Game Development Software Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Game Development Software Market covers analysis by Platform (IOS, Android, Windows, Others); End User (Commercial, Individual) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00010156
  • Category : Technology, Media and Telecommunications
  • Status : Upcoming
  • No. of Pages : 150
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MARKET INTRODUCTION

Game development software assists or simplifies the making of a video game. Tasks handled by game development software comprise the conversion of assets, which includes 3D models and textures into formats required by the game. Game developers often use software tools in order to convert graphic image formats and 3D model formats into custom formats. The rise in demand for gaming consoles and PC games would offer massive growth opportunities. Further, the growing demand for the launching of new games and increasing adoption of professional gaming in developing APAC countries would considerably influence game development software market growth during the forecast period.

MARKET DYNAMICS

The increase in mobile gaming is driving the growth of the game development software market. However, the high initial cost may restrain the growth of the game development software market. Furthermore, the growing penetration of internet-connected smartphones is anticipated to witness massive demand during the forecast period.

MARKET SCOPE

The "Global Game Development Software Market Analysis to 2028" is a specialized and in-depth study of the game development software market with a special focus on the global market trend analysis. The report aims to provide an overview of game development software market with detailed market segmentation by platform, end user and geography. The global game development software market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading game development software market players and offers key trends and opportunities in the game development software market.

MARKET SEGMENTATION

The global game development software market is segmented on the basis of platform and end user. On the basis of platform, the market is segmented as iOS, android, windows, and others. On the basis of end user, the market is segmented as commercial and individual.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global game development software market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The game development software market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting game development software market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the game development software market in these regions.

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MARKET PLAYERS


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global game development software market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The game development software market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting game development software market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the game development software market in these regions.

MARKET PLAYERS

The reports cover key developments in the game development software market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from game development software market are anticipated to lucrative growth opportunities in the future with the rising demand for game development software market. Below mentioned is the list of few companies engaged in the game development software market.

The report also includes the profiles of key game development software market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.


  •  Aaryavarta Technologies
  •  Audiokinetic Inc.
  •  Autodesk Inc.
  •  Epic Games, Inc.
  •  Microsoft Corporation
  •  NVIDIA Corporation
  •  Playtech Plc
  •  Scirra Ltd.
  •  The Game Creators Ltd.
  •  Unity Technologies Inc.


The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Request discounts available for Start-Ups & Universities
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Game Development Software Market - By Platform
1.3.2 Game Development Software Market - By End User
1.3.3 Game Development Software Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. GAME DEVELOPMENT SOFTWARE MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. GAME DEVELOPMENT SOFTWARE MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. GAME DEVELOPMENT SOFTWARE MARKET - GLOBAL MARKET ANALYSIS
6.1. GAME DEVELOPMENT SOFTWARE - GLOBAL MARKET OVERVIEW
6.2. GAME DEVELOPMENT SOFTWARE - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/MARKET SHARE

7. GAME DEVELOPMENT SOFTWARE MARKET - REVENUE AND FORECASTS TO 2028 - PLATFORM
7.1. OVERVIEW
7.2. PLATFORM MARKET FORECASTS AND ANALYSIS
7.3. IOS
7.3.1. Overview
7.3.2. iOS Market Forecast and Analysis
7.4. ANDROID
7.4.1. Overview
7.4.2. Android Market Forecast and Analysis
7.5. WINDOWS
7.5.1. Overview
7.5.2. Windows Market Forecast and Analysis
7.6. OTHERS
7.6.1. Overview
7.6.2. Others Market Forecast and Analysis
8. GAME DEVELOPMENT SOFTWARE MARKET - REVENUE AND FORECASTS TO 2028 - END USER
8.1. OVERVIEW
8.2. END USER MARKET FORECASTS AND ANALYSIS
8.3. COMMERCIAL
8.3.1. Overview
8.3.2. Commercial Market Forecast and Analysis
8.4. INDIVIDUAL
8.4.1. Overview
8.4.2. Individual Market Forecast and Analysis

9. GAME DEVELOPMENT SOFTWARE MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Game Development Software Market Overview
9.1.2 North America Game Development Software Market Forecasts and Analysis
9.1.3 North America Game Development Software Market Forecasts and Analysis - By Platform
9.1.4 North America Game Development Software Market Forecasts and Analysis - By End User
9.1.5 North America Game Development Software Market Forecasts and Analysis - By Countries
9.1.5.1 United States Game Development Software Market
9.1.5.1.1 United States Game Development Software Market by Platform
9.1.5.1.2 United States Game Development Software Market by End User
9.1.5.2 Canada Game Development Software Market
9.1.5.2.1 Canada Game Development Software Market by Platform
9.1.5.2.2 Canada Game Development Software Market by End User
9.1.5.3 Mexico Game Development Software Market
9.1.5.3.1 Mexico Game Development Software Market by Platform
9.1.5.3.2 Mexico Game Development Software Market by End User
9.2. EUROPE
9.2.1 Europe Game Development Software Market Overview
9.2.2 Europe Game Development Software Market Forecasts and Analysis
9.2.3 Europe Game Development Software Market Forecasts and Analysis - By Platform
9.2.4 Europe Game Development Software Market Forecasts and Analysis - By End User
9.2.5 Europe Game Development Software Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Game Development Software Market
9.2.5.1.1 Germany Game Development Software Market by Platform
9.2.5.1.2 Germany Game Development Software Market by End User
9.2.5.2 France Game Development Software Market
9.2.5.2.1 France Game Development Software Market by Platform
9.2.5.2.2 France Game Development Software Market by End User
9.2.5.3 Italy Game Development Software Market
9.2.5.3.1 Italy Game Development Software Market by Platform
9.2.5.3.2 Italy Game Development Software Market by End User
9.2.5.4 United Kingdom Game Development Software Market
9.2.5.4.1 United Kingdom Game Development Software Market by Platform
9.2.5.4.2 United Kingdom Game Development Software Market by End User
9.2.5.5 Russia Game Development Software Market
9.2.5.5.1 Russia Game Development Software Market by Platform
9.2.5.5.2 Russia Game Development Software Market by End User
9.2.5.6 Rest of Europe Game Development Software Market
9.2.5.6.1 Rest of Europe Game Development Software Market by Platform
9.2.5.6.2 Rest of Europe Game Development Software Market by End User
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Game Development Software Market Overview
9.3.2 Asia-Pacific Game Development Software Market Forecasts and Analysis
9.3.3 Asia-Pacific Game Development Software Market Forecasts and Analysis - By Platform
9.3.4 Asia-Pacific Game Development Software Market Forecasts and Analysis - By End User
9.3.5 Asia-Pacific Game Development Software Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Game Development Software Market
9.3.5.1.1 Australia Game Development Software Market by Platform
9.3.5.1.2 Australia Game Development Software Market by End User
9.3.5.2 China Game Development Software Market
9.3.5.2.1 China Game Development Software Market by Platform
9.3.5.2.2 China Game Development Software Market by End User
9.3.5.3 India Game Development Software Market
9.3.5.3.1 India Game Development Software Market by Platform
9.3.5.3.2 India Game Development Software Market by End User
9.3.5.4 Japan Game Development Software Market
9.3.5.4.1 Japan Game Development Software Market by Platform
9.3.5.4.2 Japan Game Development Software Market by End User
9.3.5.5 South Korea Game Development Software Market
9.3.5.5.1 South Korea Game Development Software Market by Platform
9.3.5.5.2 South Korea Game Development Software Market by End User
9.3.5.6 Rest of Asia-Pacific Game Development Software Market
9.3.5.6.1 Rest of Asia-Pacific Game Development Software Market by Platform
9.3.5.6.2 Rest of Asia-Pacific Game Development Software Market by End User
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Game Development Software Market Overview
9.4.2 Middle East and Africa Game Development Software Market Forecasts and Analysis
9.4.3 Middle East and Africa Game Development Software Market Forecasts and Analysis - By Platform
9.4.4 Middle East and Africa Game Development Software Market Forecasts and Analysis - By End User
9.4.5 Middle East and Africa Game Development Software Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Game Development Software Market
9.4.5.1.1 South Africa Game Development Software Market by Platform
9.4.5.1.2 South Africa Game Development Software Market by End User
9.4.5.2 Saudi Arabia Game Development Software Market
9.4.5.2.1 Saudi Arabia Game Development Software Market by Platform
9.4.5.2.2 Saudi Arabia Game Development Software Market by End User
9.4.5.3 U.A.E Game Development Software Market
9.4.5.3.1 U.A.E Game Development Software Market by Platform
9.4.5.3.2 U.A.E Game Development Software Market by End User
9.4.5.4 Rest of Middle East and Africa Game Development Software Market
9.4.5.4.1 Rest of Middle East and Africa Game Development Software Market by Platform
9.4.5.4.2 Rest of Middle East and Africa Game Development Software Market by End User
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Game Development Software Market Overview
9.5.2 South and Central America Game Development Software Market Forecasts and Analysis
9.5.3 South and Central America Game Development Software Market Forecasts and Analysis - By Platform
9.5.4 South and Central America Game Development Software Market Forecasts and Analysis - By End User
9.5.5 South and Central America Game Development Software Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Game Development Software Market
9.5.5.1.1 Brazil Game Development Software Market by Platform
9.5.5.1.2 Brazil Game Development Software Market by End User
9.5.5.2 Argentina Game Development Software Market
9.5.5.2.1 Argentina Game Development Software Market by Platform
9.5.5.2.2 Argentina Game Development Software Market by End User
9.5.5.3 Rest of South and Central America Game Development Software Market
9.5.5.3.1 Rest of South and Central America Game Development Software Market by Platform
9.5.5.3.2 Rest of South and Central America Game Development Software Market by End User

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. GAME DEVELOPMENT SOFTWARE MARKET, KEY COMPANY PROFILES
11.1. AARYAVARTA TECHNOLOGIES
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. AUDIOKINETIC INC.
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. AUTODESK INC.
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. EPIC GAMES, INC.
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. MICROSOFT CORPORATION
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. NVIDIA CORPORATION
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. PLAYTECH PLC
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SCIRRA LTD.
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. THE GAME CREATORS LTD.
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. UNITY TECHNOLOGIES INC.
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. Aaryavarta Technologies
2. Audiokinetic Inc.
3. Autodesk Inc.
4. Epic Games, Inc.
5. Microsoft Corporation
6. NVIDIA Corporation
7. Playtech Plc
8. Scirra Ltd.
9. The Game Creators Ltd.
10. Unity Technologies Inc.

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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