Augmented Reality and Virtual Reality Market to Reach US$ 130.01 Billion at CAGR of 41.2% by 2025 | The Insight Partners

Augmented Reality and Virtual Reality Market to 2025 - Global Analysis and Forecasts by Technology, Sensors & Components and Applications

Publication Month: Jun 2016 | Report Code: TIPTE100000114 | No. of Pages: 203 | Category: Technology, Media and Telecommunications | Status: Published

The global augmented reality and virtual reality market is expected to grow at a CAGR of 41.2% during the forecast period 2016 to 2025 and expected to reach US$ 130.01 Bn in 2025 from US$ 5.83 Bn in 2016.

Valves are mechanical devices that facilitate assistance in controlling as well as regulating the flow of liquid and gases across various industrial and commercial applications. Among these the augmented reality and virtual reality are specially designed valve constituting pivoting ball that aids in efficient controlling of material flow among numerous end-user industries. The two-way augmented reality and virtual realitys are considered to be the most common and highly used augmented reality and virtual realitys. Two-way augmented reality and virtual realitys enables flow to travel straight from the inlet to the exit. Moreover, three-way and four-way augmented reality and virtual realitys enable the flow to travel in several directions, which includes 90 degree angles. Different augmented reality and virtual realitys are used for different applications, depending on the nature and requirement of the industry vertical. As a result, the augmented reality and virtual reality market to witness an attractive growth rate during the coming years and provide numerous profitable opportunities for the market players in the forecast period.

The South America augmented reality and virtual reality market region is expected to witness a CAGR growth rate of 34.2% in the coming years.

Exhibit: Augmented Reality and Virtual Reality Market by Region


Market Insights
Growing penetration of technological driven devices to propel the demand for AR and VR enabled solutions globally
Smart phones are the must have digital devices today, they have changed the way we communicate, travel, design, run business, and many more. In recent years smartphones revolutionized the world, and still the ongoing R&Ds to launch advanced features, improved and more customer centric and enterprise level applications holds the market for years to go. AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment. Augmented reality is not device dependent for an extent, and this technology can reach out to users through their smartphones and tablets through developed applications. Smartphone and tablets manufacturers are integrating more of these AR applications to increase the user experience and with growing smartphone market, AR integrations are expected to take a leap in near future. Subsequently, driving the growth for augmented reality and virtual reality market in the coming years.

Growing scope of application for AR and VR across different industry vertical 
AR and VR were in the talks of investments in 2015, giant companies such as Facebook, Microsoft, Google and others having invested in this market are skeptical of the outcome till today. The slow growth in the adoption of this technology clearly shows 2016 offers huge opportunity for this market to grow further. The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in activities such as shopping, education, browsing internet, live shows and many others. Higher adoption rate is found in regions such as North America, Europe and followed by APAC and others. The early adopting industries include healthcare, defense, designing or architecture, logistics, manufacturing, and services. Some of the key opportunities include. One of the future driving applications is labor training. AR is expected to play a vital role in training and developments of new recruits, it renders more flexibility to understand the operations of machineries, systems and other utilities. Thus, the growing scope of application of AR and VR application across different industry vertical is expected to provide numerous profitable opportunities for the augmented reality and virtual reality market players in the coming years.

Augmented Reality and Virtual Reality Market – Technology Insight
In the global augmented reality and virtual reality market for the virtual reality technology segment, VR is computer simulated 3D image or environment that can interact with a physical objects with aid of unique electronic equipment which might include a head-mounted displays or gloves attached with sensors. VR requires presenting human senses with aid of computer generated virtual environment that is further explored in some fashion. VR technology has been into existence from past three decades and the developments in this technology have accelerated recently from last one decade. Some of the key application of VR include gaming, education, healthcare, entertainment, sports and many others. Currently gaming application holds the major share out of overall VR use cases, going ahead the advancements in the devices and accuracy in the applications will pave the path for new applications resulting the penetration of VR in various other industries. Thus, the virtual reality technology for augmented reality and virtual reality market is projected to provide numerous lucrative business opportunities for the market players in the forecast period.

Augmented Reality and Virtual Reality Market – End-user industry Insight
The education end-user industry in the ball global valve market continue to dominate the global augmented reality and virtual reality market in terms of revenue. AR and VR has changed the way of learning things, right from school to higher education applications of AR and VR are observed, this will create a new dimension of learning. It is always experienced that reading and writing may not suffice the understanding on any given topics, while the interaction or live demo with physical objects facilitates the student or the user to have detailed understanding. Companies such as Google, Microsoft, and others are investing more in R&D to render the AR and VR techniques to huge crowd which will create an exciting learning platform. Disney is another giant in animation world which has plans to enter the arena of AR and VR to produce AR books to offer new learning experiences for kids. Another company EON Reality offers EON Creator, a solution which teachers can use to create learning environments. Through this tool which allows them to combine 3D content with videos, sound effects, annotations, Wikipedia, PowerPoint, YouTube, and more. The global education end-user industry market is expected to grow at a CAGR of 38.0% during the forecast period.

Exhibit: Augmented Reality and Virtual Reality Market by Education


Augmented Reality and Virtual Reality Market - Strategic Insights
The market initiative and new development was observed as the most adopted strategy in global augmented reality and virtual reality market. Few of the recent strategies by some of the players augmented reality and virtual reality market landscape are listed below-

2016: Augmented Pixels announced about their R&D for manual operations of the drones based on SLM SDK. This research mainly focus on increasing the accurateness of co-piloting and reducing the uncertainty of crashing because of clarity and intuitive interface.

2016: DAQRI, LLC launched its flagship product DAQRI Smart Helmet that runs on sixth Gen Intel Core m7 processor and RealSense technology by Intel. DAQRI Smart Helmet is an industrial machine human interface that allows real-time information comprising Mixed Reality and Augmented work instructions, mapping, safety information to maximize productivity, safety and welfare for workers in different industrial environments.

2015: the company Augmented Pixels launched an app for 4D Cityscape and National Geographic named as 4DCityscape National Geographic Ancient Civilizations which will advance human interaction with puzzles. This App was based on the augmented reality technology to enhance the education and gaming experiences.

GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY – MARKET SEGMENTATION

Augmented Reality and Virtual Reality Market – By Technology
  • Augmented Reality (AR)
  • Virtual Reality (VR)
Augmented Reality and Virtual Reality Market – By Components
  • Sensors
  • Semiconductor Components
  • Others (Displays, HMD, etc.)
Augmented Reality and Virtual Reality Market – By End-User Industry
  • Real Estate and Architecture
  • Medical
  • Entertainment
  • Industrial
  • Education
  • Aerospace and Defense
  • Others (Retails, Travel, Marketing, etc.)
Augmented Reality and Virtual Reality Market - By Geography
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • France
    • Germany
    • Italy
    • Spain
    • U.K
    • Rest of Europe
  • Asia Pacific (APAC)
    • Japan
    • China
    • India
    • Australia
    • Rest of APAC
  • Middle East & Africa (MEA)
    • Saudi Arabia
    • UAE
    • South Africa
    • Rest of MEA    
  • South America (SAM)
    • Brazil
    • Rest of SAM
Augmented Reality and Virtual Reality Market - Company Profiles
  • DAQRI, LLC
  • Augmented Pixels Inc.
  • EON Reality, Inc
  • Innovega, Inc.
  • Catchoom
  • Laster Technologies
  • Layar B.V.
  • Total Immersion
  • Vuzix Corporation
  • Zugara, Inc.
  • Marxent Labs LLC
  • Blippar
  • Oculus VR, LLC
  • Microsoft Corporation
  • Google, Inc.

 

Table of Contents

1 Table of Contents
1.1 List of Tables
1.2 List of Figures

2 Introduction
2.1 The Insight Partners Research Report Guidance

3 Key Takeaways

4 Global Augmented Reality (AR) and Virtual Reality (VR) Market Landscape
4.1 Overview
4.2 Market Segmentation
4.2.1 Augmented Reality and Virtual Reality Market – By Technology
4.2.2 Augmented Reality and Virtual Reality Market – By Components
4.2.3 Augmented Reality and Virtual Reality Market – By End-User Industry
4.2.4 Augmented Reality and Virtual Reality Market – By Geography
4.3 Value Chain Analysis

5 Global Augmented Reality (AR) and Virtual Reality (VR) Market – Key Industry Dynamics
5.1 Key Market Drivers
5.1.1 Increasing Smartphone and Tablet Market will pave the path for Augmented Reality
5.1.2 Retail and Shopping Applications are Expected to Upsurge the Demand for AR and VR
5.1.3 Big Data Visualization to Drive AR and VR Market
5.2 Key Market Restraints
5.2.1 Low Consumer Awareness and Expensive AR and VR Deployment
5.2.2 Legal Issues May Hinder Augmented Reality Market
5.3 Key Market Opportunities
5.3.1 AR and VR Foreshown as Next Big Thing in Computing
5.3.2 Prospective Investments in Hardware, Commercial and Industrial Applications to Bolster AR and VR Market
5.4 Future Trends
5.4.1 Gamification, Retail and Marketing
5.4.2 AR – A Boon to Any Businesses in the Near Future

6 Global Augmented Reality (AR) and Virtual Reality (VR) Market – Porters Five Forces Analysis
6.1 Porters Five Forces Analysis
6.1.1 Bargaining Power of Suppliers
6.1.2 Bargaining Power of Buyers
6.1.3 Threat of Substitutes
6.1.4 Threat of New Entrants
6.1.5 Degree of Competition

7 Global Augmented Reality (AR) and Virtual Reality (VR) Market – Competitive Landscape
7.1 Global Augmented Reality (AR) and Virtual Reality (VR) Market Revenue (US$ Bn), 2014 – 2025
7.2 Global Augmented Reality and Virtual Reality Market – List of Key Players by Product Portfolio, 2015
7.2.1 Global Augmented Reality and Virtual Reality Market – List of Key Players by Product Portfolio, 2015

8 Global Augmented Reality (AR) and Virtual Reality (VR) Market Analysis – By Technology
8.1 Overview
8.2 Augmented Reality (AR)
8.2.1 Overview
8.2.2 Global Augmented Reality (AR) Market Revenue and Forecasts to 2025 (US$ Bn)
8.3 Virtual Reality (VR)
8.3.1 Overview
8.3.2 Global Virtual Reality Market Revenue and Forecasts to 2025 (US$ Bn)

9 Global Augmented Reality (AR) and Virtual Reality (VR) Market Analysis – By Components
9.1 Overview
9.2 Sensors
9.2.1 Overview
9.2.2 Global Sensors Market Revenue and Forecasts to 2025 (US$ Bn)
9.3 Semiconductor Components
9.3.1 Overview
9.3.2 Global Semiconductor Components Market Revenue and Forecasts to 2025 (US$ Bn)
9.4 Others
9.4.1 Overview
9.4.2 Global Others Market Revenue and Forecasts to 2025 (US$ Bn)

10 Global Augmented Reality (AR) and Virtual Reality (VR) Market Analysis – By End-user Industry
10.1 Overview
10.2 Entertainment
10.2.1 Overview
10.2.2 Global Entertainment Market Revenue and Forecasts to 2025 (US$ Bn)
10.3 Education
10.3.1 Overview
10.3.2 Global Education Market Revenue and Forecasts to 2025 (US$ Bn)
10.4 Industrial
10.4.1 Overview
10.4.2 Global Industrial Market Revenue and Forecasts to 2025 (US$ Bn)
10.5 Medical
10.5.1 Overview
10.5.2 Global Medical Market Revenue and Forecasts to 2025 (US$ Bn)
10.6 Real Estate and Architecture
10.6.1 Overview
10.6.2 Global Real Estate and Architecture Market Revenue and Forecasts to 2025 (US$ Bn)
10.7 Retail
10.7.1 Overview
10.7.2 Global Retail Market Revenue and Forecasts to 2025 (US$ Bn)
10.8 Aerospace and Defense
10.8.1 Overview
10.8.2 Global Aerospace and Defense Market Revenue and Forecasts to 2025 (US$ Bn)
10.1 Others
10.1.1 Overview
10.1.2 Global Others Market Revenue and Forecasts to 2025 (US$ Bn)

11 Global Augmented Reality (AR) and Virtual Reality (VR) Market – Geographical Analysis
11.1 Overview
11.2 North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025
11.2.1 Overview
11.2.2 North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.3 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries
11.2.3.1 U.S. Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.3.2 Canada Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.3.3 Mexico Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.2.4 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Technology
11.2.5 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components
11.2.6 North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry
11.3 Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025
11.3.1 Overview
11.3.2 Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.3 Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Countries
11.3.3.1 France Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.3.2 Germany Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.3.3 Italy Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.3.4 Spain Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.3.5 U.K Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.3.6 Rest of Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.3.4 Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology
11.3.5 Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components
11.3.6 Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry
11.4 Asia Pacific (APAC) Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025
11.4.1 Overview
11.4.2 Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.4.3 Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Countries
11.4.3.1 Australia Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.4.3.2 China Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.4.3.3 India Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.4.3.4 Japan Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.4.3.5 Rest of APAC Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.4.4 Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology
11.4.5 Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components
11.4.6 Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by End-user Industry
11.5 Middle East & Africa (MEA) Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025
11.5.1 Overview
11.5.2 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.5.3 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Countries
11.5.3.1 South Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.5.3.2 Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.5.3.3 UAE Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.5.3.4 Rest of MEA Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.5.4 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology
11.5.5 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components
11.5.6 Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry
11.6 South America (SAM) Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025
11.6.1 Overview
11.6.2 South America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.6.3 South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Countries
11.6.3.1 Brazil Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.6.3.2 Rest of SAM Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
11.6.4 South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology
11.6.5 South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components
11.6.6 South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry

12 Augmented Reality (AR) and Virtual Reality (VR) Market, Key Company Profiles
12.1 DAQRI, LLC
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Financial Overview
12.1.4 SWOT Analysis
12.1.5 Key Developments
12.2 Augmented Pixels Inc.
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Financial Overview
12.2.4 SWOT Analysis
12.2.5 Key Developments
12.3 EON Reality, Inc
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Financial Overview
12.3.4 SWOT Analysis
12.3.5 Key Developments
12.4 Innovega, Inc.
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Financial Overview
12.4.4 SWOT Analysis
12.4.5 Key Developments
12.5 Catchoom
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Financial Overview
12.5.4 SWOT Analysis
12.5.5 Key Developments
12.6 Laster Technologies
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Financial Overview
12.6.4 SWOT Analysis
12.6.5 Key Developments
12.7 Layar B.V.
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Financial Overview
12.7.4 SWOT Analysis
12.7.5 Key Developments
12.8 Total Immersion
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Financial Overview
12.8.4 SWOT Analysis
12.8.5 Key Developments
12.9 Vuzix Corporation
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Financial Overview
12.9.4 SWOT Analysis
12.9.5 Key Developments
12.1 Zugara, Inc.
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Financial Overview
12.10.4 SWOT Analysis
12.10.5 Key Developments
12.11 Marxent Labs LLC
12.11.1 Key Facts
12.11.2 Business Description
12.11.3 Financial Overview
12.11.4 SWOT Analysis
12.11.5 Key Developments
12.12 Blippar
12.12.1 Key Facts
12.12.2 Business Description
12.12.3 Financial Overview
12.12.4 SWOT Analysis
12.12.5 Key Developments
12.13 Oculus VR, LLC
12.13.1 Key Facts
12.13.2 Business Description
12.13.3 Financial Overview
12.13.4 SWOT Analysis
12.13.5 Key Developments
12.14 Microsoft Corporation
12.14.1 Key Facts
12.14.2 Business Description
12.14.3 Financial Overview
12.14.4 SWOT Analysis
12.14.5 Key Developments
12.15 Google,Inc.
12.15.1 Key Facts
12.15.2 Business Description
12.15.3 Financial Overview
12.15.4 SWOT Analysis
12.15.5 Key Developments

13 Appendix
13.1 About The Insight Partners
13.2 Glossary of Terms
13.3 Methodology
13.3.1 Coverage
13.3.2 Secondary Research
13.3.3 Primary Research
13.4 Contact Us
13.5 Disclaimer

1.1 List of Tables

Table 1: AR and VR Funding by Category
Table 2: Augmented Reality and Virtual Reality Market – Porters Five Forces Analysis
Table 3: Global Augmented Reality and Virtual Reality Market Revenue (US$ Bn), 2014 – 2025
Table 4: North America Augmented Reality (AR) and Virtual Reality (VR) Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 5: North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 6: North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user Industry (US$ Bn)
Table 7: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 8: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 9: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user Industry (US$ Bn)
Table 10: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 11: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 12: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user industry (US$ Bn)
Table 13: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 14: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 15: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user industry (US$ Bn)
Table 16: South America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Technology (US$ Bn)
Table 17: South America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By Components (US$ Bn)
Table 18: South America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 – By End-user Industry (US$ Bn)
Table 19: DAQRI, LLC, Key Facts, 2015
Table 20: DAQRI, LLC, SWOT Analysis
Table 21: Augmented Pixels Inc., Key Facts, 2015
Table 22: Augmented Pixels Inc., SWOT Analysis
Table 23: EON Reality, Key Facts, 2015
Table 24: EON Reality, SWOT Analysis
Table 25: Innovega, Inc., Key Facts, 2015
Table 26: Innovega, Inc., SWOT Analysis
Table 27: Catchoom Key Facts, 2015
Table 28: Catchoom SWOT Analysis
Table 29: Laster Technologies, Key Facts, 2015
Table 30: Laster Technologies, SWOT Analysis
Table 31: Layar B.V., Key Facts, 2015
Table 32: LAYAR B.V., SWOT Analysis
Table 33: Total Immersion, Key Facts, 2015
Table 34: Total Immersion, SWOT Analysis
Table 35: Vuzix Corporation, Key Facts, 2015
Table 36: Vuzix Corporation SWOT Analysis
Table 37: Zugara, Inc., Key Facts, 2015
Table 38: Zugara, Inc.., SWOT Analysis
Table 39: Marxent Labs LLC Key Facts, 2015
Table 40: Marxent Labs LLC, SWOT Analysis
Table 41: Blippar, Key Facts, 2015
Table 42: Blippar, SWOT Analysis
Table 43: Oculus VR, LLC, Key Facts, 2015
Table 44: Oculus VR, LLC SWOT Analysis
Table 45: Microsoft Corporation, Key Facts, 2015
Table 46: Microsoft Corporation SWOT Analysis
Table 47: Google, Inc., Key Facts, 2015
Table 48: Google, Inc. SWOT Analysis
Table 49: Glossary of Terms, Augmented Reality and Virtual Reality Market

1.2 List of Figures

Figure 1: Retail: Augmented Reality and Virtual Reality Market, Revenue (US$ Bn) 2014 & 2025
Figure 2: Augmented Reality and Virtual Reality Market, Revenue (US$ Bn) 2015 & 2025
Figure 3: Augmented Reality and Virtual Reality Market Segmentation
Figure 4: Augmented Reality and Virtual Reality Market Segmentation
Figure 5: Augmented Reality and Virtual Reality Market – Value Chain Analysis
Figure 6: Smartphone Vendors, Shipments, and Market Share, Q1 2016 Preliminary Data (Units in Millions)
Figure 7: Interconnection of Big Data Processing Methods
Figure 8: Augmented Reality and Virtual Reality Market – Porters Five Forces Analysis
Figure 9: Global Augmented Reality and Virtual Reality Market Revenue (US$ Bn), 2014 – 2025
Figure 10: Augmented Reality and Virtual Reality Market – List of Key Players by Product Portfolio, 2015
Figure 11: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 12: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 13: Global Augmented Reality (AR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 14: Global Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 15: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 16: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2025 (%)
Figure 17: Global Sensors Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 18: Global Semiconductor Components Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 19: Global Others Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 20: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-User Industry, 2015 (%)
Figure 21: Global Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 22: Global Entertainment Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 23: Global Education Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 24: Global Industrial Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 25: Global Medical Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 26: Global Real Estate and Architecture Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 27: Global Retail Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 28: Global Aerospace and Defense Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 29: Global Others Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 30: Augmented Reality (AR) and Virtual Reality (VR) Market, Global Breakdown by Regions, 2015 (%)
Figure 31: Augmented Reality (AR) and Virtual Reality (VR) Market, Global Breakdown by Regions, 2025 (%)
Figure 32: North America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 33: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2015 (%)
Figure 34: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2025 (%)
Figure 35: U.S. Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 36: Canada Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 37: Mexico Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 38: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 39: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 40: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 41: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2025 (%)
Figure 42: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry 2015 (%)
Figure 43: North America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 44: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 45: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Key Countries, 2015 (%)
Figure 46: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Key Countries, 2025 (%)
Figure 47: France Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 48: Germany Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 49: Italy Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 50: Spain Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 51: U.K Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 52: Rest of Europe Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn
Figure 53: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 54: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 55: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 56: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2025 (%)
Figure 57: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2015 (%)
Figure 58: Europe Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 59: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 60: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2015 (%)
Figure 61: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2025 (%)
Figure 62: Australia Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 63: China Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 64: India Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 65: Japan Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 66: Rest of APAC Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 67: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 68: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 69: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 70: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2025 (%)
Figure 71: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2015 (%)
Figure 72: Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 73: MEA Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 74: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2015 (%)
Figure 75: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2025 (%)
Figure 76:South Africa Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn) 116
Figure 77: Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 78: UAE Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 79: Rest of MEA Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 80: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 81: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 82: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 83: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2025 (%)
Figure 84: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2015 (%)
Figure 85: Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 86: South America Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 87: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2015 (%)
Figure 88: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown by Key Countries, 2025 (%)
Figure 89: Brazil Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 90: Rest of SAM Augmented Reality (AR) and Virtual Reality (VR) Market Revenue and Forecasts to 2025 (US$ Bn)
Figure 91: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2015 (%)
Figure 92: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Technology, 2025 (%)
Figure 93: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components, 2015 (%)
Figure 94: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By Components 2025 (%)
Figure 95: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2015 (%)
Figure 96: South America Augmented Reality (AR) and Virtual Reality (VR) Market Breakdown By End-user Industry, 2025 (%)
Figure 97: Vuzix Corporation, Annual Revenue (US$ Mn)
Figure 98: Vuzix Corporation. Gross Profit (US$ Mn) and R&D Expenses (US$ Mn)
Figure 99: Microsoft Corporation Annual Revenue (US$ Bn)
Figure 100: Microsoft Corporation R&D Expenses (US$ Bn)
Figure 101: Google, Inc. Annual Revenue (US$ Bn)
Figure 102: Google, Inc. R&D Expenses (US$ Bn)
The List of Companies

  1. Artoolworks, Inc.
  2. Augmented Pixels Co.
  3. EON Reality, Inc.
  4. Innovega, Inc.
  5. Kishino Limited
  6. Laster Technologies
  7. Layar B. V.
  8. Total Immersion
  9. Vuzix Corporation
  10. Zugara, Inc.
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global Engineering Software market
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Engineering Software market, thereby allowing players across the value chain to develop effective long term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
  • Examine the political, economic, social and technology impact of the five regions namely: North America, Europe, Asia Pacific, Middle East & Africa and South America.
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