Family/Indoor Entertainment Centers Market 2027 by Types, Application, Technology, Opportunities, End Users and Regions | The Insight Partners

Family/Indoor Entertainment Centers Market Forecast to 2027 - Covid-19 Impact and Global Analysis - by Type (VR Gaming Zones, Arcade Studios, and Sports Arcades); and Age Group (Children and Adults)

Report Code: TIPRE00003110 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
Family/indoor entertainment centers are the places designed for individuals of the different age group to spend their leisure time. Due to the availability of a large number of gaming options for entertainment, the family entertainment centers are observing high crowd and therefore driving the market.
For a set-up of fully equipped entertainment centers for families, huge capital investment is required which might affect the family/indoor entertainment centers market. Nevertheless, now the players' offers food & beverages, and other items under a single roof in gaming zone which successfully attracts a large number of families and henceforth is expected to accelerate the growth of family/indoor entertainment centers market in the forthcoming period.

The "Global Family/Indoor Entertainment Centers Market Analysis to 2027" is a specialized and in-depth study of the family/indoor entertainment centers industry with a focus on the global market trend. The report aims to provide an overview of global family/indoor entertainment centers market with detailed market segmentation on the basis of type, age group, and geography. The global family/indoor entertainment centers market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading family/indoor entertainment centers market players and offers key trends and opportunities in the market.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global family/indoor entertainment centers market based on type and age group. It also provides market size and forecast till 2027 for overall family/indoor entertainment centers market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the market in these regions. Further, the report also includes ecosystem analysis for the family/indoor entertainment centers market.

Also, key family/indoor entertainment centers market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years. Some of the key players influencing the family/indoor entertainment centers market CEC Entertainment, Inc., Cinergy Entertainment, Dave & Buster's, Kidzania, Lucky Strike Entertainment, Nickelodeon Universe, SMAAASH, Scene75 Entertainment Centers, Timezone, and The Walt Disney Company among others.
TABLE OF CONTENTS

1 INTRODUCTION
1.1 SCOPE OF THE STUDY
1.2 THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3 MARKET SEGMENTATION
1.3.1 Data Classification Market - By Type
1.3.2 Data Classification Market - By Age Group
1.3.3 Data Classification Market - By Region
1.3.3.1 By Country
2 KEY TAKEAWAYS
3 RESEARCH METHODOLOGY
4 DATA CLASSIFICATION MARKET LANDSCAPE
4.1 OVERVIEW
4.2 ECOSYSTEM ANALYSIS
4.3 PEST ANALYSIS
4.3.1 North America - PEST Analysis
4.3.2 Europe - PEST Analysis
4.3.3 Asia Pacific (APAC) - PEST Analysis
4.3.4 Middle East & Africa (MEA) - PEST Analysis
4.3.5 South America (SAM)- PEST Analysis
5 DATA CLASSIFICATION MARKET - KEY INDUSTRY DYNAMICS
5.1 KEY MARKET DRIVERS
5.2 KEY MARKET RESTRAINTS
5.3 KEY MARKET OPPORTUNITIES
5.4 FUTURE TRENDS
5.5 IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC

6 DATA CLASSIFICATION MARKET - GLOBAL MARKET ANALYSIS
6.1 BOTNET DETECTION- GLOBAL MARKET OVERVIEW
6.2 BOTNET DETECTION- GLOBAL MARKET AND FORECAST TO 2027
6.3 MARKET POSITIONING/ MARKET SHARE
7 DATA CLASSIFICATION MARKET REVENUE AND FORECASTS TO 2027 - TYPE
7.1 OVERVIEW
7.2 TYPE MARKET FORECASTS AND ANALYSIS
7.3 VR GAMING ZONES
7.3.1 Overview
7.3.2 VR Gaming Zones Market Forecast and Analysis
7.4 ARCADE STUDIOS
7.4.1 Overview
7.4.2 Arcade Studios Market Forecast and Analysis
7.5 SPORTS ARCADES
7.5.1 Overview
7.5.2 Sports Arcades Market Forecast and Analysis

8 DATA CLASSIFICATION MARKET REVENUE AND FORECASTS TO 2027 - AGE GROUP
8.1 OVERVIEW
8.2 AGE GROUP MARKET FORECASTS AND ANALYSIS
8.3 CHILDREN
8.3.1 Overview
8.3.2 Children Market Forecast and Analysis
8.4 ADULTS
8.4.1 Overview
8.4.2 Adults Market Forecast and Analysis


9 DATA CLASSIFICATION MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1 NORTH AMERICA
9.1.1 North America Data Classification Market Overview
9.1.2 North America Data Classification Market Forecasts and Analysis
9.1.3 North America Market Forecasts and Analysis - By Type
9.1.4 North America Market Forecasts and Analysis - By Age Group
9.1.5 North America Market Forecasts and Analysis - By Countries
9.1.5.1 US market
9.1.5.1.1 US Market by Type
9.1.5.1.2 US Market by Age Group
9.1.5.2 Canada market
9.1.5.2.1 Canada Market by Type
9.1.5.2.2 Canada Market by Age Group
9.1.5.3 Mexico market
9.1.5.3.1 Mexico Market by Type
9.1.5.3.2 Mexico Market by Age Group
9.2 EUROPE
9.2.1 Europe Data Classification Market Overview
9.2.2 Europe Data Classification Market Forecasts and Analysis
9.2.3 Europe Market Forecasts and Analysis - By Type
9.2.4 Europe Market Forecasts and Analysis - By Age Group
9.2.5 Europe Market Forecasts and Analysis - By Countries
9.2.5.1 France market
9.2.5.1.1 France Market by Deployment Type
9.2.5.1.2 France Market by Type
9.2.5.1.3 France Market by Age Group
9.2.5.2 Germany market
9.2.5.2.1 Germany Market by Type
9.2.5.2.2 Germany Market by Age Group
9.2.5.3 Italy market
9.2.5.3.1 Italy Market by Type
9.2.5.3.2 Italy Market by Age Group
9.2.5.4 Russia market
9.2.5.4.1 Russia Market by Type
9.2.5.4.2 Russia Market by Age Group
9.2.5.5 UK market
9.2.5.5.1 UK Market by Type
9.2.5.5.2 UK Market by Age Group
9.2.5.6 Rest of Europe market
9.2.5.6.1 Rest of Europe Market by Type
9.2.5.6.2 Rest of Europe Market by Age Group
9.3 ASIA PACIFIC (APAC)
9.3.1 Asia Pacific Data Classification Market Overview
9.3.2 Asia Pacific Data Classification Market Forecasts and Analysis
9.3.3 Asia Pacific Market Forecasts and Analysis - By Type
9.3.4 Asia Pacific Market Forecasts and Analysis - By Age Group
9.3.5 Asia Pacific Market Forecasts and Analysis - By Verticals
9.3.6 Asia Pacific Market Forecasts and Analysis - By Countries
9.3.6.1 South Korea
9.3.6.1.1 South Korea Market by Type
9.3.6.1.2 South Korea Market by Age Group
9.3.6.2 China market
9.3.6.2.1 China Market by Type
9.3.6.2.2 China Market by Age Group
9.3.6.3 India market
9.3.6.3.1 India Market by Type
9.3.6.3.2 India Market by Age Group
9.3.6.4 Japan market
9.3.6.4.1 Japan Market by Type
9.3.6.4.2 Japan Market by Age Group
9.3.6.5 Australia market
9.3.6.5.1 Australia Market by Type
9.3.6.5.2 Australia Market by Age Group
9.3.6.6 Rest of APAC market
9.3.6.6.1 Rest of APAC Market by Type
9.3.6.6.2 Rest of APAC Market by Age Group
9.4 MIDDLE EAST AND AFRICA (MEA)
9.4.1 Middle East and Africa Data Classification Market Overview
9.4.2 Middle East and Africa Data Classification Market Forecasts and Analysis
9.4.3 Middle East and Africa Market Forecasts and Analysis - By Type
9.4.4 Middle East and Africa Market Forecasts and Analysis - By Age Group
9.4.5 Middle East and Africa Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa market
9.4.5.1.1 South Africa Market by Type
9.4.5.1.2 South Africa Market by Age Group
9.4.5.2 Saudi Arabia market
9.4.5.2.1 Saudi Arabia Market by Type
9.4.5.2.2 Saudi Arabia Market by Age Group
9.4.5.3 UAE market
9.4.5.3.1 UAE Market by Type
9.4.5.3.2 UAE Market by Age Group
9.4.5.4 Rest of MEA market
9.4.5.4.1 Rest of MEA Market by Type
9.4.5.4.2 Rest of MEA Market by Age Group
9.5 SOUTH AMERICA (SAM)
9.5.1 South America Data Classification Market Overview
9.5.2 South America Data Classification Market Forecasts and Analysis
9.5.3 South America Market Forecasts and Analysis - By Type
9.5.4 South America Market Forecasts and Analysis - By Age Group
9.5.5 South America Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil market
9.5.5.1.1 Brazil Market by Type
9.5.5.1.2 Brazil Market by Age Group
9.5.5.2 Argentina market
9.5.5.2.1 Argentina Market by Type
9.5.5.2.2 Argentina Market by Age Group
9.5.5.3 Rest of SAM market
9.5.5.3.1 Rest of SAM Market by Type
9.5.5.3.2 Rest of SAM Market by Age Group
10 INDUSTRY LANDSCAPE
10.1 MERGERS & ACQUISITIONS
10.2 MARKET INITIATIVES
10.3 NEW DEVELOPMENTS
11 DATA CLASSIFICATION MARKET, KEY COMPANY PROFILES
11.1 CEC ENTERTAINMENT, INC.
11.1.1 Key Facts
11.1.2 Business Description
11.1.3 Products & Services
11.1.4 Financial Overview
11.1.5 SWOT Analysis
11.1.6 Key Developments
11.2 CINERGY ENTERTAINMENT
11.2.1 Key Facts
11.2.2 Business Description
11.2.3 Products & Services
11.2.4 Financial Overview
11.2.5 SWOT Analysis
11.2.6 Key Developments
11.3 DAVE & BUSTER'S
11.3.1 Key Facts
11.3.2 Business Description
11.3.3 Products & Services
11.3.4 Financial Overview
11.3.5 SWOT Analysis
11.3.6 Key Developments
11.4 KIDZANIA
11.4.1 Key Facts
11.4.2 Business Description
11.4.3 Products & Services
11.4.4 Financial Overview
11.4.5 SWOT Analysis
11.4.6 Key Developments
11.5 LUCKY STRIKE ENTERTAINMENT
11.5.1 Key Facts
11.5.2 Business Description
11.5.3 Products & Services
11.5.4 Financial Overview
11.5.5 SWOT Analysis
11.5.6 Key Developments
11.6 NICKELODEON UNIVERSE
11.6.1 Key Facts
11.6.2 Business Description
11.6.3 Products & Services
11.6.4 Financial Overview
11.6.5 SWOT Analysis
11.6.6 Key Developments
11.7 SMAAASH
11.7.1 Key Facts
11.7.2 Business Description
11.7.3 Products & Services
11.7.4 Financial Overview
11.7.5 SWOT Analysis
11.7.6 Key Developments
11.8 SCENE75 ENTERTAINMENT CENTERS
11.8.1 Key Facts
11.8.2 Business Description
11.8.3 Products & Services
11.8.4 Financial Overview
11.8.5 SWOT Analysis
11.8.6 Key Developments
11.9 TIMEZONE
11.9.1 Key Facts
11.9.2 Business Description
11.9.3 Products & Services
11.9.4 Financial Overview
11.9.5 SWOT Analysis
11.9.6 Key Developments
11.10 THE WALT DISNEY COMPANY
11.10.1 Key Facts
11.10.2 Business Description
11.10.3 Products & Services
11.10.4 Financial Overview
11.10.5 SWOT Analysis
11.10.6 Key Developments

12 APPENDIX
12.1 ABOUT THE INSIGHT PARTNERS
12.2 Glossary of Terms
The List of Companies

1. CEC Entertainment, Inc.
2. Cinergy Entertainment
3. Dave & Buster's
4. Kidzania
5. Lucky Strike Entertainment
6. Nickelodeon Universe
7. SMAAASH
8. Scene75 Entertainment Centers
9. Timezone
10. The Walt Disney Company
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