Immersive Virtual Reality Market 2025 Growth Trends, Share - Global Analysis and Forecasts

Immersive Virtual Reality Market to 2025 - Global Analysis and Forecasts by Technology type (Full Immersive VR, Semi Immersive VR, and Non Immersive VR); Device (Head Mounted Display, Gesture Tracking Devices, Projectors & Display Walls and Wearable Glasses); and End-User(Gaming & Entertainment, Healthcare, Consumer Electronics, Manufacturing and Aerospace & Defense )

Report Code: TIPTE100001346 | No. of Pages: 150 | Category: Manufacturing and Construction | Status: Upcoming
Virtual reality can be used to create an illusion of imagined reality or reality, this system uses stereoscopic goggles that provides the three-dimensional imaginary. The three-dimensional world of this system will simply immerse into make believe world as the real world. Immersion is basically a unique experience that is connected with the world of virtual reality. Future trends for this system are more advanced virtual tools and advertising integration.

Increasing popularity of the virtual reality technology in the various industries, and increasing smart phone adoption around the globe are the major factor that would drive the growth of immersive virtual reality market. Opportunities for this market are advancement in technology and introduction of industry-specific solutions whereas Lack of awareness and lack of content are the restraints for immersive virtual reality market.

The "Global Immersive Virtual Reality Market Analysis to 2025" is a specialized and in-depth study of the virtual reality industry with a focus on the global market trend. The report aims to provide an overview of global immersive virtual reality market with detailed market segmentation by technology type, device, end-user and geography. The global immersive virtual reality market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the immersive virtual reality market.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global immersive virtual reality market based on technology type, device and end-user. It also provides market size and forecast till 2025 for overall immersive virtual reality market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 16 counties globally along with current trend and opportunities prevailing in the region.

Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the market in these regions.

Also, key immersive virtual reality market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years. Some of the key players influencing the market are Oculus VR(Facebook), Barco, HTC Corporation, Leap Motion, Inc., Microsoft Corporation, Samsung Electronics Co. Ltd., CyberGlove Systems Inc., Sony Corporation, Vuzix Corporation, and Google VR among others.
Table of Contents

1 Introduction
1.1 Scope of Study
1.2 The Insight Partners Research Report Guidance

2 Key Takeaways
3 Immersive Virtual Reality Market Landscape
3.1 Market Overview
3.2 Market Segmentation
3.2.1 Immersive Virtual Reality Market- By Technology Type
3.2.2 Immersive Virtual Reality Market- By Device
3.2.3 Immersive Virtual Reality Market- By End-User
3.2.4 Immersive Virtual Reality Market- By Region
3.2.4.1 By Countries
3.3 PEST Analysis
3.3.1 North America - PEST Analysis
3.3.2 Europe - PEST Analysis
3.3.3 Asia Pacific - PEST Analysis
3.3.4 Middle East and Africa - PEST Analysis
3.3.5 South America - PEST Analysis

4 Immersive Virtual Reality Market- Key Industry Dynamics
4.1 Key Market Drivers
4.2 Key Market Restraints
4.3 Key Market Opportunities
4.4 Future Trends
4.5 Impact Analysis

5 Immersive Virtual Reality Market Analysis- Global
5.1 Immersive Virtual Reality Market Overview
5.2 Immersive Virtual Reality Market Forecasts and Analysis


6 Immersive Virtual Reality Market Revenue and Forecasts to 2025 -Technology Type
6.1 Overview
6.2 Technology Type Market Forecasts and Analysis
6.3 Full Immersive VR Market
6.3.1 Overview
6.3.2 Full Immersive VR Market Forecasts and Analysis
6.4 Semi Immersive VR Market
6.4.1 Overview
6.4.2 Semi Immersive VR Market Forecasts and Analysis
6.5 Non Immersive VR Market
6.5.1 Overview
6.5.2 Non Immersive VR Market Forecasts and Analysis
7 Immersive Virtual Reality Market Revenue and Forecasts to 2025 -Device
7.1 Overview
7.2 Device Market Forecasts and Analysis
7.3 Head Mounted Display (HMD) Market
7.3.1 Overview
7.3.2 Head Mounted Display (HMD) Forecasts and Analysis
7.4 Gesture Tracking Devices (GTD) Market
7.4.1 Overview
7.4.2 Gesture Tracking Devices (GTD) Market Forecasts and Analysis
7.5 Projectors & Display Walls (PDW) Market
7.5.1 Overview
7.5.2 Projectors & Display Walls (PDW) Forecasts and Analysis
7.6 Wearable Glasses Market
7.6.1 Overview
7.6.2 Wearable Glasses Market Forecasts and Analysis
8 Immersive Virtual Reality Market Revenue and Forecasts to 2025 - End-User
8.1 Overview
8.2 End-User Market Forecasts and Analysis
8.3 Gaming & Entertainment Market
8.3.1 Overview
8.3.2 Gaming & Entertainment Market Forecasts and Analysis
8.4 Healthcare Market
8.4.1 Overview
8.4.2 Healthcare Market Forecasts and Analysis
8.5 Consumer Electronics Market
8.5.1 Overview
8.5.2 Consumer Electronics Forecasts and Analysis
8.6 Manufacturing Market
8.6.1 Overview
8.6.2 Manufacturing Market Forecasts and Analysis
8.7 Aerospace & Defense Market
8.7.1 Overview
8.7.2 Aerospace & Defense Market Forecasts and Analysis
9 Immersive Virtual Reality Market Revenue and Forecasts to 2025 - Geographical Analysis
9.1 North America
9.1.1 North America Immersive Virtual Reality Market Overview
9.1.2 North America Immersive Virtual Reality Market Forecasts and Analysis
9.1.2.1 North America Market Forecasts and Analysis - By Countries
9.1.2.1.1 US market
9.1.2.1.2 Canada market
9.1.2.1.3 Mexico market
9.1.3 North America Market Forecasts and Analysis - By Technology Type
9.1.4 North America Market Forecasts and Analysis - By Device
9.1.5 North America Market Forecasts and Analysis - By End-User
9.2 Europe
9.2.1 Europe Immersive Virtual Reality Market Overview
9.2.2 Europe Immersive Virtual Reality Market Forecasts and Analysis
9.2.2.1 Europe Market Forecasts and Analysis - By Countries
9.2.2.1.1 France market
9.2.2.1.2 Germany market
9.2.2.1.3 Italy market
9.2.2.1.4 Spain market
9.2.2.1.5 UK market
9.2.2.2 Europe Market Forecasts and Analysis - By Technology Type
9.2.2.3 Europe Market Forecasts and Analysis - By Device
9.2.2.4 Europe Market Forecasts and Analysis - By End-User
9.3 Asia pacific (APAC)
9.3.1 Asia Pacific Immersive Virtual Reality Market Overview
9.3.2 Asia Pacific Immersive Virtual Reality Market Forecasts and Analysis
9.3.2.1 Asia Pacific Market Forecasts and Analysis - By Countries
9.3.2.1.1 Australia market
9.3.2.1.2 China market
9.3.2.1.3 India market
9.3.2.1.4 Japan market
9.3.3 Asia Pacific Market Forecasts and Analysis - By Technology Type
9.3.4 Asia Pacific Market Forecasts and Analysis - By Device
9.3.5 Asia Pacific Market Forecasts and Analysis - By End-User
9.4 Middle East and Africa (MEA)
9.4.1 Middle East and Africa Immersive Virtual Reality Market Overview
9.4.2 Middle East and Africa Immersive Virtual Reality Market Forecasts and Analysis
9.4.2.1 Middle East and Africa Market Forecasts and Analysis - By Countries
9.4.2.1.1 South Africa market
9.4.2.1.2 Saudi Arabia market
9.4.2.1.3 UAE market
9.4.3 Middle East and Africa Market Forecasts and Analysis - By Technology Type
9.4.4 Middle East and Africa Market Forecasts and Analysis - By Device
9.4.5 Middle East and Africa Market Forecasts and Analysis - By End-User
9.5 South America (SAM)
9.5.1 South America Immersive Virtual Reality Market Overview
9.5.2 South America Immersive Virtual Reality Market Forecasts and Analysis
9.5.2.1 South America Market Forecasts and Analysis - By Countries
9.5.2.1.1 Brazil market
9.5.3 South America Market Forecasts and Analysis - By Technology Type
9.5.4 South America Market Forecasts and Analysis - By Device
9.5.5 South America Market Forecasts and Analysis - By End-User
10 Industry Landscape
10.1 Mergers & acquisitions
10.2 Market Initiatives
10.3 New developments
10.4 Investment scenarios

11 Competitive Landscape
11.1 Competitive Product mapping
11.2 Market Positioning/ Market Share

12 Immersive Virtual Reality Market, Key Company Profiles
12.1 Oculus VR(Facebook)
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Financial Overview
12.1.4 SWOT Analysis
12.1.5 Key Developments
12.2 Barco
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Financial Overview
12.2.4 SWOT Analysis
12.2.5 Key Developments
12.3 HTC Corporation
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Financial Overview
12.3.4 SWOT Analysis
12.3.5 Key Developments
12.4 Leap Motion, Inc.
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Financial Overview
12.4.4 SWOT Analysis
12.4.5 Key Developments
12.5 Microsoft Corporation
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Financial Overview
12.5.4 SWOT Analysis
12.5.5 Key Developments
12.6 Samsung Electronics Co. Ltd.
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Financial Overview
12.6.4 SWOT Analysis
12.6.5 Key Developments
12.7 CyberGlove Systems Inc.
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Financial Overview
12.7.4 SWOT Analysis
12.7.5 Key Developments
12.8 Sony Corporation
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Financial Overview
12.8.4 SWOT Analysis
12.8.5 Key Developments
12.9 Vuzix Corporation
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Financial Overview
12.9.4 SWOT Analysis
12.9.5 Key Developments
12.10 Google VR
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Financial Overview
12.10.4 SWOT Analysis
12.10.5 Key Developments

13 Appendix
13.1 About The Insight Partners
13.2 Glossary of Terms
13.3 Research Methodology
The List of Companies

1. Oculus VR(Facebook)
2. Barco
3. HTC Corporation
4. Leap Motion, Inc.
5. Microsoft Corporation
6. Samsung Electronics Co. Ltd.
7. Cyber Glove Systems Inc.
8. Sony Corporation
9. Vuzix Corporation
10. Google VR

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