Europe Volumetric Video Market to Grow at a CAGR of 27.7% to reach US$ 2,241.29 million Million from 2021 to 2028

Europe Volumetric Video Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Volumetric Capture (Hardware, Software, and Services) and Application (Sports Events and Entertainment, Medical, Signage and Advertisement, E-Commerce, Video Games and eSports, Training, Education, Video Streaming and Alternate Realities, and Others)

  • Report Code : TIPRE00025805
  • Category : Technology, Media and Telecommunications
  • Status : Published
  • No. of Pages : 135
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The volumetric video market in Europe is expected to grow from US$ 403.82 million in 2021 to US$ 2,241.29 million by 2028; it is estimated to grow at a CAGR of 27.7% from 2021 to 2028.



France, Germany, Italy, UK, and Russia are major economies in Europe. Volumetric video has a lot of potential in videoconferencing and this is the major factor driving the growth of the Europe instrument calibrator market. The research and development on immersive teleconferencing are being carried out with an aim to produce a videoconferencing experience in which the visualization has been created, in such a way that the remote participants can experience the presence of each other in the same room. In a real-time situation, an ideal immersive teleconferencing system is needed to replicate the light and sound field observed by the user in a face-to-face meeting. In the past, the Halo system from Hewlett-Packard and the Telepresence system from Cisco provided spatial audio, life-size video, and environment excellence by providing furniture, lighting, even wall colors to maximize the conference experience. Even though these systems provided significantly improved conference experience in comparison with traditional video calls, they couldn’t provide immersive video experience, as the mutual gaze between attendees was not captured. Whereas, in teleconferencing, the volumetric video technology offers an improved quality of human-centered communication by providing immersive telepresence and natural representation of all participants in a shared virtual meeting space. Thus, this has created an opportunity for the volumetric video technology to be used in teleconferencing.  

Russia, France, Italy, Germany, Spain, and the UK are some of the worst hit countries in Europe, considering the count of COVID-19 cases. The region witnessed a significant decline in revenue from several industries as the government authorities imposed stringent containment measures. Owing to travel restrictions, movement of people from one place to another was reduced drastically. The decline in sport industry of Europe has significantly impacted the market growth in first half of 2020. However, consumers are getting more aware and attracted towards augmented reality, 3D videos, holograms, and others. Thus, the requirement for volumetric video solution is rising notably. The demand for software and camera required to capture and process the videos for entertainment, ecommerce, training, and education purpose is predicted to grow in the region. Volumetric video companies can grab the opportunities emerged due to COVID - 19 for training, education, and esports applications. Post-pandemic, The volumetric video market across Europe is estimated to grow for numerous applications.

With the new features and technologies, vendors can attract new customers and expand their footprints in emerging markets. This factor is likely to drive the Europe volumetric video market. The Europe volumetric video market is expected to grow at a good CAGR during the forecast period.
Europe volumetric video market

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Europe Volumetric Video Market Segmentation

Europe Volumetric Video Market – By Volumetric Capture

  • Hardware
  • Camera Units
  • Processing Units
  • Networking Units
  • Solution
  • Services

Europe Volumetric Video Market – By Application

  • Sports Events and Entertainment
  • Medical
  • Signage and Advertisement
  • E-commerce
  • Video games and eSports
  • Training
  • Education
  • Video streaming and Alternate realities
  • Others

Europe Volumetric Video Market, by Country

  • Germany
  • France
  • Italy
  • UK
  • Russia
  • Rest of Europe

Europe Volumetric Video Market - Companies Mentioned

  • 4Dviews
  • Canon Inc.
  • DGene Inc
  • Dimension
  • EF EVE
  • HoloCap
  • Imverse SA
  • Microsoft Corporation
  • Sense of Space
  • Sony Corporation
  • Volucap
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

TABLE OF CONTENTS

1. Introduction

1.1 Study Scope

1.2 The Insight Partners Research Report Guidance

1.3 Market Segmentation

2. Key Takeaways

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. Europe Volumetric Video Market Landscape

4.1 Market Overview

4.2 Europe PEST Analysis

4.3 Expert Opinions

5. Europe Volumetric Video Market – Key Market Dynamics

5.1 Drivers

5.1.1 Rising Demand for 360° Video Content Technology in Entertainment Industry

5.1.2 Enhanced Sports Viewing Experience Raising the Demand

5.2 Market Restraints

5.2.1 Expensive Volumetric Video Production

5.3 Market Opportunities

5.3.1 Volumetric Video Has a Lot of Potential in Videoconferencing

5.4 Future Trends

5.4.1 Increased Use of Volumetric Video Technology in a Variety of Applications

5.5 Impact Analysis of Drivers and restraints

6. Volumetric Video Market – Europe Analysis

6.1 Europe Volumetric Video Market Overview

6.1.1 Europe Volumetric Video Market – Revenue, and Forecast to 2028 (US$ Million)

7. Europe Volumetric Video Market Analysis – By Volumetric Capture

7.1 Overview

7.2 Europe Volumetric Video Market Breakdown, by Volumetric Capture, 2020 and 2028

7.3 Hardware

7.3.1 Overview

7.3.2 Hardware: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.3.2.1 Camera Units

7.3.2.1.1 Overview

7.3.2.1.2 Camera Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.3.2.2 Processing Units

7.3.2.2.1 Overview

7.3.2.2.2 Processing Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.3.2.3 Networking Units

7.3.2.3.1 Overview

7.3.2.3.2 Networking Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.4 Software

7.4.1 Overview

7.4.2 Software: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

7.5 Services

7.5.1 Overview

7.5.2 Services: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8. Europe Volumetric Video Market Analysis – By Application

8.1 Overview

8.2 Europe Volumetric Video Market Breakdown, by Application, 2020 and 2028

8.3 Sports Events and Entertainment

8.3.1 Overview

8.3.2 Sports Events and Entertainment: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.4 Medical

8.4.1 Overview

8.4.2 Medical: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.5 Signage and Advertisements

8.5.1 Overview

8.5.2 Signage and Advertisements: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.6 E-Commerce

8.6.1 Overview

8.6.2 E-Commerce: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.7 Video Games and Esports

8.7.1 Overview

8.7.2 Video Games and Esports: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.8 Training

8.8.1 Overview

8.8.2 Training: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.9 Education

8.9.1 Overview

8.9.2 Education: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.10 Tourism

8.10.1 Overview

8.10.2 Tourism: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.11 Video Streaming and Alternate Realities

8.11.1 Overview

8.11.2 Video Streaming and Alternate Realities: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

8.12 Others

8.12.1 Overview

8.12.2 Others: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9. Europe Volumetric video Market – Country Analysis

9.1 Overview

9.1.1 Europe: Volumetric Video Market, by Key Country

9.1.1.1 Germany: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.1.1 Germany: Volumetric Video Market, by Volumetric Capture

9.1.1.1.1.1 Germany: Volumetric Video Market, by Hardware

9.1.1.1.2 Germany: Volumetric Video Market, by Application

9.1.1.2 France: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.2.1 France: Volumetric Video Market, by Volumetric Capture

9.1.1.2.1.1 France: Volumetric Video Market, by Hardware

9.1.1.2.2 France: Volumetric Video Market, by Application

9.1.1.3 Italy: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.3.1 Italy: Volumetric Video Market, by Volumetric Capture

9.1.1.3.1.1 Italy: Volumetric Video Market, by Hardware

9.1.1.3.2 Italy: Volumetric Video Market, by Application

9.1.1.4 UK: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.4.1 UK: Volumetric Video Market, by Volumetric Capture

9.1.1.4.1.1 UK: Volumetric Video Market, by Hardware

9.1.1.4.2 UK: Volumetric Video Market, by Application

9.1.1.5 Russia: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.5.1 Russia: Volumetric Video Market, by Volumetric Capture

9.1.1.5.1.1 Russia: Volumetric Video Market, by Hardware

9.1.1.5.2 Russia: Volumetric Video Market, by Application

9.1.1.6 Rest of Europe: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

9.1.1.6.1 Rest of Europe: Volumetric Video Market, by Volumetric Capture

9.1.1.6.1.1 Rest of Europe: Volumetric Video Market, by Hardware

9.1.1.6.2 Rest of Europe: Volumetric Video Market, by Application

10. Europe Volumetric Video Market - Covid-19 Impact Analysis

10.1 Europe: Impact Assessment of Covid-19 Pandemic

11. Industry Landscape

11.1 Overview

11.2 Market Initiative

11.3 New Product Development

12. Company Profiles

12.1 4Dviews

12.1.1 Key Facts

12.1.2 Business Description

12.1.3 Products and Services

12.1.4 Financial Overview

12.1.5 SWOT Analysis

12.2 Microsoft Corporation

12.2.1 Key Facts

12.2.2 Business Description

12.2.3 Products and Services

12.2.4 Financial Overview

12.2.5 SWOT Analysis

12.2.6 Key Developments

12.3 Sense of Space

12.3.1 Key Facts

12.3.2 Business Description

12.3.3 Products and Services

12.3.4 Financial Overview

12.3.5 SWOT Analysis

12.3.6 Key Developments

12.4 DGene Inc

12.4.1 Key Facts

12.4.2 Business Description

12.4.3 Products and Services

12.4.4 Financial Overview

12.4.5 SWOT Analysis

12.4.6 Key Developments

12.5 Dimension

12.5.1 Key Facts

12.5.2 Business Description

12.5.3 Products and Services

12.5.4 Financial Overview

12.5.5 SWOT Analysis

12.5.6 Key Developments

12.6 Canon Inc.

12.6.1 Key Facts

12.6.2 Business Description

12.6.3 Products and Services

12.6.4 Financial Overview

12.6.5 SWOT Analysis

12.6.6 Key Developments

12.7 Sony Corporation

12.7.1 Key Facts

12.7.2 Business Description

12.7.3 Products and Services

12.7.4 Financial Overview

12.7.5 SWOT Analysis

12.7.6 Key Developments

12.8 Imverse SA

12.8.1 Key Facts

12.8.2 Business Description

12.8.3 Products and Services

12.8.4 Financial Overview

12.8.5 SWOT Analysis

12.8.6 Key Developments

12.9 HoloCap

12.9.1 Key Facts

12.9.2 Business Description

12.9.3 Products and Services

12.9.4 Financial Overview

12.9.5 SWOT Analysis

12.9.6 Key Developments

12.10 Volucap

12.10.1 Key Facts

12.10.2 Business Description

12.10.3 Products and Services

12.10.4 Financial Overview

12.10.5 SWOT Analysis

12.10.6 Key Developments

12.11 EF EVE

12.11.1 Key Facts

12.11.2 Business Description

12.11.3 Products and Services

12.11.4 Financial Overview

12.11.5 SWOT Analysis

12.11.6 Key Developments

13. About The Insight Partners

13.1 Word Index

LIST OF TABLES

Table 1. Europe Volumetric Video Market – Revenue, and Forecast to 2028 (US$ Million)

Table 2. Europe Volumetric Video market, by Country – Revenue and Forecast to 2028 (USD Million)

Table 3. Germany: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 4. Germany: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 5. Germany: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 6. France: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 7. France: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 8. France: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 9. Italy: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 10. Italy: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 11. Italy: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 12. UK: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 13. UK: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 14. UK: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 15. Russia: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 16. Russia: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 17. Russia: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 18. Rest of Europe: Volumetric Video Market, by Volumetric Capture – Revenue and Forecast to 2028 (US$ Million)

Table 19. Rest of Europe: Volumetric Video Market, by Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 20. Rest of Europe: Volumetric Video Market, by Application – Revenue and Forecast to 2028 (US$ Million)

Table 21. List of Abbreviation

LIST OF FIGURES

Figure 1. Europe Volumetric Video Market Segmentation

Figure 2. Europe Volumetric Video Market Segmentation – By Country

Figure 3. Europe Volumetric Video Market Overview

Figure 4. Europe Volumetric Video Market, By Country

Figure 5. Europe Volumetric Video Market, By Volumetric Capture

Figure 6. Europe Volumetric Video Market, By Application

Figure 7. Europe: PEST Analysis

Figure 8. Europe Volumetric Video Market Impact Analysis of Drivers and Restraints

Figure 9. Europe: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 10. Europe Volumetric Video Market Breakdown, by Volumetric Capture (2020 and 2028)

Figure 11. Europe Hardware: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 12. Europe Camera Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 13. Europe Processing Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 14. Europe Networking Units: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 15. Europe Software: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16. Europe Services: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 17. Europe Volumetric Video Market Breakdown, by Application (2020 and 2028)

Figure 18. Europe Sports Events and Entertainment: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 19. Europe Medical: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 20. Europe Signage and Advertisements: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 21. Europe E-Commerce: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 22. Europe Video Games and Esports: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 23. Europe Training: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 24. Europe Education: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 25. Europe Tourism: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 26. Europe Video Streaming and Alternate Realities: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 27. Europe Others: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 28. Europe: Volumetric Video Market, by Key Country – Revenue (2020) (US$ Million)

Figure 29. Europe: Volumetric Video Market Revenue Share, by Key Country (2019 and 2027)

Figure 30. Germany: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 31. France: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 32. Italy: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 33. UK: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 34. Russia: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 35. Rest of Europe: Volumetric Video Market – Revenue and Forecast to 2028 (US$ Million)

Figure 36. Impact of Covid-19 Pandemic in Europe Country Markets

  1. 4Dviews
  2. Canon Inc.
  3. DGene Inc
  4. Dimension
  5. EF EVE
  6. HoloCap
  7. Imverse SA
  8. Microsoft Corporation
  9. Sense of Space
  10. Sony Corporation
  11. Volucap

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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