Entertainment and Leisure Robots Market Key Vendors, Trends and Forecast by 2031

Historic Data: 2021-2023   |   Base Year: 2024   |   Forecast Period: 2025-2031

Coverage: Entertainment and Leisure Robots Market covers analysis By Offering (Hardware, Software, Services); End-User (Commercial, Residential) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00009012
  • Category : Electronics and Semiconductor
  • Status : Upcoming
  • No. of Pages : 150
Buy Now

MARKET INTRODUCTION



Entertainment robot is specially designed and developed for leisure purpose in residential and commercial industries. Some of the entertainment and leisure robots which are gaining massive popularity in the market include, BUBBY, AIBO, RQ HUNO, UXA-90, and many others. Researchers and developers of these robots are working on robots to make them capable of having intuitive communication with humans. There are several applications of entertainment and leisure robots such as band performances, movies, dance performances, live performances, video games, and robot competitions.

MARKET DYNAMICS



The major factors that are boosting the growth of the entertainment and leisure robots market are the growing demand for autonomous robots and increase in demand for robots in domestic segment. In addition, the application of service robots for elderly assistance is anticipated to provide significant growth opportunities for the entertainment and leisure robots market growth in the coming years.

MARKET SCOPE



The "Global Entertainment and Leisure Robots Market Analysis to 2031" is a specialized and in-depth study of the electronics and semiconductor industry with a special focus on the global market trend analysis. The report aims to provide an overview of entertainment and leisure robots market with detailed market segmentation by offering, end-user, and geography. The global entertainment and leisure robots market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading entertainment and leisure robots market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION



The global entertainment and leisure robots market is segmented on the basis of offering and end-user. Based on offering, the market is segmented as hardware, software, and services. Furthermore, on basis of end-user the entertainment and leisure robots market is segmented as commercial and residential.

REGIONAL FRAMEWORK



The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global entertainment and leisure robots market based on various segments. it also provides market size and forecast estimates from the year 2017 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The entertainment and leisure robots market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting entertainment and leisure robots market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for the entertainment and leisure robots market for each region.

MARKET PLAYERS



The reports cover key developments in the entertainment and leisure robots market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market payers from entertainment and leisure robots market are anticipated to lucrative growth opportunities in the future with the rising demand for entertainment and leisure robots in the global market. Below mentioned is the list of few companies engaged in the entertainment and leisure robots market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last three years, key development in the past five years.

  •  Blue Frog Robotics
  •  HANSON ROBOTICS LTD
  •  Mattel, Inc.
  •  Modular Robotics
  •  Robobuilder Co., Ltd.
  •  SoftBank Robotics
  •  Sony Corporation
  •  Sphero
  •  UBTECH Robotics, Inc.
  •  WowWee Group Limited
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

Entertainment and Leisure Robots Report Scope

Report Attribute Details
Market size in 2024 US$ XX million
Market Size by 2031 US$ XX Million
Global CAGR (2025 - 2031) XX%
Historical Data 2021-2023
Forecast period 2025-2031
Segments Covered By Offering
  • Hardware
  • Software
  • Services
By End-User
  • Commercial
  • Residential
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • BLUE FROG ROBOTICS SAS
  • HANSON ROBOTICS LTD
  • Hasbro
  • Modular Robotics, Incorporated.
  • Robobuilder Co., Ltd.
  • SoftBank Robotics
  • Sony Corporation
  • Sphero, Inc
  • UBTECH Robotics, Inc.
    • Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
    • PEST and SWOT Analysis
    • Market Size Value / Volume - Global, Regional, Country
    • Industry and Competitive Landscape
    • Excel Dataset
    entertainment-and-leisure-robots-market-report-deliverables-img1
    entertainment-and-leisure-robots-market-report-deliverables-img2
    Report Coverage

    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered

    Segment Covered

    This text is related
    to segments covered.

    Regional Scope

    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope

    Country Scope

    This text is related
    to country scope.

    Trends and growth analysis reports related to Electronics and Semiconductor : READ MORE..   

    The List of Companies

    1.BLUE FROG ROBOTICS SAS
    2.HANSON ROBOTICS LTD
    3.Hasbro
    4.Modular Robotics, Incorporated.
    5.Robobuilder Co., Ltd.
    6.SoftBank Robotics
    7.Sony Corporation
    8.Sphero, Inc
    9.UBTECH Robotics, Inc.
    10.WowWee Group Limited
    entertainment-and-leisure-robots-market-cagr