Virtual Reality and Augmented Reality in Retail Market Report 2027

Virtual Reality and Augmented Reality in Retail Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Type (AR and VR) and Application (Online Retail and Offline Retail)

  • Report Code : TIPRE00006606
  • Category : Technology, Media and Telecommunications
  • Status : Published
  • No. of Pages : 154
Buy Now

[Research Report] The virtual reality and augmented reality in retail market is expected to grow from US$ 3147.58 million in 2020 to US$ 17864.86 million by 2028; it is estimated to grow at a CAGR of 24.8% during 2021–2028.

Customer support departments have improved considerably in recent years because of the potential of AI-powered chatbots and virtual assistants. On the other hand, virtual reality (VR) in customer service is proving to be a game-changer for retailers in terms of consumer engagement and happiness. Chatbots struggle with remote troubleshooting, which is a difficult component of customer care to get correctly. However, when both sides can perceive what the other is seeing and feeling, even basic and difficult issues can be resolved in less time. There is no better way for businesses to demonstrate how much they respect their customers than by implementing great customer service initiatives, and virtual reality is the most advanced type of technology that is assisting the retail industry in doing so. Virtual reality creates a totally immersive experience with a powerful sensory effect and a strong emotional connection with users. Businesses are making use of this connection to engage with customers in new and relevant ways. Customers are more likely to make repeat purchases and become lifelong brand loyalists when they are emotionally connected with a brand. Customers can have an immersive purchasing experience that makes them feel as if they are physically and emotionally engaged with a brand. Furthermore, virtual reality provides consumers with a highly realistic level of experience. To display items in new ways, marketers can create a variety of exciting, exhilarating, scary, and even emotional VR ads. For example, The North Face offered an immersive virtual reality experience of the Nepal landscape to help customers connect with the brand's identity. As a result, the growing use of virtual reality solutions across retail brands is propelling the Virtual Reality and Augmented Reality in Retail market forward.

Impact of COVID-19 Pandemic on North America Virtual Reality and Augmented Reality in Retail Market

With the COVID-19 pandemic spreading across the US, all industries have been severely impacted. As a result, any impact on industry has a direct impact on the region's economic growth. The unusual spike in number of COVID-19 cases in the US, as well as the accompanying lockdown to battle the virus's spread across the country in the first two quarters of 2020, has prompted many businesses to prepare for the worst. In 2020, technological investments experienced a dip, owing to the above-mentioned reasons. However, the retail industry has been adopting technologies such as virtual reality and augmented reality much before the pandemic.

According to IBM's 2020 US Retail Index report, the pandemic has expedited the shift to digital purchasing by about five years. Virtual "try-before-you-buy" experiences ranging from previewing furniture and house products of brands such as IKEA and Home Depot to digitally trying on luxury fashion brands such as Louis Vuitton and Gucci. Similarly, GLAMlab's Ulta's virtual try-on beauty tool, which was established four years ago, has seen an increase in utilization during the pandemic. In addition, when jewelry manufacturer Kendra Scott's stores were temporarily closed, the company implemented an augmented reality application that let buyers to visually try on numerous earring styles from the comfort of their own homes. Thus, rise in adoption of AR by customers and increase in investment in the technology by retailers during the pandemic have positively impacted the growth of the market across the region.

Lucrative Regions for Virtual Reality and Augmented Reality in Retail Providers

Lucrative Regions for Virtual Reality and Augmented Reality in Retail Providers
  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Request discounts available for Start-Ups & Universities

Virtual Reality and Augmented Reality in Retail Market Insights

Rising Investments by Retailers on AR and VR Technologies Fuels Growth of Virtual Reality and Augmented Reality in Retail Market

Mixed reality technologies such as AR and VR, provide a lot of promise for businesses to give customers new ways to interact with their brands, whether it is through taking them to another world or enriching the one they are in right now. Due to developments in mobile technology, augmented reality has grown in popularity in recent years, allowing customers to visualize and test things before purchasing them. Various retail brands are thereby investing in the technologies.

  • In 2020, Burberry launched their new augmented reality feature enabling customers to view 3D renders of its items in the real world via Google Search.
  • Apple, Inc. improved its augmented reality Quick Look app in 2020, allowing shoppers to buy things in-app with a single tap.
  • In 2019, Lululemon invested in Mirror, a fitness tech firm that uses smart mirrors to deliver exercise sessions in their clients' homes.
  • In 2019, GOAT introduced its innovative augmented reality "Try-On" function, which allows customers to digitally try on rare and exclusive shoes before making a purchase.

Thus, the rise in investment by global retail businesses in AR and VR technologies in expected to fuel the growth of the AR and VR in retail market over the forecast period.

Type - Based Market Insights

Based on type, the virtual reality and augmented reality in retail market is segmented into AR and VR. In 2020, the AR segment led the virtual reality and augmented reality in retail market, accounting for a larger share in the market.

Virtual Reality and Augmented Reality in Retail Market, by Type, 2020 and 2028 (%)

Virtual Reality and Augmented Reality in Retail Market, by Type, 2020 and 2028 (%)

  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Request discounts available for Start-Ups & Universities

Application-Based Market Insights

Based on application, the virtual reality and augmented reality in retail market is segmented into online retail and offline retail. In 2020, the online retail segment accounted for a larger market share.

Customize Research To Suit Your Requirement

We can optimize and tailor the analysis and scope which is unmet through our standard offerings. This flexibility will help you gain the exact information needed for your business planning and decision making.

Virtual Reality and Augmented Reality in Retail Market: Strategic Insights

virtual-reality-and-augmented-reality-in-retail-market
Market Size Value inUS$ 3147.58 million in 2020
Market Size Value byUS$ 17864.86 Million by 2028
Growth rateCAGR of 24.8% from 2021-2028
Forecast Period2021-2028
Base Year2021
Analyst Image

Naveen

Have a question?

Naveen will walk you through a 15-minute call to present the report’s content and answer all queries if you have any.

Analyst Image  Speak to Analyst

The players operating in the virtual reality and augmented reality in retail market adopt strategies such as mergers, acquisitions, and market initiatives to maintain their positions in the market. A few developments by key players are listed below:

  • In March 2021, Epson, a global leader in imaging and projection technology, had announced the Moverio BT-40 and BT-40S, a new generation of award-winning Moverio augmented reality (AR) smart glasses designed to deliver a high-quality AR viewing experience with maximum comfort.
  • In May 2021, Marxent had announced an expansion of their 3D retail data analytics division and the addition of a new data analytics leadership position. John Bastone, formerly of SAS, will lead the company’s expanded behavioral analytics practice in his role as Head of Product Management.

The Global Virtual Reality and Augmented Reality in Retail Market has been Segmented as Mentioned Below:

By Type

  • AR
  • VR

By Application

  • Online Retail
  • Offline Retail

By Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • France
    • Germany
    • Italy
    • UK
    • Russia
    • Rest of Europe
  • Asia Pacific (APAC)
    • China
    • India
    • South Korea
    • Japan
    • Australia
    • Rest of APAC
  • Middle East & Africa (MEA)
    • South Africa
    • Saudi Arabia
    • UAE
    • Rest of MEA
  • South America (SAM)
    • Brazil
    • Argentina
    • Rest of SAM

Company Profiles

  • Epson America, Inc.
  • Marxent
  • Google LLC
  • Infosys Ltd
  • Intel Corporation
  • Microsoft Corporation
  • PTC Inc.
  • Qualcomm Technologies, Inc.
  • Retail VR
  • Samsung Electronics Co., Ltd.
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

Type and Application

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

Argentina, Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, Mexico, Russian Federation, Saudi Arabia, South Africa, South Korea, United Arab Emirates, United Kingdom, United States

Frequently Asked Questions


What are the driving factors responsible for the growth of Virtual Reality and Augmented Reality in Retail market?

Increasing Adoption of Virtual Reality (VR) Technology to Offer Better Customer Experience Across Online Retail Stores
Rising Adoption of AR and VR in Marketing

What are the market opportunities for Virtual Reality and Augmented Reality in Retail Market?

Mixed reality technologies such as AR and VR, provide a lot of promise for businesses to give customers new ways to interact with their brands, whether it is through taking them to another world or enriching the one they are in right now. Due to developments in mobile technology, augmented reality has grown in popularity in recent years, allowing customers to visualize and test things before purchasing them. Various retail brands are thereby investing in the technologies.

Which application-based segment has the largest market share in 2020?

Based on application, the global Virtual Reality and Augmented Reality in Retail Market is segmented into online retail and offline retail. In 2020, the online retail segment led the Virtual Reality and Augmented Reality in Retail Market accounted for a largest share in the market.

What are the future trend for Virtual Reality and Augmented Reality in Retail Market?

Virtual shopping is becoming increasingly popular among retailers such as American Apparel, Uniqlo, Lacoste, Kohls, and Sephora. Customers can now test products before purchasing them in the comfort of their own homes. One of the most effective methods to incorporate these technologies into the fashion industry is through virtual try-on. Another excellent method is to provide users with optional features such as navigation in an AR application or a virtual tour of a store. Similarly, with VR, one of the most spectacular features is when a consumer puts on a head-mounted (easy-to-use) device and selects a model based on his or her body dimensions, then sees virtual try-on products on the models in an interactive fashion. This is not limited to clothing. For example, IKEA, a furniture retailer, uses augmented reality to allow buyers to view how furniture and other products would look in their own homes. The possibilities do not end with the consumer's cell phone at home. Smart mirrors and RFID tags in stores provide new opportunities for product recommendations to shoppers.

Who are the major vendors in the Virtual Reality and Augmented Reality in Retail Market?

The key players operating in the global virtual reality and augmented reality in retail market include Epson America, Inc.; Google LLC; Intel Corporation; Infosys Limited; Marxent; Microsoft Corporation; PTC; Qualcomm Technologies Inc.; Retail VR and Samsung.

Which region has the largest market share in the Virtual Reality and Augmented Reality in Retail Market?

North America held the significant market share in year 2020, along with the notable revenue generation opportunities in Europe and APAC.

1. Introduction

1.1 Study Scope

1.2 The Insight Partners Research Report Guidance

1.3 Market Segmentation

2. Key Takeaways

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. Virtual Reality and Augmented Reality in Retail Market Landscape

4.1 Market Overview

4.2 PEST Analysis

4.2.1 North America

4.2.2 Europe

4.2.3 APAC

4.2.4 MEA

4.2.5 SAM

4.3 Ecosystem Analysis

4.4 Expert Opinion

5. Virtual Reality and Augmented Reality in Retail Market – Key Market Dynamics

5.1 Market Drivers

5.1.1 Increasing Adoption of Virtual Reality (VR) Technology to Offer Better Customer Experience Across Online Retail Stores

5.1.2 Rising Adoption of AR and VR in Marketing

5.2 Market Restraints

5.2.1 Security and Privacy Issues Associated with AR

5.3 Market Opportunities

5.3.1 Rising Investments by Retailers on AR and VR Technologies

5.4 Future Trends

5.4.1 High Adoption Across Retail Brands for Implementing Virtual Fitting Technology

5.5 Impact Analysis of Drivers and Restraints

6. Virtual Reality and Augmented Reality in Retail Market – Global Analysis

6.1 Virtual Reality and Augmented Reality in Retail Market Global Overview

6.2 Market Positioning – Five Key Players

7. Virtual Reality and Augmented Reality in Retail Market Analysis – by Type

7.1 Overview

7.2 Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type, 2020 and 2028

7.3 AR

7.3.1 Overview

7.3.2 AR: Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast to 2028 (US$ Million)

7.4 VR

7.4.1 Overview

7.4.2 VR: Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast to 2028 (US$ Million)

8. Virtual Reality and Augmented Reality in Retail Market Analysis – by Application

8.1 Overview

8.2 Virtual Reality and Augmented Reality in Retail Market, by Application (2020 and 2028)

8.3 Online Retail

8.3.1 Overview

8.3.2 Online Retail: Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast to 2028 (US$ Million)

8.4 Offline Retail

8.4.1 Overview

8.4.2 Offline Retail: Artwork management software Market – Revenue and Forecast to 2028 (US$ Million)

9. Virtual Reality and Augmented Reality in Retail Market – Geographic Analysis

9.1 Overview

9.2 North America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.2.1 Overview

9.2.2 North America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.2.3 North America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type

9.2.4 North America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application

9.2.5 North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country

9.2.5.1 US Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.2.5.1.1 US Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.2.5.1.2 US Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.2.5.2 Canada Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.2.5.2.1 Canada Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.2.5.2.2 Canada Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.2.5.3 Mexico Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.2.5.3.1 Mexico Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.2.5.3.2 Mexico Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.3 Europe Virtual Reality and Augmented Reality in Retail Market Revenue And Forecast To 2028

9.3.1 Overview

9.3.2 Europe Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast to 2028 (US$ Mn)

9.3.3 Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type

9.3.4 Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application

9.3.5 Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country

9.3.5.1 UK Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.3.5.1.1 UK Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.3.5.1.2 UK Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.3.5.2 Germany Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.3.5.2.1 Germany Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.3.5.2.2 Germany Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.3.5.3 France Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.3.5.3.1 France Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.3.5.3.2 France Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.3.5.4 Italy Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.3.5.4.1 Italy Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.3.5.4.2 Italy Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.3.5.5 Russia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.3.5.5.1 Russia Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.3.5.5.2 Russia Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.3.5.6 Rest of Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.3.5.6.1 Rest of Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.3.5.6.2 Rest of Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.4 APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028

9.4.1 Overview

9.4.2 APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.3 APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type

9.4.4 APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application

9.4.5 APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country

9.4.5.1 China Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.5.1.1 China Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.4.5.1.2 China Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.4.5.2 Japan Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.5.2.1 Japan Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.4.5.2.2 Japan Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.4.5.3 India Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.5.3.1 India Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.4.5.3.2 India Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.4.5.4 South Korea Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.5.4.1 South Korea Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.4.5.4.2 South Korea Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.4.5.5 Australia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.5.5.1 Australia Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.4.5.5.2 Australia Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.4.5.6 Rest of APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.4.5.6.1 Rest of APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.4.5.6.2 Rest of APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.5 MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028

9.5.1 Overview

9.5.2 MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.5.3 MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type

9.5.4 MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application

9.5.5 MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, By Country

9.5.5.1 Saudi Arabia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.5.5.1.1 Saudi Arabia Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.5.5.1.2 Saudi Arabia Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.5.5.2 UAE Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.5.5.2.1 UAE Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.5.5.2.2 UAE Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.5.5.3 South Africa Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.5.5.3.1 South Africa Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.5.5.3.2 South Africa Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.5.5.4 Rest of MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

9.5.5.4.1 Rest of MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.5.5.4.2 Rest of MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.6 South America Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast To 2028

9.6.1 Overview

9.6.2 South America Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast to 2028 (US$ Mn)

9.6.3 South America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type

9.6.4 South America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application

9.6.5 SAM Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country

9.6.5.1 Brazil Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.6.5.1.1 Brazil Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.6.5.1.2 Brazil Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.6.5.2 Argentina Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.6.5.2.1 Argentina Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.6.5.2.2 Argentina Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

9.6.5.3 Rest of SAM Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028

9.6.5.3.1 Rest of SAM Virtual Reality and Augmented Reality in Retail Market Breakdown, by Type

9.6.5.3.2 Rest of SAM Virtual Reality and Augmented Reality in Retail Market Breakdown, by Application

10. Impact of COVID-19 Pandemic on Virtual Reality and Augmented Reality in Retail Market

10.1 North America: Impact Assessment of COVID-19 Pandemic

10.2 Europe: Impact Assessment of COVID-19 Pandemic

10.3 Asia Pacific: Impact Assessment of COVID-19 Pandemic

10.4 Middle East & Africa: Impact Assessment of COVID-19 Pandemic

10.5 South America: Impact Assessment of COVID-19 Pandemic

11. Virtual Reality and Augmented Reality in Retail Market-Industry Landscape

11.1 Overview

11.2 Market Initiative

11.3 New Product Development

12. Company Profiles

12.1 Epson America, Inc.

12.1.1 Key Facts

12.1.2 Business Description

12.1.3 Products and Services

12.1.4 Financial Overview

12.1.5 SWOT Analysis

12.1.6 Key Developments

12.2 Marxent

12.2.1 Key Facts

12.2.2 Business Description

12.2.3 Products and Services

12.2.4 Financial Overview

12.2.5 SWOT Analysis

12.2.6 Key Developments

12.3 Google LLC

12.3.1 Key Facts

12.3.2 Business Description

12.3.3 Products and Services

12.3.4 Financial Overview

12.3.5 SWOT Analysis

12.3.6 Key Developments

12.4 Infosys Ltd.

12.4.1 Key Facts

12.4.2 Business Description

12.4.3 Products and Services

12.4.4 Financial Overview

12.4.5 SWOT Analysis

12.4.6 Key Developments

12.5 Intel Corporation

12.5.1 1.5.1 Key Facts

12.5.2 Business Description

12.5.3 Products and Services

12.5.4 Financial Overview

12.5.5 SWOT Analysis

12.5.6 Key Developments

12.6 Microsoft Corporation

12.6.1 Key Facts

12.6.2 Business Description

12.6.3 Products and Services

12.6.4 Financial Overview

12.6.5 SWOT Analysis

12.6.6 Key Developments

12.7 PTC Inc.

12.7.1 Key Facts

12.7.2 Business Description

12.7.3 Products and Services

12.7.4 Financial Overview

12.7.5 SWOT Analysis

12.7.6 Key Developments

12.8 Qualcomm Technologies, Inc.

12.8.1 Key Facts

12.8.2 Business Description

12.8.3 Products and Services

12.8.4 Financial Overview

12.8.5 SWOT Analysis

12.8.6 Key Developments

12.9 Retail VR

12.9.1 Key Facts

12.9.2 Business Description

12.9.3 Products and Services

12.9.4 Financial Overview

12.9.5 SWOT Analysis

12.9.6 Key Developments

12.10 Samsung Electronics Co., Ltd.

12.10.1 Key Facts

12.10.2 Business Description

12.10.3 Products and Services

12.10.4 Financial Overview

12.10.5 SWOT Analysis

12.10.6 Key Developments

13. Appendix

13.1 About The Insight Partners

13.2 Glossary of Terms

LIST OF TABLES

Table 1. Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast to 2028 (US$ Million)

Table 2. Global Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028, by Geography (US$ Mn)

Table 3. North America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Type (US$ Mn)

Table 4. North America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Application (US$ Mn)

Table 5. North America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Country (US$ Mn)

Table 6. US Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 7. US Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 8. Canada Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 9. Canada Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 10. Mexico Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 11. Mexico Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 12. Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Type (US$ Mn)

Table 13. Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Application (US$ Mn)

Table 14. Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Country (US$ Mn)

Table 15. UK Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 16. UK Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 17. Germany Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 18. Germany Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 19. France Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 20. France Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 21. Italy Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 22. Italy Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 23. Russia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 24. Russia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 25. Rest of Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 26. Rest of Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 27. APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Type (US$ Mn)

Table 28. APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Application (US$ Mn)

Table 29. APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Country (US$ Mn)

Table 30. China Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 31. China Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 32. Japan Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 33. Japan Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 34. India Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 35. India Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 36. South Korea Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 37. South Korea Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 38. Australia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 39. Australia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 40. Rest of APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 41. Rest of APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 42. MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Type (US$ Mn)

Table 43. MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Application (US$ Mn)

Table 44. MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Country (US$ Mn)

Table 45. Saudi Arabia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 46. Saudi Arabia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 47. UAE Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 48. UAE Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 49. South Africa Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 50. South Africa Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 51. Rest of MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 52. Rest of MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 53. South America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Type (US$ Mn)

Table 54. South America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Application (US$ Mn)

Table 55. SAM Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 – By Country (US$ Mn)

Table 56. Brazil Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 57. Brazil Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 58. Argentina Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 59. Argentina Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 60. Rest of SAM Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Type (US$ Mn)

Table 61. Rest of SAM Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 – By Application (US$ Mn)

Table 62. Glossary of Term: Automated Storage and Retrieval System Market

LIST OF FIGURES

Figure 1. Virtual Reality and Augmented Reality in Retail Market Segmentation

Figure 2. Virtual Reality and Augmented Reality in Retail Market Segmentation – By Geography

Figure 3. Global Virtual Reality and Augmented Reality in Retail Market Overview

Figure 4. AR Segment is Expected to Dominate the Market by Type

Figure 5. Online Retail Segment held Largest Market Share in 2020

Figure 6. North America held Largest Market Share in 2020

Figure 7. North America: PEST Analysis

Figure 8. Europe: PEST Analysis

Figure 9. APAC: PEST Analysis

Figure 10. MEA: PEST Analysis

Figure 11. SAM: PEST Analysis

Figure 12. Expert Opinion

Figure 13. Global Virtual Reality and Augmented Reality in Retail Market: Impact Analysis of Drivers and Restraints

Figure 14. Geographic Overview of Virtual Reality and Augmented Reality in Retail Market

Figure 15. Virtual Reality and Augmented Reality in Retail Market – Revenue and Forecast to 2028 (US$ Million)

Figure 16. Virtual Reality and Augmented Reality in Retail Market Revenue Share, by Type (2020 and 2028)

Figure 17. AR: Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast to 2028 (US$ Million)

Figure 18. VR: Virtual Reality and Augmented Reality in Retail Market Revenue and Forecast to 2028 (US$ Million)

Figure 19. Virtual Reality and Augmented Reality in Retail Market Revenue Share, by Application (2020 and 2028)

Figure 20. Online Retail: Artwork Management Software – Revenue and Forecast to 2028 (US$ Million)

Figure 21. Offline Retail: Artwork management software Market – Revenue and Forecast to 2028 (US$ Million)

Figure 22. Global Virtual Reality and Augmented Reality in Retail Market Breakdown, by Region, 2020 & 2028 (%)

Figure 23. North America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

Figure 24. North America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type, 2020 & 2028 (%)

Figure 25. North America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application, 2020 & 2028 (%)

Figure 26. North America Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country, 2020 & 2028 (%)

Figure 27. US Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 28. Canada Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 29. Mexico Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 30. Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 31. Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type, 2020 & 2028 (%)

Figure 32. Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application, 2020 & 2028 (%)

Figure 33. Europe Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country, 2018 & 2027(%)

Figure 34. UK Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 35. Germany Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 36. France Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 37. Italy Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 38. Russia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 39. Rest of Europe Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 40. APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 41. APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type, 2020 & 2028 (%)

Figure 42. APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application, 2020 & 2028 (%)

Figure 43. APAC Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country, 2020 & 2028 (%)

Figure 44. China Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

Figure 45. Japan Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 46. India Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 47. South Korea Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 48. Australia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 49. Rest of APAC Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 50. MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast to 2028 (US$ Mn)

Figure 51. MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type, 2020 & 2028 (%)

Figure 52. MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application, 2020 & 2028 (%)

Figure 53. MEA Virtual Reality and Augmented Reality in Retail Market Breakdown, By Country, 2020 & 2028 (%)

Figure 54. Saudi Arabia Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 55. UAE Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 56. South Africa Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 57. Rest of MEA Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 58. South America Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast To 2028 (US$ Mn)

Figure 59. South America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Type, 2020 & 2028 (%)

Figure 60. South America Virtual Reality and Augmented Reality in Retail Market Breakdown, By Application, 2020 & 2028 (%)

Figure 61. SAM Virtual Reality and Augmented Reality in Retail Market Breakdown, by Country, 2020 & 2028 (%)

Figure 62. Brazil Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 63. Argentina Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 64. Rest of SAM Virtual Reality and Augmented Reality in Retail Market, Revenue and Forecast, 2018–2028 (US$ Mn)

Figure 65. Impact of COVID-19 Pandemic on Market in North American Countries

Figure 66. Impact of COVID-19 Pandemic in Europe Country Markets

Figure 67. Impact of COVID-19 Pandemic in Asia Pacific Country Markets

Figure 68. Impact of COVID-19 Pandemic in Middle East & Africa Country Markets

Figure 69. Impact of COVID-19 Pandemic in South America Country Markets

The List of Companies - Virtual Reality and Augmented Reality in Retail Market

  1. Epson America, Inc.
  2. Marxent
  3. Google LLC
  4. Infosys Ltd
  5. Intel Corporation
  6. Microsoft Corporation
  7. PTC Inc.
  8. Qualcomm Technologies, Inc.
  9. Retail VR
  10. Samsung Electronics Co., Ltd.

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

Your data will never be shared with third parties, however, we may send you information from time to time about our products that may be of interest to you. By submitting your details, you agree to be contacted by us. You may contact us at any time to opt-out.

Trends and growth analysis reports related to Virtual Reality and Augmented Reality in Retail Market