Publication Month: May 2022 | Report Code: TIPTE100000786 | No. of Pages: 254 | Category: Technology, Media and Telecommunications | Status: Published
3D mapping and modeling software tools help users design basic three-dimensional models and maps of objects and places. These tools also help visualize, question, analyze, and interpret geographical/location data to help users understand various variables' relationships, patterns, and trends to solve real-world business problems. Businesses and individual users worldwide use 3D mapping and modelling tools to improve operations, increase productivity, and use resources to their full extent by identifying problem areas and aspects that need improvement. These tools are widely employed in land-centric industries, such as engineering and construction, manufacturing, transportation & logistics, and many others for field service management, floor management, asset management, and inventory management applications. 3D tools are also used in building/architecture designing and civil engineering designing applications. Some key 3D mapping techniques include photogrammetry, Lidar, Radar, and Sonar, and 3D modeling may include wireframe, surface, and solid modelling.
Some of the key factors driving the global 3D mapping and modelling market growth include the rising demand for 3D animation, technological advancements in 3D scanning equipment, surging demand for 3D content, and growth in 3D display devices. In addition to this, the growing uptake and integration of technologies, such as artificial intelligence and machine learning in 3D mapping and modeling software to boost the accuracy of 3D content are further complementing the market growth. All these factors are anticipated to offer ample growth opportunities for market players over the forecast period.
The COVID-19 pandemic impacted all aspects of society, including individuals and corporations. The Internet ecosystem has become increasingly important around the world. The reliance on online enterprises has expanded dramatically due to the outbreak. The Internet is used by the BFSI, healthcare & life sciences, manufacturing, retail, transportation & logistics, and other industries to provide critical services to consumers. Hence, vendors have surged in demand for 3D mapping and modeling tools. Various governments and regulatory agencies have forced public and private organizations to accept new teleworking techniques and follow social distance in the wake of the COVID-19 pandemic.
Since then, digital business practices and the use of emails on home servers have become the new business continuity plan (BCP) for a variety of enterprises. With the increased usage of mobile devices and the Internet penetration worldwide, COVID-19 positively impacted the market. During the pandemic, the increased uptake of 3D modeling technologies for performing various applications, such as printing, computer-aided design (CAD), medical imaging, marketing, video games, and others, fueled the 3D mapping and modelling market growth.
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The expanding need for 3D visualization, acceptance of visual effects technology (VFX) in movies, 3D mobile applications, and 3D gaming, as well as the developing trend of digital marketing, are all contributing to the demand for 3D animation. The growing demand for 3D animation software to create 3D animation films is propelling the global 3D mapping and modelling market growth. For example, major media and entertainment companies, such as DreamWorks Animation, The Walt Disney Company; Universal Studios Inc.; Warner Bros. Animation; and Pixar, are using 3D animation technologies and software, including motion graphics, 3D modelling, visual effects, 3D rendering, and special effects, to produce movies, boosting the market.
Further, the COVID-19 pandemic fueled the gaming industry as the masses were confined to their homes, following social distancing and lockdown imposed by the governments, which resulted in an increased number of online gamers. Therefore, game developers, such as Activision Blizzard and Electronic Arts, witnessed greater year-over-year revenues and higher market penetration. Moreover, affordable prices of smartphones and the Internet, coupled with the enhanced graphic processing power of smartphones, are among the other factors driving the growth of this market. The rising uptake of smartphone devices worldwide has also supported the mobile gaming industry, aiding the 3D mapping and modelling market growth.
Based on deployment mode, the 3D mapping and modelling market is segmented into cloud and on-premises. In 2021, the on-premisessegment accounted for the largest market share in the market.
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Based on component, the 3D mapping and modelling market is segmented into software tools and Services. In 2021, the software tools segment accounted for the largest share in 3D mapping and modelling market.
Based on 3D mapping application, the 3D mapping and modelling market is segmented into inspection and measurement, object reconstruction, projection and navigation, reporting and virtualization, and other 3D mapping applications. In 2021, the projection and navigation segment accounted for the largest share in 3D mapping and modelling market.
Based on 3D modelling application, the 3D mapping and modelling market is segmented into Product Marketing, Animation and Movies, Gaming and Designing, Architectural Rendering, and Other 3D Modelling Applications. In 2021, the animation and movies segment accounted for the largest market share.
Based on vertical, the 3D mapping and modelling market is segmented into (retail and consumer goods, engineering and construction, healthcare and life sciences, transportation and logistics, government and defense, energy and utilities, media and entertainment, manufacturing, and other verticals. In 2021, the engineering and construction segment accounted for the largest market share.
Market players adopt strategies, such as mergers, acquisitions, and market initiatives, to maintain their position in the 3D mapping and modelling market. A few developments by key players in the market are listed below:
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