TABLE OF CONTENTS
1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Augmented Reality And Virtual Reality In Sports And Entertainment Market - By Software Type
1.3.2Augmented Reality And Virtual Reality In Sports And Entertainment Market - By Device
1.3.3Augmented Reality And Virtual Reality In Sports And Entertainment Market - By Region
1.3.3.1By Country
2.KEY TAKEAWAYS
3.RESEARCH METHODOLOGY
4.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PEST ANALYSIS
4.2.1North America - Pest Analysis
4.2.2Europe - Pest Analysis
4.2.3Asia-Pacific - Pest Analysis
4.2.4Middle East and Africa - Pest Analysis
4.2.5South and Central America - Pest Analysis
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS
5.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC
6.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - GLOBAL MARKET ANALYSIS
6.1.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT - GLOBAL MARKET OVERVIEW
6.2.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT - GLOBAL MARKET AND FORECAST TO 2028
6.3.MARKET POSITIONING/MARKET SHARE
7.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2028 - SOFTWARE TYPE
7.1.OVERVIEW
7.2.SOFTWARE TYPE MARKET FORECASTS AND ANALYSIS
7.3.AUGMENTED REALITY SOFTWARE
7.3.1.Overview
7.3.2.Augmented Reality Software Market Forecast and Analysis
7.3.3.AR Remote Collaboration Market
7.3.3.1.Overview
7.3.3.2.AR Remote Collaboration Market Forecast and Analysis
7.3.4.Visualization Market
7.3.4.1.Overview
7.3.4.2.Visualization Market Forecast and Analysis
7.3.5.3D Modeling Market
7.3.5.1.Overview
7.3.5.2.3D Modeling Market Forecast and Analysis
7.3.6.Navigation Market
7.3.6.1.Overview
7.3.6.2.Navigation Market Forecast and Analysis
7.4.VIRTUAL REALITY CONTENT CREATION
7.4.1.Overview
7.4.2.Virtual Reality Content Creation Market Forecast and Analysis
8.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2028 - DEVICE
8.1.OVERVIEW
8.2.DEVICE MARKET FORECASTS AND ANALYSIS
8.3.AUGMENTED REALITY HEAD-MOUNTED DEVICE
8.3.1.Overview
8.3.2.Augmented Reality Head-Mounted Device Market Forecast and Analysis
8.3.3.AR Smart Glasses Market
8.3.3.1.Overview
8.3.3.2.AR Smart Glasses Market Forecast and Analysis
8.3.4.Smart Helmets Market
8.3.4.1.Overview
8.3.4.2.Smart Helmets Market Forecast and Analysis
8.4.VIRTUAL REALITY HEAD-MOUNTED DEVICE
8.4.1.Overview
8.4.2.Virtual Reality Head-Mounted Device Market Forecast and Analysis
9.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1.NORTH AMERICA
9.1.1North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.1.2North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.1.3North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.1.4North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.1.5North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.1.5.1United States Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.1.5.1.1United States Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.1.5.1.2United States Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.1.5.2Canada Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.1.5.2.1Canada Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.1.5.2.2Canada Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.1.5.3Mexico Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.1.5.3.1Mexico Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.1.5.3.2Mexico Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.EUROPE
9.2.1Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.2.2Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.2.3Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.2.4Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.2.5Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.2.5.1Germany Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.1.1Germany Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.1.2Germany Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.2France Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.2.1France Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.2.2France Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.3Italy Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.3.1Italy Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.3.2Italy Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.4United Kingdom Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.4.1United Kingdom Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.4.2United Kingdom Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.5Russia Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.5.1Russia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.5.2Russia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.6Rest of Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.6.1Rest of Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.6.2Rest of Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.ASIA-PACIFIC
9.3.1Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.3.2Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.3.3Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.3.4Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.3.5Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.3.5.1Australia Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.1.1Australia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.1.2Australia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.2China Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.2.1China Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.2.2China Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.3India Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.3.1India Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.3.2India Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.4Japan Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.4.1Japan Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.4.2Japan Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.5South Korea Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.5.1South Korea Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.5.2South Korea Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.6Rest of Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.6.1Rest of Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.6.2Rest of Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.MIDDLE EAST AND AFRICA
9.4.1Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.4.2Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.4.3Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.4.4Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.4.5Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.4.5.1South Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.1.1South Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.1.2South Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.5.2Saudi Arabia Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.2.1Saudi Arabia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.2.2Saudi Arabia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.5.3U.A.E Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.3.1U.A.E Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.3.2U.A.E Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.5.4Rest of Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.4.1Rest of Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.4.2Rest of Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.5.SOUTH AND CENTRAL AMERICA
9.5.1South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.5.2South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.5.3South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.5.4South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.5.5South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.5.5.1Brazil Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.5.5.1.1Brazil Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.5.5.1.2Brazil Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.5.5.2Argentina Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.5.5.2.1Argentina Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.5.5.2.2Argentina Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.5.5.3Rest of South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.5.5.3.1Rest of South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.5.5.3.2Rest of South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
10.INDUSTRY LANDSCAPE
10.1.MERGERS AND ACQUISITIONS
10.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3.NEW PRODUCT LAUNCHES
10.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11.AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET, KEY COMPANY PROFILES
11.1.ARTOOLWORKS, INC.
11.1.1.Key Facts
11.1.2.Business Description
11.1.3.Products and Services
11.1.4.Financial Overview
11.1.5.SWOT Analysis
11.1.6.Key Developments
11.2.BLIPPAR
11.2.1.Key Facts
11.2.2.Business Description
11.2.3.Products and Services
11.2.4.Financial Overview
11.2.5.SWOT Analysis
11.2.6.Key Developments
11.3.EON REALITY, INC.
11.3.1.Key Facts
11.3.2.Business Description
11.3.3.Products and Services
11.3.4.Financial Overview
11.3.5.SWOT Analysis
11.3.6.Key Developments
11.4.GOOGLE, INC.
11.4.1.Key Facts
11.4.2.Business Description
11.4.3.Products and Services
11.4.4.Financial Overview
11.4.5.SWOT Analysis
11.4.6.Key Developments
11.5.HTC CORPORATION
11.5.1.Key Facts
11.5.2.Business Description
11.5.3.Products and Services
11.5.4.Financial Overview
11.5.5.SWOT Analysis
11.5.6.Key Developments
11.6.MICROSOFT CORPORATION
11.6.1.Key Facts
11.6.2.Business Description
11.6.3.Products and Services
11.6.4.Financial Overview
11.6.5.SWOT Analysis
11.6.6.Key Developments
11.7.OCULUS VR
11.7.1.Key Facts
11.7.2.Business Description
11.7.3.Products and Services
11.7.4.Financial Overview
11.7.5.SWOT Analysis
11.7.6.Key Developments
11.8.SAMSUNG ELECTRONICS CO., LTD.
11.8.1.Key Facts
11.8.2.Business Description
11.8.3.Products and Services
11.8.4.Financial Overview
11.8.5.SWOT Analysis
11.8.6.Key Developments
11.9.SONY CORPORATION
11.9.1.Key Facts
11.9.2.Business Description
11.9.3.Products and Services
11.9.4.Financial Overview
11.9.5.SWOT Analysis
11.9.6.Key Developments
11.10.ZUGARA, INC.
11.10.1.Key Facts
11.10.2.Business Description
11.10.3.Products and Services
11.10.4.Financial Overview
11.10.5.SWOT Analysis
11.10.6.Key Developments
12.APPENDIX
12.1.ABOUT THE INSIGHT PARTNERS
12.2.GLOSSARY OF TERMS
The List of Companies
1. Artoolworks, Inc.2. Blippar3. EON Reality, Inc.4. Google, Inc.5. HTC Corporation6. Microsoft Corporation7. Oculus VR8. Samsung Electronics Co., Ltd.9. Sony Corporation10. Zugara, Inc.
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