Digital Gaming Market 2028 By Subscription Model, Platform and Geography | The Insight Partners

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Digital Gaming Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Subscription Model (Paid, Freemium); Platform (PC, Mobile, Console) and Geography

Report Code: TIPTE100000421 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming


A digital game is a program that is designed to give the player with an interactive experience for both educational and commercial reasons. Players are not limited by physical space or hands-on access in the virtual environment given by digital games; rather, it spans a wide range of cultural and media activities based on digital technologies. The latest technology have elevated digital gaming to new heights by including capabilities like as speech recognition, 3D gaming, GPS tracking, and many more to present players with realistic experiences.


The global proliferation of smartphones and tablets is driving the expansion of the digital games market, providing the necessary boost to the market. Furthermore, technological advancements, as well as the widespread availability of the internet, have given a boost to live MMO and eSports games. Due to the coronavirus outbreak in 2020, demand for digital games increased as lockdown was implemented and people were compelled to stay indoors for safety reasons, thus encouraging the market growth of digital games.



"Global Digital Gaming Market Analysis to 2028"

is a specialized and in-depth study of the technology, media, and telecommunication industry with a special focus on the global market trend analysis. The digital gaming market report aims to provide an overview of the digital gaming market with detailed market segmentation by subscription model, platform, and geography. The global digital gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading digital gaming market players and offers key trends and opportunities in the market.


The global digital gaming market is segmented based on subscription model, platform. Based on subscription model, the digital gaming market is segmented into paid, freemium. Based on platform, the digital gaming market is segmented into PC, mobile, console.


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global digital gaming market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The digital gaming market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the digital gaming market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely, North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the digital gaming market in these regions.


The reports cover key developments in the digital gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from digital gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the underwriting and rating software market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the underwriting and rating software market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   Activision Blizzard, Inc.
  •   Bandai Namco Holdings Inc.
  •   Capcom Co., Ltd
  •   Electronic Arts Inc.
  •   Kabam Games, Inc.
  •   Nintendo Co., Ltd.
  •   Sega Corporation
  •   Take-Two Interactive Software, Inc.
  •   Ubisoft Entertainment SA
  •   Zynga Inc.
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
The List of Companies

1. Activision Blizzard, Inc.
2. Bandai Namco Holdings Inc.
3. Capcom Co., Ltd
4. Electronic Arts Inc.
5. Kabam Games, Inc.
6. Nintendo Co., Ltd.
7. Sega Corporation
8. Take-Two Interactive Software, Inc.
9. Ubisoft Entertainment SA
10. Zynga Inc.
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