Mixed Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software); Device Type (Wired Head Mounted, Wireless Head Mounted); Application (Automotive, Aerospace, Healthcare, Entertainment, Others) and Geography

Report Code: TIPTE100000472 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

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MARKET OVERVIEW

Mixed reality is the merging of virtual and real worlds to produce new environments and visualizations, where physical and digital objects interact in real-time. The rising demand for AR/VR display in the gaming and entertainment industry is booming the growth of the mixed reality market. Increasing technological advancement and innovation in mixed reality is further accelerating the growth of the mixed reality market.

MARKET SCOPE

The "Global Mixed Reality Market Analysis to 2028" is a specialized and in-depth study with a special focus on the global market trend analysis. The report aims to provide an overview of the mixed reality market with detailed market segmentation by component, device type, application, and geography. The report provides key statistics on the market status of the leading mixed reality market players and offers key trends and opportunities in the market.MARKET SEGMENTATION

  •   Based on component, the global mixed reality market is segmented into hardware and software.
  •   On the basis of device type, the market is segmented into wired head mounted and wireless head mounted.
  •   Based on application, the market is segmented into automotive, aerospace, healthcare, entertainment, and others.

MARKET DYNAMICS
Drivers:

  •   Rising adoption of mixed reality in games and entertainment industries and surge in demand from the education sector are boosting the growth of the mixed reality market.
  •   Development of software, as well as hardware devices for immersive display experience, is also propelling the growth of the mixed reality market.

Restraints:

  •   The high cost associated with the mixed reality may hamper the growth of the market.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2019 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The mixed reality market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the mixed reality market in these regions.

IMPACT OF COVID-19 ON MIXED REALITY MARKET

COVID-19 first began in Wuhan (China) during December 2019 and since then it has spread at a fast pace across the globe. The US, India, Brazil, Russia, France, the UK, Turkey, Italy, and Spain are some of the worst affected countries in terms confirmed cases and reported deaths. The COVID-19 has been affecting economies and industries in various countries due to lockdowns, travel bans, and business shutdowns. Shutdown of various plants and factories has affected the global supply chains and negatively impacted the manufacturing, delivery schedules, and sales of products in global market. Few companies have already announced possible delays in product deliveries and slump in future sales of their products. In addition to this, the global travel bans imposed by countries in Europe, Asia-Pacific, and North America are affecting the business collaborations and partnerships opportunities.

MARKET PLAYERS

The report covers key developments in the mixed reality market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from mixed reality market are anticipated to lucrative growth opportunities in the future with the rising demand in the global market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the mixed reality market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
  •   Atheer Inc.
  •   Canon Inc.
  •   Daqri LLC
  •   Google
  •   EON Reality Inc.
  •   HTC CORPORATION
  •   Intel Corporation
  •   Magic Leap, Inc.
  •   Microsoft Corporation
  •   Seiko Epson Corporation

    The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
  • TABLE OF CONTENTS

    1. INTRODUCTION
    1.1. SCOPE OF THE STUDY
    1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
    1.3. MARKET SEGMENTATION
    1.3.1 Mixed Reality Market - By Component
    1.3.2 Mixed Reality Market - By Device Type
    1.3.3 Mixed Reality Market - By Application
    1.3.4 Mixed Reality Market - By Region
    1.3.4.1 By Country

    2. KEY TAKEAWAYS

    3. RESEARCH METHODOLOGY

    4. MIXED REALITY MARKET LANDSCAPE
    4.1. OVERVIEW
    4.2. PORTER'S FIVE FORCES ANALYSIS
    4.2.1 Bargaining Power of Buyers
    4.2.1 Bargaining Power of Suppliers
    4.2.1 Threat of Substitute
    4.2.1 Threat of New Entrants
    4.2.1 Competitive Rivalry
    4.3. ECOSYSTEM ANALYSIS
    4.4. EXPERT OPINIONS

    5. MIXED REALITY MARKET - KEY MARKET DYNAMICS
    5.1. KEY MARKET DRIVERS
    5.2. KEY MARKET RESTRAINTS
    5.3. KEY MARKET OPPORTUNITIES
    5.4. FUTURE TRENDS
    5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

    6. MIXED REALITY MARKET - GLOBAL MARKET ANALYSIS
    6.1. MIXED REALITY - GLOBAL MARKET OVERVIEW
    6.2. MIXED REALITY - GLOBAL MARKET AND FORECAST TO 2028
    6.3. MARKET POSITIONING/MARKET SHARE

    7. MIXED REALITY MARKET - REVENUE AND FORECASTS TO 2028 - COMPONENT
    7.1. OVERVIEW
    7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
    7.3. HARDWARE
    7.3.1. Overview
    7.3.2. Hardware Market Forecast and Analysis
    7.4. SOFTWARE
    7.4.1. Overview
    7.4.2. Software Market Forecast and Analysis
    8. MIXED REALITY MARKET - REVENUE AND FORECASTS TO 2028 - DEVICE TYPE
    8.1. OVERVIEW
    8.2. DEVICE TYPE MARKET FORECASTS AND ANALYSIS
    8.3. WIRED HEAD MOUNTED
    8.3.1. Overview
    8.3.2. Wired Head Mounted Market Forecast and Analysis
    8.4. WIRELESS HEAD MOUNTED
    8.4.1. Overview
    8.4.2. Wireless Head Mounted Market Forecast and Analysis
    9. MIXED REALITY MARKET - REVENUE AND FORECASTS TO 2028 - APPLICATION
    9.1. OVERVIEW
    9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
    9.3. AUTOMOTIVE
    9.3.1. Overview
    9.3.2. Automotive Market Forecast and Analysis
    9.4. AEROSPACE
    9.4.1. Overview
    9.4.2. Aerospace Market Forecast and Analysis
    9.5. HEALTHCARE
    9.5.1. Overview
    9.5.2. Healthcare Market Forecast and Analysis
    9.6. ENTERTAINMENT
    9.6.1. Overview
    9.6.2. Entertainment Market Forecast and Analysis
    9.7. OTHERS
    9.7.1. Overview
    9.7.2. Others Market Forecast and Analysis

    10. MIXED REALITY MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
    10.1. NORTH AMERICA
    10.1.1 North America Mixed Reality Market Overview
    10.1.2 North America Mixed Reality Market Forecasts and Analysis
    10.1.3 North America Mixed Reality Market Forecasts and Analysis - By Component
    10.1.4 North America Mixed Reality Market Forecasts and Analysis - By Device Type
    10.1.5 North America Mixed Reality Market Forecasts and Analysis - By Application
    10.1.6 North America Mixed Reality Market Forecasts and Analysis - By Countries
    10.1.6.1 United States Mixed Reality Market
    10.1.6.1.1 United States Mixed Reality Market by Component
    10.1.6.1.2 United States Mixed Reality Market by Device Type
    10.1.6.1.3 United States Mixed Reality Market by Application
    10.1.6.2 Canada Mixed Reality Market
    10.1.6.2.1 Canada Mixed Reality Market by Component
    10.1.6.2.2 Canada Mixed Reality Market by Device Type
    10.1.6.2.3 Canada Mixed Reality Market by Application
    10.1.6.3 Mexico Mixed Reality Market
    10.1.6.3.1 Mexico Mixed Reality Market by Component
    10.1.6.3.2 Mexico Mixed Reality Market by Device Type
    10.1.6.3.3 Mexico Mixed Reality Market by Application
    10.2. EUROPE
    10.2.1 Europe Mixed Reality Market Overview
    10.2.2 Europe Mixed Reality Market Forecasts and Analysis
    10.2.3 Europe Mixed Reality Market Forecasts and Analysis - By Component
    10.2.4 Europe Mixed Reality Market Forecasts and Analysis - By Device Type
    10.2.5 Europe Mixed Reality Market Forecasts and Analysis - By Application
    10.2.6 Europe Mixed Reality Market Forecasts and Analysis - By Countries
    10.2.6.1 Germany Mixed Reality Market
    10.2.6.1.1 Germany Mixed Reality Market by Component
    10.2.6.1.2 Germany Mixed Reality Market by Device Type
    10.2.6.1.3 Germany Mixed Reality Market by Application
    10.2.6.2 France Mixed Reality Market
    10.2.6.2.1 France Mixed Reality Market by Component
    10.2.6.2.2 France Mixed Reality Market by Device Type
    10.2.6.2.3 France Mixed Reality Market by Application
    10.2.6.3 Italy Mixed Reality Market
    10.2.6.3.1 Italy Mixed Reality Market by Component
    10.2.6.3.2 Italy Mixed Reality Market by Device Type
    10.2.6.3.3 Italy Mixed Reality Market by Application
    10.2.6.4 United Kingdom Mixed Reality Market
    10.2.6.4.1 United Kingdom Mixed Reality Market by Component
    10.2.6.4.2 United Kingdom Mixed Reality Market by Device Type
    10.2.6.4.3 United Kingdom Mixed Reality Market by Application
    10.2.6.5 Russia Mixed Reality Market
    10.2.6.5.1 Russia Mixed Reality Market by Component
    10.2.6.5.2 Russia Mixed Reality Market by Device Type
    10.2.6.5.3 Russia Mixed Reality Market by Application
    10.2.6.6 Rest of Europe Mixed Reality Market
    10.2.6.6.1 Rest of Europe Mixed Reality Market by Component
    10.2.6.6.2 Rest of Europe Mixed Reality Market by Device Type
    10.2.6.6.3 Rest of Europe Mixed Reality Market by Application
    10.3. ASIA-PACIFIC
    10.3.1 Asia-Pacific Mixed Reality Market Overview
    10.3.2 Asia-Pacific Mixed Reality Market Forecasts and Analysis
    10.3.3 Asia-Pacific Mixed Reality Market Forecasts and Analysis - By Component
    10.3.4 Asia-Pacific Mixed Reality Market Forecasts and Analysis - By Device Type
    10.3.5 Asia-Pacific Mixed Reality Market Forecasts and Analysis - By Application
    10.3.6 Asia-Pacific Mixed Reality Market Forecasts and Analysis - By Countries
    10.3.6.1 Australia Mixed Reality Market
    10.3.6.1.1 Australia Mixed Reality Market by Component
    10.3.6.1.2 Australia Mixed Reality Market by Device Type
    10.3.6.1.3 Australia Mixed Reality Market by Application
    10.3.6.2 China Mixed Reality Market
    10.3.6.2.1 China Mixed Reality Market by Component
    10.3.6.2.2 China Mixed Reality Market by Device Type
    10.3.6.2.3 China Mixed Reality Market by Application
    10.3.6.3 India Mixed Reality Market
    10.3.6.3.1 India Mixed Reality Market by Component
    10.3.6.3.2 India Mixed Reality Market by Device Type
    10.3.6.3.3 India Mixed Reality Market by Application
    10.3.6.4 Japan Mixed Reality Market
    10.3.6.4.1 Japan Mixed Reality Market by Component
    10.3.6.4.2 Japan Mixed Reality Market by Device Type
    10.3.6.4.3 Japan Mixed Reality Market by Application
    10.3.6.5 South Korea Mixed Reality Market
    10.3.6.5.1 South Korea Mixed Reality Market by Component
    10.3.6.5.2 South Korea Mixed Reality Market by Device Type
    10.3.6.5.3 South Korea Mixed Reality Market by Application
    10.3.6.6 Rest of Asia-Pacific Mixed Reality Market
    10.3.6.6.1 Rest of Asia-Pacific Mixed Reality Market by Component
    10.3.6.6.2 Rest of Asia-Pacific Mixed Reality Market by Device Type
    10.3.6.6.3 Rest of Asia-Pacific Mixed Reality Market by Application
    10.4. MIDDLE EAST AND AFRICA
    10.4.1 Middle East and Africa Mixed Reality Market Overview
    10.4.2 Middle East and Africa Mixed Reality Market Forecasts and Analysis
    10.4.3 Middle East and Africa Mixed Reality Market Forecasts and Analysis - By Component
    10.4.4 Middle East and Africa Mixed Reality Market Forecasts and Analysis - By Device Type
    10.4.5 Middle East and Africa Mixed Reality Market Forecasts and Analysis - By Application
    10.4.6 Middle East and Africa Mixed Reality Market Forecasts and Analysis - By Countries
    10.4.6.1 South Africa Mixed Reality Market
    10.4.6.1.1 South Africa Mixed Reality Market by Component
    10.4.6.1.2 South Africa Mixed Reality Market by Device Type
    10.4.6.1.3 South Africa Mixed Reality Market by Application
    10.4.6.2 Saudi Arabia Mixed Reality Market
    10.4.6.2.1 Saudi Arabia Mixed Reality Market by Component
    10.4.6.2.2 Saudi Arabia Mixed Reality Market by Device Type
    10.4.6.2.3 Saudi Arabia Mixed Reality Market by Application
    10.4.6.3 U.A.E Mixed Reality Market
    10.4.6.3.1 U.A.E Mixed Reality Market by Component
    10.4.6.3.2 U.A.E Mixed Reality Market by Device Type
    10.4.6.3.3 U.A.E Mixed Reality Market by Application
    10.4.6.4 Rest of Middle East and Africa Mixed Reality Market
    10.4.6.4.1 Rest of Middle East and Africa Mixed Reality Market by Component
    10.4.6.4.2 Rest of Middle East and Africa Mixed Reality Market by Device Type
    10.4.6.4.3 Rest of Middle East and Africa Mixed Reality Market by Application
    10.5. SOUTH AND CENTRAL AMERICA
    10.5.1 South and Central America Mixed Reality Market Overview
    10.5.2 South and Central America Mixed Reality Market Forecasts and Analysis
    10.5.3 South and Central America Mixed Reality Market Forecasts and Analysis - By Component
    10.5.4 South and Central America Mixed Reality Market Forecasts and Analysis - By Device Type
    10.5.5 South and Central America Mixed Reality Market Forecasts and Analysis - By Application
    10.5.6 South and Central America Mixed Reality Market Forecasts and Analysis - By Countries
    10.5.6.1 Brazil Mixed Reality Market
    10.5.6.1.1 Brazil Mixed Reality Market by Component
    10.5.6.1.2 Brazil Mixed Reality Market by Device Type
    10.5.6.1.3 Brazil Mixed Reality Market by Application
    10.5.6.2 Argentina Mixed Reality Market
    10.5.6.2.1 Argentina Mixed Reality Market by Component
    10.5.6.2.2 Argentina Mixed Reality Market by Device Type
    10.5.6.2.3 Argentina Mixed Reality Market by Application
    10.5.6.3 Rest of South and Central America Mixed Reality Market
    10.5.6.3.1 Rest of South and Central America Mixed Reality Market by Component
    10.5.6.3.2 Rest of South and Central America Mixed Reality Market by Device Type
    10.5.6.3.3 Rest of South and Central America Mixed Reality Market by Application

    11. INDUSTRY LANDSCAPE
    11.1. MERGERS AND ACQUISITIONS
    11.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
    11.3. NEW PRODUCT LAUNCHES
    11.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

    12. MIXED REALITY MARKET, KEY COMPANY PROFILES
    12.1. ATHEER INC.
    12.1.1. Key Facts
    12.1.2. Business Description
    12.1.3. Products and Services
    12.1.4. Financial Overview
    12.1.5. SWOT Analysis
    12.1.6. Key Developments
    12.2. CANON INC.
    12.2.1. Key Facts
    12.2.2. Business Description
    12.2.3. Products and Services
    12.2.4. Financial Overview
    12.2.5. SWOT Analysis
    12.2.6. Key Developments
    12.3. DAQRI LLC
    12.3.1. Key Facts
    12.3.2. Business Description
    12.3.3. Products and Services
    12.3.4. Financial Overview
    12.3.5. SWOT Analysis
    12.3.6. Key Developments
    12.4. GOOGLE
    12.4.1. Key Facts
    12.4.2. Business Description
    12.4.3. Products and Services
    12.4.4. Financial Overview
    12.4.5. SWOT Analysis
    12.4.6. Key Developments
    12.5. EON REALITY INC.
    12.5.1. Key Facts
    12.5.2. Business Description
    12.5.3. Products and Services
    12.5.4. Financial Overview
    12.5.5. SWOT Analysis
    12.5.6. Key Developments
    12.6. HTC CORPORATION
    12.6.1. Key Facts
    12.6.2. Business Description
    12.6.3. Products and Services
    12.6.4. Financial Overview
    12.6.5. SWOT Analysis
    12.6.6. Key Developments
    12.7. INTEL CORPORATION
    12.7.1. Key Facts
    12.7.2. Business Description
    12.7.3. Products and Services
    12.7.4. Financial Overview
    12.7.5. SWOT Analysis
    12.7.6. Key Developments
    12.8. MAGIC LEAP, INC.
    12.8.1. Key Facts
    12.8.2. Business Description
    12.8.3. Products and Services
    12.8.4. Financial Overview
    12.8.5. SWOT Analysis
    12.8.6. Key Developments
    12.9. MICROSOFT CORPORATION
    12.9.1. Key Facts
    12.9.2. Business Description
    12.9.3. Products and Services
    12.9.4. Financial Overview
    12.9.5. SWOT Analysis
    12.9.6. Key Developments
    12.10. SEIKO EPSON CORPORATION
    12.10.1. Key Facts
    12.10.2. Business Description
    12.10.3. Products and Services
    12.10.4. Financial Overview
    12.10.5. SWOT Analysis
    12.10.6. Key Developments

    13. APPENDIX
    13.1. ABOUT THE INSIGHT PARTNERS
    13.2. GLOSSARY OF TERMS
    The List of Companies

    1. Atheer Inc.
    2. Canon Inc.
    3. Daqri LLC
    4. Google
    5. EON Reality Inc.
    6. HTC CORPORATION
    7. Intel Corporation
    8. Magic Leap, Inc.
    9. Microsoft Corporation
    10. Seiko Epson Corporation
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