Mobile Ticketing Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Mobile Ticketing Market covers analysis By Type (Mobile Ticketing Application, SMS Mobile Ticketing); Technology (OCR (Optical Character Recognition), 2D Barcode, NFC Technology); Application (Travel Tickets, Entertainment Tickets, Hotels Booking, Others) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00016041
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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Mobile Ticketing Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

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MARKET OVERVIEW

Mobile ticketing is the purchase of admission to events via a mobile device, which includes the delivery of digital tickets. The tickets are purchased through SMS messaging and apps and traditional avenues such as over the phone or via a vendor website. It surges the probability of consumer spending on mobile ticketing applications for numerous purposes, such as bus tickets, flight tickets, and movie tickets, leading to greater potential sales of mobile ticketing applications. It offers users the option of buying tickets for single or multiple fares. Thus, these above factors have led to the swift growth of the mobile ticketing market.

MARKET SCOPE

The "Global Mobile Ticketing Market Analysis to 2028" is a specialized and in-depth study with a special focus on the global market trend analysis. The report aims to provide an overview of the mobile ticketing market with detailed market segmentation by type, technology, application, and geography. The report provides key statistics on the market status of the leading mobile ticketing market players and offers key trends and opportunities in the market.MARKET SEGMENTATION

  •   Based on type, the global mobile ticketing market is segmented into mobile ticketing application and SMS mobile ticketing.
  •   On the basis of technology, the market is segmented into OCR (Optical Character Recognition), 2D Barcode, and NFC technology.
  •   Based on application, the market is segmented into travel tickets, entertainment tickets, hotels booking, and others.

MARKET DYNAMICS
Drivers:

  •   The growing demand for mobile ticketing from sports, entertainment, and tourism industries drives the growth of the mobile ticketing market.

Restraints:

  •   The high initial cost may restrain the development of the mobile ticketing market.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2019 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The mobile ticketing market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the mobile ticketing market in these regions.

IMPACT OF COVID-19 ON MOBILE TICKETING MARKET

COVID-19 first began in Wuhan (China) during December 2019 and since then it has spread at a fast pace across the globe. The US, India, Brazil, Russia, France, the UK, Turkey, Italy, and Spain are some of the worst affected countries in terms confirmed cases and reported deaths. The COVID-19 has been affecting economies and industries in various countries due to lockdowns, travel bans, and business shutdowns. Shutdown of various plants and factories has affected the global supply chains and negatively impacted the manufacturing, delivery schedules, and sales of products in global market. Few companies have already announced possible delays in product deliveries and slump in future sales of their products. In addition to this, the global travel bans imposed by countries in Europe, Asia-Pacific, and North America are affecting the business collaborations and partnerships opportunities.

Mobile Ticketing Market Report Analysis

Mobile Ticketing Market

  • CAGR (2023 - 2031)
    XX%
  • Market Size 2023
    US$ XX Million
  • Market Size 2031
    US$ XX Million

Report Coverage

  • Market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
  • Key future trends
  • Detailed PEST/Porter’s Five Forces and SWOT analysis
  • Industry landscape and competition analysis & recent developments
  • Detailed company profiles
  • Global and regional market analysis covering key market trends, major players, regulations, and recent market developments

Key Players

  • AXS (AEG)
  • Blocktix
  • Crypto Tickets
  • DICE
  • FanDragon Technologies, Inc.
  • GUTS Netherlands B.V
  • OARO
  • Rapidsoft Systems, Inc.
  • SKIDATA

Regional Overview

  • North America
  • Europe
  • Asia-Pacific
  • South and Central America
  • Middle East and Africa

Market Segmentation

By Type
  • Mobile Ticketing Application
  • SMS Mobile Ticketing
By Technology
  • OCR
By Application
  • Travel Tickets
  • Entertainment Tickets
  • Hotels Booking
  • Others
  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
MARKET PLAYERS


The report covers key developments in the mobile ticketing market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from mobile ticketing market are anticipated to lucrative growth opportunities in the future with the rising demand in the global market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the mobile ticketing market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
  •   AXS (AEG)
  •   Blocktix
  •   Crypto Tickets
  •   DICE
  •   FanDragon Technologies, Inc.
  •   GUTS Netherlands B.V
  •   OARO
  •   Rapidsoft Systems, Inc.
  •   SKIDATA
  •   TIXNGO

    The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

    Mobile Ticketing Market Report Scope

    Report Attribute Details
    Market size in 2023 US$ XX Million
    Market Size by 2031 US$ XX Million
    Global CAGR (2023 - 2031) XX%
    Historical Data 2021-2022
    Forecast period 2024-2031
    Segments Covered By Type
    • Mobile Ticketing Application
    • SMS Mobile Ticketing
    By Technology
    • OCR
    By Application
    • Travel Tickets
    • Entertainment Tickets
    • Hotels Booking
    • Others
    Regions and Countries Covered North America
    • US
    • Canada
    • Mexico
    Europe
    • UK
    • Germany
    • France
    • Russia
    • Italy
    • Rest of Europe
    Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
    South and Central America
    • Brazil
    • Argentina
    • Rest of South and Central America
    Middle East and Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Rest of Middle East and Africa
    Market leaders and key company profiles
  • AXS (AEG)
  • Blocktix
  • Crypto Tickets
  • DICE
  • FanDragon Technologies, Inc.
  • GUTS Netherlands B.V
  • OARO
  • Rapidsoft Systems, Inc.
  • SKIDATA
    • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Report Coverage
    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered
    Segment Covered

    This text is related
    to segments covered.

    Regional Scope
    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope
    Country Scope

    This text is related
    to country scope.

    The List of Companies

    1. AXS (AEG)
    2. Blocktix
    3. Crypto Tickets
    4. DICE
    5. FanDragon Technologies, Inc.
    6. GUTS Netherlands B.V
    7. OARO
    8. Rapidsoft Systems, Inc.
    9. SKIDATA
    10. TIXNGO

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