Location based VR Market 2027 by Types, Application, Technology, Opportunities, End Users and Regions | The Insight Partners

Location based VR Market to 2027 - Global Analysis and Forecasts by Component (Hardware, Software); End User (Amusement park, Themed attraction, Games, Automotive, Retail and transport); Application (Entertainment, Gaming, Media, Training/ Simulation, Navigation, Sales); Technology (2-Dimensional (2D), 3-Dimensional (3D), Cloud Merged Reality (CMR)) and Geography

Report Code: TIPRE00005019 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
MARKET INTRODUCTION
Virtual reality (VR) is a combination of Hardware and Software that gives end-user a unique experience of visualizing the virtual environment in real time, emerging of new technology giving rise in demand for location-based virtual reality and high use of the application by end-use sectors such as healthcare, education, gaming, media and entertainment. There is expected growth in increasing the possibility of application in end-use industries such as retail, gaming, and the automotive sector. However location based VR market is expected to grow because of high adoption of hardware components, such as glass and Headsets.

MARKET DYNAMICS
The location based VR market is primarily influenced by drivers such as emerging of new technology that is giving rise to a large number of internet user and electronic gadgets. Heavy investment in technology and entertainment market such as 4-D (dimensional) is giving rise to location-based VR market, and today many VR are expensive and best experience cost high for the average customer. Increasing demand for new technology and less time available will give rise to location-based VR market and expected to grow in the future.

MARKET SCOPE
The "Location based VR Market" market Analysis to 2027" is a specialized and in-depth study of the Technology, Media and Telecommunication industry with a special focus on the global market trend analysis. The report aims to provide an overview of Location Based VR Market with detailed market segmentation by technology, type and geography. The global Location Based VR Market, market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Location based VR Market, market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION
The global Location Based VR Market, market is segmented on the basis of Component, End-use, Application and Technology. Based on Component, the market is segmented into Hardware and Software. On the basis of the End-use the market is segmented into Amusement Park, Themed Attraction, Games, Automotive, Retail and Transport. On the basis of the Application the market is segmented into Entertainment, Gaming, Media, Training/ Simulation, Navigation and Sales. On the basis of the Technology the market is segmented into 2-Dimensional (2D), 3-Dimensional (3D) and Cloud Merged Reality (CMR).
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global location based VR market, market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The location based VR market, market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting location based VR market, market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the location based VR market, in these regions.

MARKET PLAYERS
The reports cover key developments in the location based VR market, market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market payers from location based VR market, market are anticipated to lucrative growth opportunities in the future with the rising demand for location based VR market in the global market. Below mentioned is the list of few companies engaged in the location based VR market.

The report also includes the profiles of key location based VR market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
  • Eon Reality Inc.
  • Google, LLC
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co. Ltd.
  • Intel Corporation
  • Microsoft Corporation
  • Oculus VR
  • Samsung Electronics Co.Ltd.
  • Sony Interactive Entertainment LLC
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Location Based VR Market - By Component
1.3.2 Location Based VR Market - By End User
1.3.3 Location Based VR Market - By Application
1.3.4 Location Based VR Market - By Technology
1.3.5 Location Based VR Market - By Region
1.3.5.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. LOCATION BASED VR MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. LOCATION BASED VR MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. LOCATION BASED VR MARKET - GLOBAL MARKET ANALYSIS
6.1. LOCATION BASED VR - GLOBAL MARKET OVERVIEW
6.2. LOCATION BASED VR - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. LOCATION BASED VR MARKET - REVENUE AND FORECASTS TO 2027 - COMPONENT
7.1. OVERVIEW
7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
7.3. HARDWARE
7.3.1. Overview
7.3.2. Hardware Market Forecast and Analysis
7.4. SOFTWARE
7.4.1. Overview
7.4.2. Software Market Forecast and Analysis
8. LOCATION BASED VR MARKET - REVENUE AND FORECASTS TO 2027 - END USER
8.1. OVERVIEW
8.2. END USER MARKET FORECASTS AND ANALYSIS
8.3. AMUSEMENT PARK
8.3.1. Overview
8.3.2. Amusement park Market Forecast and Analysis
8.4. THEMED ATTRACTION
8.4.1. Overview
8.4.2. Themed attraction Market Forecast and Analysis
8.5. GAMES
8.5.1. Overview
8.5.2. Games Market Forecast and Analysis
8.6. AUTOMOTIVE
8.6.1. Overview
8.6.2. Automotive Market Forecast and Analysis
8.7. RETAIL AND TRANSPORT
8.7.1. Overview
8.7.2. Retail and transport Market Forecast and Analysis
9. LOCATION BASED VR MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATION
9.1. OVERVIEW
9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
9.3. ENTERTAINMENT
9.3.1. Overview
9.3.2. Entertainment Market Forecast and Analysis
9.4. GAMING
9.4.1. Overview
9.4.2. Gaming Market Forecast and Analysis
9.5. MEDIA
9.5.1. Overview
9.5.2. Media Market Forecast and Analysis
9.6. TRAINING/ SIMULATION
9.6.1. Overview
9.6.2. Training/ Simulation Market Forecast and Analysis
9.7. NAVIGATION
9.7.1. Overview
9.7.2. Navigation Market Forecast and Analysis
9.8. SALES
9.8.1. Overview
9.8.2. Sales Market Forecast and Analysis
10. LOCATION BASED VR MARKET - REVENUE AND FORECASTS TO 2027 - TECHNOLOGY
10.1. OVERVIEW
10.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
10.3. 2-DIMENSIONAL (2D)
10.3.1. Overview
10.3.2. 2-Dimensional (2D) Market Forecast and Analysis
10.4. 3-DIMENSIONAL (3D)
10.4.1. Overview
10.4.2. 3-Dimensional (3D) Market Forecast and Analysis
10.5. CLOUD MERGED REALITY (CMR)
10.5.1. Overview
10.5.2. Cloud Merged Reality (CMR) Market Forecast and Analysis

11. LOCATION BASED VR MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
11.1. NORTH AMERICA
11.1.1 North America Location Based VR Market Overview
11.1.2 North America Location Based VR Market Forecasts and Analysis
11.1.3 North America Location Based VR Market Forecasts and Analysis - By Component
11.1.4 North America Location Based VR Market Forecasts and Analysis - By End User
11.1.5 North America Location Based VR Market Forecasts and Analysis - By Application
11.1.6 North America Location Based VR Market Forecasts and Analysis - By Technology
11.1.7 North America Location Based VR Market Forecasts and Analysis - By Countries
11.1.7.1 United States Location Based VR Market
11.1.7.1.1 United States Location Based VR Market by Component
11.1.7.1.2 United States Location Based VR Market by End User
11.1.7.1.3 United States Location Based VR Market by Application
11.1.7.1.4 United States Location Based VR Market by Technology
11.1.7.2 Canada Location Based VR Market
11.1.7.2.1 Canada Location Based VR Market by Component
11.1.7.2.2 Canada Location Based VR Market by End User
11.1.7.2.3 Canada Location Based VR Market by Application
11.1.7.2.4 Canada Location Based VR Market by Technology
11.1.7.3 Mexico Location Based VR Market
11.1.7.3.1 Mexico Location Based VR Market by Component
11.1.7.3.2 Mexico Location Based VR Market by End User
11.1.7.3.3 Mexico Location Based VR Market by Application
11.1.7.3.4 Mexico Location Based VR Market by Technology
11.2. EUROPE
11.2.1 Europe Location Based VR Market Overview
11.2.2 Europe Location Based VR Market Forecasts and Analysis
11.2.3 Europe Location Based VR Market Forecasts and Analysis - By Component
11.2.4 Europe Location Based VR Market Forecasts and Analysis - By End User
11.2.5 Europe Location Based VR Market Forecasts and Analysis - By Application
11.2.6 Europe Location Based VR Market Forecasts and Analysis - By Technology
11.2.7 Europe Location Based VR Market Forecasts and Analysis - By Countries
11.2.7.1 Germany Location Based VR Market
11.2.7.1.1 Germany Location Based VR Market by Component
11.2.7.1.2 Germany Location Based VR Market by End User
11.2.7.1.3 Germany Location Based VR Market by Application
11.2.7.1.4 Germany Location Based VR Market by Technology
11.2.7.2 France Location Based VR Market
11.2.7.2.1 France Location Based VR Market by Component
11.2.7.2.2 France Location Based VR Market by End User
11.2.7.2.3 France Location Based VR Market by Application
11.2.7.2.4 France Location Based VR Market by Technology
11.2.7.3 Italy Location Based VR Market
11.2.7.3.1 Italy Location Based VR Market by Component
11.2.7.3.2 Italy Location Based VR Market by End User
11.2.7.3.3 Italy Location Based VR Market by Application
11.2.7.3.4 Italy Location Based VR Market by Technology
11.2.7.4 United Kingdom Location Based VR Market
11.2.7.4.1 United Kingdom Location Based VR Market by Component
11.2.7.4.2 United Kingdom Location Based VR Market by End User
11.2.7.4.3 United Kingdom Location Based VR Market by Application
11.2.7.4.4 United Kingdom Location Based VR Market by Technology
11.2.7.5 Russia Location Based VR Market
11.2.7.5.1 Russia Location Based VR Market by Component
11.2.7.5.2 Russia Location Based VR Market by End User
11.2.7.5.3 Russia Location Based VR Market by Application
11.2.7.5.4 Russia Location Based VR Market by Technology
11.2.7.6 Rest of Europe Location Based VR Market
11.2.7.6.1 Rest of Europe Location Based VR Market by Component
11.2.7.6.2 Rest of Europe Location Based VR Market by End User
11.2.7.6.3 Rest of Europe Location Based VR Market by Application
11.2.7.6.4 Rest of Europe Location Based VR Market by Technology
11.3. ASIA-PACIFIC
11.3.1 Asia-Pacific Location Based VR Market Overview
11.3.2 Asia-Pacific Location Based VR Market Forecasts and Analysis
11.3.3 Asia-Pacific Location Based VR Market Forecasts and Analysis - By Component
11.3.4 Asia-Pacific Location Based VR Market Forecasts and Analysis - By End User
11.3.5 Asia-Pacific Location Based VR Market Forecasts and Analysis - By Application
11.3.6 Asia-Pacific Location Based VR Market Forecasts and Analysis - By Technology
11.3.7 Asia-Pacific Location Based VR Market Forecasts and Analysis - By Countries
11.3.7.1 Australia Location Based VR Market
11.3.7.1.1 Australia Location Based VR Market by Component
11.3.7.1.2 Australia Location Based VR Market by End User
11.3.7.1.3 Australia Location Based VR Market by Application
11.3.7.1.4 Australia Location Based VR Market by Technology
11.3.7.2 China Location Based VR Market
11.3.7.2.1 China Location Based VR Market by Component
11.3.7.2.2 China Location Based VR Market by End User
11.3.7.2.3 China Location Based VR Market by Application
11.3.7.2.4 China Location Based VR Market by Technology
11.3.7.3 India Location Based VR Market
11.3.7.3.1 India Location Based VR Market by Component
11.3.7.3.2 India Location Based VR Market by End User
11.3.7.3.3 India Location Based VR Market by Application
11.3.7.3.4 India Location Based VR Market by Technology
11.3.7.4 Japan Location Based VR Market
11.3.7.4.1 Japan Location Based VR Market by Component
11.3.7.4.2 Japan Location Based VR Market by End User
11.3.7.4.3 Japan Location Based VR Market by Application
11.3.7.4.4 Japan Location Based VR Market by Technology
11.3.7.5 South Korea Location Based VR Market
11.3.7.5.1 South Korea Location Based VR Market by Component
11.3.7.5.2 South Korea Location Based VR Market by End User
11.3.7.5.3 South Korea Location Based VR Market by Application
11.3.7.5.4 South Korea Location Based VR Market by Technology
11.3.7.6 Rest of Asia-Pacific Location Based VR Market
11.3.7.6.1 Rest of Asia-Pacific Location Based VR Market by Component
11.3.7.6.2 Rest of Asia-Pacific Location Based VR Market by End User
11.3.7.6.3 Rest of Asia-Pacific Location Based VR Market by Application
11.3.7.6.4 Rest of Asia-Pacific Location Based VR Market by Technology
11.4. MIDDLE EAST AND AFRICA
11.4.1 Middle East and Africa Location Based VR Market Overview
11.4.2 Middle East and Africa Location Based VR Market Forecasts and Analysis
11.4.3 Middle East and Africa Location Based VR Market Forecasts and Analysis - By Component
11.4.4 Middle East and Africa Location Based VR Market Forecasts and Analysis - By End User
11.4.5 Middle East and Africa Location Based VR Market Forecasts and Analysis - By Application
11.4.6 Middle East and Africa Location Based VR Market Forecasts and Analysis - By Technology
11.4.7 Middle East and Africa Location Based VR Market Forecasts and Analysis - By Countries
11.4.7.1 South Africa Location Based VR Market
11.4.7.1.1 South Africa Location Based VR Market by Component
11.4.7.1.2 South Africa Location Based VR Market by End User
11.4.7.1.3 South Africa Location Based VR Market by Application
11.4.7.1.4 South Africa Location Based VR Market by Technology
11.4.7.2 Saudi Arabia Location Based VR Market
11.4.7.2.1 Saudi Arabia Location Based VR Market by Component
11.4.7.2.2 Saudi Arabia Location Based VR Market by End User
11.4.7.2.3 Saudi Arabia Location Based VR Market by Application
11.4.7.2.4 Saudi Arabia Location Based VR Market by Technology
11.4.7.3 U.A.E Location Based VR Market
11.4.7.3.1 U.A.E Location Based VR Market by Component
11.4.7.3.2 U.A.E Location Based VR Market by End User
11.4.7.3.3 U.A.E Location Based VR Market by Application
11.4.7.3.4 U.A.E Location Based VR Market by Technology
11.4.7.4 Rest of Middle East and Africa Location Based VR Market
11.4.7.4.1 Rest of Middle East and Africa Location Based VR Market by Component
11.4.7.4.2 Rest of Middle East and Africa Location Based VR Market by End User
11.4.7.4.3 Rest of Middle East and Africa Location Based VR Market by Application
11.4.7.4.4 Rest of Middle East and Africa Location Based VR Market by Technology
11.5. SOUTH AND CENTRAL AMERICA
11.5.1 South and Central America Location Based VR Market Overview
11.5.2 South and Central America Location Based VR Market Forecasts and Analysis
11.5.3 South and Central America Location Based VR Market Forecasts and Analysis - By Component
11.5.4 South and Central America Location Based VR Market Forecasts and Analysis - By End User
11.5.5 South and Central America Location Based VR Market Forecasts and Analysis - By Application
11.5.6 South and Central America Location Based VR Market Forecasts and Analysis - By Technology
11.5.7 South and Central America Location Based VR Market Forecasts and Analysis - By Countries
11.5.7.1 Brazil Location Based VR Market
11.5.7.1.1 Brazil Location Based VR Market by Component
11.5.7.1.2 Brazil Location Based VR Market by End User
11.5.7.1.3 Brazil Location Based VR Market by Application
11.5.7.1.4 Brazil Location Based VR Market by Technology
11.5.7.2 Rest of South and Central America Location Based VR Market
11.5.7.2.1 Rest of South and Central America Location Based VR Market by Component
11.5.7.2.2 Rest of South and Central America Location Based VR Market by End User
11.5.7.2.3 Rest of South and Central America Location Based VR Market by Application
11.5.7.2.4 Rest of South and Central America Location Based VR Market by Technology

12. INDUSTRY LANDSCAPE
12.1. MERGERS AND ACQUISITIONS
12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3. NEW PRODUCT LAUNCHES
12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

13. LOCATION BASED VR MARKET, KEY COMPANY PROFILES
13.1. EON REALITY INC.
13.1.1. Key Facts
13.1.2. Business Description
13.1.3. Products and Services
13.1.4. Financial Overview
13.1.5. SWOT Analysis
13.1.6. Key Developments
13.2. GOOGLE LLC
13.2.1. Key Facts
13.2.2. Business Description
13.2.3. Products and Services
13.2.4. Financial Overview
13.2.5. SWOT Analysis
13.2.6. Key Developments
13.3. HQSOFTWARE
13.3.1. Key Facts
13.3.2. Business Description
13.3.3. Products and Services
13.3.4. Financial Overview
13.3.5. SWOT Analysis
13.3.6. Key Developments
13.4. HTC CORPORATION
13.4.1. Key Facts
13.4.2. Business Description
13.4.3. Products and Services
13.4.4. Financial Overview
13.4.5. SWOT Analysis
13.4.6. Key Developments
13.5. HUAWEI TECHNOLOGIES CO. LTD
13.5.1. Key Facts
13.5.2. Business Description
13.5.3. Products and Services
13.5.4. Financial Overview
13.5.5. SWOT Analysis
13.5.6. Key Developments
13.6. INTEL CORPORATION
13.6.1. Key Facts
13.6.2. Business Description
13.6.3. Products and Services
13.6.4. Financial Overview
13.6.5. SWOT Analysis
13.6.6. Key Developments
13.7. MICROSOFT CORPORATION
13.7.1. Key Facts
13.7.2. Business Description
13.7.3. Products and Services
13.7.4. Financial Overview
13.7.5. SWOT Analysis
13.7.6. Key Developments
13.8. OCULUS VR
13.8.1. Key Facts
13.8.2. Business Description
13.8.3. Products and Services
13.8.4. Financial Overview
13.8.5. SWOT Analysis
13.8.6. Key Developments
13.9. SAMSUNG ELECTRONICS CO. LTD
13.9.1. Key Facts
13.9.2. Business Description
13.9.3. Products and Services
13.9.4. Financial Overview
13.9.5. SWOT Analysis
13.9.6. Key Developments
13.10. SONY INTERACTIVE ENTERTAINMENT LLC
13.10.1. Key Facts
13.10.2. Business Description
13.10.3. Products and Services
13.10.4. Financial Overview
13.10.5. SWOT Analysis
13.10.6. Key Developments

14. APPENDIX
14.1. ABOUT THE INSIGHT PARTNERS
14.2. GLOSSARY OF TERMS
The List of Companies

1. Eon Reality Inc.
2. Google LLC
3. HQSoftware
4. HTC Corporation
5. Huawei Technologies Co. Ltd
6. Intel Corporation
7. Microsoft Corporation
8. Oculus VR
9. Samsung Electronics Co. Ltd
10. Sony Interactive Entertainment LLC