AR and VR Display Market 2027 by Technology, Device Type, Application and Geography | The Insight Partners

AR and VR Display Market to 2027 - Global Analysis and Forecasts by Technology (Augmented Reality (AR), Virtual Reality (VR)); Device Type (Head-mounted Display (HMD), Head-Up-Displays (HUD), Projectors); Application (Manufacturing, Healthcare, Automotive, Aerospace and Defense, Gaming and Entertainment, Others) and Geography

Report Code: TIPRE00007478 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
MARKET INTRODUCTION

The display technology profoundly influences the augmented and virtual reality experience. Too heavy display or low resolution may diminish the experience of the user. AR and VR devices are increasingly being utilized for industrial as well as leisure purposes. The display trends in the industry currently seen are digital light processing (DLP), micro-LED, organic light-emitting diode (OLED), and liquid crystal on silicon (LCOS), among others. The AR and VR display market is expected to witness sharp growth during the forecast period on account of heavy investments from tech giants.

MARKET DYNAMICS

The AR and VR display market is anticipated to grow in the forecast period owing to driving factors such as the rapid adoption of AR and VR devices coupled with the demand for OLED displays. Also, robust technological developments are likely to fuel market growth. However, the high cost of devices is a challenge for the growth of the AR and VR display market during the forecast period. Nevertheless, emerging display technologies and advancements in gaming are expected to create symbolic growth prospects for the players in the coming years.

MARKET SCOPE

The "Global AR and VR Display Market Analysis to 2027" is a specialized and in-depth study of the technology, media and telecommunications industry with a special focus on the global market trend analysis. The report aims to provide an overview of AR and VR display market with detailed market segmentation by technology, device type, application, and geography. The global AR and VR display market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading AR and VR display market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global AR and VR display market is segmented on the basis of technology, device type, and application. Based on technology, the market is segmented as Augmented Reality (AR) and Virtual Reality (VR). On the basis of the device type, the market is segmented as Head-mounted Display (HMD), Head-Up-Displays (HUD), and projectors. The market on the basis of the application is classified as manufacturing, healthcare, automotive, aerospace & defense, gaming & entertainment, and others.

REGIONAL FRAMEWORK


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global AR and VR display market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The AR and VR display market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting AR and VR display market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South & Central America after evaluating political, economic, social and technological factors affecting the AR and VR display market in these regions.

MARKET PLAYERS


The reports cover key developments in the AR and VR display market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market players from AR and VR display market are anticipated to lucrative growth opportunities in the future with the rising demand for AR and VR display in the global market. Below mentioned is the list of few companies engaged in the AR and VR display market.

The report also includes the profiles of key AR and VR display companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of the last three years, key developments in the past five years.

  • Barco NV
  • BOE Technology Group Co., Ltd.
  • CREAL3D
  • eMagin, Inc.
  • Kopin Corporation
  • LG Display Co Ltd
  • Samsung
  • Seiko Epson Corporation
  • Sony Corporation
  • Syndiant

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 AR And VR Display Market - By Technology
1.3.2 AR And VR Display Market - By Device Type
1.3.3 AR And VR Display Market - By Application
1.3.4 AR And VR Display Market - By Region
1.3.4.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. AR AND VR DISPLAY MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. AR AND VR DISPLAY MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. AR AND VR DISPLAY MARKET - GLOBAL MARKET ANALYSIS
6.1. AR AND VR DISPLAY - GLOBAL MARKET OVERVIEW
6.2. AR AND VR DISPLAY - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. AR AND VR DISPLAY MARKET - REVENUE AND FORECASTS TO 2027 - TECHNOLOGY
7.1. OVERVIEW
7.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
7.3. AUGMENTED REALITY (AR)
7.3.1. Overview
7.3.2. Augmented Reality (AR) Market Forecast and Analysis
7.4. VIRTUAL REALITY (VR)
7.4.1. Overview
7.4.2. Virtual Reality (VR) Market Forecast and Analysis
8. AR AND VR DISPLAY MARKET - REVENUE AND FORECASTS TO 2027 - DEVICE TYPE
8.1. OVERVIEW
8.2. DEVICE TYPE MARKET FORECASTS AND ANALYSIS
8.3. HEAD-MOUNTED DISPLAY (HMD)
8.3.1. Overview
8.3.2. Head-mounted Display (HMD) Market Forecast and Analysis
8.4. HEAD-UP-DISPLAYS (HUD)
8.4.1. Overview
8.4.2. Head-Up-Displays (HUD) Market Forecast and Analysis
8.5. PROJECTORS
8.5.1. Overview
8.5.2. Projectors Market Forecast and Analysis
9. AR AND VR DISPLAY MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATION
9.1. OVERVIEW
9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
9.3. MANUFACTURING
9.3.1. Overview
9.3.2. Manufacturing Market Forecast and Analysis
9.4. HEALTHCARE
9.4.1. Overview
9.4.2. Healthcare Market Forecast and Analysis
9.5. AUTOMOTIVE
9.5.1. Overview
9.5.2. Automotive Market Forecast and Analysis
9.6. AEROSPACE AND DEFENSE
9.6.1. Overview
9.6.2. Aerospace and Defense Market Forecast and Analysis
9.7. GAMING AND ENTERTAINMENT
9.7.1. Overview
9.7.2. Gaming and Entertainment Market Forecast and Analysis
9.8. OTHERS
9.8.1. Overview
9.8.2. Others Market Forecast and Analysis

10. AR AND VR DISPLAY MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1. NORTH AMERICA
10.1.1 North America AR And VR Display Market Overview
10.1.2 North America AR And VR Display Market Forecasts and Analysis
10.1.3 North America AR And VR Display Market Forecasts and Analysis - By Technology
10.1.4 North America AR And VR Display Market Forecasts and Analysis - By Device Type
10.1.5 North America AR And VR Display Market Forecasts and Analysis - By Application
10.1.6 North America AR And VR Display Market Forecasts and Analysis - By Countries
10.1.6.1 United States AR And VR Display Market
10.1.6.1.1 United States AR And VR Display Market by Technology
10.1.6.1.2 United States AR And VR Display Market by Device Type
10.1.6.1.3 United States AR And VR Display Market by Application
10.1.6.2 Canada AR And VR Display Market
10.1.6.2.1 Canada AR And VR Display Market by Technology
10.1.6.2.2 Canada AR And VR Display Market by Device Type
10.1.6.2.3 Canada AR And VR Display Market by Application
10.1.6.3 Mexico AR And VR Display Market
10.1.6.3.1 Mexico AR And VR Display Market by Technology
10.1.6.3.2 Mexico AR And VR Display Market by Device Type
10.1.6.3.3 Mexico AR And VR Display Market by Application
10.2. EUROPE
10.2.1 Europe AR And VR Display Market Overview
10.2.2 Europe AR And VR Display Market Forecasts and Analysis
10.2.3 Europe AR And VR Display Market Forecasts and Analysis - By Technology
10.2.4 Europe AR And VR Display Market Forecasts and Analysis - By Device Type
10.2.5 Europe AR And VR Display Market Forecasts and Analysis - By Application
10.2.6 Europe AR And VR Display Market Forecasts and Analysis - By Countries
10.2.6.1 Germany AR And VR Display Market
10.2.6.1.1 Germany AR And VR Display Market by Technology
10.2.6.1.2 Germany AR And VR Display Market by Device Type
10.2.6.1.3 Germany AR And VR Display Market by Application
10.2.6.2 France AR And VR Display Market
10.2.6.2.1 France AR And VR Display Market by Technology
10.2.6.2.2 France AR And VR Display Market by Device Type
10.2.6.2.3 France AR And VR Display Market by Application
10.2.6.3 Italy AR And VR Display Market
10.2.6.3.1 Italy AR And VR Display Market by Technology
10.2.6.3.2 Italy AR And VR Display Market by Device Type
10.2.6.3.3 Italy AR And VR Display Market by Application
10.2.6.4 United Kingdom AR And VR Display Market
10.2.6.4.1 United Kingdom AR And VR Display Market by Technology
10.2.6.4.2 United Kingdom AR And VR Display Market by Device Type
10.2.6.4.3 United Kingdom AR And VR Display Market by Application
10.2.6.5 Russia AR And VR Display Market
10.2.6.5.1 Russia AR And VR Display Market by Technology
10.2.6.5.2 Russia AR And VR Display Market by Device Type
10.2.6.5.3 Russia AR And VR Display Market by Application
10.2.6.6 Rest of Europe AR And VR Display Market
10.2.6.6.1 Rest of Europe AR And VR Display Market by Technology
10.2.6.6.2 Rest of Europe AR And VR Display Market by Device Type
10.2.6.6.3 Rest of Europe AR And VR Display Market by Application
10.3. ASIA-PACIFIC
10.3.1 Asia-Pacific AR And VR Display Market Overview
10.3.2 Asia-Pacific AR And VR Display Market Forecasts and Analysis
10.3.3 Asia-Pacific AR And VR Display Market Forecasts and Analysis - By Technology
10.3.4 Asia-Pacific AR And VR Display Market Forecasts and Analysis - By Device Type
10.3.5 Asia-Pacific AR And VR Display Market Forecasts and Analysis - By Application
10.3.6 Asia-Pacific AR And VR Display Market Forecasts and Analysis - By Countries
10.3.6.1 Australia AR And VR Display Market
10.3.6.1.1 Australia AR And VR Display Market by Technology
10.3.6.1.2 Australia AR And VR Display Market by Device Type
10.3.6.1.3 Australia AR And VR Display Market by Application
10.3.6.2 China AR And VR Display Market
10.3.6.2.1 China AR And VR Display Market by Technology
10.3.6.2.2 China AR And VR Display Market by Device Type
10.3.6.2.3 China AR And VR Display Market by Application
10.3.6.3 India AR And VR Display Market
10.3.6.3.1 India AR And VR Display Market by Technology
10.3.6.3.2 India AR And VR Display Market by Device Type
10.3.6.3.3 India AR And VR Display Market by Application
10.3.6.4 Japan AR And VR Display Market
10.3.6.4.1 Japan AR And VR Display Market by Technology
10.3.6.4.2 Japan AR And VR Display Market by Device Type
10.3.6.4.3 Japan AR And VR Display Market by Application
10.3.6.5 South Korea AR And VR Display Market
10.3.6.5.1 South Korea AR And VR Display Market by Technology
10.3.6.5.2 South Korea AR And VR Display Market by Device Type
10.3.6.5.3 South Korea AR And VR Display Market by Application
10.3.6.6 Rest of Asia-Pacific AR And VR Display Market
10.3.6.6.1 Rest of Asia-Pacific AR And VR Display Market by Technology
10.3.6.6.2 Rest of Asia-Pacific AR And VR Display Market by Device Type
10.3.6.6.3 Rest of Asia-Pacific AR And VR Display Market by Application
10.4. MIDDLE EAST AND AFRICA
10.4.1 Middle East and Africa AR And VR Display Market Overview
10.4.2 Middle East and Africa AR And VR Display Market Forecasts and Analysis
10.4.3 Middle East and Africa AR And VR Display Market Forecasts and Analysis - By Technology
10.4.4 Middle East and Africa AR And VR Display Market Forecasts and Analysis - By Device Type
10.4.5 Middle East and Africa AR And VR Display Market Forecasts and Analysis - By Application
10.4.6 Middle East and Africa AR And VR Display Market Forecasts and Analysis - By Countries
10.4.6.1 South Africa AR And VR Display Market
10.4.6.1.1 South Africa AR And VR Display Market by Technology
10.4.6.1.2 South Africa AR And VR Display Market by Device Type
10.4.6.1.3 South Africa AR And VR Display Market by Application
10.4.6.2 Saudi Arabia AR And VR Display Market
10.4.6.2.1 Saudi Arabia AR And VR Display Market by Technology
10.4.6.2.2 Saudi Arabia AR And VR Display Market by Device Type
10.4.6.2.3 Saudi Arabia AR And VR Display Market by Application
10.4.6.3 U.A.E AR And VR Display Market
10.4.6.3.1 U.A.E AR And VR Display Market by Technology
10.4.6.3.2 U.A.E AR And VR Display Market by Device Type
10.4.6.3.3 U.A.E AR And VR Display Market by Application
10.4.6.4 Rest of Middle East and Africa AR And VR Display Market
10.4.6.4.1 Rest of Middle East and Africa AR And VR Display Market by Technology
10.4.6.4.2 Rest of Middle East and Africa AR And VR Display Market by Device Type
10.4.6.4.3 Rest of Middle East and Africa AR And VR Display Market by Application
10.5. SOUTH AND CENTRAL AMERICA
10.5.1 South and Central America AR And VR Display Market Overview
10.5.2 South and Central America AR And VR Display Market Forecasts and Analysis
10.5.3 South and Central America AR And VR Display Market Forecasts and Analysis - By Technology
10.5.4 South and Central America AR And VR Display Market Forecasts and Analysis - By Device Type
10.5.5 South and Central America AR And VR Display Market Forecasts and Analysis - By Application
10.5.6 South and Central America AR And VR Display Market Forecasts and Analysis - By Countries
10.5.6.1 Brazil AR And VR Display Market
10.5.6.1.1 Brazil AR And VR Display Market by Technology
10.5.6.1.2 Brazil AR And VR Display Market by Device Type
10.5.6.1.3 Brazil AR And VR Display Market by Application
10.5.6.2 Argentina AR And VR Display Market
10.5.6.2.1 Argentina AR And VR Display Market by Technology
10.5.6.2.2 Argentina AR And VR Display Market by Device Type
10.5.6.2.3 Argentina AR And VR Display Market by Application
10.5.6.3 Rest of South and Central America AR And VR Display Market
10.5.6.3.1 Rest of South and Central America AR And VR Display Market by Technology
10.5.6.3.2 Rest of South and Central America AR And VR Display Market by Device Type
10.5.6.3.3 Rest of South and Central America AR And VR Display Market by Application

11. INDUSTRY LANDSCAPE
11.1. MERGERS AND ACQUISITIONS
11.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3. NEW PRODUCT LAUNCHES
11.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12. AR AND VR DISPLAY MARKET, KEY COMPANY PROFILES
12.1. BARCO NV
12.1.1. Key Facts
12.1.2. Business Description
12.1.3. Products and Services
12.1.4. Financial Overview
12.1.5. SWOT Analysis
12.1.6. Key Developments
12.2. BOE TECHNOLOGY GROUP CO., LTD.
12.2.1. Key Facts
12.2.2. Business Description
12.2.3. Products and Services
12.2.4. Financial Overview
12.2.5. SWOT Analysis
12.2.6. Key Developments
12.3. CREAL3D
12.3.1. Key Facts
12.3.2. Business Description
12.3.3. Products and Services
12.3.4. Financial Overview
12.3.5. SWOT Analysis
12.3.6. Key Developments
12.4. EMAGIN, INC.
12.4.1. Key Facts
12.4.2. Business Description
12.4.3. Products and Services
12.4.4. Financial Overview
12.4.5. SWOT Analysis
12.4.6. Key Developments
12.5. KOPIN CORPORATION
12.5.1. Key Facts
12.5.2. Business Description
12.5.3. Products and Services
12.5.4. Financial Overview
12.5.5. SWOT Analysis
12.5.6. Key Developments
12.6. LG DISPLAY CO LTD
12.6.1. Key Facts
12.6.2. Business Description
12.6.3. Products and Services
12.6.4. Financial Overview
12.6.5. SWOT Analysis
12.6.6. Key Developments
12.7. SAMSUNG
12.7.1. Key Facts
12.7.2. Business Description
12.7.3. Products and Services
12.7.4. Financial Overview
12.7.5. SWOT Analysis
12.7.6. Key Developments
12.8. SEIKO EPSON CORPORATION
12.8.1. Key Facts
12.8.2. Business Description
12.8.3. Products and Services
12.8.4. Financial Overview
12.8.5. SWOT Analysis
12.8.6. Key Developments
12.9. SONY CORPORATION
12.9.1. Key Facts
12.9.2. Business Description
12.9.3. Products and Services
12.9.4. Financial Overview
12.9.5. SWOT Analysis
12.9.6. Key Developments
12.10. SYNDIANT
12.10.1. Key Facts
12.10.2. Business Description
12.10.3. Products and Services
12.10.4. Financial Overview
12.10.5. SWOT Analysis
12.10.6. Key Developments

13. APPENDIX
13.1. ABOUT THE INSIGHT PARTNERS
13.2. GLOSSARY OF TERMS
The List of Companies

1.Barco NV
2.BOE Technology Group Co., Ltd.
3.CREAL3D
4.eMagin, Inc.
5.Kopin Corporation
6.LG Display Co Ltd
7.Samsung
8.Seiko Epson Corporation
9.Sony Corporation
10.Syndiant