Virtual Reality Headset Market 2027 By Type, Technology, Application and Geography | The Insight Partners

Virtual Reality Headset Market to 2027 - Global Analysis and Forecasts by Type (Mobile-Based VR Headset, PC-Based VR Headset, Gaming Console-Based VR Headset); Technology (Non-immersive, Semi-immersive, Fully-immersive); Application (Gaming and Entertainment, Automotive, Medical, Defense, Others) and Geography

Report Code: TIPTE100000323 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming

MARKET INTRODUCTION

Virtual Reality (VR) headsets are advanced headgears connected to mobile phones, PCs, or gaming consoles to give a life-like virtual experience to consumers. VR technology uses near-to-eye display and easily amalgamate with technical gadgets. Apart from gaming sectors, which is a significant application, VR headsets are also used in the medical and automotive industry to create enhanced user experience.

MARKET DYNAMICS

The virtual reality headset market is anticipated to grow in the forecast period owing to driving factors such as developments in the field of virtual reality technology combined with demands for high quality pictures. Moreover, popularity in the gaming console segment is another factor propelling the market growth. However, these headsets may be expensive as well as time consuming to develop. This factor may restrain the growth of the virtual reality headset market during the forecast period. On the other hand, increasing application scope in military and automotive sector is likely to offer lucrative opportunities for the market in the coming years.

MARKET SCOPE

The "Global Virtual Reality Headset Market Analysis to 2027" is a specialized and in-depth study of the electronics and semiconductors industry with a special focus on the global market trend analysis. The report aims to provide an overview of virtual reality headset market with detailed market segmentation by type, technology, application, and geography. The global virtual reality headset market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading virtual reality headset market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global virtual reality headset market is segmented on the basis of type, technology, and application. Based on type, the market is segmented as Mobile-Based VR Headset, PC-Based VR Headset, and Gaming Console-Based VR Headset. On the basis of the technology, the market is segmented as non-immersive, semi-immersive, and fully-immersive. The market on the basis of the application is classified as gaming and entertainment, automotive, medical, defense, and others.


REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global virtual reality headset market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The virtual reality headset market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting virtual reality headset market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South & Central America after evaluating political, economic, social and technological factors affecting the virtual reality headset market in these regions.

MARKET PLAYERS

The reports cover key developments in the virtual reality headset market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market players from virtual reality headset market are anticipated to lucrative growth opportunities in the future with the rising demand for virtual reality headset in the global market. Below mentioned is the list of few companies engaged in the virtual reality headset market.

The report also includes the profiles of key virtual reality headset companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of the last three years, key developments in the past five years.

- FOVE, Inc.
- Google LLC
- LG Electronics Inc.
- Magic Leap, Inc.
- Microsoft Corporation
- Oculus (Facebook Technologies, LLC.)
- Samsung Electronics Co Ltd.
- Sony Corporation
- Vive (HTC Corporation)
- ZEISS International

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

 

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Virtual Reality Headset Market - By Type
1.3.2 Virtual Reality Headset Market - By Technology
1.3.3 Virtual Reality Headset Market - By Application
1.3.4 Virtual Reality Headset Market - By Region
1.3.4.1 By Country

2. KEY TAKEWAYS

3. RESEARCH METHODOLOGY

4. VIRTUAL REALITY HEADSET MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. VIRTUAL REALITY HEADSET MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. VIRTUAL REALITY HEADSET MARKET - GLOBAL MARKET ANALYSIS
6.1. VIRTUAL REALITY HEADSET - GLOBAL MARKET OVERVIEW
6.2. VIRTUAL REALITY HEADSET - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. VIRTUAL REALITY HEADSET MARKET - REVENUE AND FORECASTS TO 2027 - TYPE
7.1. OVERVIEW
7.2. TYPE MARKET FORECASTS AND ANALYSIS
7.3. MOBILE-BASED VR HEADSET
7.3.1. Overview
7.3.2. Mobile-Based VR Headset Market Forecast and Analysis
7.4. PC-BASED VR HEADSET
7.4.1. Overview
7.4.2. PC-Based VR Headset Market Forecast and Analysis
7.5. GAMING CONSOLE-BASED VR HEADSET
7.5.1. Overview
7.5.2. Gaming Console-Based VR Headset Market Forecast and Analysis

8. VIRTUAL REALITY HEADSET MARKET - REVENUE AND FORECASTS TO 2027 - TECHNOLOGY
8.1. OVERVIEW
8.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
8.3. NON-IMMERSIVE
8.3.1. Overview
8.3.2. Non-immersive Market Forecast and Analysis
8.4. SEMI-IMMERSIVE
8.4.1. Overview
8.4.2. Semi-immersive Market Forecast and Analysis
8.5. FULLY-IMMERSIVE
8.5.1. Overview
8.5.2. Fully-immersive Market Forecast and Analysis

9. VIRTUAL REALITY HEADSET MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATION
9.1. OVERVIEW
9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
9.3. GAMING AND ENTERTAINMENT
9.3.1. Overview
9.3.2. Gaming and Entertainment Market Forecast and Analysis
9.4. AUTOMOTIVE
9.4.1. Overview
9.4.2. Automotive Market Forecast and Analysis
9.5. MEDICAL
9.5.1. Overview
9.5.2. Medical Market Forecast and Analysis
9.6. DEFENSE
9.6.1. Overview
9.6.2. Defense Market Forecast and Analysis
9.7. OTHERS
9.7.1. Overview
9.7.2. Others Market Forecast and Analysis

10. VIRTUAL REALITY HEADSET MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1. NORTH AMERICA
10.1.1 North America Virtual Reality Headset Market Overview
10.1.2 North America Virtual Reality Headset Market Forecasts and Analysis
10.1.3 North America Virtual Reality Headset Market Forecasts and Analysis - By Type
10.1.4 North America Virtual Reality Headset Market Forecasts and Analysis - By Technology
10.1.5 North America Virtual Reality Headset Market Forecasts and Analysis - By Application
10.1.6 North America Virtual Reality Headset Market Forecasts and Analysis - By Countries
10.1.6.1 United States Virtual Reality Headset Market
10.1.6.1.1 United States Virtual Reality Headset Market by Type
10.1.6.1.2 United States Virtual Reality Headset Market by Technology
10.1.6.1.3 United States Virtual Reality Headset Market by Application
10.1.6.2 Canada Virtual Reality Headset Market
10.1.6.2.1 Canada Virtual Reality Headset Market by Type
10.1.6.2.2 Canada Virtual Reality Headset Market by Technology
10.1.6.2.3 Canada Virtual Reality Headset Market by Application
10.1.6.3 Mexico Virtual Reality Headset Market
10.1.6.3.1 Mexico Virtual Reality Headset Market by Type
10.1.6.3.2 Mexico Virtual Reality Headset Market by Technology
10.1.6.3.3 Mexico Virtual Reality Headset Market by Application
10.2. EUROPE
10.2.1 Europe Virtual Reality Headset Market Overview
10.2.2 Europe Virtual Reality Headset Market Forecasts and Analysis
10.2.3 Europe Virtual Reality Headset Market Forecasts and Analysis - By Type
10.2.4 Europe Virtual Reality Headset Market Forecasts and Analysis - By Technology
10.2.5 Europe Virtual Reality Headset Market Forecasts and Analysis - By Application
10.2.6 Europe Virtual Reality Headset Market Forecasts and Analysis - By Countries
10.2.6.1 Germany Virtual Reality Headset Market
10.2.6.1.1 Germany Virtual Reality Headset Market by Type
10.2.6.1.2 Germany Virtual Reality Headset Market by Technology
10.2.6.1.3 Germany Virtual Reality Headset Market by Application
10.2.6.2 France Virtual Reality Headset Market
10.2.6.2.1 France Virtual Reality Headset Market by Type
10.2.6.2.2 France Virtual Reality Headset Market by Technology
10.2.6.2.3 France Virtual Reality Headset Market by Application
10.2.6.3 Italy Virtual Reality Headset Market
10.2.6.3.1 Italy Virtual Reality Headset Market by Type
10.2.6.3.2 Italy Virtual Reality Headset Market by Technology
10.2.6.3.3 Italy Virtual Reality Headset Market by Application
10.2.6.4 United Kingdom Virtual Reality Headset Market
10.2.6.4.1 United Kingdom Virtual Reality Headset Market by Type
10.2.6.4.2 United Kingdom Virtual Reality Headset Market by Technology
10.2.6.4.3 United Kingdom Virtual Reality Headset Market by Application
10.2.6.5 Russia Virtual Reality Headset Market
10.2.6.5.1 Russia Virtual Reality Headset Market by Type
10.2.6.5.2 Russia Virtual Reality Headset Market by Technology
10.2.6.5.3 Russia Virtual Reality Headset Market by Application
10.2.6.6 Rest of Europe Virtual Reality Headset Market
10.2.6.6.1 Rest of Europe Virtual Reality Headset Market by Type
10.2.6.6.2 Rest of Europe Virtual Reality Headset Market by Technology
10.2.6.6.3 Rest of Europe Virtual Reality Headset Market by Application
10.3. ASIA-PACIFIC
10.3.1 Asia-Pacific Virtual Reality Headset Market Overview
10.3.2 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis
10.3.3 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Type
10.3.4 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Technology
10.3.5 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Application
10.3.6 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Countries
10.3.6.1 Australia Virtual Reality Headset Market
10.3.6.1.1 Australia Virtual Reality Headset Market by Type
10.3.6.1.2 Australia Virtual Reality Headset Market by Technology
10.3.6.1.3 Australia Virtual Reality Headset Market by Application
10.3.6.2 China Virtual Reality Headset Market
10.3.6.2.1 China Virtual Reality Headset Market by Type
10.3.6.2.2 China Virtual Reality Headset Market by Technology
10.3.6.2.3 China Virtual Reality Headset Market by Application
10.3.6.3 India Virtual Reality Headset Market
10.3.6.3.1 India Virtual Reality Headset Market by Type
10.3.6.3.2 India Virtual Reality Headset Market by Technology
10.3.6.3.3 India Virtual Reality Headset Market by Application
10.3.6.4 Japan Virtual Reality Headset Market
10.3.6.4.1 Japan Virtual Reality Headset Market by Type
10.3.6.4.2 Japan Virtual Reality Headset Market by Technology
10.3.6.4.3 Japan Virtual Reality Headset Market by Application
10.3.6.5 South Korea Virtual Reality Headset Market
10.3.6.5.1 South Korea Virtual Reality Headset Market by Type
10.3.6.5.2 South Korea Virtual Reality Headset Market by Technology
10.3.6.5.3 South Korea Virtual Reality Headset Market by Application
10.3.6.6 Rest of Asia-Pacific Virtual Reality Headset Market
10.3.6.6.1 Rest of Asia-Pacific Virtual Reality Headset Market by Type
10.3.6.6.2 Rest of Asia-Pacific Virtual Reality Headset Market by Technology
10.3.6.6.3 Rest of Asia-Pacific Virtual Reality Headset Market by Application
10.4. MIDDLE EAST AND AFRICA
10.4.1 Middle East and Africa Virtual Reality Headset Market Overview
10.4.2 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis
10.4.3 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Type
10.4.4 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Technology
10.4.5 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Application
10.4.6 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Countries
10.4.6.1 South Africa Virtual Reality Headset Market
10.4.6.1.1 South Africa Virtual Reality Headset Market by Type
10.4.6.1.2 South Africa Virtual Reality Headset Market by Technology
10.4.6.1.3 South Africa Virtual Reality Headset Market by Application
10.4.6.2 Saudi Arabia Virtual Reality Headset Market
10.4.6.2.1 Saudi Arabia Virtual Reality Headset Market by Type
10.4.6.2.2 Saudi Arabia Virtual Reality Headset Market by Technology
10.4.6.2.3 Saudi Arabia Virtual Reality Headset Market by Application
10.4.6.3 U.A.E Virtual Reality Headset Market
10.4.6.3.1 U.A.E Virtual Reality Headset Market by Type
10.4.6.3.2 U.A.E Virtual Reality Headset Market by Technology
10.4.6.3.3 U.A.E Virtual Reality Headset Market by Application
10.4.6.4 Rest of Middle East and Africa Virtual Reality Headset Market
10.4.6.4.1 Rest of Middle East and Africa Virtual Reality Headset Market by Type
10.4.6.4.2 Rest of Middle East and Africa Virtual Reality Headset Market by Technology
10.4.6.4.3 Rest of Middle East and Africa Virtual Reality Headset Market by Application
10.5. SOUTH AND CENTRAL AMERICA
10.5.1 South and Central America Virtual Reality Headset Market Overview
10.5.2 South and Central America Virtual Reality Headset Market Forecasts and Analysis
10.5.3 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Type
10.5.4 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Technology
10.5.5 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Application
10.5.6 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Countries
10.5.6.1 Brazil Virtual Reality Headset Market
10.5.6.1.1 Brazil Virtual Reality Headset Market by Type
10.5.6.1.2 Brazil Virtual Reality Headset Market by Technology
10.5.6.1.3 Brazil Virtual Reality Headset Market by Application
10.5.6.2 Argentina Virtual Reality Headset Market
10.5.6.2.1 Argentina Virtual Reality Headset Market by Type
10.5.6.2.2 Argentina Virtual Reality Headset Market by Technology
10.5.6.2.3 Argentina Virtual Reality Headset Market by Application
10.5.6.3 Rest of South and Central America Virtual Reality Headset Market
10.5.6.3.1 Rest of South and Central America Virtual Reality Headset Market by Type
10.5.6.3.2 Rest of South and Central America Virtual Reality Headset Market by Technology
10.5.6.3.3 Rest of South and Central America Virtual Reality Headset Market by Application

11. INDUSTRY LANDSCAPE
11.1. MERGERS AND ACQUISITIONS
11.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3. NEW PRODUCT LAUNCHES
11.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12. VIRTUAL REALITY HEADSET MARKET, KEY COMPANY PROFILES
12.1. FOVE, INC.
12.1.1. Key Facts
12.1.2. Business Description
12.1.3. Products and Services
12.1.4. Financial Overview
12.1.5. SWOT Analysis
12.1.6. Key Developments
12.2. GOOGLE LLC
12.2.1. Key Facts
12.2.2. Business Description
12.2.3. Products and Services
12.2.4. Financial Overview
12.2.5. SWOT Analysis
12.2.6. Key Developments
12.3. LG ELECTRONICS INC.
12.3.1. Key Facts
12.3.2. Business Description
12.3.3. Products and Services
12.3.4. Financial Overview
12.3.5. SWOT Analysis
12.3.6. Key Developments
12.4. MAGIC LEAP, INC.
12.4.1. Key Facts
12.4.2. Business Description
12.4.3. Products and Services
12.4.4. Financial Overview
12.4.5. SWOT Analysis
12.4.6. Key Developments
12.5. MICROSOFT CORPORATION
12.5.1. Key Facts
12.5.2. Business Description
12.5.3. Products and Services
12.5.4. Financial Overview
12.5.5. SWOT Analysis
12.5.6. Key Developments
12.6. OCULUS (FACEBOOK TECHNOLOGIES, LLC)
12.6.1. Key Facts
12.6.2. Business Description
12.6.3. Products and Services
12.6.4. Financial Overview
12.6.5. SWOT Analysis
12.6.6. Key Developments
12.7. SAMSUNG ELECTRONICS CO LTD.
12.7.1. Key Facts
12.7.2. Business Description
12.7.3. Products and Services
12.7.4. Financial Overview
12.7.5. SWOT Analysis
12.7.6. Key Developments
12.8. SONY CORPORATION
12.8.1. Key Facts
12.8.2. Business Description
12.8.3. Products and Services
12.8.4. Financial Overview
12.8.5. SWOT Analysis
12.8.6. Key Developments
12.9. VIVE (HTC CORPORATION)
12.9.1. Key Facts
12.9.2. Business Description
12.9.3. Products and Services
12.9.4. Financial Overview
12.9.5. SWOT Analysis
12.9.6. Key Developments
12.10. ZEISS INTERNATIONAL
12.10.1. Key Facts
12.10.2. Business Description
12.10.3. Products and Services
12.10.4. Financial Overview
12.10.5. SWOT Analysis
12.10.6. Key Developments

13. APPENDIX
13.1. ABOUT THE INSIGHT PARTNERS
13.2. GLOSSARY OF TERMS

 

The List of Companies

1. FOVE, Inc.
2. Google LLC
3. LG Electronics Inc.
4. Magic Leap, Inc.
5. Microsoft Corporation
6. Oculus (Facebook Technologies, LLC)
7. Samsung Electronics Co Ltd.
8. Sony Corporation
9. Vive (HTC Corporation)
10. ZEISS International