Digital Gaming Market Forecast to 2027 - Covid-19 Impact and Global Analysis - by Platform

Report Code: TIPTE100000421 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

The digital game is an interactive program for one or more player designed to provide entertainment. Rising adoption of the smartphone and tablets, coupled with the availability of the high-speed internet is boosting the growth of the digital gaming market. Increasing spending more time and money on entertainment is also positively impacting the growth of the digital games market. Furthermore, the growing popularity of games among the consumer is further triggering the growth of the digital gaming market.

MARKET DYNAMICS

High adoption of electronic devices and increasing internet penetration are accelerating the growth of the digital gaming market. Technological advancements related to new product development and the availability of free games are further booming the growth of the digital gaming market. An increasing number of gamers across the globe and growing inclination toward high-end gaming is expected to increase demand for the digital gaming market.

MARKET SCOPE

The "Global Digital Gaming Market Analysis To 2027" is a specialized and in-depth study of the Digital gaming industry with a special focus on the global market trend analysis. The report aims to provide an overview Digital gaming market with detailed market segmentation by device, gaming subscription model, gaming audience, and geography. The global digital gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading digital gaming market players and offers key trends and opportunities in the digital gaming market.

MARKET SEGMENTATION

The global digital gaming market is segmented on the basis of device, gaming subscription model, gaming audience. On the basis of device the market is segmented as tablet, computer, laptop, mobile, console unit. On the basis of gaming subscription model the market is segmented as premium, paymium, freemium. On the basis of gaming audience the market is segmented as social gamers, serious gamers, core gamers.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global digital gaming market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The digital gaming market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting digital gaming market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the digital gaming market in these regions.

MARKET PLAYERS

The reports cover key developments in the digital gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from digital gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for digital gaming in the global market. Below mentioned is the list of few companies engaged in the digital gaming market.

The report also includes the profiles of key digital gaming companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

- Activision Blizzard, Inc.
- Bandai Namco Holdings Inc.
- Capcom Co., Ltd
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- Electronic Arts Inc.
- Nintendo Co., Ltd.
- SEGA Holdings Co., Ltd.
- Take-Two Interactive Software, Inc.
- Ubisoft Entertainment SA
- Tencent Holdings Ltd.
- Valve Corporation

The Insight Partners dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
1 Introduction
1.1 Scope of Study
1.2 The Insight Partners Research Report Guidance

2 Key Takeaways

3 Digital Gaming Market Landscape
3.1 Market Overview
3.2 Market Segmentation
3.2.1 Digital Gaming Market - By Platform
3.2.2 Market - By Region
3.2.2.1 By Countries
3.3 PEST Analysis
3.3.1 North America - PEST Analysis
3.3.2 Europe - PEST Analysis
3.3.3 Asia Pacific - PEST Analysis
3.3.4 Middle East and Africa - PEST Analysis
3.3.5 South America - PEST Analysis

4 Digital Gaming Market - Key Industry Dynamics
4.1 Impact Analysis
4.2 Key Market Drivers
4.3 Key Market Restraints
4.4 Key Market Opportunities
4.5 Future Trends

5 Digital Gaming Market Analysis- Global
5.1 Global Digital Gaming Market Overview
5.2 Global Digital Gaming market forecast and analysis

6 Digital Gaming Market Revenue and Forecasts to 2027 -Platform
6.1 Overview
6.2 Platform market forecast and analysis
6.3 PC Market
6.3.1 Overview
6.3.2 PC market forecast and analysis
6.4 Mobile Devices Market
6.4.1 Overview
6.4.2 Mobile Devices market forecast and analysis
6.5 TV Market
6.5.1 Overview
6.5.2 TV market forecast and analysis
6.6 Gaming Console Market
6.6.1 Overview
6.6.2 Gaming Console market forecast and analysis

7 Digital Gaming Market Revenue and Forecasts to 2027 - Geographical Analysis
7.1 North America
7.1.1 North America Digital Gaming market overview
7.1.2 North America Digital Gaming market forecast and analysis
7.1.2.1 North America market forecast and analysis - By Countries
7.1.2.1.1 US market
7.1.2.1.2 Canada market
7.1.2.1.3 Mexico market
7.1.2.2 North America market forecast and analysis - By Platform
7.2 Europe
7.2.1 Europe Digital Gaming market overview
7.2.2 Europe Digital Gaming market forecast and analysis
7.2.2.1 Europe market forecast and analysis - By Countries
7.2.2.1.1 France market
7.2.2.1.2 Germany market
7.2.2.1.3 Italy market
7.2.2.1.4 Spain market
7.2.2.1.5 UK market
7.2.2.2 Europe market forecast and analysis - By Platform
7.3 Asia Pacific (APAC)
7.3.1 Asia Pacific Digital Gaming market overview
7.3.2 Asia Pacific Digital Gaming market forecast and analysis
7.3.2.1 Asia Pacific market forecast and analysis - By Countries
7.3.2.1.1 Australia market
7.3.2.1.2 China market
7.3.2.1.3 India market
7.3.2.1.4 Japan market
7.3.2.2 Asia Pacific market forecast and analysis - By Platform
7.4 Middle East and Africa (MEA)
7.4.1 Middle East and Africa Digital Gaming market overview
7.4.2 Middle East and Africa Digital Gaming market forecast and analysis
7.4.2.1 Middle East and Africa market forecast and analysis - By Countries
7.4.2.1.1 South Africa market
7.4.2.1.2 Saudi Arabia market
7.4.2.1.3 UAE market
7.4.2.2 Middle East and Africa market forecast and analysis - By Platform
7.5 South America (SAM)
7.5.1 South America Digital Gaming market overview
7.5.2 South America Digital Gaming market forecast and analysis
7.5.2.1 South America market forecast and analysis - By Countries
7.5.2.1.1 Brazil market
7.5.2.2 South America market forecast and analysis - By Platform

8 Industry Landscape
8.1 Mergers & acquisitions
8.2 Market Initiatives
8.3 New developments
8.4 Investment scenarios

9 Competitive Landscape
9.1 Competitive Product mapping
9.2 Market positioning

10 Digital Gaming Market, Key Company Profiles
10.1 Activision Blizzard
10.1.1 Key Facts
10.1.2 Business Description
10.1.3 Products and services
10.1.4 Financial Overview
10.1.5 SWOT Analysis
10.1.6 Key Developments
10.2 Zynga
10.2.1 Key Facts
10.2.2 Business Description
10.2.3 Products and services
10.2.4 Financial Overview
10.2.5 SWOT Analysis
10.2.6 Key Developments
10.3 Electronic Arts
10.3.1 Key Facts
10.3.2 Business Description
10.3.3 Products and services
10.3.4 Financial Overview
10.3.5 SWOT Analysis
10.3.6 Key Developments
10.4 Wargaming
10.4.1 Key Facts
10.4.2 Business Description
10.4.3 Products and services
10.4.4 Financial Overview
10.4.5 SWOT Analysis
10.4.6 Key Developments
10.5 Giant Interactive
10.5.1 Key Facts
10.5.2 Business Description
10.5.3 Products and services
10.5.4 Financial Overview
10.5.5 SWOT Analysis
10.5.6 Key Developments
10.6 GungHo Online
10.6.1 Key Facts
10.6.2 Business Description
10.6.3 Products and services
10.6.4 Financial Overview
10.6.5 SWOT Analysis
10.6.6 Key Developments
10.7 NCSOFT
10.7.1 Key Facts
10.7.2 Business Description
10.7.3 Products and services
10.7.4 Financial Overview
10.7.5 SWOT Analysis
10.7.6 Key Developments
10.8 Smilegate
10.8.1 Key Facts
10.8.2 Business Description
10.8.3 Products and services
10.8.4 Financial Overview
10.8.5 SWOT Analysis
10.8.6 Key Developments
10.9 Microsoft
10.9.1 Key Facts
10.9.2 Business Description
10.9.3 Products and services
10.9.4 Financial Overview
10.9.5 SWOT Analysis
10.9.6 Key Developments
10.10 Riot Games
10.10.1 Key Facts
10.10.2 Business Description
10.10.3 Products and services
10.10.4 Financial Overview
10.10.5 SWOT Analysis
10.10.6 Key Developments

11 Appendix
11.1 About The Insight Partners
11.2 Glossary of Terms
11.3 Research Methodology
List of Companies

Giant Interactive
Wargaming, Zynga
Electronic Arts
Activision Blizzard
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games
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