Gaming Controller Market 2027 By Product, Compatibility, Connectivity, Distribution Channel, End-user and Geography | The Insight Partners

Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, Light Gun, Others); Compatibility (PC, Console); Connectivity (Wireless, Wired); Distribution Channel (Online, Offline); End-user (Personal, Commercial) and Geography

Report Code: TIPRE00016973 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming
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MARKET INTRODUCTION

A game controller is an input device that is used with video games or entertainment systems to control an object or character in the game. The growing consumer inclination towards E-sports and online competitive gaming is boosting gaming controller market growth over the forecast period. Increasing demand for entertainment products, easy availability of the product, and a growing number of play stations worldwide is accelerating the growth of the gaming controller market.

MARKET DYNAMICS

The rapid expansion of the gaming sector across the world and increasing demand for the advanced and wireless gaming controller is anticipating the gaming controller market growth. Furthermore, high consumer demand for premium gaming controllers and the rising popularity of 3D gaming among gamers are expected to provide lucrative growth opportunities for the gaming controller market in the coming years.

MARKET SCOPE

The "Global Gaming Controller Market Analysis to 2027" is a specialized and in-depth study of the gaming controller industry with a special focus on the global market trend analysis. The report aims to provide an overview gaming controller market with detailed market segmentation product, compatibility, connectivity, distribution channel, end-user, and geography. The global gaming controller market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading gaming controller market players and offers key trends and opportunities in the gaming controller market.

MARKET SEGMENTATION

The global gaming controller market is segmented on the basis product, compatibility, connectivity, distribution channel, end-user. On the basis of product the market is segmented as gamepad, joystick, trackball, throttle quadrant, light gun, others. On the basis of compatibility the market is segmented as PC, console. On the basis of connectivity the market is segmented as wireless, wired. On the basis of distribution channel the market is segmented as online, offline. On the basis of end-user the market is segmented as personal, commercial.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global gaming controller market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The gaming controller market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting gaming controller market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the gaming controller market in these regions.



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MARKET PLAYERS


The reports cover key developments in the gaming controller market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from Gaming controller market are anticipated to lucrative growth opportunities in the future with the rising demand for gaming controller in the global market. Below mentioned is the list of few companies engaged in the gaming controller market.

The report also includes the profiles of key gaming controller companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Bensussen Deutsch & Associates, LLC.
  •   Guillemot Corporation S.A.
  •   HORI USA
  •   Logitech
  •   Mad Catz Global Limited.
  •   Microsoft Corporation
  •   Nintendo
  •   Razer Inc.
  •   Scuf Gaming International LLC.
  •   Sony Corporation

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Gaming Controller Market - By Product
1.3.2Gaming Controller Market - By Compatibility
1.3.3Gaming Controller Market - By Connectivity
1.3.4Gaming Controller Market - By Distribution Channel
1.3.5Gaming Controller Market - By End-user
1.3.6Gaming Controller Market - By Region
1.3.6.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.GAMING CONTROLLER MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PORTER’S FIVE FORCES ANALYSIS
4.2.1Bargaining Power of Buyers
4.2.1Bargaining Power of Suppliers
4.2.1Threat of Substitute
4.2.1Threat of New Entrants
4.2.1Competitive Rivalry
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.GAMING CONTROLLER MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.GAMING CONTROLLER MARKET - GLOBAL MARKET ANALYSIS
6.1.GAMING CONTROLLER - GLOBAL MARKET OVERVIEW
6.2.GAMING CONTROLLER - GLOBAL MARKET AND FORECAST TO 2027
6.3.MARKET POSITIONING/MARKET SHARE

7.GAMING CONTROLLER MARKET - REVENUE AND FORECASTS TO 2027 – PRODUCT
7.1.OVERVIEW
7.2.PRODUCT MARKET FORECASTS AND ANALYSIS
7.3.GAMEPAD
7.3.1.Overview
7.3.2.Gamepad Market Forecast and Analysis
7.4.JOYSTICK
7.4.1.Overview
7.4.2.Joystick Market Forecast and Analysis
7.5.TRACKBALL
7.5.1.Overview
7.5.2.Trackball Market Forecast and Analysis
7.6.THROTTLE QUADRANT
7.6.1.Overview
7.6.2.Throttle Quadrant Market Forecast and Analysis
7.7.LIGHT GUN
7.7.1.Overview
7.7.2.Light Gun Market Forecast and Analysis
7.8.OTHERS
7.8.1.Overview
7.8.2.Others Market Forecast and Analysis
8.GAMING CONTROLLER MARKET - REVENUE AND FORECASTS TO 2027 – COMPATIBILITY
8.1.OVERVIEW
8.2.COMPATIBILITY MARKET FORECASTS AND ANALYSIS
8.3.PC
8.3.1.Overview
8.3.2.PC Market Forecast and Analysis
8.4.CONSOLE
8.4.1.Overview
8.4.2.Console Market Forecast and Analysis
9.GAMING CONTROLLER MARKET - REVENUE AND FORECASTS TO 2027 – CONNECTIVITY
9.1.OVERVIEW
9.2.CONNECTIVITY MARKET FORECASTS AND ANALYSIS
9.3.WIRELESS
9.3.1.Overview
9.3.2.Wireless Market Forecast and Analysis
9.4.WIRED
9.4.1.Overview
9.4.2.Wired Market Forecast and Analysis
10.GAMING CONTROLLER MARKET - REVENUE AND FORECASTS TO 2027 – DISTRIBUTION CHANNEL
10.1.OVERVIEW
10.2.DISTRIBUTION CHANNEL MARKET FORECASTS AND ANALYSIS
10.3.ONLINE
10.3.1.Overview
10.3.2.Online Market Forecast and Analysis
10.4.OFFLINE
10.4.1.Overview
10.4.2.Offline Market Forecast and Analysis
11.GAMING CONTROLLER MARKET - REVENUE AND FORECASTS TO 2027 – END-USER
11.1.OVERVIEW
11.2.END-USER MARKET FORECASTS AND ANALYSIS
11.3.PERSONAL
11.3.1.Overview
11.3.2.Personal Market Forecast and Analysis
11.4.COMMERCIAL
11.4.1.Overview
11.4.2.Commercial Market Forecast and Analysis

12.GAMING CONTROLLER MARKET REVENUE AND FORECASTS TO 2027 – GEOGRAPHICAL ANALYSIS
12.1.NORTH AMERICA
12.1.1North America Gaming Controller Market Overview
12.1.2North America Gaming Controller Market Forecasts and Analysis
12.1.3North America Gaming Controller Market Forecasts and Analysis - By Product
12.1.4North America Gaming Controller Market Forecasts and Analysis - By Compatibility
12.1.5North America Gaming Controller Market Forecasts and Analysis - By Connectivity
12.1.6North America Gaming Controller Market Forecasts and Analysis - By Distribution Channel
12.1.7North America Gaming Controller Market Forecasts and Analysis - By End-user
12.1.8North America Gaming Controller Market Forecasts and Analysis - By Countries
12.1.8.1United States Gaming Controller Market
12.1.8.1.1United States Gaming Controller Market by Product
12.1.8.1.2United States Gaming Controller Market by Compatibility
12.1.8.1.3United States Gaming Controller Market by Connectivity
12.1.8.1.4United States Gaming Controller Market by Distribution Channel
12.1.8.1.5United States Gaming Controller Market by End-user
12.1.8.2Canada Gaming Controller Market
12.1.8.2.1Canada Gaming Controller Market by Product
12.1.8.2.2Canada Gaming Controller Market by Compatibility
12.1.8.2.3Canada Gaming Controller Market by Connectivity
12.1.8.2.4Canada Gaming Controller Market by Distribution Channel
12.1.8.2.5Canada Gaming Controller Market by End-user
12.1.8.3Mexico Gaming Controller Market
12.1.8.3.1Mexico Gaming Controller Market by Product
12.1.8.3.2Mexico Gaming Controller Market by Compatibility
12.1.8.3.3Mexico Gaming Controller Market by Connectivity
12.1.8.3.4Mexico Gaming Controller Market by Distribution Channel
12.1.8.3.5Mexico Gaming Controller Market by End-user
12.2.EUROPE
12.2.1Europe Gaming Controller Market Overview
12.2.2Europe Gaming Controller Market Forecasts and Analysis
12.2.3Europe Gaming Controller Market Forecasts and Analysis - By Product
12.2.4Europe Gaming Controller Market Forecasts and Analysis - By Compatibility
12.2.5Europe Gaming Controller Market Forecasts and Analysis - By Connectivity
12.2.6Europe Gaming Controller Market Forecasts and Analysis - By Distribution Channel
12.2.7Europe Gaming Controller Market Forecasts and Analysis - By End-user
12.2.8Europe Gaming Controller Market Forecasts and Analysis - By Countries
12.2.8.1Germany Gaming Controller Market
12.2.8.1.1Germany Gaming Controller Market by Product
12.2.8.1.2Germany Gaming Controller Market by Compatibility
12.2.8.1.3Germany Gaming Controller Market by Connectivity
12.2.8.1.4Germany Gaming Controller Market by Distribution Channel
12.2.8.1.5Germany Gaming Controller Market by End-user
12.2.8.2France Gaming Controller Market
12.2.8.2.1France Gaming Controller Market by Product
12.2.8.2.2France Gaming Controller Market by Compatibility
12.2.8.2.3France Gaming Controller Market by Connectivity
12.2.8.2.4France Gaming Controller Market by Distribution Channel
12.2.8.2.5France Gaming Controller Market by End-user
12.2.8.3Italy Gaming Controller Market
12.2.8.3.1Italy Gaming Controller Market by Product
12.2.8.3.2Italy Gaming Controller Market by Compatibility
12.2.8.3.3Italy Gaming Controller Market by Connectivity
12.2.8.3.4Italy Gaming Controller Market by Distribution Channel
12.2.8.3.5Italy Gaming Controller Market by End-user
12.2.8.4United Kingdom Gaming Controller Market
12.2.8.4.1United Kingdom Gaming Controller Market by Product
12.2.8.4.2United Kingdom Gaming Controller Market by Compatibility
12.2.8.4.3United Kingdom Gaming Controller Market by Connectivity
12.2.8.4.4United Kingdom Gaming Controller Market by Distribution Channel
12.2.8.4.5United Kingdom Gaming Controller Market by End-user
12.2.8.5Russia Gaming Controller Market
12.2.8.5.1Russia Gaming Controller Market by Product
12.2.8.5.2Russia Gaming Controller Market by Compatibility
12.2.8.5.3Russia Gaming Controller Market by Connectivity
12.2.8.5.4Russia Gaming Controller Market by Distribution Channel
12.2.8.5.5Russia Gaming Controller Market by End-user
12.2.8.6Rest of Europe Gaming Controller Market
12.2.8.6.1Rest of Europe Gaming Controller Market by Product
12.2.8.6.2Rest of Europe Gaming Controller Market by Compatibility
12.2.8.6.3Rest of Europe Gaming Controller Market by Connectivity
12.2.8.6.4Rest of Europe Gaming Controller Market by Distribution Channel
12.2.8.6.5Rest of Europe Gaming Controller Market by End-user
12.3.ASIA-PACIFIC
12.3.1Asia-Pacific Gaming Controller Market Overview
12.3.2Asia-Pacific Gaming Controller Market Forecasts and Analysis
12.3.3Asia-Pacific Gaming Controller Market Forecasts and Analysis - By Product
12.3.4Asia-Pacific Gaming Controller Market Forecasts and Analysis - By Compatibility
12.3.5Asia-Pacific Gaming Controller Market Forecasts and Analysis - By Connectivity
12.3.6Asia-Pacific Gaming Controller Market Forecasts and Analysis - By Distribution Channel
12.3.7Asia-Pacific Gaming Controller Market Forecasts and Analysis - By End-user
12.3.8Asia-Pacific Gaming Controller Market Forecasts and Analysis - By Countries
12.3.8.1Australia Gaming Controller Market
12.3.8.1.1Australia Gaming Controller Market by Product
12.3.8.1.2Australia Gaming Controller Market by Compatibility
12.3.8.1.3Australia Gaming Controller Market by Connectivity
12.3.8.1.4Australia Gaming Controller Market by Distribution Channel
12.3.8.1.5Australia Gaming Controller Market by End-user
12.3.8.2China Gaming Controller Market
12.3.8.2.1China Gaming Controller Market by Product
12.3.8.2.2China Gaming Controller Market by Compatibility
12.3.8.2.3China Gaming Controller Market by Connectivity
12.3.8.2.4China Gaming Controller Market by Distribution Channel
12.3.8.2.5China Gaming Controller Market by End-user
12.3.8.3India Gaming Controller Market
12.3.8.3.1India Gaming Controller Market by Product
12.3.8.3.2India Gaming Controller Market by Compatibility
12.3.8.3.3India Gaming Controller Market by Connectivity
12.3.8.3.4India Gaming Controller Market by Distribution Channel
12.3.8.3.5India Gaming Controller Market by End-user
12.3.8.4Japan Gaming Controller Market
12.3.8.4.1Japan Gaming Controller Market by Product
12.3.8.4.2Japan Gaming Controller Market by Compatibility
12.3.8.4.3Japan Gaming Controller Market by Connectivity
12.3.8.4.4Japan Gaming Controller Market by Distribution Channel
12.3.8.4.5Japan Gaming Controller Market by End-user
12.3.8.5South Korea Gaming Controller Market
12.3.8.5.1South Korea Gaming Controller Market by Product
12.3.8.5.2South Korea Gaming Controller Market by Compatibility
12.3.8.5.3South Korea Gaming Controller Market by Connectivity
12.3.8.5.4South Korea Gaming Controller Market by Distribution Channel
12.3.8.5.5South Korea Gaming Controller Market by End-user
12.3.8.6Rest of Asia-Pacific Gaming Controller Market
12.3.8.6.1Rest of Asia-Pacific Gaming Controller Market by Product
12.3.8.6.2Rest of Asia-Pacific Gaming Controller Market by Compatibility
12.3.8.6.3Rest of Asia-Pacific Gaming Controller Market by Connectivity
12.3.8.6.4Rest of Asia-Pacific Gaming Controller Market by Distribution Channel
12.3.8.6.5Rest of Asia-Pacific Gaming Controller Market by End-user
12.4.MIDDLE EAST AND AFRICA
12.4.1Middle East and Africa Gaming Controller Market Overview
12.4.2Middle East and Africa Gaming Controller Market Forecasts and Analysis
12.4.3Middle East and Africa Gaming Controller Market Forecasts and Analysis - By Product
12.4.4Middle East and Africa Gaming Controller Market Forecasts and Analysis - By Compatibility
12.4.5Middle East and Africa Gaming Controller Market Forecasts and Analysis - By Connectivity
12.4.6Middle East and Africa Gaming Controller Market Forecasts and Analysis - By Distribution Channel
12.4.7Middle East and Africa Gaming Controller Market Forecasts and Analysis - By End-user
12.4.8Middle East and Africa Gaming Controller Market Forecasts and Analysis - By Countries
12.4.8.1South Africa Gaming Controller Market
12.4.8.1.1South Africa Gaming Controller Market by Product
12.4.8.1.2South Africa Gaming Controller Market by Compatibility
12.4.8.1.3South Africa Gaming Controller Market by Connectivity
12.4.8.1.4South Africa Gaming Controller Market by Distribution Channel
12.4.8.1.5South Africa Gaming Controller Market by End-user
12.4.8.2Saudi Arabia Gaming Controller Market
12.4.8.2.1Saudi Arabia Gaming Controller Market by Product
12.4.8.2.2Saudi Arabia Gaming Controller Market by Compatibility
12.4.8.2.3Saudi Arabia Gaming Controller Market by Connectivity
12.4.8.2.4Saudi Arabia Gaming Controller Market by Distribution Channel
12.4.8.2.5Saudi Arabia Gaming Controller Market by End-user
12.4.8.3U.A.E Gaming Controller Market
12.4.8.3.1U.A.E Gaming Controller Market by Product
12.4.8.3.2U.A.E Gaming Controller Market by Compatibility
12.4.8.3.3U.A.E Gaming Controller Market by Connectivity
12.4.8.3.4U.A.E Gaming Controller Market by Distribution Channel
12.4.8.3.5U.A.E Gaming Controller Market by End-user
12.4.8.4Rest of Middle East and Africa Gaming Controller Market
12.4.8.4.1Rest of Middle East and Africa Gaming Controller Market by Product
12.4.8.4.2Rest of Middle East and Africa Gaming Controller Market by Compatibility
12.4.8.4.3Rest of Middle East and Africa Gaming Controller Market by Connectivity
12.4.8.4.4Rest of Middle East and Africa Gaming Controller Market by Distribution Channel
12.4.8.4.5Rest of Middle East and Africa Gaming Controller Market by End-user
12.5.SOUTH AND CENTRAL AMERICA
12.5.1South and Central America Gaming Controller Market Overview
12.5.2South and Central America Gaming Controller Market Forecasts and Analysis
12.5.3South and Central America Gaming Controller Market Forecasts and Analysis - By Product
12.5.4South and Central America Gaming Controller Market Forecasts and Analysis - By Compatibility
12.5.5South and Central America Gaming Controller Market Forecasts and Analysis - By Connectivity
12.5.6South and Central America Gaming Controller Market Forecasts and Analysis - By Distribution Channel
12.5.7South and Central America Gaming Controller Market Forecasts and Analysis - By End-user
12.5.8South and Central America Gaming Controller Market Forecasts and Analysis - By Countries
12.5.8.1Brazil Gaming Controller Market
12.5.8.1.1Brazil Gaming Controller Market by Product
12.5.8.1.2Brazil Gaming Controller Market by Compatibility
12.5.8.1.3Brazil Gaming Controller Market by Connectivity
12.5.8.1.4Brazil Gaming Controller Market by Distribution Channel
12.5.8.1.5Brazil Gaming Controller Market by End-user
12.5.8.2Argentina Gaming Controller Market
12.5.8.2.1Argentina Gaming Controller Market by Product
12.5.8.2.2Argentina Gaming Controller Market by Compatibility
12.5.8.2.3Argentina Gaming Controller Market by Connectivity
12.5.8.2.4Argentina Gaming Controller Market by Distribution Channel
12.5.8.2.5Argentina Gaming Controller Market by End-user
12.5.8.3Rest of South and Central America Gaming Controller Market
12.5.8.3.1Rest of South and Central America Gaming Controller Market by Product
12.5.8.3.2Rest of South and Central America Gaming Controller Market by Compatibility
12.5.8.3.3Rest of South and Central America Gaming Controller Market by Connectivity
12.5.8.3.4Rest of South and Central America Gaming Controller Market by Distribution Channel
12.5.8.3.5Rest of South and Central America Gaming Controller Market by End-user

13.INDUSTRY LANDSCAPE
13.1.MERGERS AND ACQUISITIONS
13.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
13.3.NEW PRODUCT LAUNCHES
13.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

14.GAMING CONTROLLER MARKET, KEY COMPANY PROFILES
14.1.BENSUSSEN DEUTSCH AND ASSOCIATES, LLC.
14.1.1.Key Facts
14.1.2.Business Description
14.1.3.Products and Services
14.1.4.Financial Overview
14.1.5.SWOT Analysis
14.1.6.Key Developments
14.2.GUILLEMOT CORPORATION S.A.
14.2.1.Key Facts
14.2.2.Business Description
14.2.3.Products and Services
14.2.4.Financial Overview
14.2.5.SWOT Analysis
14.2.6.Key Developments
14.3.HORI USA
14.3.1.Key Facts
14.3.2.Business Description
14.3.3.Products and Services
14.3.4.Financial Overview
14.3.5.SWOT Analysis
14.3.6.Key Developments
14.4.LOGITECH
14.4.1.Key Facts
14.4.2.Business Description
14.4.3.Products and Services
14.4.4.Financial Overview
14.4.5.SWOT Analysis
14.4.6.Key Developments
14.5.MAD CATZ GLOBAL LIMITED.
14.5.1.Key Facts
14.5.2.Business Description
14.5.3.Products and Services
14.5.4.Financial Overview
14.5.5.SWOT Analysis
14.5.6.Key Developments
14.6.MICROSOFT CORPORATION
14.6.1.Key Facts
14.6.2.Business Description
14.6.3.Products and Services
14.6.4.Financial Overview
14.6.5.SWOT Analysis
14.6.6.Key Developments
14.7.NINTENDO
14.7.1.Key Facts
14.7.2.Business Description
14.7.3.Products and Services
14.7.4.Financial Overview
14.7.5.SWOT Analysis
14.7.6.Key Developments
14.8.RAZER INC.
14.8.1.Key Facts
14.8.2.Business Description
14.8.3.Products and Services
14.8.4.Financial Overview
14.8.5.SWOT Analysis
14.8.6.Key Developments
14.9.SCUF GAMING INTERNATIONAL LLC.
14.9.1.Key Facts
14.9.2.Business Description
14.9.3.Products and Services
14.9.4.Financial Overview
14.9.5.SWOT Analysis
14.9.6.Key Developments
14.10.SONY CORPORATION
14.10.1.Key Facts
14.10.2.Business Description
14.10.3.Products and Services
14.10.4.Financial Overview
14.10.5.SWOT Analysis
14.10.6.Key Developments

15.APPENDIX
15.1.ABOUT THE INSIGHT PARTNERS
15.2.GLOSSARY OF TERMS
The List of Companies

1. Bensussen Deutsch and Associates, LLC.
2. Guillemot Corporation S.A.
3. HORI USA
4. Logitech
5. Mad Catz Global Limited.
6. Microsoft Corporation
7. Nintendo
8. Razer Inc.
9. Scuf Gaming International LLC.
10. Sony Corporation
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