Cloud Gaming Market 2025 Growth Trends, Share - Global Analysis and Forecasts

Cloud Gaming Market to 2025 - Global Analysis and Forecasts by Type (File Streaming, Video Streaming), Platform (Mobile, Computers, Gaming Consoles, Smart TVs) and User type (Professional Gamers, Entertainment purposes)

Report Code: TIPTE100000563 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Cloud gaming, also known as games on demand, is an online gaming service. It provides direct play abilities to end users on variety of devices. Increasing enhancement being provided by the cloud gaming platform to end-users and reduced cost for playing the games will be the major drivers for the growth of the cloud gaming market.

Increasing awareness of population towards online gaming and increase in the mobile gaming audience will drive the market in the coming years whereas privacy and security concerns can act as restraining factors in the market. Increasing penetration of internet and growth of IoT will bring new opportunities in the cloud gaming market.

The "Global Cloud Gaming Market Analysis to 2025" is a specialized and in-depth study of the cloud gaming industry with a focus on the global market trend. The report aims to provide an overview of global cloud gaming market with detailed market segmentation by type, platform, user type and geography. The global cloud gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global cloud gaming market based on type, platform and user type. It also provides market size and forecast till 2025 for overall cloud gaming market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 15 counties globally along with current trend and opportunities prevailing in the region.

Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the market in these regions.

Also, key cloud gaming market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years. Some of the key players influencing the market are Microsoft Corporation, NVIDIA Corporation, PlayGiga, Playkey, SONY Corporation, Gakai, OnLive, GameString, Sling Media and LiquidSky Software.

1 Introduction
1.1 Scope of Study
1.2 The Insight Partners Research Report Guidance

2 Key Takeaways

3 Cloud Gaming Market Landscape
3.1 Market Overview
3.2 Market Segmentation
3.2.1 Cloud Gaming Market - By Type
3.2.2 Cloud Gaming Market - By Platform
3.2.3 Cloud Gaming Market - By User type
3.2.4 Market - By Region
3.2.4.1 By Countries
3.3 PEST Analysis
3.3.1 North America - PEST Analysis
3.3.2 Europe - PEST Analysis
3.3.3 Asia Pacific - PEST Analysis
3.3.4 Middle East and Africa - PEST Analysis
3.3.5 South America - PEST Analysis

4 Cloud Gaming Market - Key Industry Dynamics
4.1 Impact Analysis
4.2 Key Market Drivers
4.3 Key Market Restraints
4.4 Key Market Opportunities
4.5 Future Trends

5 Cloud Gaming Market Analysis- Global
5.1 Global Cloud Gaming Market Overview
5.2 Global Cloud Gaming Market Forecasts and Analysis


6 Cloud Gaming Market Revenue and Forecasts to 2025 - Type
6.1 Overview
6.2 Type Market Forecasts and Analysis
6.3 File Streaming Market
6.3.1 Overview
6.3.2 File Streaming Market Forecasts and Analysis
6.4 Video Streaming Market
6.4.1 Overview
6.4.2 Video Streaming Market Forecasts and Analysis

7 Cloud Gaming Market Revenue and Forecasts to 2025 - Platform
7.1 Overview
7.2 Platform Market Forecasts and Analysis
7.3 Mobile Platform Market
7.3.1 Overview
7.3.2 Mobile Market Forecasts and Analysis
7.4 Computers Platform Market
7.4.1 Overview
7.4.2 Computers Market Forecasts and Analysis
7.5 Gaming Consoles Platform Market
7.5.1 Overview
7.5.2 Gaming consoles Market Forecasts and Analysis
7.6 Smart TVs Platform Market
7.6.1 Overview
7.6.2 Smart TVs Market Forecasts and Analysis

8 Cloud Gaming Market Revenue and Forecasts to 2025 - User Type
8.1 Overview
8.2 User Type Market Forecasts and Analysis
8.3 Professional Gamers Market
8.3.1 Overview
8.3.2 Professional Gamers Market Forecasts and Analysis
8.4 Entertainment Purposes Market
8.4.1 Overview
8.4.2 Entertainment purposes Market Forecasts and Analysis

9 Cloud Gaming Market Revenue and Forecasts to 2025 - Geographical Analysis
9.1 North America
9.1.1 North America Cloud Gaming market overview
9.1.2 North America Cloud Gaming Market Forecasts and Analysis
9.1.2.1 North America Market Forecasts and Analysis - By Countries
9.1.2.1.1 US market
9.1.2.1.2 Canada market
9.1.2.1.3 Mexico market
9.1.2.2 North America Market Forecasts and Analysis - By Type
9.1.2.3 North America Market Forecasts and Analysis - By Platform
9.1.2.4 North America Market Forecasts and Analysis - By User Type
9.2 Europe
9.2.1 Europe Cloud Gaming market overview
9.2.2 Europe Cloud Gaming Market Forecasts and Analysis
9.2.2.1 Europe Market Forecasts and Analysis - By Countries
9.2.2.1.1 France market
9.2.2.1.2 Germany market
9.2.2.1.3 Italy market
9.2.2.1.4 Spain market
9.2.2.1.5 UK market
9.2.2.2 Europe Market Forecasts and Analysis - By Type
9.2.2.3 Europe Market Forecasts and Analysis - By Platform
9.2.2.4 Europe Market Forecasts and Analysis - By User Type
9.3 Asia pacific (APAC)
9.3.1 Asia Pacific Cloud Gaming market overview
9.3.2 Asia Pacific Cloud Gaming Market Forecasts and Analysis
9.3.2.1 Asia Pacific Market Forecasts and Analysis - By Countries
9.3.2.1.1 Australia market
9.3.2.1.2 China market
9.3.2.1.3 India market
9.3.2.1.4 Japan market
9.3.2.2 Asia Pacific Market Forecasts and Analysis - By Type
9.3.2.3 Asia Pacific Market Forecasts and Analysis - By Platform
9.3.2.4 Asia Pacific Market Forecasts and Analysis - By User Type
9.4 Middle East and Africa (MEA)
9.4.1 Middle East and Africa Cloud Gaming market overview
9.4.2 Middle East and Africa Cloud Gaming Market Forecasts and Analysis
9.4.2.1 Middle East and Africa Market Forecasts and Analysis - By Countries
9.4.2.1.1 South Africa market
9.4.2.1.2 Saudi Arabia market
9.4.2.1.3 UAE market
9.4.2.2 Middle East and Africa Market Forecasts and Analysis - By Type
9.4.2.3 Middle East and Africa Market Forecasts and Analysis - By Platform
9.4.2.4 Middle East and Africa Market Forecasts and Analysis - By User Type
9.5 South America (SAM)
9.5.1 South America Cloud Gaming market overview
9.5.2 South America Cloud Gaming Market Forecasts and Analysis
9.5.2.1 South America Market Forecasts and Analysis - By Countries
9.5.2.1.1 Brazil market
9.5.2.2 South America Market Forecasts and Analysis - By Type
9.5.2.3 South America Market Forecasts and Analysis - By Platform
9.5.2.4 South America Market Forecasts and Analysis - By User Type

10 Industry Landscape
10.1 Mergers & acquisitions
10.2 Market Initiatives
10.3 New developments
10.4 Investment scenarios

11 Competitive Landscape
11.1 Competitive Product mapping
11.2 Market positioning/ market share

12 Cloud Gaming Market, Key Company Profiles
12.1 Microsoft Corporation
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Products and services
12.1.4 Financial Overview
12.1.5 SWOT Analysis
12.1.6 Key Developments
12.2 NVIDIA Corporation
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Products and services
12.2.4 Financial Overview
12.2.5 SWOT Analysis
12.2.6 Key Developments
12.3 PlayGiga
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Products and services
12.3.4 Financial Overview
12.3.5 SWOT Analysis
12.3.6 Key Developments
12.4 Playkey
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Products and services
12.4.4 Financial Overview
12.4.5 SWOT Analysis
12.4.6 Key Developments
12.5 SONY Corporation
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Products and services
12.5.4 Financial Overview
12.5.5 SWOT Analysis
12.5.6 Key Developments
12.6 Gakai
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Products and services
12.6.4 Financial Overview
12.6.5 SWOT Analysis
12.6.6 Key Developments
12.7 OnLive
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Products and services
12.7.4 Financial Overview
12.7.5 SWOT Analysis
12.7.6 Key Developments
12.8 GameString
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Products and services
12.8.4 Financial Overview
12.8.5 SWOT Analysis
12.8.6 Key Developments
12.9 Sling Media
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Products and services
12.9.4 Financial Overview
12.9.5 SWOT Analysis
12.9.6 Key Developments
12.10 LiquidSky Software
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Products and services
12.10.4 Financial Overview
12.10.5 SWOT Analysis
12.10.6 Key Developments



13 Appendix
13.1 About The Insight Partners
13.2 Glossary of Terms
13.3 Research Methodology
The list of companies for Cloud Gaming market include:

1. Microsoft Corporation
2. NVIDIA Corporation
3. PlayGiga
4. Playkey
5. SONY Corporation
6. Gakai
7. OnLive
8. GameString
9. Sling Media
10. LiquidSky Software

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