racing Ltd
  •   Secretlab
  •   Vertagear
  •   Clutch Chairz US
  •   Herman Miller Inc.
  •   Cooler Master Technology Inc.
  •   Arozzi North America
  •   Brazen Gaming Chairs
The Insight Partner's dedicated research and analysis team consists of experienced professionals with advanced statistical expertise and offers various customization options in the current study.


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TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Gaming Chairs Market - By Type
1.3.2 Gaming Chairs Market - By End User
1.3.3 Gaming Chairs Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. GAMING CHAIRS MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PORTER'S FIVE FORCES ANALYSIS
4.2.1 Bargaining Power of Buyers
4.2.1 Bargaining Power of Suppliers
4.2.1 Threat of Substitute
4.2.1 Threat of New Entrants
4.2.1 Competitive Rivalry
4.3. EXPERT OPINIONS

5. GAMING CHAIRS MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. GAMING CHAIRS MARKET - GLOBAL MARKET ANALYSIS
6.1. GAMING CHAIRS - GLOBAL MARKET OVERVIEW
6.2. GAMING CHAIRS - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/MARKET SHARE

7. GAMING CHAIRS MARKET - REVENUE AND FORECASTS TO 2028 - TYPE
7.1. OVERVIEW
7.2. TYPE MARKET FORECASTS AND ANALYSIS
7.3. PC GAMING CHAIRS
7.3.1. Overview
7.3.2. PC Gaming Chairs Market Forecast and Analysis
7.4. PLATFORM GAMING CHAIRS
7.4.1. Overview
7.4.2. Platform Gaming Chairs Market Forecast and Analysis
7.5. HYBRIDS
7.5.1. Overview
7.5.2. Hybrids Market Forecast and Analysis
8. GAMING CHAIRS MARKET - REVENUE AND FORECASTS TO 2028 - END USER
8.1. OVERVIEW
8.2. END USER MARKET FORECASTS AND ANALYSIS
8.3. RESIDENTIAL
8.3.1. Overview
8.3.2. Residential Market Forecast and Analysis
8.4. COMMERCIAL
8.4.1. Overview
8.4.2. Commercial Market Forecast and Analysis

9. GAMING CHAIRS MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Gaming Chairs Market Overview
9.1.2 North America Gaming Chairs Market Forecasts and Analysis
9.1.3 North America Gaming Chairs Market Forecasts and Analysis - By Type
9.1.4 North America Gaming Chairs Market Forecasts and Analysis - By End User
9.1.5 North America Gaming Chairs Market Forecasts and Analysis - By Countries
9.1.5.1 Canada Gaming Chairs Market
9.1.5.1.1 Canada Gaming Chairs Market by Type
9.1.5.1.2 Canada Gaming Chairs Market by End User
9.1.5.2 Mexico Gaming Chairs Market
9.1.5.2.1 Mexico Gaming Chairs Market by Type
9.1.5.2.2 Mexico Gaming Chairs Market by End User
9.1.5.3 US Gaming Chairs Market
9.1.5.3.1 US Gaming Chairs Market by Type
9.1.5.3.2 US Gaming Chairs Market by End User
9.2. EUROPE
9.2.1 Europe Gaming Chairs Market Overview
9.2.2 Europe Gaming Chairs Market Forecasts and Analysis
9.2.3 Europe Gaming Chairs Market Forecasts and Analysis - By Type
9.2.4 Europe Gaming Chairs Market Forecasts and Analysis - By End User
9.2.5 Europe Gaming Chairs Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Gaming Chairs Market
9.2.5.1.1 Germany Gaming Chairs Market by Type
9.2.5.1.2 Germany Gaming Chairs Market by End User
9.2.5.2 France Gaming Chairs Market
9.2.5.2.1 France Gaming Chairs Market by Type
9.2.5.2.2 France Gaming Chairs Market by End User
9.2.5.3 Italy Gaming Chairs Market
9.2.5.3.1 Italy Gaming Chairs Market by Type
9.2.5.3.2 Italy Gaming Chairs Market by End User
9.2.5.4 United Kingdom Gaming Chairs Market
9.2.5.4.1 United Kingdom Gaming Chairs Market by Type
9.2.5.4.2 United Kingdom Gaming Chairs Market by End User
9.2.5.5 Russia Gaming Chairs Market
9.2.5.5.1 Russia Gaming Chairs Market by Type
9.2.5.5.2 Russia Gaming Chairs Market by End User
9.2.5.6 Rest of Europe Gaming Chairs Market
9.2.5.6.1 Rest of Europe Gaming Chairs Market by Type
9.2.5.6.2 Rest of Europe Gaming Chairs Market by End User
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Gaming Chairs Market Overview
9.3.2 Asia-Pacific Gaming Chairs Market Forecasts and Analysis
9.3.3 Asia-Pacific Gaming Chairs Market Forecasts and Analysis - By Type
9.3.4 Asia-Pacific Gaming Chairs Market Forecasts and Analysis - By End User
9.3.5 Asia-Pacific Gaming Chairs Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Gaming Chairs Market
9.3.5.1.1 Australia Gaming Chairs Market by Type
9.3.5.1.2 Australia Gaming Chairs Market by End User
9.3.5.2 China Gaming Chairs Market
9.3.5.2.1 China Gaming Chairs Market by Type
9.3.5.2.2 China Gaming Chairs Market by End User
9.3.5.3 India Gaming Chairs Market
9.3.5.3.1 India Gaming Chairs Market by Type
9.3.5.3.2 India Gaming Chairs Market by End User
9.3.5.4 Japan Gaming Chairs Market
9.3.5.4.1 Japan Gaming Chairs Market by Type
9.3.5.4.2 Japan Gaming Chairs Market by End User
9.3.5.5 South Korea Gaming Chairs Market
9.3.5.5.1 South Korea Gaming Chairs Market by Type
9.3.5.5.2 South Korea Gaming Chairs Market by End User
9.3.5.6 Rest of Asia-Pacific Gaming Chairs Market
9.3.5.6.1 Rest of Asia-Pacific Gaming Chairs Market by Type
9.3.5.6.2 Rest of Asia-Pacific Gaming Chairs Market by End User
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Gaming Chairs Market Overview
9.4.2 Middle East and Africa Gaming Chairs Market Forecasts and Analysis
9.4.3 Middle East and Africa Gaming Chairs Market Forecasts and Analysis - By Type
9.4.4 Middle East and Africa Gaming Chairs Market Forecasts and Analysis - By End User
9.4.5 Middle East and Africa Gaming Chairs Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Gaming Chairs Market
9.4.5.1.1 South Africa Gaming Chairs Market by Type
9.4.5.1.2 South Africa Gaming Chairs Market by End User
9.4.5.2 Saudi Arabia Gaming Chairs Market
9.4.5.2.1 Saudi Arabia Gaming Chairs Market by Type
9.4.5.2.2 Saudi Arabia Gaming Chairs Market by End User
9.4.5.3 U.A.E Gaming Chairs Market
9.4.5.3.1 U.A.E Gaming Chairs Market by Type
9.4.5.3.2 U.A.E Gaming Chairs Market by End User
9.4.5.4 Rest of Middle East and Africa Gaming Chairs Market
9.4.5.4.1 Rest of Middle East and Africa Gaming Chairs Market by Type
9.4.5.4.2 Rest of Middle East and Africa Gaming Chairs Market by End User
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Gaming Chairs Market Overview
9.5.2 South and Central America Gaming Chairs Market Forecasts and Analysis
9.5.3 South and Central America Gaming Chairs Market Forecasts and Analysis - By Type
9.5.4 South and Central America Gaming Chairs Market Forecasts and Analysis - By End User
9.5.5 South and Central America Gaming Chairs Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Gaming Chairs Market
9.5.5.1.1 Brazil Gaming Chairs Market by Type
9.5.5.1.2 Brazil Gaming Chairs Market by End User
9.5.5.2 Argentina Gaming Chairs Market
9.5.5.2.1 Argentina Gaming Chairs Market by Type
9.5.5.2.2 Argentina Gaming Chairs Market by End User
9.5.5.3 Rest of South and Central America Gaming Chairs Market
9.5.5.3.1 Rest of South and Central America Gaming Chairs Market by Type
9.5.5.3.2 Rest of South and Central America Gaming Chairs Market by End User

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. GAMING CHAIRS MARKET, KEY COMPANY PROFILES
11.1. CORSAIR
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. DXRACER
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. GT OMEGA RACING LTD
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. SECRETLAB
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. VERTAGEAR
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. CLUTCH CHAIRZ US
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. HERMAN MILLER INC.
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. COOLER MASTER TECHNOLOGY INC.
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. AROZZI NORTH AMERICA
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. BRAZEN GAMING CHAIRS
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. Corsair
2. DXRacer
3. GT Omega Racing Ltd
4. Secretlab
5. Vertagear
6. Clutch Chairz US
7. Herman Miller Inc.
8. Cooler Master Technology Inc.
9. Arozzi North America
10. Brazen Gaming Chairs
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