New

Digital Gaming Market

2021

Digital Gaming Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Subscription Model (Paid, Freemium); Platform (PC, Mobile, Console) and Geography

| Report Code: TIPTE100000421 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

Market Insights

Digital Gaming Market 2028 By Subscription Model, Platform and Geography | The Insight Partners

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MARKET INTRODUCTION



A digital game is a program that is designed to give the player with an interactive experience for both educational and commercial reasons. Players are not limited by physical space or hands-on access in the virtual environment given by digital games; rather, it spans a wide range of cultural and media activities based on digital technologies. The latest technology have elevated digital gaming to new heights by including capabilities like as speech recognition, 3D gaming, GPS tracking, and many more to present players with realistic experiences.

MARKET DYNAMICS



The global proliferation of smartphones and tablets is driving the expansion of the digital games market, providing the necessary boost to the market. Furthermore, technological advancements, as well as the widespread availability of the internet, have given a boost to live MMO and eSports games. Due to the coronavirus outbreak in 2020, demand for digital games increased as lockdown was implemented and people were compelled to stay indoors for safety reasons, thus encouraging the market growth of digital games.

MARKET SCOPE



The

"Global Digital Gaming Market Analysis to 2028"

is a specialized and in-depth study of the technology, media, and telecommunication industry with a special focus on the global market trend analysis. The digital gaming market report aims to provide an overview of the digital gaming market with detailed market segmentation by subscription model, platform, and geography. The global digital gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading digital gaming market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION



The global digital gaming market is segmented based on subscription model, platform. Based on subscription model, the digital gaming market is segmented into paid, freemium. Based on platform, the digital gaming market is segmented into PC, mobile, console.

REGIONAL FRAMEWORK



The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global digital gaming market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The digital gaming market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the digital gaming market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely, North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the digital gaming market in these regions.

MARKET PLAYERS



The reports cover key developments in the digital gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from digital gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the underwriting and rating software market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the underwriting and rating software market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  • Activision Blizzard, Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd
  • Electronic Arts Inc.
  • Kabam Games, Inc.
  • Nintendo Co., Ltd.
  • Sega Corporation
  • Take-Two Interactive Software, Inc.
  • Ubisoft Entertainment SA
  • Zynga Inc.
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Digital Gaming Market - By Subscription Model
1.3.2 Digital Gaming Market - By Platform
1.3.3 Digital Gaming Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. DIGITAL GAMING MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PORTER'S FIVE FORCES ANALYSIS
4.2.1 Bargaining Power of Buyers
4.2.1 Bargaining Power of Suppliers
4.2.1 Threat of Substitute
4.2.1 Threat of New Entrants
4.2.1 Competitive Rivalry
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. DIGITAL GAMING MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. DIGITAL GAMING MARKET - GLOBAL MARKET ANALYSIS
6.1. DIGITAL GAMING - GLOBAL MARKET OVERVIEW
6.2. DIGITAL GAMING - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/MARKET SHARE

7. DIGITAL GAMING MARKET - REVENUE AND FORECASTS TO 2028 - SUBSCRIPTION MODEL
7.1. OVERVIEW
7.2. SUBSCRIPTION MODEL MARKET FORECASTS AND ANALYSIS
7.3. PAID
7.3.1. Overview
7.3.2. Paid Market Forecast and Analysis
7.4. FREEMIUM
7.4.1. Overview
7.4.2. Freemium Market Forecast and Analysis
8. DIGITAL GAMING MARKET - REVENUE AND FORECASTS TO 2028 - PLATFORM
8.1. OVERVIEW
8.2. PLATFORM MARKET FORECASTS AND ANALYSIS
8.3. PC
8.3.1. Overview
8.3.2. PC Market Forecast and Analysis
8.4. MOBILE
8.4.1. Overview
8.4.2. Mobile Market Forecast and Analysis
8.5. CONSOLE
8.5.1. Overview
8.5.2. Console Market Forecast and Analysis

9. DIGITAL GAMING MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Digital Gaming Market Overview
9.1.2 North America Digital Gaming Market Forecasts and Analysis
9.1.3 North America Digital Gaming Market Forecasts and Analysis - By Subscription Model
9.1.4 North America Digital Gaming Market Forecasts and Analysis - By Platform
9.1.5 North America Digital Gaming Market Forecasts and Analysis - By Countries
9.1.5.1 United States Digital Gaming Market
9.1.5.1.1 United States Digital Gaming Market by Subscription Model
9.1.5.1.2 United States Digital Gaming Market by Platform
9.1.5.2 Canada Digital Gaming Market
9.1.5.2.1 Canada Digital Gaming Market by Subscription Model
9.1.5.2.2 Canada Digital Gaming Market by Platform
9.1.5.3 Mexico Digital Gaming Market
9.1.5.3.1 Mexico Digital Gaming Market by Subscription Model
9.1.5.3.2 Mexico Digital Gaming Market by Platform
9.2. EUROPE
9.2.1 Europe Digital Gaming Market Overview
9.2.2 Europe Digital Gaming Market Forecasts and Analysis
9.2.3 Europe Digital Gaming Market Forecasts and Analysis - By Subscription Model
9.2.4 Europe Digital Gaming Market Forecasts and Analysis - By Platform
9.2.5 Europe Digital Gaming Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Digital Gaming Market
9.2.5.1.1 Germany Digital Gaming Market by Subscription Model
9.2.5.1.2 Germany Digital Gaming Market by Platform
9.2.5.2 France Digital Gaming Market
9.2.5.2.1 France Digital Gaming Market by Subscription Model
9.2.5.2.2 France Digital Gaming Market by Platform
9.2.5.3 Italy Digital Gaming Market
9.2.5.3.1 Italy Digital Gaming Market by Subscription Model
9.2.5.3.2 Italy Digital Gaming Market by Platform
9.2.5.4 United Kingdom Digital Gaming Market
9.2.5.4.1 United Kingdom Digital Gaming Market by Subscription Model
9.2.5.4.2 United Kingdom Digital Gaming Market by Platform
9.2.5.5 Russia Digital Gaming Market
9.2.5.5.1 Russia Digital Gaming Market by Subscription Model
9.2.5.5.2 Russia Digital Gaming Market by Platform
9.2.5.6 Rest of Europe Digital Gaming Market
9.2.5.6.1 Rest of Europe Digital Gaming Market by Subscription Model
9.2.5.6.2 Rest of Europe Digital Gaming Market by Platform
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Digital Gaming Market Overview
9.3.2 Asia-Pacific Digital Gaming Market Forecasts and Analysis
9.3.3 Asia-Pacific Digital Gaming Market Forecasts and Analysis - By Subscription Model
9.3.4 Asia-Pacific Digital Gaming Market Forecasts and Analysis - By Platform
9.3.5 Asia-Pacific Digital Gaming Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Digital Gaming Market
9.3.5.1.1 Australia Digital Gaming Market by Subscription Model
9.3.5.1.2 Australia Digital Gaming Market by Platform
9.3.5.2 China Digital Gaming Market
9.3.5.2.1 China Digital Gaming Market by Subscription Model
9.3.5.2.2 China Digital Gaming Market by Platform
9.3.5.3 India Digital Gaming Market
9.3.5.3.1 India Digital Gaming Market by Subscription Model
9.3.5.3.2 India Digital Gaming Market by Platform
9.3.5.4 Japan Digital Gaming Market
9.3.5.4.1 Japan Digital Gaming Market by Subscription Model
9.3.5.4.2 Japan Digital Gaming Market by Platform
9.3.5.5 South Korea Digital Gaming Market
9.3.5.5.1 South Korea Digital Gaming Market by Subscription Model
9.3.5.5.2 South Korea Digital Gaming Market by Platform
9.3.5.6 Rest of Asia-Pacific Digital Gaming Market
9.3.5.6.1 Rest of Asia-Pacific Digital Gaming Market by Subscription Model
9.3.5.6.2 Rest of Asia-Pacific Digital Gaming Market by Platform
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Digital Gaming Market Overview
9.4.2 Middle East and Africa Digital Gaming Market Forecasts and Analysis
9.4.3 Middle East and Africa Digital Gaming Market Forecasts and Analysis - By Subscription Model
9.4.4 Middle East and Africa Digital Gaming Market Forecasts and Analysis - By Platform
9.4.5 Middle East and Africa Digital Gaming Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Digital Gaming Market
9.4.5.1.1 South Africa Digital Gaming Market by Subscription Model
9.4.5.1.2 South Africa Digital Gaming Market by Platform
9.4.5.2 Saudi Arabia Digital Gaming Market
9.4.5.2.1 Saudi Arabia Digital Gaming Market by Subscription Model
9.4.5.2.2 Saudi Arabia Digital Gaming Market by Platform
9.4.5.3 U.A.E Digital Gaming Market
9.4.5.3.1 U.A.E Digital Gaming Market by Subscription Model
9.4.5.3.2 U.A.E Digital Gaming Market by Platform
9.4.5.4 Rest of Middle East and Africa Digital Gaming Market
9.4.5.4.1 Rest of Middle East and Africa Digital Gaming Market by Subscription Model
9.4.5.4.2 Rest of Middle East and Africa Digital Gaming Market by Platform
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Digital Gaming Market Overview
9.5.2 South and Central America Digital Gaming Market Forecasts and Analysis
9.5.3 South and Central America Digital Gaming Market Forecasts and Analysis - By Subscription Model
9.5.4 South and Central America Digital Gaming Market Forecasts and Analysis - By Platform
9.5.5 South and Central America Digital Gaming Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Digital Gaming Market
9.5.5.1.1 Brazil Digital Gaming Market by Subscription Model
9.5.5.1.2 Brazil Digital Gaming Market by Platform
9.5.5.2 Argentina Digital Gaming Market
9.5.5.2.1 Argentina Digital Gaming Market by Subscription Model
9.5.5.2.2 Argentina Digital Gaming Market by Platform
9.5.5.3 Rest of South and Central America Digital Gaming Market
9.5.5.3.1 Rest of South and Central America Digital Gaming Market by Subscription Model
9.5.5.3.2 Rest of South and Central America Digital Gaming Market by Platform

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. DIGITAL GAMING MARKET, KEY COMPANY PROFILES
11.1. ACTIVISION BLIZZARD, INC.
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. BANDAI NAMCO HOLDINGS INC.
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. CAPCOM CO., LTD
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. ELECTRONIC ARTS INC.
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. KABAM GAMES, INC.
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. NINTENDO CO., LTD.
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. SEGA CORPORATION
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. TAKE-TWO INTERACTIVE SOFTWARE, INC.
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. UBISOFT ENTERTAINMENT SA
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. ZYNGA INC.
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. Activision Blizzard, Inc.
2. Bandai Namco Holdings Inc.
3. Capcom Co., Ltd
4. Electronic Arts Inc.
5. Kabam Games, Inc.
6. Nintendo Co., Ltd.
7. Sega Corporation
8. Take-Two Interactive Software, Inc.
9. Ubisoft Entertainment SA
10. Zynga Inc.
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