TABLE OF CONTENTS
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Augmented Reality And Virtual Reality In Sports And Entertainment Market - By Software Type
1.3.2 Augmented Reality And Virtual Reality In Sports And Entertainment Market - By Device
1.3.3 Augmented Reality And Virtual Reality In Sports And Entertainment Market - By Region
1.3.3.1 By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
5. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC
6. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - GLOBAL MARKET ANALYSIS
6.1. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT - GLOBAL MARKET OVERVIEW
6.2. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2027 - SOFTWARE TYPE
7.1. OVERVIEW
7.2. SOFTWARE TYPE MARKET FORECASTS AND ANALYSIS
7.3. AUGMENTED REALITY SOFTWARE
7.3.1. Overview
7.3.2. Augmented Reality Software Market Forecast and Analysis
7.3.3. AR Remote Collaboration Market
7.3.3.1. Overview
7.3.3.2. AR Remote Collaboration Market Forecast and Analysis
7.3.4. Visualization Market
7.3.4.1. Overview
7.3.4.2. Visualization Market Forecast and Analysis
7.3.5. 3D Modeling Market
7.3.5.1. Overview
7.3.5.2. 3D Modeling Market Forecast and Analysis
7.3.6. Navigation Market
7.3.6.1. Overview
7.3.6.2. Navigation Market Forecast and Analysis
7.4. VIRTUAL REALITY CONTENT CREATION
7.4.1. Overview
7.4.2. Virtual Reality Content Creation Market Forecast and Analysis
8. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET - REVENUE AND FORECASTS TO 2027 - DEVICE
8.1. OVERVIEW
8.2. DEVICE MARKET FORECASTS AND ANALYSIS
8.3. AUGMENTED REALITY HEAD-MOUNTED DEVICE
8.3.1. Overview
8.3.2. Augmented Reality Head-Mounted Device Market Forecast and Analysis
8.3.3. AR Smart Glasses Market
8.3.3.1. Overview
8.3.3.2. AR Smart Glasses Market Forecast and Analysis
8.3.4. Smart Helmets Market
8.3.4.1. Overview
8.3.4.2. Smart Helmets Market Forecast and Analysis
8.4. VIRTUAL REALITY HEAD-MOUNTED DEVICE
8.4.1. Overview
8.4.2. Virtual Reality Head-Mounted Device Market Forecast and Analysis
9. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.1.2 North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.1.3 North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.1.4 North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.1.5 North America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.1.5.1 United States Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.1.5.1.1 United States Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.1.5.1.2 United States Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.1.5.2 Canada Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.1.5.2.1 Canada Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.1.5.2.2 Canada Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.1.5.3 Mexico Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.1.5.3.1 Mexico Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.1.5.3.2 Mexico Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2. EUROPE
9.2.1 Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.2.2 Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.2.3 Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.2.4 Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.2.5 Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.1.1 Germany Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.1.2 Germany Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.2 France Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.2.1 France Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.2.2 France Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.3 Italy Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.3.1 Italy Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.3.2 Italy Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.4 United Kingdom Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.4.1 United Kingdom Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.4.2 United Kingdom Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.5 Russia Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.5.1 Russia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.5.2 Russia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.2.5.6 Rest of Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.2.5.6.1 Rest of Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.2.5.6.2 Rest of Europe Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.3.2 Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.3.3 Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.3.4 Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.3.5 Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.1.1 Australia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.1.2 Australia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.2 China Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.2.1 China Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.2.2 China Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.3 India Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.3.1 India Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.3.2 India Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.4 Japan Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.4.1 Japan Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.4.2 Japan Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.5 South Korea Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.5.1 South Korea Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.5.2 South Korea Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.3.5.6 Rest of Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.3.5.6.1 Rest of Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.3.5.6.2 Rest of Asia-Pacific Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.4.2 Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.4.3 Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.4.4 Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.4.5 Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.1.1 South Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.1.2 South Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.5.2 Saudi Arabia Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.2.1 Saudi Arabia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.2.2 Saudi Arabia Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.5.3 U.A.E Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.3.1 U.A.E Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.3.2 U.A.E Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.4.5.4 Rest of Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.4.5.4.1 Rest of Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.4.5.4.2 Rest of Middle East and Africa Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Overview
9.5.2 South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis
9.5.3 South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Software Type
9.5.4 South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Device
9.5.5 South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.5.5.1.1 Brazil Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.5.5.1.2 Brazil Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.5.5.2 Argentina Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.5.5.2.1 Argentina Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.5.5.2.2 Argentina Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
9.5.5.3 Rest of South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market
9.5.5.3.1 Rest of South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market by Software Type
9.5.5.3.2 Rest of South and Central America Augmented Reality And Virtual Reality In Sports And Entertainment Market by Device
10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11. AUGMENTED REALITY AND VIRTUAL REALITY IN SPORTS AND ENTERTAINMENT MARKET, KEY COMPANY PROFILES
11.1. ARTOOLWORKS, INC.
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. BLIPPAR
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. EON REALITY, INC.
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. GOOGLE, INC.
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. HTC CORPORATION
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. MICROSOFT CORPORATION
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. OCULUS VR
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SAMSUNG ELECTRONICS CO., LTD.
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. SONY CORPORATION
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. ZUGARA, INC.
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments
12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS