Global Game Camera Market Size, Share and Analysis by 2027

Game Camera Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Type (Less Than 8 MP, 8–12 MP, and More Than 12 MP) and Application (Entertainment, Hunting, Research, Others), and Geography

  • Report Code : TIPRE00019372
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 140
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The game camera market was valued at US$ 89.41 million in 2019 and is projected to reach US$ 130.34 million by 2027; it is expected to grow at a CAGR of 5.0% during 2020–2027.

Rising spending on wildlife research and monitoring, and increasing focus on developing game cameras with advanced technologies are driving the growth of the game camera market. Mounting recreational and animal monitoring activities. In addition, surging security issues in residential and commercial sectors across the globe would compel the market growth in near future. Despite having a growth outlook, the ongoing COVID-19 outbreak is anticipated to hinder the global economy, business activities, and company revenues in the game camera market worldwide. The business lockdowns, travel bans, event cancellations, and supply chain disruptions in various countries are anticipated to hinder the growth of the market until mid-2021.

Impact of COVID-19 Pandemic on Game Camera Market

The US is the major manufacturer and supplier of game cameras with numerous companies producing game cameras in the country. This is primarily due to substantial rise in hunting activities, demand from research organization, and wildlife photography fanatics. The outbreak of COVID-19 in the country has led the manufacturers to furlough a decent percentage of their employees, and operate with very limited workforce. This showcased drastic drop in production volumes of game cameras, thereby, showcasing negative trend in revenue generation trend in the game camera market. In addition, distributors are observing a decline in demand for game cameras, as the state borders and national borders are closed during lockdown phase and movement of individuals is restricted, which constricted the hunters and researchers activities. This parameter is hampering the growth of the game camera market. Moreover, the shipping delay is another prominent factor behind the declination in the revenue generation stream of the game camera market in the US.

Lucrative Regions in Game Camera Market

Lucrative Regions in Game Camera Market

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Market Insights–Game Camera Market

Rising Popularity of Hunting in North America Fuels Market Growth

In North America, hunting is the most popular practice. The region comprises a few of the finest game animals—the animals that can be hunted for their meat or sport. In the region, hunting opportunities are huge and they vary from whitetail hunting in Eastern hardwood forests to elk hunting in high alpine meadows to mule deer in the Sonoran Desert to muskox Canadian Arctic. Growing popularity of wildlife management in North America can be attributed to “North American Model of Wildlife Conservation,” which depends on money produced by hunters. Several hunters have added the game camera to their equipment due to rising innovations. As most hunters are busy scouting, the game camera helps determine the game activity. This factor is surging the demand for game cameras worldwide. Game cameras are built for hunters, primarily in North America, which are engaged in deer and other games that roam their hunting grounds. Hunters place cameras near feeders and bait stations since it attracts and surges the time an animal stays in front of the camera. In the US, deer hunting is a huge business, and hunters always look for effective ways to manage deer herds. The major benefit of using game cameras is the opportunity to inspect photos of deer or any other animal from various angles.

Rising product development strategies by various companies to design game cameras for hunting are propelling the market growth worldwide. For instance, in January 2020, Boly media communications launched three types of new 4G game cameras—BG668 (North America version), BG584, and BG310-M—at the CES2020 event. Moreover, cloud service is applied to the 4G game cameras. Thus, the advanced game cameras designed for hunting are fueling the market growth.

Type-Based Insights

Based on type, the game camera market is segmented into less than 8MP, 8–12MP, and more than 12MP. The more than 12MP segment is witnessing more demand than other types of game camera across the globe. The market for more than 12MP segment is expected to grow at the highest CAGR over the forecast period.

Game Camera Market, by Type (% Share)

Game Camera Market, by Type (% Share)

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Application -Based Insights

The game camera market, based on application, is segmented into entertainment, hunting, research, and others. The increasing investments by the above-mentioned segments in improving the picture quality and other parameters of the game cameras is increasing the adoption of the trail/game cameras. The hunting segment dominates the game camera market throughout the timeline.

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Game Camera Market: Strategic Insights

game-camera-market
Market Size Value inUS$ 89.41 Million in 2019
Market Size Value byUS$ 130.34 Million by 2027
Growth rateCAGR of 5.0% from 2020-2027
Forecast Period2020-2027
Base Year2020
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Players operating in the game camera market are mainly focusing on the development of advanced and efficient products.

In 2020, Boly Media Communications Co. Ltd., announced the launch of three new trail cameras: BG668 (North America version), BG584 and BG310-M. Cloud service is frequently used by most of the users as it is convenient and cost effective. It is almost free comparing to the use of SIM card for viewing photos and videos.

The global game camera market has been segmented as follows:

Game Camera Market– by Type

  • Less Than 8 MP
  • 8–12 MP
  • More than 12 MP

Game Camera Market– by Application

  • Entertainment
  • Hunting
  • Research
  • Others

Game Camera Market–by Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • Italy
    • UK
    • Russia
    • Rest of Europe
  • Asia Pacific (APAC)
    • Australia
    • China
    • India
    • Japan
    • South Korea
    • Rest of APAC
  • Middle East and Africa (MEA)
    • South Africa
    • Saudi Arabia
    • UAE
    • Rest of MEA
  • South America (SAM)
    • Brazil
    • Argentina
    • Rest of SAM

Game Camera Market–Company Profiles

  • Boly Media Communications Co. Ltd
  • Browning Trail Cameras
  • Cuddeback
  • Denver Electronics A/S
  • Minox GmbH
  • Reconyx, LLP
  • Spypoint
  • Stealth Cam (GSM Outdoor)
  • Vista Outdoor Operations LLC
  • Wildgame Innovations
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

Type and Application , and Geography

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

Argentina, Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, Mexico, Russian Federation, Saudi Arabia, South Africa, South Korea, United Arab Emirates, United Kingdom, United States

Frequently Asked Questions


What are reasons behind game camera market growth?

Wildlife photography in various regions, especially North America and Europe, has emerged as one of the major career options, where game cameras are widely used. Professional photographers around the world have ventured into the wildlife photography field. Wildlife photography is a flourishing field and is creating massive demand for game cameras since wildlife researchers highly depend on game cameras as a feasible census tool to capture images for use in making evidence-based decisions. The use of game cameras to capture images of wild animals has become a trend. This is a significant factor responsible for the growth of the global game camera market.

Which application segment to dominate the global game camera market?

Based on application, the game camera market is segmented into entertainment, hunting, research, and others. The increasing investment by the above-mentioned segments in improving the picture quality and other parameters of the game cameras is increasing the adoption of the trail/game cameras over the years. The hunting segment dominates the game camera market throughout the timeline. The manufacturers of game cameras shield the cameras with rugged protection which facilitates the cameras to prevent moisture ingress and operate under extreme weather conditions.

Which region is expected to dominate the market in the forecast period?

Based on geography, the game camera market is segmented into North America, Europe, APAC, MEA, and SAM. North America dominated the game camera owing to factors such as governmental regulations, increasing number of hunters, growing spending capability of people, and the availability of affordable systems. Also, presence of various game camera manufacturers in US has been among the key driving factors for the game camera market in the North America.

1. Introduction

1.1 Study Scope

1.2 The Insight Partners Research Report Guidance

1.3 Market Segmentation

2. Key Takeaways

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. Game Camera Market Landscape

4.1 Market Overview

4.2 PEST Analysis

4.2.1 North America – PEST Analysis

4.2.2 Europe – PEST Analysis

4.2.3 APAC – PEST Analysis

4.2.4 MEA – PEST Analysis

4.2.5 SAM – PEST Analysis

4.3 Ecosystem Analysis

5. Game Camera Market – Key Market Dynamics

5.1 Market Drivers

5.1.1 Increasing Popularity of Wildlife Research and Photography

5.1.2 Growing Adoption of Gama Cameras for Hunting

5.2 Market Restraints

5.2.1 Ban on Game Cameras in North America

5.3 Market Opportunities

5.3.1 Rising Demand for Game Cameras Due to Security Concerns

5.4 Future Trends

5.4.1 Integration of Advanced Technologies in Game Cameras for Enhanced Capabilities

5.5 Impact Analysis of Drivers and Restraints

6. Game Camera – Global Market Analysis

6.1 Overview

6.2 Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

6.3 Market Positioning – Global Market Players Ranking

7. Game Camera Market Analysis – By Type

7.1 Overview

7.2 Game Camera Market, By Type (2019 and 2027)

7.3 Less Than 8MP

7.3.1 Overview

7.3.2 Less Than 8MP: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

7.4 8 – 12MP

7.4.1 Overview

7.4.2 8 – 12MP: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

7.5 More Than 12MP

7.5.1 Overview

7.5.2 More Than 12MP: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

8. Game Camera Market – By Application

8.1 Overview

8.2 Game Camera Market, By Application (2019 and 2027)

8.3 Entertainment

8.3.1 Overview

8.3.2 Entertainment: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

8.4 Hunting

8.4.1 Overview

8.4.2 Hunting: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

8.5 Research

8.5.1 Overview

8.5.2 Research: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

8.6 Others

8.6.1 Overview

8.6.2 Others: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9. Game Camera Market – Geographic Analysis

9.1 Overview

9.2 North America: Game Camera Market

9.2.1 North America: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.2.2 North America: Game Camera Market, By Type

9.2.3 North America: Game Camera Market, By Application

9.2.4 North America: Game Camera Market, by Key Country

9.2.4.1 US: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.2.4.1.1 US: Game Camera Market, By Type

9.2.4.1.2 US: Game Camera Market, By Application

9.2.4.2 Canada: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.2.4.2.1 Canada: Game Camera Market, By Type

9.2.4.2.2 Canada: Game Camera Market, By Application

9.2.4.3 Mexico: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.2.4.3.1 Mexico: Game Camera Market, By Type

9.2.4.3.2 Mexico: Game Camera Market, By Application

9.3 Europe: Game Camera Market

9.3.1 Europe: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.2 Europe: Game Camera Market, By Type

9.3.3 Europe: Game Camera Market, By Application

9.3.4 Europe: Game Camera Market, By Country

9.3.4.1 France: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.4.1.1 France: Game Camera Market, By Type

9.3.4.1.2 France: Game Camera Market, By Application

9.3.4.2 Germany: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.4.2.1 Germany: Game Camera Market, By Type

9.3.4.2.2 Germany: Game Camera Market, By Application

9.3.4.3 Italy: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.4.3.1 Italy: Game Camera Market, By Type

9.3.4.3.2 Italy: Game Camera Market, By Application

9.3.4.4 UK: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.4.4.1 UK: Game Camera Market, By Type

9.3.4.4.2 UK: Game Camera Market, By Application

9.3.4.5 Russia: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.4.5.1 Russia: Game Camera Market, By Type

9.3.4.5.2 Russia: Game Camera Market, By Application

9.3.4.6 Rest of Europe: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.3.4.6.1 Rest of Europe: Game Camera Market, By Type

9.3.4.6.2 Rest of Europe: Game Camera Market, By Application

9.4 APAC: Game Camera Market

9.4.1 APAC: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.2 APAC: Game Camera Market, By Type

9.4.3 APAC: Game Camera Market, By Application

9.4.4 APAC: Game Camera Market, By Country

9.4.4.1 Australia: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.4.1.1 Australia: Game Camera Market, By Type

9.4.4.1.2 Australia: Game Camera Market, By Application

9.4.4.2 China: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.4.2.1 China: Game Camera Market, By Type

9.4.4.2.2 China: Game Camera Market, By Application

9.4.4.3 India: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.4.3.1 India: Game Camera Market, By Type

9.4.4.3.2 India: Game Camera Market, By Application

9.4.4.4 Japan: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.4.4.1 Japan: Game Camera Market, By Type

9.4.4.4.2 Japan: Game Camera Market, By Application

9.4.4.5 South Korea: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.4.5.1 South Korea: Game Camera Market, By Type

9.4.4.5.2 South Korea: Game Camera Market, By Application

9.4.4.6 Rest of APAC: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.4.4.6.1 Rest of APAC: Game Camera Market, By Type

9.4.4.6.2 Rest of APAC: Game Camera Market, By Application

9.5 MEA: Game Camera Market

9.5.1 MEA: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.5.2 MEA: Game Camera Market, By Type

9.5.3 MEA: Game Camera Market, By Application

9.5.4 MEA: Game Camera Market, by Key Country

9.5.4.1 Saudi Arabia: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.5.4.1.1 Saudi Arabia: Game Camera Market, By Type

9.5.4.1.2 Saudi Arabia: Game Camera Market, By Application

9.5.4.2 UAE: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.5.4.2.1 UAE: Game Camera Market, By Type

9.5.4.2.2 UAE: Game Camera Market, By Application

9.5.4.3 South Africa: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.5.4.3.1 South Africa: Game Camera Market, By Type

9.5.4.3.2 South Africa: Game Camera Market, By Application

9.5.4.4 Rest of MEA: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.5.4.4.1 Rest of MEA: Game Camera Market, By Type

9.5.4.4.2 Rest of MEA: Game Camera Market, By Application

9.6 SAM: Game Camera Market

9.6.1 SAM: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.6.2 SAM: Game Camera Market, By Type

9.6.3 SAM: Game Camera Market, By Application

9.6.4 SAM: Game Camera Market, by Key Country

9.6.4.1 Brazil: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.6.4.1.1 Brazil: Game Camera Market, By Type

9.6.4.1.2 Brazil: Game Camera Market, By Application

9.6.4.2 Argentina: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.6.4.2.1 Argentina: Game Camera Market, By Type

9.6.4.2.2 Argentina: Game Camera Market, By Application

9.6.4.3 Rest of SAM: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

9.6.4.3.1 Rest of SAM: Game Camera Market, By Type

9.6.4.3.2 Rest of SAM: Game Camera Market, By Application

10. Impact of COVID-19 Outbreak

10.1 Impact of COVID-19 Pandemic on Global Game Camera Market

10.1.1 North America: Impact Assessment of COVID-19 Pandemic

10.1.2 Europe: Impact Assessment of COVID-19 Pandemic

10.1.3 Asia-Pacific: Impact Assessment of COVID-19 Pandemic

10.1.4 Middle East and Africa: Impact Assessment of COVID-19 Pandemic

10.1.5 South America: Impact Assessment of COVID-19 Pandemic

11. Industry Landscape

11.1 Overview

11.2 Market Initiative

12. COMPANY PROFILES

12.1 Boly Media Communications Co.Ltd

12.1.1 Key Facts

12.1.2 Business Description

12.1.3 Products and Services

12.1.4 Financial Overview

12.1.5 SWOT Analysis

12.1.6 Key Developments

12.2 BROWNING TRAIL CAMERAS

12.2.1 Key Facts

12.2.2 Business Description

12.2.3 Products and Services

12.2.4 Financial Overview

12.2.5 SWOT Analysis

12.2.6 Key Developments

12.3 CUDDEBACK

12.3.1 Key Facts

12.3.2 Business Description

12.3.3 Products and Services

12.3.4 Financial Overview

12.3.5 SWOT Analysis

12.3.6 Key Developments

12.4 MINOX GmbH

12.4.1 Key Facts

12.4.2 Business Description

12.4.3 Products and Services

12.4.4 Financial Overview

12.4.5 SWOT Analysis

12.4.6 Key Developments

12.5 Stealth Cam

12.5.1 Key Facts

12.5.2 Business Description

12.5.3 Products and Services

12.5.4 Financial Overview

12.5.5 SWOT Analysis

12.5.6 Key Developments

12.6 RECONYX, LLP

12.6.1 Key Facts

12.6.2 Business Description

12.6.3 Products and Services

12.6.4 Financial Overview

12.6.5 SWOT Analysis

12.6.6 Key Developments

12.7 Denver Electronics A/S

12.7.1 Key Facts

12.7.2 Business Description

12.7.3 Products and Services

12.7.4 Financial Overview

12.7.5 SWOT Analysis

12.7.6 Key Developments

12.8 SPYPOINT

12.8.1 Key Facts

12.8.2 Business Description

12.8.3 Products and Services

12.8.4 Financial Overview

12.8.5 SWOT Analysis

12.8.6 Key Developments

12.9 VISTA OUTDOOR OPERATIONS LLC

12.9.1 Key Facts

12.9.2 Business Description

12.9.3 Products and Services

12.9.4 Financial Overview

12.9.5 SWOT Analysis

12.9.6 Key Developments

12.10 WILDGAME INNOVATIONS

12.10.1 Key Facts

12.10.2 Business Description

12.10.3 Products and Services

12.10.4 Financial Overview

12.10.5 SWOT Analysis

12.10.6 Key Developments

13. Appendix

13.1 About The Insight Partners

13.2 Word Index

LIST OF TABLES

Table 1. Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Table 2. North America: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 3. North America: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 4. US: Game Camera Market, By Type –Revenue and Forecast to 2027 (US$ Million)

Table 5. US: Game Camera Market, By Application –Revenue and Forecast to 2027 (US$ Million)

Table 6. Canada: Game Camera Market, By Type – Revenue ad Forecast to 2027 (US$ Million)

Table 7. Canada: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 8. Mexico: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 9. Mexico: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 10. Europe Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 11. Europe Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 12. France Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 13. France Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 14. Germany Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 15. Germany Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 16. Italy Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 17. Italy Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 18. UK Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 19. UK Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 20. Russia Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 21. Russia Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 22. Rest of Europe Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 23. Rest of Europe Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 24. APAC: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 25. APAC: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 26. Australia: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 27. Australia: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 28. China: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 29. China: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 30. India: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 31. India: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 32. Japan: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 33. Japan: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 34. South Korea: Game Camera Market, By Type– Revenue and Forecast to 2027 (US$ Million)

Table 35. South Korea: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 36. Rest of APAC: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 37. Rest of APAC: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 38. MEA: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 39. MEA: Game Camera Market Revenue Share, By Application (2019 and 2027)

Table 40. Saudi Arabia: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 41. Saudi Arabia: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 42. UAE: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 43. UAE: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 44. South Africa: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 45. South Africa: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 46. Rest of MEA: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 47. Rest of MEA: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 48. SAM: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 49. SAM: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 50. Brazil: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 51. Brazil: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 52. Argentina: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 53. Argentina: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 54. Rest of SAM: Game Camera Market, By Type – Revenue and Forecast to 2027 (US$ Million)

Table 55. Rest of SAM: Game Camera Market, By Application – Revenue and Forecast to 2027 (US$ Million)

Table 56. List of Abbreviation

LIST OF FIGURES

Figure 1. Game Camera Market Segmentation

Figure 2. Game Camera Market Segmentation – By Geography

Figure 3. Global Game Camera Market Overview

Figure 4. Game Camera Market, by Geography

Figure 5. Game Camera Market, By Type

Figure 6. Game Camera Market, By Application

Figure 7. North America: PEST Analysis

Figure 8. Europe: PEST Analysis

Figure 9. APAC: PEST Analysis

Figure 10. MEA: PEST Analysis

Figure 11. SAM: PEST Analysis

Figure 12. Game Camera Market – Ecosystem Analysis

Figure 13. Game Camera Market Impact Analysis of Drivers and Restraints

Figure 14. Geographic Overview of Game Camera Market

Figure 15. Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 16. Game Camera Market Revenue Share, By Type (2019 and 2027)

Figure 17. Less Than 8MP: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 18. 8 – 12 MP: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 19. More Than 12MP: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 20. Game Camera Market Revenue Share, By Application (2019 and 2027)

Figure 21. Entertainment: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 22. Hunting: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 23. Research: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 24. Others: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 25. Global Game Camera Market Revenue Share, by Region (2019 and 2027)

Figure 26. North America: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 27. North America: Game Camera Market Revenue Share, By Type (2019 and 2027)

Figure 28. North America: Game Camera Market Revenue Share, By Application (2019 and 2027)

Figure 29. North America: Game Camera Market Revenue Share, by Key Country (2019 and 2027)

Figure 30. US: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 31. Canada: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 32. Mexico: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 33. Europe: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 34. Europe: Game Camera Market Revenue Share, By Type (2019 and 2027)

Figure 35. Europe: Game Camera Market Revenue Share, By Application (2019 and 2027)

Figure 36. Europe: Game Camera Market Revenue Share, By Country (2019 and 2027)

Figure 37. France: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 38. Germany: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 39. Italy: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 40. UK: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 41. Russia: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 42. Rest of Europe: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 43. APAC: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 44. APAC: Game Camera Market Revenue Share, By Type (2019 and 2027)

Figure 45. APAC: Game Camera Market Revenue Share, By Application (2019 and 2027)

Figure 46. APAC: Game Camera Market Revenue Share, By Country (2019 and 2027)

Figure 47. Australia: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 48. China: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 49. India: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 50. Japan: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 51. South Korea: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 52. Rest of APAC: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 53. MEA: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 54. MEA: Game Camera Market Revenue Share, By Type (2019 and 2027)

Figure 55. MEA: Game Camera Market Revenue Share, By Application (2019 and 2027)

Figure 56. MEA: Game Camera Market Revenue Share, by Key Country (2019 and 2027)

Figure 57. Saudi Arabia: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 58. UAE: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 59. South Africa: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 60. Rest of MEA: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 61. SAM: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 62. SAM: Game Camera Market Revenue Share, By Type (2019 and 2027)

Figure 63. SAM: Game Camera Market Revenue Share, By Application (2019 and 2027)

Figure 64. SAM: Game Camera Market Revenue Share, by Key Country (2019 and 2027)

Figure 65. Brazil: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 66. Argentina: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 67. Rest of SAM: Game Camera Market – Revenue and Forecast to 2027 (US$ Million)

Figure 68. Impact of COVID-19 Pandemic in North American Country Markets

Figure 69. Impact of COVID-19 Pandemic in Europe Country Markets

Figure 70. Impact of COVID-19 Pandemic in Asia Pacific Country Markets

Figure 71. Impact of COVID-19 Pandemic in Middle East and Africa Country Markets

Figure 72. Impact of COVID-19 Pandemic in South America Country Markets

The List of Companies - Game Camera Market

  1. Boly Media Communications Co. Ltd.
  2. Browning Trail Cameras
  3. Cuddeback
  4. Minox GmbH
  5. Stealth Cam (GSM Outdoor)
  6. Reconyx, LLP
  7. Denver Electronics A/S
  8. Spypoint
  9. Vista Outdoor Operations LLC
  10. Wildgame Innovations

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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