Game-Based Learning Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Platform (Online, Offline); Revenue Type (Game Purchase, Advertising, Others); End-User (K-12 Game-Based Learning, Higher Game-Based Learning) and Geography

Report Code: TIPRE00020446 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

Game-based learning aims to motivate students and capture their interest by using video game design and elements in learning environments. Using this method helps in simplifying complex topics and provides an interesting and entertaining pathway for learning. Moreover, it gives ownership of learning to the students, inspires them to switch to a lateral thinking approach, offers them opportunities to study different fields and makes the learning process more viable. As a result, game-based learning is one of the fastest growing trends in the education sector across the globe.

MARKET DYNAMICS

The rising demand for quality education with a modern and interactive approach has resulted in an increase in the adoption of game-based learning techniques by several educational institutions. In addition, the introduction of tablet and e-learning methodologies in schools across the globe has created a positive outlook for the global game-based learning market. Apart from this, an increase in the usage of Augmented Reality (AR) and Virtual Reality (VR) in educational gamification has helped in providing a more immersive and interactive experience.

MARKET SCOPE

The "Global Game-Based Learning Market Analysis to 2027" is a specialized and in-depth study of the game-based learning market with a special focus on the global market trend analysis. The report aims to provide an overview of game-based learning market with detailed market segmentation by platform, revenue type, end user. The global game-based learning market expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading game-based learning market player and offers key trends and opportunities in the game-based learning market.

MARKET SEGMENTATION

The global game-based learning market is segmented on the basis of platform, revenue type, end user. On the basis of platform, market is segmented as online, offline. On the basis of revenue type, market is segmented as game purchase, advertising, others. On the basis of end user, market is segmented as K-12 game-based learning, higher game-based learning

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global game-based learning market based on various segments. It also provides market size and forecast estimates from year 2018 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The game-based learning market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting game-based learning market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the game-based learning market in these regions.



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MARKET PLAYERS


The reports cover key developments in the game-based learning market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from game-based learning market are anticipated to lucrative growth opportunities in the future with the rising demand for game-based learning market. Below mentioned is the list of few companies engaged in the game-based learning market.

The report also includes the profiles of key game-based learning market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Badgeville
  •   Bunchball
  •   Classcraft Studios
  •   GoGo Labs
  •   6waves
  •   Recurrence
  •   Fundamentor
  •   Gametize
  •   GradeCraft and Kuato Studios
  •   BreakAway Games

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1Game-Based Learning Market - By Platform
1.3.2Game-Based Learning Market - By Revenue Type
1.3.3Game-Based Learning Market - By End-User
1.3.4Game-Based Learning Market - By Region
1.3.4.1By Country

2.KEY TAKEAWAYS

3.RESEARCH METHODOLOGY

4.GAME-BASED LEARNING MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PEST ANALYSIS
4.2.1North America - Pest Analysis
4.2.2Europe - Pest Analysis
4.2.3Asia-Pacific - Pest Analysis
4.2.4Middle East and Africa - Pest Analysis
4.2.5South and Central America - Pest Analysis
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS

5.GAME-BASED LEARNING MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6.GAME-BASED LEARNING MARKET - GLOBAL MARKET ANALYSIS
6.1.GAME-BASED LEARNING - GLOBAL MARKET OVERVIEW
6.2.GAME-BASED LEARNING - GLOBAL MARKET AND FORECAST TO 2028
6.3.MARKET POSITIONING/MARKET SHARE

7.GAME-BASED LEARNING MARKET - REVENUE AND FORECASTS TO 2028 " PLATFORM
7.1.OVERVIEW
7.2.PLATFORM MARKET FORECASTS AND ANALYSIS
7.3.ONLINE
7.3.1.Overview
7.3.2.Online Market Forecast and Analysis
7.4.OFFLINE
7.4.1.Overview
7.4.2.Offline Market Forecast and Analysis
8.GAME-BASED LEARNING MARKET - REVENUE AND FORECASTS TO 2028 " REVENUE TYPE
8.1.OVERVIEW
8.2.REVENUE TYPE MARKET FORECASTS AND ANALYSIS
8.3.GAME PURCHASE
8.3.1.Overview
8.3.2.Game Purchase Market Forecast and Analysis
8.4.ADVERTISING
8.4.1.Overview
8.4.2.Advertising Market Forecast and Analysis
8.5.OTHERS
8.5.1.Overview
8.5.2.Others Market Forecast and Analysis
9.GAME-BASED LEARNING MARKET - REVENUE AND FORECASTS TO 2028 " END-USER
9.1.OVERVIEW
9.2.END-USER MARKET FORECASTS AND ANALYSIS
9.3.K-12 GAME-BASED LEARNING
9.3.1.Overview
9.3.2.K-12 Game-Based Learning Market Forecast and Analysis
9.4.HIGHER GAME-BASED LEARNING
9.4.1.Overview
9.4.2.Higher Game-Based Learning Market Forecast and Analysis

10.GAME-BASED LEARNING MARKET REVENUE AND FORECASTS TO 2028 " GEOGRAPHICAL ANALYSIS
10.1.NORTH AMERICA
10.1.1North America Game-Based Learning Market Overview
10.1.2North America Game-Based Learning Market Forecasts and Analysis
10.1.3North America Game-Based Learning Market Forecasts and Analysis - By Platform
10.1.4North America Game-Based Learning Market Forecasts and Analysis - By Revenue Type
10.1.5North America Game-Based Learning Market Forecasts and Analysis - By End-User
10.1.6North America Game-Based Learning Market Forecasts and Analysis - By Countries
10.1.6.1United States Game-Based Learning Market
10.1.6.1.1United States Game-Based Learning Market by Platform
10.1.6.1.2United States Game-Based Learning Market by Revenue Type
10.1.6.1.3United States Game-Based Learning Market by End-User
10.1.6.2Canada Game-Based Learning Market
10.1.6.2.1Canada Game-Based Learning Market by Platform
10.1.6.2.2Canada Game-Based Learning Market by Revenue Type
10.1.6.2.3Canada Game-Based Learning Market by End-User
10.1.6.3Mexico Game-Based Learning Market
10.1.6.3.1Mexico Game-Based Learning Market by Platform
10.1.6.3.2Mexico Game-Based Learning Market by Revenue Type
10.1.6.3.3Mexico Game-Based Learning Market by End-User
10.2.EUROPE
10.2.1Europe Game-Based Learning Market Overview
10.2.2Europe Game-Based Learning Market Forecasts and Analysis
10.2.3Europe Game-Based Learning Market Forecasts and Analysis - By Platform
10.2.4Europe Game-Based Learning Market Forecasts and Analysis - By Revenue Type
10.2.5Europe Game-Based Learning Market Forecasts and Analysis - By End-User
10.2.6Europe Game-Based Learning Market Forecasts and Analysis - By Countries
10.2.6.1Germany Game-Based Learning Market
10.2.6.1.1Germany Game-Based Learning Market by Platform
10.2.6.1.2Germany Game-Based Learning Market by Revenue Type
10.2.6.1.3Germany Game-Based Learning Market by End-User
10.2.6.2France Game-Based Learning Market
10.2.6.2.1France Game-Based Learning Market by Platform
10.2.6.2.2France Game-Based Learning Market by Revenue Type
10.2.6.2.3France Game-Based Learning Market by End-User
10.2.6.3Italy Game-Based Learning Market
10.2.6.3.1Italy Game-Based Learning Market by Platform
10.2.6.3.2Italy Game-Based Learning Market by Revenue Type
10.2.6.3.3Italy Game-Based Learning Market by End-User
10.2.6.4United Kingdom Game-Based Learning Market
10.2.6.4.1United Kingdom Game-Based Learning Market by Platform
10.2.6.4.2United Kingdom Game-Based Learning Market by Revenue Type
10.2.6.4.3United Kingdom Game-Based Learning Market by End-User
10.2.6.5Russia Game-Based Learning Market
10.2.6.5.1Russia Game-Based Learning Market by Platform
10.2.6.5.2Russia Game-Based Learning Market by Revenue Type
10.2.6.5.3Russia Game-Based Learning Market by End-User
10.2.6.6Rest of Europe Game-Based Learning Market
10.2.6.6.1Rest of Europe Game-Based Learning Market by Platform
10.2.6.6.2Rest of Europe Game-Based Learning Market by Revenue Type
10.2.6.6.3Rest of Europe Game-Based Learning Market by End-User
10.3.ASIA-PACIFIC
10.3.1Asia-Pacific Game-Based Learning Market Overview
10.3.2Asia-Pacific Game-Based Learning Market Forecasts and Analysis
10.3.3Asia-Pacific Game-Based Learning Market Forecasts and Analysis - By Platform
10.3.4Asia-Pacific Game-Based Learning Market Forecasts and Analysis - By Revenue Type
10.3.5Asia-Pacific Game-Based Learning Market Forecasts and Analysis - By End-User
10.3.6Asia-Pacific Game-Based Learning Market Forecasts and Analysis - By Countries
10.3.6.1Australia Game-Based Learning Market
10.3.6.1.1Australia Game-Based Learning Market by Platform
10.3.6.1.2Australia Game-Based Learning Market by Revenue Type
10.3.6.1.3Australia Game-Based Learning Market by End-User
10.3.6.2China Game-Based Learning Market
10.3.6.2.1China Game-Based Learning Market by Platform
10.3.6.2.2China Game-Based Learning Market by Revenue Type
10.3.6.2.3China Game-Based Learning Market by End-User
10.3.6.3India Game-Based Learning Market
10.3.6.3.1India Game-Based Learning Market by Platform
10.3.6.3.2India Game-Based Learning Market by Revenue Type
10.3.6.3.3India Game-Based Learning Market by End-User
10.3.6.4Japan Game-Based Learning Market
10.3.6.4.1Japan Game-Based Learning Market by Platform
10.3.6.4.2Japan Game-Based Learning Market by Revenue Type
10.3.6.4.3Japan Game-Based Learning Market by End-User
10.3.6.5South Korea Game-Based Learning Market
10.3.6.5.1South Korea Game-Based Learning Market by Platform
10.3.6.5.2South Korea Game-Based Learning Market by Revenue Type
10.3.6.5.3South Korea Game-Based Learning Market by End-User
10.3.6.6Rest of Asia-Pacific Game-Based Learning Market
10.3.6.6.1Rest of Asia-Pacific Game-Based Learning Market by Platform
10.3.6.6.2Rest of Asia-Pacific Game-Based Learning Market by Revenue Type
10.3.6.6.3Rest of Asia-Pacific Game-Based Learning Market by End-User
10.4.MIDDLE EAST AND AFRICA
10.4.1Middle East and Africa Game-Based Learning Market Overview
10.4.2Middle East and Africa Game-Based Learning Market Forecasts and Analysis
10.4.3Middle East and Africa Game-Based Learning Market Forecasts and Analysis - By Platform
10.4.4Middle East and Africa Game-Based Learning Market Forecasts and Analysis - By Revenue Type
10.4.5Middle East and Africa Game-Based Learning Market Forecasts and Analysis - By End-User
10.4.6Middle East and Africa Game-Based Learning Market Forecasts and Analysis - By Countries
10.4.6.1South Africa Game-Based Learning Market
10.4.6.1.1South Africa Game-Based Learning Market by Platform
10.4.6.1.2South Africa Game-Based Learning Market by Revenue Type
10.4.6.1.3South Africa Game-Based Learning Market by End-User
10.4.6.2Saudi Arabia Game-Based Learning Market
10.4.6.2.1Saudi Arabia Game-Based Learning Market by Platform
10.4.6.2.2Saudi Arabia Game-Based Learning Market by Revenue Type
10.4.6.2.3Saudi Arabia Game-Based Learning Market by End-User
10.4.6.3U.A.E Game-Based Learning Market
10.4.6.3.1U.A.E Game-Based Learning Market by Platform
10.4.6.3.2U.A.E Game-Based Learning Market by Revenue Type
10.4.6.3.3U.A.E Game-Based Learning Market by End-User
10.4.6.4Rest of Middle East and Africa Game-Based Learning Market
10.4.6.4.1Rest of Middle East and Africa Game-Based Learning Market by Platform
10.4.6.4.2Rest of Middle East and Africa Game-Based Learning Market by Revenue Type
10.4.6.4.3Rest of Middle East and Africa Game-Based Learning Market by End-User
10.5.SOUTH AND CENTRAL AMERICA
10.5.1South and Central America Game-Based Learning Market Overview
10.5.2South and Central America Game-Based Learning Market Forecasts and Analysis
10.5.3South and Central America Game-Based Learning Market Forecasts and Analysis - By Platform
10.5.4South and Central America Game-Based Learning Market Forecasts and Analysis - By Revenue Type
10.5.5South and Central America Game-Based Learning Market Forecasts and Analysis - By End-User
10.5.6South and Central America Game-Based Learning Market Forecasts and Analysis - By Countries
10.5.6.1Brazil Game-Based Learning Market
10.5.6.1.1Brazil Game-Based Learning Market by Platform
10.5.6.1.2Brazil Game-Based Learning Market by Revenue Type
10.5.6.1.3Brazil Game-Based Learning Market by End-User
10.5.6.2Argentina Game-Based Learning Market
10.5.6.2.1Argentina Game-Based Learning Market by Platform
10.5.6.2.2Argentina Game-Based Learning Market by Revenue Type
10.5.6.2.3Argentina Game-Based Learning Market by End-User
10.5.6.3Rest of South and Central America Game-Based Learning Market
10.5.6.3.1Rest of South and Central America Game-Based Learning Market by Platform
10.5.6.3.2Rest of South and Central America Game-Based Learning Market by Revenue Type
10.5.6.3.3Rest of South and Central America Game-Based Learning Market by End-User

11.INDUSTRY LANDSCAPE
11.1.MERGERS AND ACQUISITIONS
11.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3.NEW PRODUCT LAUNCHES
11.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

12.GAME-BASED LEARNING MARKET, KEY COMPANY PROFILES
12.1.BADGEVILLE
12.1.1.Key Facts
12.1.2.Business Description
12.1.3.Products and Services
12.1.4.Financial Overview
12.1.5.SWOT Analysis
12.1.6.Key Developments
12.2.BUNCHBALL
12.2.1.Key Facts
12.2.2.Business Description
12.2.3.Products and Services
12.2.4.Financial Overview
12.2.5.SWOT Analysis
12.2.6.Key Developments
12.3.CLASSCRAFT STUDIOS
12.3.1.Key Facts
12.3.2.Business Description
12.3.3.Products and Services
12.3.4.Financial Overview
12.3.5.SWOT Analysis
12.3.6.Key Developments
12.4.GOGO LABS
12.4.1.Key Facts
12.4.2.Business Description
12.4.3.Products and Services
12.4.4.Financial Overview
12.4.5.SWOT Analysis
12.4.6.Key Developments
12.5.6WAVES
12.5.1.Key Facts
12.5.2.Business Description
12.5.3.Products and Services
12.5.4.Financial Overview
12.5.5.SWOT Analysis
12.5.6.Key Developments
12.6.RECURRENCE
12.6.1.Key Facts
12.6.2.Business Description
12.6.3.Products and Services
12.6.4.Financial Overview
12.6.5.SWOT Analysis
12.6.6.Key Developments
12.7.FUNDAMENTOR
12.7.1.Key Facts
12.7.2.Business Description
12.7.3.Products and Services
12.7.4.Financial Overview
12.7.5.SWOT Analysis
12.7.6.Key Developments
12.8.GAMETIZE
12.8.1.Key Facts
12.8.2.Business Description
12.8.3.Products and Services
12.8.4.Financial Overview
12.8.5.SWOT Analysis
12.8.6.Key Developments
12.9.GRADECRAFT AND KUATO STUDIOS
12.9.1.Key Facts
12.9.2.Business Description
12.9.3.Products and Services
12.9.4.Financial Overview
12.9.5.SWOT Analysis
12.9.6.Key Developments
12.10.BREAKAWAY GAMES
12.10.1.Key Facts
12.10.2.Business Description
12.10.3.Products and Services
12.10.4.Financial Overview
12.10.5.SWOT Analysis
12.10.6.Key Developments

13.APPENDIX
13.1.ABOUT THE INSIGHT PARTNERS
13.2.GLOSSARY OF TERMS
The List of Companies

1. Badgeville
2. Bunchball
3. Classcraft Studios
4. GoGo Labs
5. 6waves
6. Recurrence
7. Fundamentor
8. Gametize
9. GradeCraft and Kuato Studios
10. BreakAway Games
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