New

Cloud Gaming Market

2021

Cloud Gaming Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Type (File Streaming, Video Streaming); Device (Mobile Phones, PCs, Gaming Consoles, Tablets, Smart TVs, Head Mounted Displays); Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers) and Geography

| Report Code: TIPTE100000563 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

Market Insights

Cloud Gaming Market 2028 Type, Device, Gamer Type and Geography | The Insight Partners

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MARKET INTRODUCTION



The market is expected to develop because to the rising popularity of cloud gaming and the prevalence of better cross-platform gameplay, which improves the gaming experience. The growing demand for cloud gaming is fueled by the increasing penetration of internet services and easy access to cloud-based games. Furthermore, network infrastructure advancements such as 5G offer lower latency and higher bandwidth, allowing gamers to broadcast XR (augmented reality and virtual reality) gaming without interruption.

MARKET DYNAMICS



The increasing popularity of social media games is expected to boost industry growth. A large portion of the world's population uses social networking sites like Facebook, Instagram, and Reddit to play games. Furthermore, social networking companies are focusing on acquiring cloud game providers in order to offer a variety of cloud games on social media platforms and increase client engagement. For example, Facebook, Inc. purchased Playgiga, a cloud gaming service company, in December 2019. The company wanted to use the acquisition to develop cloud gaming services on its platform in order to improve user engagement.

MARKET SCOPE



The "Global Cloud Gaming Market Analysis To 2028" is a specialized and in-depth study of the technology, media, and telecommunication industry with a special focus on the global market trend analysis. The cloud gaming market report aims to provide an overview of the cloud gaming market with detailed market segmentation by type, device, gamer type, and geography. The global cloud gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading cloud gaming market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION



The global cloud gaming market is segmented based on type, device, gamer type. Based on type, the cloud gaming market is segmented into file streaming, video streaming. Based on device, the cloud gaming market is segmented mobile phones, pcs, gaming consoles, tablets, smart TVs, head mounted displays. Based on gamer type, the cloud gaming market is segmented into casual gamers, avid gamers, hardcore gamers.

REGIONAL FRAMEWORK



The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global cloud gaming market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2028 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The cloud gaming market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the cloud gaming market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely, North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the cloud gaming market in these regions.

MARKET PLAYERS



The reports cover key developments in the cloud gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from cloud gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the underwriting and rating software market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the underwriting and rating software market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  • Amazon Web Services, Inc.
  • IBM Corp.
  • LiquidSky Software, Inc
  • Microsoft Corporation
  • NVIDIA Corporation
  • PAPERSPACE
  • Playgiga
  • Playkey
  • Sony Corporation
  • Vortex
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS

1.   INTRODUCTION
1.1.   SCOPE OF THE STUDY
1.2.   THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.   MARKET SEGMENTATION
1.3.1   Cloud Gaming Market - By Type
1.3.2   Cloud Gaming Market - By Device
1.3.3   Cloud Gaming Market - By Gamer Type
1.3.4   Cloud Gaming Market - By Region
1.3.4.1   By Country

2.   KEY TAKEAWAYS

3.   RESEARCH METHODOLOGY

4.   CLOUD GAMING MARKET LANDSCAPE
4.1.   OVERVIEW
4.2.   PORTER'S FIVE FORCES ANALYSIS
4.2.1   Bargaining Power of Buyers
4.2.1   Bargaining Power of Suppliers
4.2.1   Threat of Substitute
4.2.1   Threat of New Entrants
4.2.1   Competitive Rivalry
4.3.   ECOSYSTEM ANALYSIS
4.4.   EXPERT OPINIONS

5.   CLOUD GAMING MARKET - KEY MARKET DYNAMICS
5.1.   KEY MARKET DRIVERS
5.2.   KEY MARKET RESTRAINTS
5.3.   KEY MARKET OPPORTUNITIES
5.4.   FUTURE TRENDS
5.5.   IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.   CLOUD GAMING MARKET - GLOBAL MARKET ANALYSIS
6.1.   CLOUD GAMING - GLOBAL MARKET OVERVIEW
6.2.   CLOUD GAMING - GLOBAL MARKET AND FORECAST TO 2028
6.3.   MARKET POSITIONING/MARKET SHARE

7.   CLOUD GAMING MARKET - REVENUE AND FORECASTS TO 2028 - TYPE
7.1.   OVERVIEW
7.2.   TYPE MARKET FORECASTS AND ANALYSIS
7.3.   FILE STREAMING
7.3.1.   Overview
7.3.2.   File Streaming Market Forecast and Analysis
7.4.   VIDEO STREAMING
7.4.1.   Overview
7.4.2.   Video Streaming Market Forecast and Analysis
8.   CLOUD GAMING MARKET - REVENUE AND FORECASTS TO 2028 - DEVICE
8.1.   OVERVIEW
8.2.   DEVICE MARKET FORECASTS AND ANALYSIS
8.3.   MOBILE PHONES
8.3.1.   Overview
8.3.2.   Mobile Phones Market Forecast and Analysis
8.4.   PCS
8.4.1.   Overview
8.4.2.   PCs Market Forecast and Analysis
8.5.   GAMING CONSOLES
8.5.1.   Overview
8.5.2.   Gaming Consoles Market Forecast and Analysis
8.6.   TABLETS
8.6.1.   Overview
8.6.2.   Tablets Market Forecast and Analysis
8.7.   SMART TVS
8.7.1.   Overview
8.7.2.   Smart TVs Market Forecast and Analysis
8.8.   HEAD MOUNTED DISPLAYS
8.8.1.   Overview
8.8.2.   Head Mounted Displays Market Forecast and Analysis
9.   CLOUD GAMING MARKET - REVENUE AND FORECASTS TO 2028 - GAMER TYPE
9.1.   OVERVIEW
9.2.   GAMER TYPE MARKET FORECASTS AND ANALYSIS
9.3.   CASUAL GAMERS
9.3.1.   Overview
9.3.2.   Casual Gamers Market Forecast and Analysis
9.4.   AVID GAMERS
9.4.1.   Overview
9.4.2.   Avid Gamers Market Forecast and Analysis
9.5.   HARDCORE GAMERS
9.5.1.   Overview
9.5.2.   Hardcore Gamers Market Forecast and Analysis

10.   CLOUD GAMING MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
10.1.   NORTH AMERICA
10.1.1   North America Cloud Gaming Market Overview
10.1.2   North America Cloud Gaming Market Forecasts and Analysis
10.1.3   North America Cloud Gaming Market Forecasts and Analysis - By Type
10.1.4   North America Cloud Gaming Market Forecasts and Analysis - By Device
10.1.5   North America Cloud Gaming Market Forecasts and Analysis - By Gamer Type
10.1.6   North America Cloud Gaming Market Forecasts and Analysis - By Countries
10.1.6.1   United States Cloud Gaming Market
10.1.6.1.1   United States Cloud Gaming Market by Type
10.1.6.1.2   United States Cloud Gaming Market by Device
10.1.6.1.3   United States Cloud Gaming Market by Gamer Type
10.1.6.2   Canada Cloud Gaming Market
10.1.6.2.1   Canada Cloud Gaming Market by Type
10.1.6.2.2   Canada Cloud Gaming Market by Device
10.1.6.2.3   Canada Cloud Gaming Market by Gamer Type
10.1.6.3   Mexico Cloud Gaming Market
10.1.6.3.1   Mexico Cloud Gaming Market by Type
10.1.6.3.2   Mexico Cloud Gaming Market by Device
10.1.6.3.3   Mexico Cloud Gaming Market by Gamer Type
10.2.   EUROPE
10.2.1   Europe Cloud Gaming Market Overview
10.2.2   Europe Cloud Gaming Market Forecasts and Analysis
10.2.3   Europe Cloud Gaming Market Forecasts and Analysis - By Type
10.2.4   Europe Cloud Gaming Market Forecasts and Analysis - By Device
10.2.5   Europe Cloud Gaming Market Forecasts and Analysis - By Gamer Type
10.2.6   Europe Cloud Gaming Market Forecasts and Analysis - By Countries
10.2.6.1   Germany Cloud Gaming Market
10.2.6.1.1   Germany Cloud Gaming Market by Type
10.2.6.1.2   Germany Cloud Gaming Market by Device
10.2.6.1.3   Germany Cloud Gaming Market by Gamer Type
10.2.6.2   France Cloud Gaming Market
10.2.6.2.1   France Cloud Gaming Market by Type
10.2.6.2.2   France Cloud Gaming Market by Device
10.2.6.2.3   France Cloud Gaming Market by Gamer Type
10.2.6.3   Italy Cloud Gaming Market
10.2.6.3.1   Italy Cloud Gaming Market by Type
10.2.6.3.2   Italy Cloud Gaming Market by Device
10.2.6.3.3   Italy Cloud Gaming Market by Gamer Type
10.2.6.4   United Kingdom Cloud Gaming Market
10.2.6.4.1   United Kingdom Cloud Gaming Market by Type
10.2.6.4.2   United Kingdom Cloud Gaming Market by Device
10.2.6.4.3   United Kingdom Cloud Gaming Market by Gamer Type
10.2.6.5   Russia Cloud Gaming Market
10.2.6.5.1   Russia Cloud Gaming Market by Type
10.2.6.5.2   Russia Cloud Gaming Market by Device
10.2.6.5.3   Russia Cloud Gaming Market by Gamer Type
10.2.6.6   Rest of Europe Cloud Gaming Market
10.2.6.6.1   Rest of Europe Cloud Gaming Market by Type
10.2.6.6.2   Rest of Europe Cloud Gaming Market by Device
10.2.6.6.3   Rest of Europe Cloud Gaming Market by Gamer Type
10.3.   ASIA-PACIFIC
10.3.1   Asia-Pacific Cloud Gaming Market Overview
10.3.2   Asia-Pacific Cloud Gaming Market Forecasts and Analysis
10.3.3   Asia-Pacific Cloud Gaming Market Forecasts and Analysis - By Type
10.3.4   Asia-Pacific Cloud Gaming Market Forecasts and Analysis - By Device
10.3.5   Asia-Pacific Cloud Gaming Market Forecasts and Analysis - By Gamer Type
10.3.6   Asia-Pacific Cloud Gaming Market Forecasts and Analysis - By Countries
10.3.6.1   Australia Cloud Gaming Market
10.3.6.1.1   Australia Cloud Gaming Market by Type
10.3.6.1.2   Australia Cloud Gaming Market by Device
10.3.6.1.3   Australia Cloud Gaming Market by Gamer Type
10.3.6.2   China Cloud Gaming Market
10.3.6.2.1   China Cloud Gaming Market by Type
10.3.6.2.2   China Cloud Gaming Market by Device
10.3.6.2.3   China Cloud Gaming Market by Gamer Type
10.3.6.3   India Cloud Gaming Market
10.3.6.3.1   India Cloud Gaming Market by Type
10.3.6.3.2   India Cloud Gaming Market by Device
10.3.6.3.3   India Cloud Gaming Market by Gamer Type
10.3.6.4   Japan Cloud Gaming Market
10.3.6.4.1   Japan Cloud Gaming Market by Type
10.3.6.4.2   Japan Cloud Gaming Market by Device
10.3.6.4.3   Japan Cloud Gaming Market by Gamer Type
10.3.6.5   South Korea Cloud Gaming Market
10.3.6.5.1   South Korea Cloud Gaming Market by Type
10.3.6.5.2   South Korea Cloud Gaming Market by Device
10.3.6.5.3   South Korea Cloud Gaming Market by Gamer Type
10.3.6.6   Rest of Asia-Pacific Cloud Gaming Market
10.3.6.6.1   Rest of Asia-Pacific Cloud Gaming Market by Type
10.3.6.6.2   Rest of Asia-Pacific Cloud Gaming Market by Device
10.3.6.6.3   Rest of Asia-Pacific Cloud Gaming Market by Gamer Type
10.4.   MIDDLE EAST AND AFRICA
10.4.1   Middle East and Africa Cloud Gaming Market Overview
10.4.2   Middle East and Africa Cloud Gaming Market Forecasts and Analysis
10.4.3   Middle East and Africa Cloud Gaming Market Forecasts and Analysis - By Type
10.4.4   Middle East and Africa Cloud Gaming Market Forecasts and Analysis - By Device
10.4.5   Middle East and Africa Cloud Gaming Market Forecasts and Analysis - By Gamer Type
10.4.6   Middle East and Africa Cloud Gaming Market Forecasts and Analysis - By Countries
10.4.6.1   South Africa Cloud Gaming Market
10.4.6.1.1   South Africa Cloud Gaming Market by Type
10.4.6.1.2   South Africa Cloud Gaming Market by Device
10.4.6.1.3   South Africa Cloud Gaming Market by Gamer Type
10.4.6.2   Saudi Arabia Cloud Gaming Market
10.4.6.2.1   Saudi Arabia Cloud Gaming Market by Type
10.4.6.2.2   Saudi Arabia Cloud Gaming Market by Device
10.4.6.2.3   Saudi Arabia Cloud Gaming Market by Gamer Type
10.4.6.3   U.A.E Cloud Gaming Market
10.4.6.3.1   U.A.E Cloud Gaming Market by Type
10.4.6.3.2   U.A.E Cloud Gaming Market by Device
10.4.6.3.3   U.A.E Cloud Gaming Market by Gamer Type
10.4.6.4   Rest of Middle East and Africa Cloud Gaming Market
10.4.6.4.1   Rest of Middle East and Africa Cloud Gaming Market by Type
10.4.6.4.2   Rest of Middle East and Africa Cloud Gaming Market by Device
10.4.6.4.3   Rest of Middle East and Africa Cloud Gaming Market by Gamer Type
10.5.   SOUTH AND CENTRAL AMERICA
10.5.1   South and Central America Cloud Gaming Market Overview
10.5.2   South and Central America Cloud Gaming Market Forecasts and Analysis
10.5.3   South and Central America Cloud Gaming Market Forecasts and Analysis - By Type
10.5.4   South and Central America Cloud Gaming Market Forecasts and Analysis - By Device
10.5.5   South and Central America Cloud Gaming Market Forecasts and Analysis - By Gamer Type
10.5.6   South and Central America Cloud Gaming Market Forecasts and Analysis - By Countries
10.5.6.1   Brazil Cloud Gaming Market
10.5.6.1.1   Brazil Cloud Gaming Market by Type
10.5.6.1.2   Brazil Cloud Gaming Market by Device
10.5.6.1.3   Brazil Cloud Gaming Market by Gamer Type
10.5.6.2   Argentina Cloud Gaming Market
10.5.6.2.1   Argentina Cloud Gaming Market by Type
10.5.6.2.2   Argentina Cloud Gaming Market by Device
10.5.6.2.3   Argentina Cloud Gaming Market by Gamer Type
10.5.6.3   Rest of South and Central America Cloud Gaming Market
10.5.6.3.1   Rest of South and Central America Cloud Gaming Market by Type
10.5.6.3.2   Rest of South and Central America Cloud Gaming Market by Device
10.5.6.3.3   Rest of South and Central America Cloud Gaming Market by Gamer Type

11.   INDUSTRY LANDSCAPE
11.1.   MERGERS AND ACQUISITIONS
11.2.   AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3.   NEW PRODUCT LAUNCHES
11.4.   EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12.   CLOUD GAMING MARKET, KEY COMPANY PROFILES
12.1.   AMAZON WEB SERVICES, INC.
12.1.1.   Key Facts
12.1.2.   Business Description
12.1.3.   Products and Services
12.1.4.   Financial Overview
12.1.5.   SWOT Analysis
12.1.6.   Key Developments
12.2.   IBM CORP.
12.2.1.   Key Facts
12.2.2.   Business Description
12.2.3.   Products and Services
12.2.4.   Financial Overview
12.2.5.   SWOT Analysis
12.2.6.   Key Developments
12.3.   LIQUIDSKY SOFTWARE, INC
12.3.1.   Key Facts
12.3.2.   Business Description
12.3.3.   Products and Services
12.3.4.   Financial Overview
12.3.5.   SWOT Analysis
12.3.6.   Key Developments
12.4.   MICROSOFT CORPORATION
12.4.1.   Key Facts
12.4.2.   Business Description
12.4.3.   Products and Services
12.4.4.   Financial Overview
12.4.5.   SWOT Analysis
12.4.6.   Key Developments
12.5.   NVIDIA CORPORATION
12.5.1.   Key Facts
12.5.2.   Business Description
12.5.3.   Products and Services
12.5.4.   Financial Overview
12.5.5.   SWOT Analysis
12.5.6.   Key Developments
12.6.   PAPERSPACE
12.6.1.   Key Facts
12.6.2.   Business Description
12.6.3.   Products and Services
12.6.4.   Financial Overview
12.6.5.   SWOT Analysis
12.6.6.   Key Developments
12.7.   PLAYGIGA
12.7.1.   Key Facts
12.7.2.   Business Description
12.7.3.   Products and Services
12.7.4.   Financial Overview
12.7.5.   SWOT Analysis
12.7.6.   Key Developments
12.8.   PLAYKEY
12.8.1.   Key Facts
12.8.2.   Business Description
12.8.3.   Products and Services
12.8.4.   Financial Overview
12.8.5.   SWOT Analysis
12.8.6.   Key Developments
12.9.   SONY CORPORATION
12.9.1.   Key Facts
12.9.2.   Business Description
12.9.3.   Products and Services
12.9.4.   Financial Overview
12.9.5.   SWOT Analysis
12.9.6.   Key Developments
12.10.   VORTEX
12.10.1.   Key Facts
12.10.2.   Business Description
12.10.3.   Products and Services
12.10.4.   Financial Overview
12.10.5.   SWOT Analysis
12.10.6.   Key Developments

13.   APPENDIX
13.1.   ABOUT THE INSIGHT PARTNERS
13.2.   GLOSSARY OF TERMS
The List of Companies

1.Amazon Web Services, Inc.
2.IBM Corp.
3.LiquidSky Software, Inc
4.Microsoft Corporation
5.NVIDIA Corporation
6.PAPERSPACE
7.Playgiga
8.Playkey
9.Sony Corporation
10.Vortex
TIPTE100000563
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