Entertainment and Leisure Robots Market 2027 by Offering, End-User and Geography | The Insight Partners

Entertainment and Leisure Robots Market to 2027 - Global Analysis and Forecasts by Offering (Hardware, Software, Services); End-User (Commercial, Residential) and Geography

Report Code: TIPRE00009012 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming
Covid
MARKET INTRODUCTION

Entertainment robot is specially designed and developed for leisure purpose in residential and commercial industries. Some of the entertainment and leisure robots which are gaining massive popularity in the market include, BUBBY, AIBO, RQ HUNO, UXA-90, and many others. Researchers and developers of these robots are working on robots to make them capable of having intuitive communication with humans. There are several applications of entertainment and leisure robots such as band performances, movies, dance performances, live performances, video games, and robot competitions.

MARKET DYNAMICS

The major factors that are boosting the growth of the entertainment and leisure robots market are the growing demand for autonomous robots and increase in demand for robots in domestic segment. In addition, the application of service robots for elderly assistance is anticipated to provide significant growth opportunities for the entertainment and leisure robots market growth in the coming years.

MARKET SCOPE

The "Global Entertainment and Leisure Robots Market Analysis to 2027" is a specialized and in-depth study of the electronics and semiconductor industry with a special focus on the global market trend analysis. The report aims to provide an overview of entertainment and leisure robots market with detailed market segmentation by offering, end-user, and geography. The global entertainment and leisure robots market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading entertainment and leisure robots market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global entertainment and leisure robots market is segmented on the basis of offering and end-user. Based on offering, the market is segmented as hardware, software, and services. Furthermore, on basis of end-user the entertainment and leisure robots market is segmented as commercial and residential.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global entertainment and leisure robots market based on various segments. it also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The entertainment and leisure robots market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting entertainment and leisure robots market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for the entertainment and leisure robots market for each region.



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MARKET PLAYERS

The reports cover key developments in the entertainment and leisure robots market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market payers from entertainment and leisure robots market are anticipated to lucrative growth opportunities in the future with the rising demand for entertainment and leisure robots in the global market. Below mentioned is the list of few companies engaged in the entertainment and leisure robots market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last three years, key development in the past five years.

- Blue Frog Robotics
- HANSON ROBOTICS LTD
- Mattel, Inc.
- Modular Robotics
- Robobuilder Co., Ltd.
- SoftBank Robotics
- Sony Corporation
- Sphero
- UBTECH Robotics, Inc.
- WowWee Group Limited

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TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Entertainment And Leisure Robots Market - By Offering
1.3.2 Entertainment And Leisure Robots Market - By End-User
1.3.3 Entertainment And Leisure Robots Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. ENTERTAINMENT AND LEISURE ROBOTS MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. ENTERTAINMENT AND LEISURE ROBOTS MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC

6. ENTERTAINMENT AND LEISURE ROBOTS MARKET - GLOBAL MARKET ANALYSIS
6.1. ENTERTAINMENT AND LEISURE ROBOTS - GLOBAL MARKET OVERVIEW
6.2. ENTERTAINMENT AND LEISURE ROBOTS - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. ENTERTAINMENT AND LEISURE ROBOTS MARKET - REVENUE AND FORECASTS TO 2027 - OFFERING
7.1. OVERVIEW
7.2. OFFERING MARKET FORECASTS AND ANALYSIS
7.3. HARDWARE
7.3.1. Overview
7.3.2. Hardware Market Forecast and Analysis
7.4. SOFTWARE
7.4.1. Overview
7.4.2. Software Market Forecast and Analysis
7.5. SERVICES
7.5.1. Overview
7.5.2. Services Market Forecast and Analysis
8. ENTERTAINMENT AND LEISURE ROBOTS MARKET - REVENUE AND FORECASTS TO 2027 - END-USER
8.1. OVERVIEW
8.2. END-USER MARKET FORECASTS AND ANALYSIS
8.3. COMMERCIAL
8.3.1. Overview
8.3.2. Commercial Market Forecast and Analysis
8.4. RESIDENTIAL
8.4.1. Overview
8.4.2. Residential Market Forecast and Analysis

9. ENTERTAINMENT AND LEISURE ROBOTS MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Entertainment And Leisure Robots Market Overview
9.1.2 North America Entertainment And Leisure Robots Market Forecasts and Analysis
9.1.3 North America Entertainment And Leisure Robots Market Forecasts and Analysis - By Offering
9.1.4 North America Entertainment And Leisure Robots Market Forecasts and Analysis - By End-User
9.1.5 North America Entertainment And Leisure Robots Market Forecasts and Analysis - By Countries
9.1.5.1 United States Entertainment And Leisure Robots Market
9.1.5.1.1 United States Entertainment And Leisure Robots Market by Offering
9.1.5.1.2 United States Entertainment And Leisure Robots Market by End-User
9.1.5.2 Canada Entertainment And Leisure Robots Market
9.1.5.2.1 Canada Entertainment And Leisure Robots Market by Offering
9.1.5.2.2 Canada Entertainment And Leisure Robots Market by End-User
9.1.5.3 Mexico Entertainment And Leisure Robots Market
9.1.5.3.1 Mexico Entertainment And Leisure Robots Market by Offering
9.1.5.3.2 Mexico Entertainment And Leisure Robots Market by End-User
9.2. EUROPE
9.2.1 Europe Entertainment And Leisure Robots Market Overview
9.2.2 Europe Entertainment And Leisure Robots Market Forecasts and Analysis
9.2.3 Europe Entertainment And Leisure Robots Market Forecasts and Analysis - By Offering
9.2.4 Europe Entertainment And Leisure Robots Market Forecasts and Analysis - By End-User
9.2.5 Europe Entertainment And Leisure Robots Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Entertainment And Leisure Robots Market
9.2.5.1.1 Germany Entertainment And Leisure Robots Market by Offering
9.2.5.1.2 Germany Entertainment And Leisure Robots Market by End-User
9.2.5.2 France Entertainment And Leisure Robots Market
9.2.5.2.1 France Entertainment And Leisure Robots Market by Offering
9.2.5.2.2 France Entertainment And Leisure Robots Market by End-User
9.2.5.3 Italy Entertainment And Leisure Robots Market
9.2.5.3.1 Italy Entertainment And Leisure Robots Market by Offering
9.2.5.3.2 Italy Entertainment And Leisure Robots Market by End-User
9.2.5.4 United Kingdom Entertainment And Leisure Robots Market
9.2.5.4.1 United Kingdom Entertainment And Leisure Robots Market by Offering
9.2.5.4.2 United Kingdom Entertainment And Leisure Robots Market by End-User
9.2.5.5 Russia Entertainment And Leisure Robots Market
9.2.5.5.1 Russia Entertainment And Leisure Robots Market by Offering
9.2.5.5.2 Russia Entertainment And Leisure Robots Market by End-User
9.2.5.6 Rest of Europe Entertainment And Leisure Robots Market
9.2.5.6.1 Rest of Europe Entertainment And Leisure Robots Market by Offering
9.2.5.6.2 Rest of Europe Entertainment And Leisure Robots Market by End-User
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Entertainment And Leisure Robots Market Overview
9.3.2 Asia-Pacific Entertainment And Leisure Robots Market Forecasts and Analysis
9.3.3 Asia-Pacific Entertainment And Leisure Robots Market Forecasts and Analysis - By Offering
9.3.4 Asia-Pacific Entertainment And Leisure Robots Market Forecasts and Analysis - By End-User
9.3.5 Asia-Pacific Entertainment And Leisure Robots Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Entertainment And Leisure Robots Market
9.3.5.1.1 Australia Entertainment And Leisure Robots Market by Offering
9.3.5.1.2 Australia Entertainment And Leisure Robots Market by End-User
9.3.5.2 China Entertainment And Leisure Robots Market
9.3.5.2.1 China Entertainment And Leisure Robots Market by Offering
9.3.5.2.2 China Entertainment And Leisure Robots Market by End-User
9.3.5.3 India Entertainment And Leisure Robots Market
9.3.5.3.1 India Entertainment And Leisure Robots Market by Offering
9.3.5.3.2 India Entertainment And Leisure Robots Market by End-User
9.3.5.4 Japan Entertainment And Leisure Robots Market
9.3.5.4.1 Japan Entertainment And Leisure Robots Market by Offering
9.3.5.4.2 Japan Entertainment And Leisure Robots Market by End-User
9.3.5.5 South Korea Entertainment And Leisure Robots Market
9.3.5.5.1 South Korea Entertainment And Leisure Robots Market by Offering
9.3.5.5.2 South Korea Entertainment And Leisure Robots Market by End-User
9.3.5.6 Rest of Asia-Pacific Entertainment And Leisure Robots Market
9.3.5.6.1 Rest of Asia-Pacific Entertainment And Leisure Robots Market by Offering
9.3.5.6.2 Rest of Asia-Pacific Entertainment And Leisure Robots Market by End-User
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Entertainment And Leisure Robots Market Overview
9.4.2 Middle East and Africa Entertainment And Leisure Robots Market Forecasts and Analysis
9.4.3 Middle East and Africa Entertainment And Leisure Robots Market Forecasts and Analysis - By Offering
9.4.4 Middle East and Africa Entertainment And Leisure Robots Market Forecasts and Analysis - By End-User
9.4.5 Middle East and Africa Entertainment And Leisure Robots Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Entertainment And Leisure Robots Market
9.4.5.1.1 South Africa Entertainment And Leisure Robots Market by Offering
9.4.5.1.2 South Africa Entertainment And Leisure Robots Market by End-User
9.4.5.2 Saudi Arabia Entertainment And Leisure Robots Market
9.4.5.2.1 Saudi Arabia Entertainment And Leisure Robots Market by Offering
9.4.5.2.2 Saudi Arabia Entertainment And Leisure Robots Market by End-User
9.4.5.3 U.A.E Entertainment And Leisure Robots Market
9.4.5.3.1 U.A.E Entertainment And Leisure Robots Market by Offering
9.4.5.3.2 U.A.E Entertainment And Leisure Robots Market by End-User
9.4.5.4 Rest of Middle East and Africa Entertainment And Leisure Robots Market
9.4.5.4.1 Rest of Middle East and Africa Entertainment And Leisure Robots Market by Offering
9.4.5.4.2 Rest of Middle East and Africa Entertainment And Leisure Robots Market by End-User
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Entertainment And Leisure Robots Market Overview
9.5.2 South and Central America Entertainment And Leisure Robots Market Forecasts and Analysis
9.5.3 South and Central America Entertainment And Leisure Robots Market Forecasts and Analysis - By Offering
9.5.4 South and Central America Entertainment And Leisure Robots Market Forecasts and Analysis - By End-User
9.5.5 South and Central America Entertainment And Leisure Robots Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Entertainment And Leisure Robots Market
9.5.5.1.1 Brazil Entertainment And Leisure Robots Market by Offering
9.5.5.1.2 Brazil Entertainment And Leisure Robots Market by End-User
9.5.5.2 Argentina Entertainment And Leisure Robots Market
9.5.5.2.1 Argentina Entertainment And Leisure Robots Market by Offering
9.5.5.2.2 Argentina Entertainment And Leisure Robots Market by End-User
9.5.5.3 Rest of South and Central America Entertainment And Leisure Robots Market
9.5.5.3.1 Rest of South and Central America Entertainment And Leisure Robots Market by Offering
9.5.5.3.2 Rest of South and Central America Entertainment And Leisure Robots Market by End-User

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. ENTERTAINMENT AND LEISURE ROBOTS MARKET, KEY COMPANY PROFILES
11.1. BLUE FROG ROBOTICS
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. HANSON ROBOTICS LTD
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. MATTEL, INC.
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. MODULAR ROBOTICS
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. ROBOBUILDER CO., LTD.
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. SOFTBANK ROBOTICS
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. SONY CORPORATION
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SPHERO
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. UBTECH ROBOTICS, INC.
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. WOWWEE GROUP LIMITED
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. Blue Frog Robotics
2. HANSON ROBOTICS LTD
3. Mattel, Inc.
4. Modular Robotics
5. Robobuilder Co., Ltd.
6. SoftBank Robotics
7. Sony Corporation
8. Sphero
9. UBTECH Robotics, Inc.
10. WowWee Group Limited
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