Virtual Reality Headset Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Type (Mobile-Based VR Headset, PC-Based VR Headset, Console/PlayStation Based VR Headset); Application (Individual, Commercial) and Geography

Report Code: TIPTE100000323 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming

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MARKET OVERVIEW

Virtual Reality (VR) headsets are advanced headgears connected to mobile phones, PCs, or gaming consoles to give a life-like virtual experience to consumers. VR technology uses near-to-eye display and easily amalgamate with technical gadgets. Apart from gaming sectors, which is a significant application, VR headsets are also used in the medical and automotive industry to create enhanced user experience.

MARKET SCOPE

The "Global Virtual Reality Headset Market Analysis to 2028" is a specialized and in-depth study with a special focus on the global market trend analysis. The report aims to provide an overview of the virtual reality headset market with detailed market segmentation by type, application, and geography. The report provides key statistics on the market status of the leading virtual reality headset market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

  •   Based on type, the global virtual reality headset market is segmented mobile-based VR, headset pc-based VR headset, and console/playstation based VR headset.
  •   On the basis of application, the market is segmented into individual and commercial.

MARKET DYNAMICS
Drivers:

  •   The virtual reality headset market is anticipated to grow in the forecast period owing to driving factors such as developments in the field of virtual reality technology combined with demands for high quality pictures.
  •   Popularity in the gaming console segment is another factor propelling the market growth.
  •   Increasing application scope in military and automotive sector is likely to offer lucrative opportunities for the market in the coming years.

Restraints:

  •   These headsets may be expensive as well as time consuming to develop. This factor may restrain the growth of the virtual reality headset market during the forecast period.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2019 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The virtual reality headset market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the virtual reality headset market in these regions.

IMPACT OF COVID-19 ON VIRTUAL REALITY HEADSET MARKET
COVID-19 first began in Wuhan (China) during December 2019 and since then it has spread at a fast pace across the globe. The US, India, Brazil, Russia, France, the UK, Turkey, Italy, and Spain are some of the worst affected countries in terms confirmed cases and reported deaths. The COVID-19 has been affecting economies and industries in various countries due to lockdowns, travel bans, and business shutdowns. Shutdown of various plants and factories has affected the global supply chains and negatively impacted the manufacturing, delivery schedules, and sales of products in global market. Few companies have already announced possible delays in product deliveries and slump in future sales of their products. In addition to this, the global travel bans imposed by countries in Europe, Asia-Pacific, and North America are affecting the business collaborations and partnerships opportunities.

MARKET PLAYERS

The report covers key developments in the virtual reality headset market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market payers from virtual reality headset market are anticipated to lucrative growth opportunities in the future with the rising demand in the global market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the virtual reality headset market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   FOVE, Inc.
  •   Google LLC
  •   LG Electronics Inc.
  •   Merge Labs, Inc.
  •   Microsoft Corporation
  •   Oculus (Facebook Technologies, LLC)
  •   Samsung Electronics Co Ltd.
  •   Sony Corporation
  •   Vive (HTC Corporation)
  •   ZEISS International
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Virtual Reality Headset Market - By Type
1.3.2 Virtual Reality Headset Market - By Application
1.3.3 Virtual Reality Headset Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. VIRTUAL REALITY HEADSET MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PORTER'S FIVE FORCES ANALYSIS
4.2.1 Bargaining Power of Buyers
4.2.1 Bargaining Power of Suppliers
4.2.1 Threat of Substitute
4.2.1 Threat of New Entrants
4.2.1 Competitive Rivalry
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. VIRTUAL REALITY HEADSET MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. VIRTUAL REALITY HEADSET MARKET - GLOBAL MARKET ANALYSIS
6.1. VIRTUAL REALITY HEADSET - GLOBAL MARKET OVERVIEW
6.2. VIRTUAL REALITY HEADSET - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. VIRTUAL REALITY HEADSET MARKET - REVENUE AND FORECASTS TO 2027 - TYPE
7.1. OVERVIEW
7.2. TYPE MARKET FORECASTS AND ANALYSIS
7.3. MOBILE-BASED VR HEADSET
7.3.1. Overview
7.3.2. Mobile-Based VR Headset Market Forecast and Analysis
7.4. PC-BASED VR HEADSET
7.4.1. Overview
7.4.2. PC-Based VR Headset Market Forecast and Analysis
7.5. CONSOLE/PLAYSTATION BASED VR HEADSET
7.5.1. Overview
7.5.2. Console/PlayStation Based VR Headset Market Forecast and Analysis
8. VIRTUAL REALITY HEADSET MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATION
8.1. OVERVIEW
8.2. APPLICATION MARKET FORECASTS AND ANALYSIS
8.3. INDIVIDUAL
8.3.1. Overview
8.3.2. Individual Market Forecast and Analysis
8.4. COMMERCIAL
8.4.1. Overview
8.4.2. Commercial Market Forecast and Analysis

9. VIRTUAL REALITY HEADSET MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Virtual Reality Headset Market Overview
9.1.2 North America Virtual Reality Headset Market Forecasts and Analysis
9.1.3 North America Virtual Reality Headset Market Forecasts and Analysis - By Type
9.1.4 North America Virtual Reality Headset Market Forecasts and Analysis - By Application
9.1.5 North America Virtual Reality Headset Market Forecasts and Analysis - By Countries
9.1.5.1 United States Virtual Reality Headset Market
9.1.5.1.1 United States Virtual Reality Headset Market by Type
9.1.5.1.2 United States Virtual Reality Headset Market by Application
9.1.5.2 Canada Virtual Reality Headset Market
9.1.5.2.1 Canada Virtual Reality Headset Market by Type
9.1.5.2.2 Canada Virtual Reality Headset Market by Application
9.1.5.3 Mexico Virtual Reality Headset Market
9.1.5.3.1 Mexico Virtual Reality Headset Market by Type
9.1.5.3.2 Mexico Virtual Reality Headset Market by Application
9.2. EUROPE
9.2.1 Europe Virtual Reality Headset Market Overview
9.2.2 Europe Virtual Reality Headset Market Forecasts and Analysis
9.2.3 Europe Virtual Reality Headset Market Forecasts and Analysis - By Type
9.2.4 Europe Virtual Reality Headset Market Forecasts and Analysis - By Application
9.2.5 Europe Virtual Reality Headset Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Virtual Reality Headset Market
9.2.5.1.1 Germany Virtual Reality Headset Market by Type
9.2.5.1.2 Germany Virtual Reality Headset Market by Application
9.2.5.2 France Virtual Reality Headset Market
9.2.5.2.1 France Virtual Reality Headset Market by Type
9.2.5.2.2 France Virtual Reality Headset Market by Application
9.2.5.3 Italy Virtual Reality Headset Market
9.2.5.3.1 Italy Virtual Reality Headset Market by Type
9.2.5.3.2 Italy Virtual Reality Headset Market by Application
9.2.5.4 United Kingdom Virtual Reality Headset Market
9.2.5.4.1 United Kingdom Virtual Reality Headset Market by Type
9.2.5.4.2 United Kingdom Virtual Reality Headset Market by Application
9.2.5.5 Russia Virtual Reality Headset Market
9.2.5.5.1 Russia Virtual Reality Headset Market by Type
9.2.5.5.2 Russia Virtual Reality Headset Market by Application
9.2.5.6 Rest of Europe Virtual Reality Headset Market
9.2.5.6.1 Rest of Europe Virtual Reality Headset Market by Type
9.2.5.6.2 Rest of Europe Virtual Reality Headset Market by Application
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Virtual Reality Headset Market Overview
9.3.2 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis
9.3.3 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Type
9.3.4 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Application
9.3.5 Asia-Pacific Virtual Reality Headset Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Virtual Reality Headset Market
9.3.5.1.1 Australia Virtual Reality Headset Market by Type
9.3.5.1.2 Australia Virtual Reality Headset Market by Application
9.3.5.2 China Virtual Reality Headset Market
9.3.5.2.1 China Virtual Reality Headset Market by Type
9.3.5.2.2 China Virtual Reality Headset Market by Application
9.3.5.3 India Virtual Reality Headset Market
9.3.5.3.1 India Virtual Reality Headset Market by Type
9.3.5.3.2 India Virtual Reality Headset Market by Application
9.3.5.4 Japan Virtual Reality Headset Market
9.3.5.4.1 Japan Virtual Reality Headset Market by Type
9.3.5.4.2 Japan Virtual Reality Headset Market by Application
9.3.5.5 South Korea Virtual Reality Headset Market
9.3.5.5.1 South Korea Virtual Reality Headset Market by Type
9.3.5.5.2 South Korea Virtual Reality Headset Market by Application
9.3.5.6 Rest of Asia-Pacific Virtual Reality Headset Market
9.3.5.6.1 Rest of Asia-Pacific Virtual Reality Headset Market by Type
9.3.5.6.2 Rest of Asia-Pacific Virtual Reality Headset Market by Application
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Virtual Reality Headset Market Overview
9.4.2 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis
9.4.3 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Type
9.4.4 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Application
9.4.5 Middle East and Africa Virtual Reality Headset Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Virtual Reality Headset Market
9.4.5.1.1 South Africa Virtual Reality Headset Market by Type
9.4.5.1.2 South Africa Virtual Reality Headset Market by Application
9.4.5.2 Saudi Arabia Virtual Reality Headset Market
9.4.5.2.1 Saudi Arabia Virtual Reality Headset Market by Type
9.4.5.2.2 Saudi Arabia Virtual Reality Headset Market by Application
9.4.5.3 U.A.E Virtual Reality Headset Market
9.4.5.3.1 U.A.E Virtual Reality Headset Market by Type
9.4.5.3.2 U.A.E Virtual Reality Headset Market by Application
9.4.5.4 Rest of Middle East and Africa Virtual Reality Headset Market
9.4.5.4.1 Rest of Middle East and Africa Virtual Reality Headset Market by Type
9.4.5.4.2 Rest of Middle East and Africa Virtual Reality Headset Market by Application
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Virtual Reality Headset Market Overview
9.5.2 South and Central America Virtual Reality Headset Market Forecasts and Analysis
9.5.3 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Type
9.5.4 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Application
9.5.5 South and Central America Virtual Reality Headset Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Virtual Reality Headset Market
9.5.5.1.1 Brazil Virtual Reality Headset Market by Type
9.5.5.1.2 Brazil Virtual Reality Headset Market by Application
9.5.5.2 Argentina Virtual Reality Headset Market
9.5.5.2.1 Argentina Virtual Reality Headset Market by Type
9.5.5.2.2 Argentina Virtual Reality Headset Market by Application
9.5.5.3 Rest of South and Central America Virtual Reality Headset Market
9.5.5.3.1 Rest of South and Central America Virtual Reality Headset Market by Type
9.5.5.3.2 Rest of South and Central America Virtual Reality Headset Market by Application

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. VIRTUAL REALITY HEADSET MARKET, KEY COMPANY PROFILES
11.1. FOVE, INC.
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. GOOGLE LLC
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. LG ELECTRONICS INC.
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. MERGE LABS, INC.
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. MICROSOFT CORPORATION
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. OCULUS (FACEBOOK TECHNOLOGIES, LLC)
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. SAMSUNG ELECTRONICS CO LTD.
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SONY CORPORATION
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. VIVE (HTC CORPORATION)
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. ZEISS INTERNATIONAL
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. FOVE, Inc.
2. Google LLC
3. LG Electronics Inc.
4. Merge Labs, Inc.
5. Microsoft Corporation
6. Oculus (Facebook Technologies, LLC)
7. Samsung Electronics Co Ltd.
8. Sony Corporation
9. Vive (HTC Corporation)
10. ZEISS International
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