Gaming Controller Market Analysis, Growth, Size, Share 2030

Gaming Controller Market Size and Forecast (2020 - 2030), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), End Use (Personal and Commercial), and Geography

Publication Month : Mar 2024

  • Report Code : TIPRE00016973
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 161
Inquire Before Buy

PRICING

$5190

$4152

[Research Report] The gaming controller market was valued at US$ 2.33 billion in 2022 and is expected to reach US$ 4.50 billion by 2030. The market is estimated to record a CAGR of 8.5% from 2022 to 2030. The report includes growth prospects in light of current gaming controller market trends and driving factors influencing the market growth.

Analyst Perspective:

The rising number of professional gamers is expected to provide opportunities for the growth of the gaming controller market. The demand for controllers with advanced features, customization options, and durability has increased as esports continue to thrive, influencing both casual and competitive gamers. Manufacturers are responding to these trends by developing controllers that meet the specific needs of professional gamers, further contributing to the growing gaming controller market size.

Gaming Controller Market Overview:

Gaming controllers are input devices designed for interactive gameplay, providing users with a physical interface to interact with video games. These devices offer a wide range of functionalities, including buttons, triggers, analog sticks, and sometimes motion sensors, to translate player inputs into in-game actions. Gaming controllers provide precise control over in-game characters and actions. Players can navigate virtual environments with accuracy, execute complex maneuvers, and engage in precise aiming or targeting. Controllers enhance the immersive gaming experience. Haptic feedback, motion controls, and responsive buttons contribute to a more engaging and realistic gaming experience, making players feel connected to the virtual world. Many gaming controllers offer customization options, such as allowing players to tailor the controller settings to match their preferences, adjusting sensitivity, button mapping, and other features for a personalized gaming experience. Gaming controllers are compatible with multiple gaming platforms. Users can use the same controller across various devices, such as gaming consoles, PCs, and mobile devices, providing flexibility and convenience. There are specialized controllers designed for specific gaming genres. For example, flight sticks are used for flight simulation games, and racing wheels are used for racing games. These specialized controllers enhance the gaming experience within their respective genres. Also, ergonomic designs ensure comfort during extended gaming sessions, reducing fatigue and enhancing the overall gaming experience.

Several companies are launching new gaming controllers for gamers. For instance, in January 2024, Samsung announced the launch of its first “Designed for Gaming Center” game controller at CES 2024. Similarly, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with its unprecedented customization and cutting-edge technology. Such instances show that the gaming controller market is growing significantly.

Customize Research To Suit Your Requirement

We can optimize and tailor the analysis and scope which is unmet through our standard offerings. This flexibility will help you gain the exact information needed for your business planning and decision making.

Gaming Controller Market: Strategic Insights

gaming-controller-market
Market Size Value inUS$ 2.33 billion in 2022
Market Size Value byUS$ 4.50 billion by 2030
Growth rateCAGR of 8.5% from 2022 to 2030
Forecast Period2022-2030
Base Year2022
Analyst Image

Naveen

Have a question?

Naveen will walk you through a 15-minute call to present the report’s content and answer all queries if you have any.

Analyst Image  Speak to Analyst

Gaming Controller Market Driver:

Rapid Expansion of Gaming Sector to Boost Gaming Controller Market Growth

The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems. Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience. As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market growth.

Gaming Controller Market Report Segmentation and Scope:

The gaming controller market analysis has been carried out by considering the following segments: product type, compatibility, connectivity, distribution channel, End Use, and geography. Based on product type, the market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. Based on compatibility, the market is divided into PCs, console, and mobile. Based on connectivity, the market is divided into wired and wireless. Based on the distribution channel, the gaming controller market is segmented into online and offline. Based on end use, the market is segmented into personal and commercial. Based on geography, the gaming controller market is segmented into North America, Europe, Asia Pacific, the Middle East & Africa, and South America.

  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Request discounts available for Start-Ups & Universities

Gaming Controller Market Segmental Analysis:

Based on product type, the gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest gaming controller market share in 2022. Gamepad controllers are essential accessories for gamers, providing a more immersive and comfortable gaming experience. These controllers typically feature buttons, triggers, analog sticks, and other input methods. Gamepads offer a user-friendly and intuitive control scheme. The ergonomic design allows players to hold and use the controller comfortably. Gamepads provide precise input control with buttons, triggers, and analog sticks. This precision is crucial for tasks such as aiming in shooting games or controlling characters in action and adventure games. Gamepads are versatile and can be used across various gaming platforms, including consoles, PCs, and mobile devices. For instance, in December 2023, ROG Tessen announced the launch of a new gamepad companion for the next-gen flagship Asus gaming smartphone. Many are designed to be compatible with multiple platforms, offering a consistent gaming experience. Thus, gamepad gaming controllers offer intuitive and precise input for a variety of gaming applications, making them a popular choice for gamers across different platforms and genres.

 

  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Request discounts available for Start-Ups & Universities

Gaming Controller Market Regional Analysis:

The Asia Pacific gaming controller market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. China accounted for the largest gaming controller market share in Asia Pacific. The online gaming industry in APAC has experienced a metamorphosis, evolving into an economic powerhouse with increasingly noteworthy influence. Both mobile and PC gamers are emerging as top players in global scenarios, and gamers are even earning through streaming and content creation within the segment. However, Asian gamers are not merely confining their gaming skills to fun and content creation; they are also pursuing gaming as a legitimate career path. A recent study on the Indian gaming landscape conducted by HP revealed that nearly half of professional gamers are generating significant income by pursuing their passion for gaming. The study included 3,500 respondents, including 500 parents, from 15 Tier-1 and Tier-2 cities across India. Among the participants, 70% were PC users, and 30% were mobile gamers. Additionally, the demographic breakdown revealed that 75% of the respondents were male, while 25% were female. Also, various companies are launching new gaming controllers in APAC. For instance, in January 2024, Machenike unveiled its new gaming controller, the G6 Pro. The controller is listed on the Chinese e-commerce platform JD.com for US$ 39 (CNY 279). Similarly, in February 2023, CRKD, known for the Nitro Deck, expanded its premium gaming lineup with the launch of the NEO S Wireless Collectible Controller, designed for use with Switch, PC, mobile devices, and Smart TVs. Therefore, the gaming controller market is growing significantly in APAC.

Gaming Controller Market Key Player Analysis:

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd are among the prominent players profiled in the gaming controller market report. In addition, several other players have been studied and analyzed during the study to get a holistic view of the market and its ecosystem. The gaming controller market forecast can help stakeholders plan their growth strategies.

Gaming Controller Market Recent Developments:

Inorganic and organic strategies such as mergers and acquisitions are highly adopted by companies in the gaming controller market. A few recent key market developments, as per the company press releases, are listed below:

  • In 2023, Microsoft Corp announced the launch of its new core gamepad, codenamed Sebile, gamepad, which will be launched in May 2024. It will be available at US$ 70, and the product is inspired by Sony’s DualSense, Valve’s Steam Controller, and Google Stadia.
  • In 2023, Logitech G, a brand of Logitech, launched the Logitech G Adaptive Gaming Kit for the Access controller for PS5. The company partnered with Sony to deliver the new product, which is an official accessory kit. The product provides gamers with accessibility needs with an assortment of additional robust, high-performance buttons and triggers.
  • In 2022, Microsoft Corp announced a new Controller Bar for Windows Insiders, which offers an Xbox Game Bar preview. The bar is compatible with Windows 11 PC. Insider Preview is built in the Dev and Beta Channels.
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

Product Type, Compatibility, Distribution Channel, End Use, and Geography

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


What will be the market size of the global gaming controller market by 2030?

The global gaming controller market is expected to reach US$ 4.50 billion by 2030.

What is the incremental growth of the global gaming controller market during the forecast period?

The incremental growth expected to be recorded for the global gaming controller market during the forecast period is US$ 2.17 billion.

What is the estimated market size for the global gaming controller market in 2022?

The global gaming controller market was estimated to be US$ 2.33 billion in 2022 and is expected to grow at a CAGR of 8.5% during the forecast period 2023 - 2030.

What are the driving factors impacting the global gaming controller market?

Rapid expansion of gaming sector and technological advancements are the major factors that propel the global gaming controller market.

What are the future trends of the global gaming controller market?

Shift in digital and cloud gaming which is anticipated to play a significant role in the global gaming controller market in the coming years.

Which are the key players holding the major market share of the global gaming controller market?

The key players holding majority shares in the global gaming controller market are Microsoft Corp, Logitech International SA, Sony Group Corp, Razer Inc, and Nintendo Co Ltd.

The List of Companies - Gaming Controller Market

  1. Guillemot Corp SA
  2. Microsoft Corp
  3. Logitech International SA
  4. Corsair Gaming Inc
  5. ACCO Brands Corp
  6. Mad Catz Global Ltd
  7. Sabrent,
  8. Sony Group Corp
  9. Razer Inc
  10. Nintendo Co Ltd

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

Your data will never be shared with third parties, however, we may send you information from time to time about our products that may be of interest to you. By submitting your details, you agree to be contacted by us. You may contact us at any time to opt-out.

Trends and growth analysis reports related to Gaming Controller Market