The 5G in VR market is expected to register a CAGR of 32.5% during 2023–2031. Collaborative robotics and the development of smart infrastructure are likely to remain key trends in the market.
5G in VR Market Analysis
- 5G in VR manages a variety of operational activities such as setting up events, accounting, managing online newsletters, and dues collection, among others.
- It is expected that especially mobile and cloud-based virtual reality applications will enable a futuristic world of higher data rates, lower latency, increased capacity and improved mobility features, which could lead to enhanced VR performance and potentially revolutionize remote collaboration, gaming, education and training.
- It is able to enhance VR systems' reliability and efficiency by improving the system’s capacity to process data at a given time. It is able to create a faster and more responsive VR experience by more than ten times lowering latency.
5G in VR Market Overview
- The 5th Generation (5G) in the VR market is enormously boosting and revolutionizing. 5G has contributed to the improvement of virtual reality by making it more immersive and responsive.
- The improved data processing and reduced latency, transferring larger files will hardly lead to congestion or lag. Streaming high-quality, fast and live videos while minimizing latency in video games has opened up new use cases in industries like gaming, video streaming, autonomous vehicles and smart industrialization.
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5G in VR Market: Strategic Insights
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5G in VR Market: Strategic Insights


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5G in VR Market Drivers and Opportunities
Rising Demand for Superior Data Connectivity to Favor the Market
- As more and more data is generated and needs to be transferred from one node to another in every microsecond, a higher degree of data connectivity is becoming essential. With the lower latency feature, 5G connectivity is becoming convenient for data transfer at a faster rate. 5 G will have a significant positive growth rate all over the world.
- A higher degree of connection is ideal for transmitting HD images from virtual reality devices. As a result, the user's experience will completely be immersed in a low latency virtual reality world, and they can not only interact with people through virtual reality devices but also view high-definition content, which could be 10 Gbps/s streaming rate without buffered.
- If there is 5G connectivity in VR applications, users can have more complex and data-heavy workloads, including live cloud rendering or edge computing
- 5G networks are demonstrating a significant positive growth rate all over the world. Thanks to the numerous applications of fifth-generation wireless systems, more and more data have to be generated every day. To share these data with others, the coverage of the 5G network will also increase accordingly.
Enhanced Telemedicine
- Evolving telemedicine does offer the VR market promising prospects. The healthcare industry will have the means to build infrastructure for integrated care, telemedical tools and MVR in 5G.
- The latest technologies in telemedicine consist of XR-powered tools for medical education, training and tele-therapy. Almost every aspect of medical practice can benefit from 5G. With detailed VR technologies, doctors can help explain diagnoses to their patients.
- Telemedicine, AR/VR in surgical operations and training, and eventually surgery conducted remotely – these are the frontiers of 5G in healthcare.
5G in VR Market Report Segmentation Analysis
Key segments that contributed to the derivation of the 5G in VR market analysis are deployment type and enterprise size.
- Based on the offering, the 5G in the VR market is divided into hardware, software, and services.
- Based on the end-user, the 5G in the VR market is divided into consumer, commercial, and industrial.
5G in VR Market Share Analysis by Geography
- 5G in VR Market Report comprises a detailed analysis of five major geographic regions, which includes current and historical market size and forecasts for 2021 to 2031, covering North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South & Central America.
- Each region is further sub-segmented into respective countries. This report provides analysis and forecasts of 18+ countries, covering 5G in VR market dynamics, such as drivers, trends, and opportunities that are impacting the markets at the regional level.
- Also, the report covers PEST analysis, which involves the study of major factors that influence the 5G in VR market in these regions.
5G in VR Market Report Scope
5G in VR Market News and Recent Developments
The 5G in VR market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the 5G in VR market are listed below:
- NVIDIA unveiled a successful proof of concept (POC) that enables engineering teams to work together virtually from disparate physical locations using edge computing and VR technology enabled by 5G. (Source: NVIDIA, Press Release, June 2022)
- At MWC 2021, Qualcomm demonstrated a multi-user 5G boundless virtual reality (VR) system using the Snapdragon XR2 platform with an integrated 5G modem and the Ericsson 5G network. Boundless VR and mixed reality (MR) over 5G are now ready for deployment in private networks targeting enterprise, industrial, and consumer use cases. (Source: Qualcomm, Press Release, November 2022)
5G in VR Market Report Coverage and Deliverables
The “5G in VR Market Size and Forecast (2021–2031)” report provides a detailed analysis of the market covering below areas:
- 5G in VR market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
- 5G in VR market trends as well as market dynamics such as drivers, restraints, and key opportunities
- Detailed PEST/Porter’s Five Forces and SWOT analysis
- 5G in VR market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
- Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the 5G in VR market
- Detailed company profiles

Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
This text is related
to segments covered.

Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
This text is related
to country scope.
Frequently Asked Questions
The global 5G in VR market is expected to grow at a CAGR of 32.5% during the forecast period 2023 - 2031.
Rising demand for superior data connectivity and advancements in sensor technologies are expected to drive the 5G in VR market.
Collaborative robotics and the development of smart infrastructure are likely to remain key trends in the market.
The leading players operating in the 5G in VR market are Atmel Corporation, BARCO, Cypress Semiconductor Corp, Facebook, Google, HoloLens, Huawei Technologies, Integrated Device Technology Inc, Intel Corporation, Qualcomm, Microsoft, Transition Technologies PSC, Exyte, Carmatec, AutoVRse, Varwin, Scope AR, Autodesk, and Nvidia.
The report can be delivered in PDF/PPT format; we can also share excel dataset based on the request.
Some of the customization options available based on request are additional 3–5 company profiles and country-specific analysis of 3–5 countries of your choice. Customizations are to be requested/discussed before making final order confirmation, as our team would review the same and check the feasibility.
TABLE OF CONTENTS
1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.15G In VR Market - By Offering
1.3.25G In VR Market - By End-Use
1.3.35G In VR Market - By Region
1.3.3.1By Country
2.KEY TAKEAWAYS
3.RESEARCH METHODOLOGY
4.5G IN VR MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PORTER'S FIVE FORCES ANALYSIS
4.2.1Bargaining Power of Buyers
4.2.1Bargaining Power of Suppliers
4.2.1Threat of Substitute
4.2.1Threat of New Entrants
4.2.1Competitive Rivalry
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS
5.5G IN VR MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6.5G IN VR MARKET - GLOBAL MARKET ANALYSIS
6.1.5G IN VR - GLOBAL MARKET OVERVIEW
6.2.5G IN VR - GLOBAL MARKET AND FORECAST TO 2028
6.3.MARKET POSITIONING/MARKET SHARE
7.5G IN VR MARKET - REVENUE AND FORECASTS TO 2028 - OFFERING
7.1.OVERVIEW
7.2.OFFERING MARKET FORECASTS AND ANALYSIS
7.3.HARDWARE
7.3.1.Overview
7.3.2.Hardware Market Forecast and Analysis
7.4.SOFTWARE
7.4.1.Overview
7.4.2.Software Market Forecast and Analysis
7.5.SERVICES
7.5.1.Overview
7.5.2.Services Market Forecast and Analysis
8.5G IN VR MARKET - REVENUE AND FORECASTS TO 2028 - END-USE
8.1.OVERVIEW
8.2.END-USE MARKET FORECASTS AND ANALYSIS
8.3.CONSUMER
8.3.1.Overview
8.3.2.Consumer Market Forecast and Analysis
8.4.COMMERCIAL
8.4.1.Overview
8.4.2.Commercial Market Forecast and Analysis
8.5.INDUSTRIAL
8.5.1.Overview
8.5.2.Industrial Market Forecast and Analysis
9.5G IN VR MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1.NORTH AMERICA
9.1.1North America 5G In VR Market Overview
9.1.2North America 5G In VR Market Forecasts and Analysis
9.1.3North America 5G In VR Market Forecasts and Analysis - By Offering
9.1.4North America 5G In VR Market Forecasts and Analysis - By End-Use
9.1.5North America 5G In VR Market Forecasts and Analysis - By Countries
9.1.5.1United States 5G In VR Market
9.1.5.1.1United States 5G In VR Market by Offering
9.1.5.1.2United States 5G In VR Market by End-Use
9.1.5.2Canada 5G In VR Market
9.1.5.2.1Canada 5G In VR Market by Offering
9.1.5.2.2Canada 5G In VR Market by End-Use
9.1.5.3Mexico 5G In VR Market
9.1.5.3.1Mexico 5G In VR Market by Offering
9.1.5.3.2Mexico 5G In VR Market by End-Use
9.2.EUROPE
9.2.1Europe 5G In VR Market Overview
9.2.2Europe 5G In VR Market Forecasts and Analysis
9.2.3Europe 5G In VR Market Forecasts and Analysis - By Offering
9.2.4Europe 5G In VR Market Forecasts and Analysis - By End-Use
9.2.5Europe 5G In VR Market Forecasts and Analysis - By Countries
9.2.5.1Germany 5G In VR Market
9.2.5.1.1Germany 5G In VR Market by Offering
9.2.5.1.2Germany 5G In VR Market by End-Use
9.2.5.2France 5G In VR Market
9.2.5.2.1France 5G In VR Market by Offering
9.2.5.2.2France 5G In VR Market by End-Use
9.2.5.3Italy 5G In VR Market
9.2.5.3.1Italy 5G In VR Market by Offering
9.2.5.3.2Italy 5G In VR Market by End-Use
9.2.5.4United Kingdom 5G In VR Market
9.2.5.4.1United Kingdom 5G In VR Market by Offering
9.2.5.4.2United Kingdom 5G In VR Market by End-Use
9.2.5.5Russia 5G In VR Market
9.2.5.5.1Russia 5G In VR Market by Offering
9.2.5.5.2Russia 5G In VR Market by End-Use
9.2.5.6Rest of Europe 5G In VR Market
9.2.5.6.1Rest of Europe 5G In VR Market by Offering
9.2.5.6.2Rest of Europe 5G In VR Market by End-Use
9.3.ASIA-PACIFIC
9.3.1Asia-Pacific 5G In VR Market Overview
9.3.2Asia-Pacific 5G In VR Market Forecasts and Analysis
9.3.3Asia-Pacific 5G In VR Market Forecasts and Analysis - By Offering
9.3.4Asia-Pacific 5G In VR Market Forecasts and Analysis - By End-Use
9.3.5Asia-Pacific 5G In VR Market Forecasts and Analysis - By Countries
9.3.5.1Australia 5G In VR Market
9.3.5.1.1Australia 5G In VR Market by Offering
9.3.5.1.2Australia 5G In VR Market by End-Use
9.3.5.2China 5G In VR Market
9.3.5.2.1China 5G In VR Market by Offering
9.3.5.2.2China 5G In VR Market by End-Use
9.3.5.3India 5G In VR Market
9.3.5.3.1India 5G In VR Market by Offering
9.3.5.3.2India 5G In VR Market by End-Use
9.3.5.4Japan 5G In VR Market
9.3.5.4.1Japan 5G In VR Market by Offering
9.3.5.4.2Japan 5G In VR Market by End-Use
9.3.5.5South Korea 5G In VR Market
9.3.5.5.1South Korea 5G In VR Market by Offering
9.3.5.5.2South Korea 5G In VR Market by End-Use
9.3.5.6Rest of Asia-Pacific 5G In VR Market
9.3.5.6.1Rest of Asia-Pacific 5G In VR Market by Offering
9.3.5.6.2Rest of Asia-Pacific 5G In VR Market by End-Use
9.4.MIDDLE EAST AND AFRICA
9.4.1Middle East and Africa 5G In VR Market Overview
9.4.2Middle East and Africa 5G In VR Market Forecasts and Analysis
9.4.3Middle East and Africa 5G In VR Market Forecasts and Analysis - By Offering
9.4.4Middle East and Africa 5G In VR Market Forecasts and Analysis - By End-Use
9.4.5Middle East and Africa 5G In VR Market Forecasts and Analysis - By Countries
9.4.5.1South Africa 5G In VR Market
9.4.5.1.1South Africa 5G In VR Market by Offering
9.4.5.1.2South Africa 5G In VR Market by End-Use
9.4.5.2Saudi Arabia 5G In VR Market
9.4.5.2.1Saudi Arabia 5G In VR Market by Offering
9.4.5.2.2Saudi Arabia 5G In VR Market by End-Use
9.4.5.3U.A.E 5G In VR Market
9.4.5.3.1U.A.E 5G In VR Market by Offering
9.4.5.3.2U.A.E 5G In VR Market by End-Use
9.4.5.4Rest of Middle East and Africa 5G In VR Market
9.4.5.4.1Rest of Middle East and Africa 5G In VR Market by Offering
9.4.5.4.2Rest of Middle East and Africa 5G In VR Market by End-Use
9.5.SOUTH AND CENTRAL AMERICA
9.5.1South and Central America 5G In VR Market Overview
9.5.2South and Central America 5G In VR Market Forecasts and Analysis
9.5.3South and Central America 5G In VR Market Forecasts and Analysis - By Offering
9.5.4South and Central America 5G In VR Market Forecasts and Analysis - By End-Use
9.5.5South and Central America 5G In VR Market Forecasts and Analysis - By Countries
9.5.5.1Brazil 5G In VR Market
9.5.5.1.1Brazil 5G In VR Market by Offering
9.5.5.1.2Brazil 5G In VR Market by End-Use
9.5.5.2Argentina 5G In VR Market
9.5.5.2.1Argentina 5G In VR Market by Offering
9.5.5.2.2Argentina 5G In VR Market by End-Use
9.5.5.3Rest of South and Central America 5G In VR Market
9.5.5.3.1Rest of South and Central America 5G In VR Market by Offering
9.5.5.3.2Rest of South and Central America 5G In VR Market by End-Use
10.INDUSTRY LANDSCAPE
10.1.MERGERS AND ACQUISITIONS
10.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3.NEW PRODUCT LAUNCHES
10.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11.5G IN VR MARKET, KEY COMPANY PROFILES
11.1.ATMEL CORPORATION
11.1.1.Key Facts
11.1.2.Business Description
11.1.3.Products and Services
11.1.4.Financial Overview
11.1.5.SWOT Analysis
11.1.6.Key Developments
11.2.BARCO
11.2.1.Key Facts
11.2.2.Business Description
11.2.3.Products and Services
11.2.4.Financial Overview
11.2.5.SWOT Analysis
11.2.6.Key Developments
11.3.CYPRESS SEMICONDUCTOR CORP
11.3.1.Key Facts
11.3.2.Business Description
11.3.3.Products and Services
11.3.4.Financial Overview
11.3.5.SWOT Analysis
11.3.6.Key Developments
11.4.FACEBOOK
11.4.1.Key Facts
11.4.2.Business Description
11.4.3.Products and Services
11.4.4.Financial Overview
11.4.5.SWOT Analysis
11.4.6.Key Developments
11.5.GOOGLE
11.5.1.Key Facts
11.5.2.Business Description
11.5.3.Products and Services
11.5.4.Financial Overview
11.5.5.SWOT Analysis
11.5.6.Key Developments
11.6.HOLOLENS
11.6.1.Key Facts
11.6.2.Business Description
11.6.3.Products and Services
11.6.4.Financial Overview
11.6.5.SWOT Analysis
11.6.6.Key Developments
11.7.HUAWEI TECHNOLOGIES
11.7.1.Key Facts
11.7.2.Business Description
11.7.3.Products and Services
11.7.4.Financial Overview
11.7.5.SWOT Analysis
11.7.6.Key Developments
11.8.INTEGRATED DEVICE TECHNOLOGY INC
11.8.1.Key Facts
11.8.2.Business Description
11.8.3.Products and Services
11.8.4.Financial Overview
11.8.5.SWOT Analysis
11.8.6.Key Developments
11.9.INTEL CORPORATION
11.9.1.Key Facts
11.9.2.Business Description
11.9.3.Products and Services
11.9.4.Financial Overview
11.9.5.SWOT Analysis
11.9.6.Key Developments
11.10.LEAP MOTION, INC.
11.10.1.Key Facts
11.10.2.Business Description
11.10.3.Products and Services
11.10.4.Financial Overview
11.10.5.SWOT Analysis
11.10.6.Key Developments
12.APPENDIX
12.1.ABOUT THE INSIGHT PARTNERS
12.2.GLOSSARY OF TERMS
The List of Companies
1. Atmel Corporation
2. BARCO
3. Cypress Semiconductor Corp
4. Facebook
5. Google
6. HoloLens
7. Huawei Technologies
8. Integrated Device Technology Inc
9. Intel Corporation
10. Leap Motion, Inc.
The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.
- Data Collection and Secondary Research:
As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.
Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.
- Primary Research:
The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.
For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.
A typical research interview fulfils the following functions:
- Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
- Validates and strengthens in-house secondary research findings
- Develops the analysis team’s expertise and market understanding
Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:
- Industry participants: VPs, business development managers, market intelligence managers and national sales managers
- Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.
Below is the breakup of our primary respondents by company, designation, and region:
Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.
- Data Analysis:
Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.
- 3.1 Macro-Economic Factor Analysis:
We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.
- 3.2 Country Level Data:
Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.
- 3.3 Company Profile:
The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.
- 3.4 Developing Base Number:
Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.
- Data Triangulation and Final Review:
The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.
We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.
We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.