Gaming Controller Market to Grow at a CAGR of 8.0% to reach US$ 2,973.5 million from 2020 to 2027

    Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Product (Gamepad, Joystick, Trackball, Throttle Quadrant, and Light Gun), Compatibility (PC & Mobiles and Console), Connectivity (Wireless and Wired), Distribution (Online and Offline), and End User (Personal and Commercial)

    Publication Month: Feb 2021 | Report Code: TIPRE00016973 | No. of Pages: 203 | Category: Electronics and Semiconductor | Status: Published

    The gaming controller market was valued at US$ 1,663.5 million in 2019 and is projected to reach US$ 2,973.5 million by 2027; it is expected to grow at a CAGR of 8.0% from 2020 to 2027.

    In the current scenario, gaming is one of the crucial and innovative industries considered in tech. The continuously growing gaming industry is bolstering the demand for more consoles. From the era of dawn of arcades to upsurge in home consoles; gaming industry has witnessed drastic evolution. With the development of advanced wired and wireless gaming controllers and other accessories in the gaming controllers market, the scope of gaming controller is also increasing. Rising penetration of smartphone gaming controllers in the market, introduction of new consoles such as Playstation 5, and combination of virtual reality with controllers are among the other factors stimulating the use of gaming controller, and thereby driving the market growth.

    Microsoft’s Xbox, Nintendo, and Sony’s Playstation are successfully attracting attention of gamers towards their advanced consoles. Moreover, PC gaming has unlocked opportunities for gamers seeking for additional dexterity and ease-of-use during playing games. In addition, the console developers—such as Sony Microsoft—are introducing cloud-based subscription services although they keep on creating and rolling-out new consoles.

    Impact of COVID-19 Pandemic on Gaming Controller Market

    The COVID-19 pandemic has resulted into rise in the TV viewing and adoption of video games among the population. Internet gaming industry has seen rapid increase in the number of players during the pandemic as a common activity to fight physical distance for society with the regional population at home and unable to function, a strategy advocated by the World Health Organization that has helped raise profits for many companies in the gaming industry. Moreover, the pandemic has influenced the huge population of developing countries—such as India and China—to adopt OTT platforms for fresh entertainment and on-demand videos and online gaming for refreshments. For instance, during the first quarter, Asian gaming giants Nintendo and Tencent both witnessed increases in revenue.

    Lucrative Regions for Gaming Controller Providers

    Lucrative Regions for Gaming Controller Providers

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    Gaming Controller Market Insights

    Technological Advancements in Gaming Accessories

    The gaming industry is one of the biggest industries and is valued for ~US$140 billion. With growing gaming industry, the gaming accessories such as wearable interface controllers, custom-made balance boards, game streaming, and pro controllers are getting advanced. For instance, wearable interface controllers are developed to transmute gamer’s body movements into the action on TV screen. Controller grip is a concave or convex add-on in gaming controller’s button, which improves dexterity, accuracy, and comfort during long hours of play. Increasing demand for these gaming accessories is encouraging manufacturers to develop accessories with glow-in-the-dark features to attract customers by providing aesthetic looks. Thus, evolvement in gaming accessories is fueling the scope of the gaming industry, thereby driving the market growth.

    Product-Based Market Insights

    Based on product, the gaming controller market is segmented into gamepad, joystick, trackball, throttle quadrant, and light gun. The gamepad segment dominates the market. The recent advancements in the manufacturing of gamepads, such as integration of haptic feedback, are boosting the market growth for gamepad segment. These advancements allow users to feel the actions of the game through vibration of the controller, thereby, offering a better gaming experience.

    Compatibility-Based Market Insights

    Based on compatibility, the gaming controller market is bifurcated into PC & mobiles and console. The PC & mobile segment dominates the market owing to the growing importance of cloud computing technologies. Also, internet connections are becoming more stable and quicker. Therefore, users would be able to play games on PCs in the near future, which is anticipated to drive the market growth for this segment during the forecast period.

    Connectivity-Based Market Insights

    Based on connectivity, the gaming controller market is bifurcated into wireless and wired. The wired segment dominates the market as they are generally preferred by casual gamers who play alone in their own connected systems. However, the low price of wired controllers as compared to Bluetooth wireless controllers is also fuelling the market growth for wired segment.

    Gaming Controller Market, by Type—2019 and 2027

    Gaming Controller Market, by Type—2019 and 2027

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    Distribution-Based Market Insights

    Based on distribution, the gaming controller market is bifurcated into online and offline. The offline segment holds a significant share in the market. The offline outlets generally showcase gaming controllers of different brand together, giving a wide range of options to the consumers. It also enables consumers to see the product before actually paying for the same.

    End User-Based Market Insights

    Based on end user, the gaming controller market is bifurcated into personal and commercial. The personal segment continues to hold a significant share in the market owing to rise in personal users of gaming controllers, including professional and casual gamers. The rising number of gamers across the globe coupled with their adoption of gaming consoles and controllers is fuelling the growth of the gaming controller market for this segment.

    Strategic Insights

    The players operating in the gaming controller market focus on strategies such as mergers, acquisitions, and market initiatives to maintain their positions in the market. A few developments by key players are listed below:

    In 2020, Scuf Gaming International, LLC, launched high-performance gaming controllers for Call of Duty League to bring fans new, official league controllers, featuring team colors and logos.

    In 2020, Guillemot Corporation S.A. launched an advanced Thrustmaster pedal set to date, with a load cell offering more realism and precision.

    In 2020, HORI USA launched the product for easy travelling and protecting systems with lightweight yet sturdy vault case in an animal crossing theme.

    By Product

    • Gamepad
    • Joystick
    • Trackball
    • Throttle Quadrant
    • Light Gun

    By Compatibility

    • PC & Mobiles
    • Console

    By Distribution

    • Online
    • Offline

    By Connectivity

    • Wireless
    • Wired

    By End User

    • Personal
    • Commercial

    By Geography

    • North America

      • US
      • Canada
      • Mexico
    • Europe

      • France
      • Germany
      • Italy
      • UK
      • Russia
      • Rest of Europe
    • Asia Pacific (APAC)

      • China
      • India
      • South Korea
      • Japan
      • Australia
      • Rest of APAC
    • Middle East & Africa (MEA)

      • South Africa
      • Saudi Arabia
      • UAE
      • Rest of MEA
    • South America (SAM)

      • Brazil
      • Argentina
      • Rest of SAM

    Company Profiles

    • Bensussen Deutsch and Associates, LLC
    • Guillemot Corporation S.A.
    • HORI USA
    • Logitech
    • Mad Catz Global Limited
    • Microsoft Corporation
    • Nintendo
    • Razer Inc.
    • Sony Corporation
    • Scuf Gaming International LLC

    1. Introduction

    1.1 Study Scope

    1.2 The Insight Partners Research Report Guidance

    1.3 Market Segmentation

    1.3.1 Gaming Controller Market – By Product

    1.3.2 Gaming Controller Market – by Compatibility

    1.3.3 Gaming Controller Market – by Connectivity

    1.3.4 Gaming Controller Market – by Distribution

    1.3.5 Gaming Controller Market – by End-User

    1.3.6 Gaming Controller Market - By Region

    2. Key Takeaways

    3. Research Methodology

    3.1 Coverage

    3.2 Secondary Research

    3.3 Primary Research

    4. Gaming Controller Market Landscape

    4.1 Market Overview

    4.2 PEST Analysis

    4.2.1 North America

    4.2.2 Europe

    4.2.3 Asia Pacific

    4.2.4 Middle East & Africa

    4.2.5 South America

    4.3 Ecosystem Analysis

    4.4 Expert Opinion

    5. Gaming Controller Market– Key Industry Dynamics

    5.1 Market Drivers

    5.1.1 Growing gaming industry

    5.1.2 Technological advancements in gaming accessories

    5.2 Market Restraint

    5.2.1 Use of mobile phones as a console

    5.3 Market Opportunity

    5.3.1 Adoption of smartphone gaming controllers

    5.4 Future Trend

    5.4.1 Emergence of advanced gaming products

    5.5 Impact Analysis of Drivers and Restraints

    6. Gaming Controller Market – Global Analysis

    6.1 Gaming Controller Market Global Overview

    6.2 Market Positioning – Five Key Players

    7. Gaming Controller Market Analysis – By Product

    7.1 Overview

    7.2 Gaming Controller Market, by Product (2019 and 2027)

    7.3 Gamepad

    7.3.1 Overview

    7.3.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    7.4 Joystick

    7.4.1 Overview

    7.4.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    7.5 Trackball

    7.5.1 Overview

    7.5.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    7.6 Throttle Quadrant

    7.6.1 Overview

    7.6.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    7.7 Light Gun

    7.7.1 Overview

    7.7.2 Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    8. Gaming Controller Market Analysis – By Compatibility

    8.1 Overview

    8.2 Gaming Controller Market, by Compatibility (2019 and 2027)

    8.3 PC and Mobiles

    8.3.1 Overview

    8.3.2 PC and Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    8.4 Console

    8.4.1 Overview

    8.4.2 Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    9. Gaming Controller Market Analysis – By Connectivity

    9.1 Overview

    9.2 Gaming Controller Market, by Connectivity (2019 and 2027)

    9.3 Wireless

    9.3.1 Overview

    9.3.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    9.4 Wired

    9.4.1 Overview

    9.4.2 Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    10. Gaming Controller Market Analysis – By Distribution

    10.1 Overview

    10.2 Gaming Controller Market, by Distribution (2019 and 2027)

    10.3 Online

    10.3.1 Overview

    10.3.2 Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    10.4 Offline

    10.4.1 Overview

    10.4.2 Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    11. Gaming Controller Market Analysis – By End-User

    11.1 Overview

    11.2 Gaming Controller Market, by End-User (2019 and 2027)

    11.3 Personal

    11.3.1 Overview

    11.3.2 Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    11.4 Commercial

    11.4.1 Overview

    11.4.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12. Gaming Controller Market – Geographic Analysis

    12.1 Overview

    12.2 North America: Gaming Controller Market

    12.2.1 North America: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.2.2 North America: Gaming Controller Market, by Product

    12.2.3 North America: Gaming Controller Market, by Compatibility

    12.2.4 North America: Gaming Controller Market, by Connectivity

    12.2.5 North America: Gaming Controller Market, by Distribution

    12.2.6 North America: Gaming Controller Market, by End-User

    12.2.7 North America: Gaming Controller Market, by Country

    12.2.7.1 US: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.2.7.1.1 US: Gaming Controller Market, by Product

    12.2.7.1.2 US: Gaming Controller Market, by Compatibility

    12.2.7.1.3 US: Gaming Controller Market, by Connectivity

    12.2.7.1.4 US: Gaming Controller Market, by Distribution

    12.2.7.1.5 US: Gaming Controller Market, by End-User

    12.2.7.2 Canada: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.2.7.2.1 Canada: Gaming Controller Market, by Product

    12.2.7.2.2 Canada: Gaming Controller Market, by Compatibility

    12.2.7.2.3 Canada: Gaming Controller Market, by Connectivity

    12.2.7.2.4 Canada: Gaming Controller Market, by Distribution

    12.2.7.2.5 Canada: Gaming Controller Market, by End-User

    12.2.7.3 Mexico: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.2.7.3.1 Mexico: Gaming Controller Market, by Product

    12.2.7.3.2 Mexico: Gaming Controller Market, by Compatibility

    12.2.7.3.3 Mexico: Gaming Controller Market, by Connectivity

    12.2.7.3.4 Mexico: Gaming Controller Market, by Distribution

    12.2.7.3.5 Mexico: Gaming Controller Market, by End-User

    12.3 Europe: Gaming Controller Market

    12.3.1 Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.2 Europe: Gaming Controller Market, by Product

    12.3.3 Europe: Gaming Controller Market, by Compatibility

    12.3.4 Europe: Gaming Controller Market, by Connectivity

    12.3.5 Europe: Gaming Controller Market, by Distribution

    12.3.6 Europe: Gaming Controller Market, by End-User

    12.3.7 Europe: Gaming controller Market, by Country

    12.3.7.1 Germany: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.7.1.1 Germany: Gaming controller Market, by Product

    12.3.7.1.2 Germany: Gaming Controller Market, by Compatibility

    12.3.7.1.3 Germany: Gaming Controller Market, by Connectivity

    12.3.7.1.4 Germany: Gaming Controller Market, by Distribution

    12.3.7.1.5 Germany: Gaming Controller Market, by End-User

    12.3.7.2 France: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.7.2.1 France: Gaming Controller Market, by Product

    12.3.7.2.2 France: Gaming Controller Market, by Compatibility

    12.3.7.2.3 France: Gaming Controller Market, by Connectivity

    12.3.7.2.4 France: Gaming Controller Market, by Distribution

    12.3.7.2.5 France: Gaming Controller Market, by End-User

    12.3.7.3 Italy: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.7.3.1 Italy: Gaming Controller Market, by Product

    12.3.7.3.2 Italy: Gaming Controller Market, by Compatibility

    12.3.7.3.3 Italy: Gaming Controller Market, by Connectivity

    12.3.7.3.4 Italy: Gaming Controller Market, by Distribution

    12.3.7.3.5 Italy: Gaming controller Market, by End-User

    12.3.7.4 UK: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.7.4.1 UK: Gaming Controller Market, by Product

    12.3.7.4.2 UK: Gaming Controller Market, by Compatibility

    12.3.7.4.3 UK: Gaming Controller Market, by Connectivity

    12.3.7.4.4 UK: Gaming Controller Market, by Distribution

    12.3.7.4.5 UK: Gaming Controller Market, by End-User

    12.3.7.5 Russia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.7.5.1 Russia: Gaming Controller Market, by Product

    12.3.7.5.2 Russia: Gaming Controller Market, by Compatibility

    12.3.7.5.3 Russia: Gaming Controller Market, by Connectivity

    12.3.7.5.4 Russia: Gaming Controller Market, by Distribution

    12.3.7.5.5 Russia: Gaming Controller Market, by End-User

    12.3.7.6 Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.3.7.6.1 Rest of Europe: Gaming Controller Market, by Product

    12.3.7.6.2 Rest of Europe: Gaming Controller Market, by Compatibility

    12.3.7.6.3 Rest of Europe: Gaming Controller Market, by Connectivity

    12.3.7.6.4 Rest of Europe: Gaming Controller Market, by Distribution

    12.3.7.6.5 Rest of Europe: Gaming Controller Market, by End-User

    12.4 APAC: Gaming Controller Market

    12.4.1 APAC: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.2 APAC: Gaming Controller Market, by Product

    12.4.3 APAC: Gaming Controller Market, by Compatibility

    12.4.4 APAC: Gaming Controller Market, by Connectivity

    12.4.5 APAC: Gaming Controller Market, by Distribution

    12.4.6 APAC: Gaming Controller Market, by End-User

    12.4.7 APAC: Gaming Controller Market, by Country

    12.4.7.1 Australia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.7.1.1 Australia: Gaming Controller Market, by Product

    12.4.7.1.2 Australia: Gaming Controller Market, by Compatibility

    12.4.7.1.3 Australia: Gaming Controller Market, by Connectivity

    12.4.7.1.4 Australia: Gaming Controller Market, by Distribution

    12.4.7.1.5 Australia: Gaming Controller Market, by End-User

    12.4.7.2 China: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.7.2.1 China: Gaming Controller Market, by Product

    12.4.7.2.2 China: Gaming Controller Market, by Compatibility

    12.4.7.2.3 China: Gaming Controller Market, by Connectivity

    12.4.7.2.4 China: Gaming Controller Market, by Distribution

    12.4.7.2.5 China: Gaming Controller Market, by End-User

    12.4.7.3 India: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.7.3.1 India: Gaming Controller Market, by Product

    12.4.7.3.2 India: Gaming Controller Market, by Compatibility

    12.4.7.3.3 India: Gaming Controller Market, by Connectivity

    12.4.7.3.4 India: Gaming Controller Market, by Distribution

    12.4.7.3.5 India: Gaming Controller Market, by End-User

    12.4.7.4 Japan: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.7.4.1 Japan: Gaming Controller Market, by Product

    12.4.7.4.2 Japan: Gaming Controller Market, by Compatibility

    12.4.7.4.3 Japan: Gaming Controller Market, by Connectivity

    12.4.7.4.4 Japan: Gaming Controller Market, by Distribution

    12.4.7.4.5 Japan: Gaming Controller Market, by End-User

    12.4.7.5 South Korea: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.7.5.1 South Korea: Gaming Controller Market, by Product

    12.4.7.5.2 South Korea: Gaming Controller Market, by Compatibility

    12.4.7.5.3 South Korea: Gaming Controller Market, by Connectivity

    12.4.7.5.4 South Korea: Gaming Controller Market, by Distribution

    12.4.7.5.5 South Korea: Gaming Controller Market, by End-User

    12.4.7.6 Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.4.7.6.1 Rest of APAC: Gaming Controller Market, by Product

    12.4.7.6.2 Rest of APAC: Gaming Controller Market, by Compatibility

    12.4.7.6.3 Rest of APAC: Gaming Controller Market, by Connectivity

    12.4.7.6.4 Rest of APAC: Gaming Controller Market, by Distribution

    12.4.7.6.5 Rest of APAC: Gaming Controller Market, by End-User

    12.5 MEA: Gaming Controller Market

    12.5.1 MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.5.2 MEA: Gaming Controller Market, by Product

    12.5.3 MEA: Gaming Controller Market, by Compatibility

    12.5.4 MEA: Gaming Controller Market, by Connectivity

    12.5.5 MEA: Gaming Controller Market, by Distribution

    12.5.6 MEA: Gaming Controller Market, by End-User

    12.5.7 MEA: Gaming controller Market, by Country

    12.5.7.1 South Africa: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.5.7.1.1 South Africa: Gaming Controller Market, by Product

    12.5.7.1.2 South Africa: Gaming Controller Market, by Compatibility

    12.5.7.1.3 South Africa: Gaming Controller Market, by Connectivity

    12.5.7.1.4 South Africa: Gaming Controller Market, by Distribution

    12.5.7.1.5 South Africa: Gaming Controller Market, by End-User

    12.5.7.2 Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.5.7.2.1 Saudi Arabia: Gaming Controller Market, by Product

    12.5.7.2.2 Saudi Arabia: Gaming Controller Market, by Compatibility

    12.5.7.2.3 Saudi Arabia: Gaming Controller Market, by Connectivity

    12.5.7.2.4 Saudi Arabia: Gaming Controller Market, by Distribution

    12.5.7.2.5 Saudi Arabia: Gaming Controller Market, by End-User

    12.5.7.3 UAE: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.5.7.3.1 UAE: Gaming Controller Market, by Product

    12.5.7.3.2 UAE: Gaming Controller Market, by Compatibility

    12.5.7.3.3 UAE: Gaming Controller Market, by Connectivity

    12.5.7.3.4 UAE: Gaming Controller Market, by Distribution

    12.5.7.3.5 UAE: Gaming Controller Market, by End-User

    12.5.7.4 Rest of MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.5.7.4.1 Rest of MEA: Gaming Controller Market, by Product

    12.5.7.4.2 Rest of MEA: Gaming Controller Market, by Compatibility

    12.5.7.4.3 Rest of MEA: Gaming Controller Market, by Connectivity

    12.5.7.4.4 Rest of MEA: Gaming Controller Market, by Distribution

    12.5.7.4.5 Rest of MEA: Gaming Controller Market, by End-User

    12.6 SAM: Gaming Controller Market

    12.6.1 SAM: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.6.2 SAM: Gaming Controller Market, by Product

    12.6.3 SAM: Gaming Controller Market, by Compatibility

    12.6.4 SAM: Gaming Controller Market, by Connectivity

    12.6.5 SAM: Gaming Controller Market, by Distribution

    12.6.6 SAM: Gaming Controller Market, by End-User

    12.6.7 SAM: Gaming Controller Market, by Country

    12.6.7.1 Brazil: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.6.7.1.1 Brazil: Gaming Controller Market, by Product

    12.6.7.1.2 Brazil: Gaming Controller Market, by Compatibility

    12.6.7.1.3 Brazil: Gaming Controller Market, by Connectivity

    12.6.7.1.4 Brazil: Gaming Controller Market, by Distribution

    12.6.7.1.5 Brazil: Gaming Controller Market, by End-User

    12.6.7.2 Argentina: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.6.7.2.1 Argentina: Gaming Controller Market, by Product

    12.6.7.2.2 Argentina: Gaming Controller Market, by Compatibility

    12.6.7.2.3 Argentina: Gaming Controller Market, by Connectivity

    12.6.7.2.4 Argentina: Gaming Controller Market, by Distribution

    12.6.7.2.5 Argentina: Gaming Controller Market, by End-User

    12.6.7.3 Rest of SAM: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    12.6.7.3.1 Rest of SAM: Gaming Controller Market, by Product

    12.6.7.3.2 Rest of SAM: Gaming Controller Market, by Compatibility

    12.6.7.3.3 Rest of SAM: Gaming Controller Market, by Connectivity

    12.6.7.3.4 Rest of SAM: Gaming Controller Market, by Distribution

    12.6.7.3.5 Rest of SAM: Gaming Controller Market, by End-User

    13. Impact of COVID-19 Pandemic on Global Gaming Controller Market

    13.1 North America: Impact Assessment of COVID-19 Pandemic

    13.2 Europe: Impact Assessment of COVID-19 Pandemic

    13.3 Asia Pacific: Impact Assessment of COVID-19 Pandemic

    13.4 Middle East and Africa: Impact Assessment of COVID-19 Pandemic

    13.5 South America Impact Assessment of COVID-19 Pandemic

    14. Industry Landscape

    14.1 Overview

    14.2 Market Initiative

    14.3 New Product Development

    14.4 Merger and Acquisition

    15. Company Profiles

    15.1 Scuf Gaming International, LLC

    15.1.1 Key Facts

    15.1.2 Business Description

    15.1.3 Products and Services

    15.1.4 Financial Overview

    15.1.5 SWOT Analysis

    15.1.6 Key Developments

    15.2 Sony Corporation

    15.2.1 Key Facts

    15.2.2 Business Description

    15.2.3 Products and Services

    15.2.4 Financial Overview

    15.2.5 SWOT Analysis

    15.2.6 Key Developments

    15.3 Guillemot Corporation S.A.

    15.3.1 Key Facts

    15.3.2 Business Description

    15.3.3 Products and Services

    15.3.4 Financial Overview

    15.3.5 SWOT Analysis

    15.3.6 Key Developments

    15.4 HORI USA

    15.4.1 Key Facts

    15.4.2 Business Description

    15.4.3 Products and Services

    15.4.4 Financial Overview

    15.4.5 SWOT Analysis

    15.4.6 Key Developments

    15.5 Logitech

    15.5.1 Key Facts

    15.5.2 Business Description

    15.5.3 Products and Services

    15.5.4 Financial Overview

    15.5.5 SWOT Analysis

    15.5.6 Key Developments

    15.6 NVIDIA CORPORATION

    15.6.1 Key Facts

    15.6.2 Business Description

    15.6.3 Products and Services

    15.6.4 Financial Overview

    15.6.5 SWOT Analysis

    15.7 Microsoft Corporation

    15.7.1 Key Facts

    15.7.2 Business Description

    15.7.3 Products and Services

    15.7.4 Financial Overview

    15.7.5 SWOT Analysis

    15.8 Nitendo

    15.8.1 Key Facts

    15.8.2 Business Description

    15.8.3 Products and Services

    15.8.4 Financial Overview

    15.8.5 SWOT Analysis

    15.9 Mad Catz Global Limited

    15.9.1 Key Facts

    15.9.2 Business Description

    15.9.2.1 Products and Services

    15.9.3 Financial Overview

    15.9.4 SWOT Analysis

    15.10 Razer Inc.

    15.10.1 Key Facts

    15.10.2 Business Description

    15.10.3 Products and Services

    15.10.4 Financial Overview

    15.10.5 SWOT Analysis

    15.10.6 Key Developments

    16. Appendix

    16.1 About The Insight Partners

    16.2 Word Index

    LIST OF TABLES

    Table 1. Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Table 2. North America: Gaming controller Market, by Product – Revenue and Forecast to 2027 (US$ Million)

    Table 3. North America: Gaming Controller Market, by Compatibility – Revenue and Forecast to 2027 (US$ Million)

    Table 4. North America: Gaming Controller Market, by Connectivity – Revenue and Forecast to 2027 (US$ Million)

    Table 5. North America: Gaming Controller Market, by Distribution – Revenue and Forecast to 2027 (US$ Million)

    Table 6. North America: Gaming Controller Market, by End-User – Revenue and Forecast to 2027 (US$ Million)

    Table 7. US: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 8. US: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 9. US: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 10. US: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 11. US: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 12. Canada: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 13. Canada: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 14. Canada: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 15. Canada: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 16. Canada: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 17. Mexico: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 18. Mexico: Gaming controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 19. Mexico: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 20. Mexico: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 21. Mexico: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 22. Europe: Gaming Controller Market, by Product– Revenue and Forecast to 2027 (US$ Million)

    Table 23. Europe: Gaming Controller Market, by Compatibility – Revenue and Forecast to 2027 (US$ Million)

    Table 24. Europe: Gaming Controller Market, by Connectivity – Revenue and Forecast to 2027 (US$ Million)

    Table 25. Europe: Gaming Controller Market, by Distribution – Revenue and Forecast to 2027 (US$ Million)

    Table 26. Europe: Gaming Controller Market, by End-User – Revenue and Forecast to 2027 (US$ Million)

    Table 27. Germany: Gaming controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 28. Germany: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 29. Germany: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 30. Germany: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 31. Germany: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 32. France: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 33. France: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 34. France: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 35. France: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 36. France: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 37. Italy: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 38. Italy: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 39. Italy: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 40. Italy: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 41. Italy: Gaming controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 42. UK: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 43. UK: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 44. UK: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 45. UK: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 46. UK: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 47. Russia: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 48. Russia: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 49. Russia: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 50. Russia: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 51. Russia: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 52. Rest of Europe: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 53. Rest of Europe: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 54. Rest of Europe: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 55. Rest of Europe: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 56. Rest of Europe: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 57. APAC: Gaming Controller Market, by Product – Revenue and Forecast to 2027 (US$ Million)

    Table 58. APAC: Gaming Controller Market, by Compatibility – Revenue and Forecast to 2027 (US$ Million)

    Table 59. APAC: Gaming Controller Market, by Connectivity – Revenue and Forecast to 2027 (US$ Million)

    Table 60. APAC: Gaming Controller Market, by Distribution – Revenue and Forecast to 2027 (US$ Million)

    Table 61. APAC: Gaming Controller Market, by End-User – Revenue and Forecast to 2027 (US$ Million)

    Table 62. Australia: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 63. Australia: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 64. Australia: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 65. Australia: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 66. Australia: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 67. China: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 68. China: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 69. China: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 70. China: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 71. China: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 72. India: Gaming controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 73. India: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 74. India: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 75. India: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 76. India: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 77. Japan: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 78. Japan: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 79. Japan: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 80. Japan: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 81. Japan: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 82. South Korea: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 83. South Korea: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 84. South Korea: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 85. South Korea: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 86. South Korea: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 87. Rest of APAC: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 88. Rest of APAC: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 89. Rest of APAC: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 90. Rest of APAC: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 91. Rest of APAC: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 92. MEA: Gaming Controller Market, by Product – Revenue and Forecast to 2027 (US$ Million)

    Table 93. MEA: Gaming Controller Market, by Compatibility – Revenue and Forecast to 2027 (US$ Million)

    Table 94. MEA: Gaming Controller Market, by Connectivity – Revenue and Forecast to 2027 (US$ Million)

    Table 95. MEA: Gaming Controller Market, by Distribution – Revenue and Forecast to 2027 (US$ Million)

    Table 96. MEA: Gaming Controller Market, by End-User – Revenue and Forecast to 2027 (US$ Million)

    Table 97. South Africa: Gaming Controller Market, by Product – Revenue and Forecast to 2027 (US$ Million)

    Table 98. South Africa: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 99. South Africa: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 100. South Africa: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 101. South Africa: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 102. Saudi Arabia: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 103. Saudi Arabia: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 104. Saudi Arabia: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 105. Saudi Arabia: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 106. Saudi Arabia: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 107. UAE: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 108. UAE: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 109. UAE: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 110. UAE: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 111. UAE: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 112. Rest of MEA: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 113. Rest of MEA: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 114. Rest of MEA: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 115. Rest of MEA: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 116. Rest of MEA: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 117. SAM: Gaming Controller Market, by Product – Revenue and Forecast to 2027 (US$ Million)

    Table 118. SAM: Gaming Controller Market, by Compatibility – Revenue and Forecast to 2027 (US$ Million)

    Table 119. SAM: Gaming Controller Market, by Connectivity – Revenue and Forecast to 2027 (US$ Million)

    Table 120. SAM: Gaming Controller Market, by Distribution – Revenue and Forecast to 2027 (US$ Million)

    Table 121. SAM: Gaming Controller Market, by End-User – Revenue and Forecast to 2027 (US$ Million)

    Table 122. Brazil: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 123. Brazil: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 124. Brazil: Gaming Controller Market, by Connectivity – Revenue and Forecast to 2027 (US$ Million)

    Table 125. Brazil: Gaming Controller Market, by Distribution – Revenue and Forecast to 2027 (US$ Million)

    Table 126. Brazil: Gaming Controller Market, by End-User – Revenue and Forecast to 2027 (US$ Million)

    Table 127. Argentina: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 128. Argentina: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 129. Argentina: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 130. Argentina: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 131. Argentina: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 132. Rest of SAM: Gaming Controller Market, by Product –Revenue and Forecast to 2027 (US$ Million)

    Table 133. Rest of SAM: Gaming Controller Market, by Compatibility –Revenue and Forecast to 2027 (US$ Million)

    Table 134. Rest of SAM: Gaming Controller Market, by Connectivity –Revenue and Forecast to 2027 (US$ Million)

    Table 135. Rest of SAM: Gaming Controller Market, by Distribution –Revenue and Forecast to 2027 (US$ Million)

    Table 136. Rest of SAM: Gaming Controller Market, by End-User –Revenue and Forecast to 2027 (US$ Million)

    Table 137. List of Abbreviation

    LIST OF FIGURES

    Figure 1. Gaming Controller Market Segmentation

    Figure 2. Gaming Controller Market Segmentation – By Geography

    Figure 3. Global Gaming Controller Market Overview

    Figure 4. Joystick Segment Held the Largest Market Share Based on Product

    Figure 5. Console Segment Held the Largest Market Share Based on Compatibility

    Figure 6. Wireless Segment Held the Largest Market Share Based on Connectivity

    Figure 7. Online Segment Held the Largest Market Share Based on Distribution

    Figure 8. Commercial Segment Held the Largest Market Share Based on End-User

    Figure 9. APAC Segment Held the Largest Market Share Based on Geography

    Figure 10. APAC to Show Great Traction During Forecast Period

    Figure 11. North America PEST Analysis

    Figure 12. Europe PEST Analysis

    Figure 13. Asia Pacific – PEST Analysis

    Figure 14. Middle East & Africa PEST Analysis

    Figure 15. South America PEST Analysis

    Figure 16. Expert Opinion

    Figure 17. Global Gaming Controller Market: Impact Analysis of Drivers and Restraints

    Figure 18. Geographic Overview of Gaming Controller Market

    Figure 19. Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 20. Gaming Controller Market Revenue Share, by Product (2019 and 2027)

    Figure 21. Gamepad: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 22. Joystick: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 23. Trackball: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 24. Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 25. Light Gun: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 26. Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)

    Figure 27. PC and Mobiles: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 28. Console: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 29. Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)

    Figure 30. Wireless: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 31. Wired: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 32. Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)

    Figure 33. Online: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 34. Offline: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 35. Gaming Controller Market Revenue Share, by End-User (2019 and 2027)

    Figure 36. Personal: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 37. Commercial: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 38. Gaming Controller Market Revenue Share, By Region (2019 and 2027)

    Figure 39. North America: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 40. North America: Gaming controller Market Revenue Share, by Product (2019 and 2027)

    Figure 41. North America: Gaming controller Market Revenue Share, by Compatibility (2019 and 2027)

    Figure 42. North America: Gaming controller Market Revenue Share, by Connectivity (2019 and 2027)

    Figure 43. North America: Gaming controller Market Revenue Share, by Distribution (2019 and 2027)

    Figure 44. North America: Gaming controller Market Revenue Share, by End-User (2019 and 2027)

    Figure 45. North America: Gaming Controller Market Revenue Share, by Country (2019 and 2027)

    Figure 46. US: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 47. Canada: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 48. Mexico: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 49. Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 50. Europe: Gaming Controller Market Revenue Share, by Product (2019 and 2027)

    Figure 51. Europe: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)

    Figure 52. Europe: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)

    Figure 53. Europe: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)

    Figure 54. Europe: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)

    Figure 55. Europe: Gaming controller Market Revenue Share, by Country (2019 and 2027)

    Figure 56. Germany: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 57. France: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 58. Italy: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 59. UK: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 60. Russia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 61. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 62. APAC: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 63. APAC: Gaming Controller Market Revenue Share, by Product (2019 and 2027)

    Figure 64. APAC: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)

    Figure 65. APAC: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)

    Figure 66. APAC: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)

    Figure 67. APAC: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)

    Figure 68. APAC: Gaming Controller Market Revenue Share, by Country (2019 and 2027)

    Figure 69. Australia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 70. China: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 71. India: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 72. Japan: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 73. South Korea: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 74. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 75. MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 76. MEA: Gaming Controller Market Revenue Share, by Product (2019 and 2027)

    Figure 77. MEA: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)

    Figure 78. MEA: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)

    Figure 79. MEA: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)

    Figure 80. MEA: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)

    Figure 81. MEA: Gaming controller Market Revenue Share, by Country (2019 and 2027)

    Figure 82. South Africa: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 83. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 84. UAE: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 85. Rest of MEA: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 86. SAM: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 87. SAM: Gaming Controller Market Revenue Share, by Product (2019 and 2027)

    Figure 88. SAM: Gaming Controller Market Revenue Share, by Compatibility (2019 and 2027)

    Figure 89. SAM: Gaming Controller Market Revenue Share, by Connectivity (2019 and 2027)

    Figure 90. SAM: Gaming Controller Market Revenue Share, by Distribution (2019 and 2027)

    Figure 91. SAM: Gaming Controller Market Revenue Share, by End-User (2019 and 2027)

    Figure 92. SAM: Gaming Controller Market Revenue Share, by Country (2019 and 2027)

    Figure 93. Brazil: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 94. Argentina: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 95. Rest of SAM: Gaming Controller Market – Revenue and Forecast to 2027 (US$ Million)

    Figure 96. Impact of COVID-19 Pandemic in North American Country Markets

    Figure 97. Impact of COVID-19 Pandemic In Europe Country Markets

    Figure 98. Impact of COVID-19 Pandemic in Asia Pacific Country Markets

    Figure 99. Impact of COVID-19 Pandemic in Middle East And Africa Country Markets

    Figure 100. Impact of COVID-19 Pandemic In South America Country Markets

    The List of Companies - Gaming Controller Market

    1. Bensussen Deutsch and Associates, LLC
    2. Guillemot Corporation S.A.
    3. HORI USA
    4. Logitech
    5. Mad Catz Global Limited
    6. Microsoft Corporation
    7. Nintendo
    8. Razer Inc.
    9. Sony Corporation
    10. Scuf Gaming International LLC
    • Highlights key business priorities in order to assist companies to realign their business strategies.

    • The key findings and recommendations highlight crucial progressive industry trends in the gaming controller market, thereby allowing players to develop effective long-term strategies.

    • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.

    • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.

    • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to component, application and vertical.
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    Frequently Asked Questions

    The gaming industry is one of the biggest industries and is valued for ~US$140 billion. With growing gaming industry, the gaming accessories such as wearable interface controllers, custom-made balance boards, game streaming, and pro controllers are getting advanced. For instance, wearable interface controllers are developed to transmute gamer’s body movements into the action on TV screen. Controller grip is a concave or convex add-on in gaming controller’s button, which improves dexterity, accuracy, and comfort during long hours of play. Increasing demand for these gaming accessories is encouraging manufacturers to develop accessories with glow-in-the-dark features to attract customers by providing aesthetic looks. Thus, evolvement in gaming accessories is fueling the scope of the gaming industry, thereby driving the market growth.
    The adoption of smartphone gaming controllers are creating market opportunity for gaming controller market. Pertaining to the fact that gaming has started on mobile phones decades back, with the technological advancements, the scope of mobile gaming is witnessing a tremendous rise. Moreover, advancement in smartphones and commercialization of notable mobile games such as Fortnite, PUBG, and many more, is positively impacting the gaming market and also boosting the scope of mobile compatible version of gaming.
    Based on product, the global gaming controller market is segmented into gamepad, joystick, trackball, throttle quadrant, and light gun. The gamepad segment in the gaming controller market is witnessing high demand as compared to other types of gaming controller across the globe. It is the most common type of game controller demanded among both professional and casual gamers across the globe. Several number of action buttons coupled with one or more control sticks offers a better playing or gaming experience thereby contributing to the high adoption of the same. The global gaming controller market is led by gamepad segment with highest market share in 2019 and joystick segment is expected to dominate during the forecast period.

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