Virtual Reality Services Market 2027 By Service, End User and Geography | The Insight Partners

Virtual Reality Services Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Service (Consulting and Training, Implementation and Integration, Operation and Maintenance); End User (Consumer, Healthcare, Aerospace and Defense, Automotive, Education, Others) and Geography

Report Code: TIPRE00011848 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

Virtual reality provides an immersive 3D visual experience to the users. It creates a virtual environment with the help of high-performance PCs and other equipment, such as headsets and gloves. The primary factors that drive the market are the growing media and entertainment sector, huge investment in virtual reality services, developments of technology, and rising digitization. Further, APAC is dominating the growth of the market owing to technological advancements in various APAC countries and huge investments by the government.

MARKET DYNAMICS

The huge investments in virtual reality are driving the growth of the virtual reality services market. However, the high service cost may restrain the growth of the virtual reality services market. Furthermore, the growing use of virtual reality services in aerospace and defense for training and simulation is anticipated to witness massive demand during the forecast period.

MARKET SCOPE


The "Global Virtual Reality Services Market Analysis to 2027" is a specialized and in-depth study of the virtual reality services market with a special focus on the global market trend analysis. The report aims to provide an overview of virtual reality services market with detailed market segmentation by service, end user, and geography. The global virtual reality services market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading virtual reality services market players and offers key trends and opportunities in the virtual reality services market.

MARKET SEGMENTATION

The global virtual reality services market is segmented on the basis of service and end user. On the basis of service, the market is segmented up to consulting and training, implementation and integration, and operation and maintenance. On the basis of end user, the market is segmented as consumer, healthcare, aerospace and defense, automotive, education, and others.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global virtual reality services market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The virtual reality services market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting virtual reality services market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the virtual reality services market in these regions.



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MARKET PLAYERS


The reports cover key developments in the virtual reality services market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from virtual reality services market are anticipated to lucrative growth opportunities in the future with the rising demand for virtual reality services market. Below mentioned is the list of few companies engaged in the virtual reality services market.

The report also includes the profiles of key virtual reality services market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Chetu Inc.
  •   Credencys Solutions Inc
  •   ETHOSH
  •   GRAMERCY TECH
  •   HQSoftware
  •   MAP Systems
  •   Program-Ace
  •   QUYTECH
  •   The Intellify
  •   Zco Corporation


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TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Virtual Reality Services Market - By Service
1.3.2 Virtual Reality Services Market - By End User
1.3.3 Virtual Reality Services Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. VIRTUAL REALITY SERVICES MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PORTER'S FIVE FORCES ANALYSIS
4.2.1 Bargaining Power of Buyers
4.2.1 Bargaining Power of Suppliers
4.2.1 Threat of Substitute
4.2.1 Threat of New Entrants
4.2.1 Competitive Rivalry
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. VIRTUAL REALITY SERVICES MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. VIRTUAL REALITY SERVICES MARKET - GLOBAL MARKET ANALYSIS
6.1. VIRTUAL REALITY SERVICES - GLOBAL MARKET OVERVIEW
6.2. VIRTUAL REALITY SERVICES - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE

7. VIRTUAL REALITY SERVICES MARKET - REVENUE AND FORECASTS TO 2027 – SERVICE
7.1. OVERVIEW
7.2. SERVICE MARKET FORECASTS AND ANALYSIS
7.3. CONSULTING AND TRAINING
7.3.1. Overview
7.3.2. Consulting and Training Market Forecast and Analysis
7.4. IMPLEMENTATION AND INTEGRATION
7.4.1. Overview
7.4.2. Implementation and Integration Market Forecast and Analysis
7.5. OPERATION AND MAINTENANCE
7.5.1. Overview
7.5.2. Operation and Maintenance Market Forecast and Analysis
8. VIRTUAL REALITY SERVICES MARKET - REVENUE AND FORECASTS TO 2027 – END USER
8.1. OVERVIEW
8.2. END USER MARKET FORECASTS AND ANALYSIS
8.3. CONSUMER
8.3.1. Overview
8.3.2. Consumer Market Forecast and Analysis
8.4. HEALTHCARE
8.4.1. Overview
8.4.2. Healthcare Market Forecast and Analysis
8.5. AEROSPACE AND DEFENSE
8.5.1. Overview
8.5.2. Aerospace and Defense Market Forecast and Analysis
8.6. AUTOMOTIVE
8.6.1. Overview
8.6.2. Automotive Market Forecast and Analysis
8.7. EDUCATION
8.7.1. Overview
8.7.2. Education Market Forecast and Analysis
8.8. OTHERS
8.8.1. Overview
8.8.2. Others Market Forecast and Analysis

9. VIRTUAL REALITY SERVICES MARKET REVENUE AND FORECASTS TO 2027 – GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Virtual Reality Services Market Overview
9.1.2 North America Virtual Reality Services Market Forecasts and Analysis
9.1.3 North America Virtual Reality Services Market Forecasts and Analysis - By Service
9.1.4 North America Virtual Reality Services Market Forecasts and Analysis - By End User
9.1.5 North America Virtual Reality Services Market Forecasts and Analysis - By Countries
9.1.5.1 United States Virtual Reality Services Market
9.1.5.1.1 United States Virtual Reality Services Market by Service
9.1.5.1.2 United States Virtual Reality Services Market by End User
9.1.5.2 Canada Virtual Reality Services Market
9.1.5.2.1 Canada Virtual Reality Services Market by Service
9.1.5.2.2 Canada Virtual Reality Services Market by End User
9.1.5.3 Mexico Virtual Reality Services Market
9.1.5.3.1 Mexico Virtual Reality Services Market by Service
9.1.5.3.2 Mexico Virtual Reality Services Market by End User
9.2. EUROPE
9.2.1 Europe Virtual Reality Services Market Overview
9.2.2 Europe Virtual Reality Services Market Forecasts and Analysis
9.2.3 Europe Virtual Reality Services Market Forecasts and Analysis - By Service
9.2.4 Europe Virtual Reality Services Market Forecasts and Analysis - By End User
9.2.5 Europe Virtual Reality Services Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Virtual Reality Services Market
9.2.5.1.1 Germany Virtual Reality Services Market by Service
9.2.5.1.2 Germany Virtual Reality Services Market by End User
9.2.5.2 France Virtual Reality Services Market
9.2.5.2.1 France Virtual Reality Services Market by Service
9.2.5.2.2 France Virtual Reality Services Market by End User
9.2.5.3 Italy Virtual Reality Services Market
9.2.5.3.1 Italy Virtual Reality Services Market by Service
9.2.5.3.2 Italy Virtual Reality Services Market by End User
9.2.5.4 United Kingdom Virtual Reality Services Market
9.2.5.4.1 United Kingdom Virtual Reality Services Market by Service
9.2.5.4.2 United Kingdom Virtual Reality Services Market by End User
9.2.5.5 Russia Virtual Reality Services Market
9.2.5.5.1 Russia Virtual Reality Services Market by Service
9.2.5.5.2 Russia Virtual Reality Services Market by End User
9.2.5.6 Rest of Europe Virtual Reality Services Market
9.2.5.6.1 Rest of Europe Virtual Reality Services Market by Service
9.2.5.6.2 Rest of Europe Virtual Reality Services Market by End User
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Virtual Reality Services Market Overview
9.3.2 Asia-Pacific Virtual Reality Services Market Forecasts and Analysis
9.3.3 Asia-Pacific Virtual Reality Services Market Forecasts and Analysis - By Service
9.3.4 Asia-Pacific Virtual Reality Services Market Forecasts and Analysis - By End User
9.3.5 Asia-Pacific Virtual Reality Services Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Virtual Reality Services Market
9.3.5.1.1 Australia Virtual Reality Services Market by Service
9.3.5.1.2 Australia Virtual Reality Services Market by End User
9.3.5.2 China Virtual Reality Services Market
9.3.5.2.1 China Virtual Reality Services Market by Service
9.3.5.2.2 China Virtual Reality Services Market by End User
9.3.5.3 India Virtual Reality Services Market
9.3.5.3.1 India Virtual Reality Services Market by Service
9.3.5.3.2 India Virtual Reality Services Market by End User
9.3.5.4 Japan Virtual Reality Services Market
9.3.5.4.1 Japan Virtual Reality Services Market by Service
9.3.5.4.2 Japan Virtual Reality Services Market by End User
9.3.5.5 South Korea Virtual Reality Services Market
9.3.5.5.1 South Korea Virtual Reality Services Market by Service
9.3.5.5.2 South Korea Virtual Reality Services Market by End User
9.3.5.6 Rest of Asia-Pacific Virtual Reality Services Market
9.3.5.6.1 Rest of Asia-Pacific Virtual Reality Services Market by Service
9.3.5.6.2 Rest of Asia-Pacific Virtual Reality Services Market by End User
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Virtual Reality Services Market Overview
9.4.2 Middle East and Africa Virtual Reality Services Market Forecasts and Analysis
9.4.3 Middle East and Africa Virtual Reality Services Market Forecasts and Analysis - By Service
9.4.4 Middle East and Africa Virtual Reality Services Market Forecasts and Analysis - By End User
9.4.5 Middle East and Africa Virtual Reality Services Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Virtual Reality Services Market
9.4.5.1.1 South Africa Virtual Reality Services Market by Service
9.4.5.1.2 South Africa Virtual Reality Services Market by End User
9.4.5.2 Saudi Arabia Virtual Reality Services Market
9.4.5.2.1 Saudi Arabia Virtual Reality Services Market by Service
9.4.5.2.2 Saudi Arabia Virtual Reality Services Market by End User
9.4.5.3 U.A.E Virtual Reality Services Market
9.4.5.3.1 U.A.E Virtual Reality Services Market by Service
9.4.5.3.2 U.A.E Virtual Reality Services Market by End User
9.4.5.4 Rest of Middle East and Africa Virtual Reality Services Market
9.4.5.4.1 Rest of Middle East and Africa Virtual Reality Services Market by Service
9.4.5.4.2 Rest of Middle East and Africa Virtual Reality Services Market by End User
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Virtual Reality Services Market Overview
9.5.2 South and Central America Virtual Reality Services Market Forecasts and Analysis
9.5.3 South and Central America Virtual Reality Services Market Forecasts and Analysis - By Service
9.5.4 South and Central America Virtual Reality Services Market Forecasts and Analysis - By End User
9.5.5 South and Central America Virtual Reality Services Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Virtual Reality Services Market
9.5.5.1.1 Brazil Virtual Reality Services Market by Service
9.5.5.1.2 Brazil Virtual Reality Services Market by End User
9.5.5.2 Argentina Virtual Reality Services Market
9.5.5.2.1 Argentina Virtual Reality Services Market by Service
9.5.5.2.2 Argentina Virtual Reality Services Market by End User
9.5.5.3 Rest of South and Central America Virtual Reality Services Market
9.5.5.3.1 Rest of South and Central America Virtual Reality Services Market by Service
9.5.5.3.2 Rest of South and Central America Virtual Reality Services Market by End User

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. VIRTUAL REALITY SERVICES MARKET, KEY COMPANY PROFILES
11.1. CHETU INC.
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. CREDENCYS SOLUTIONS INC.
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. ETHOSH
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. GRAMERCY TECH
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. HQSOFTWARE
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. MAP SYSTEMS
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. PROGRAM-ACE
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. QUYTECH
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. THE INTELLIFY
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. ZCO CORPORATION
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. Chetu Inc.
2. Credencys Solutions Inc.
3. ETHOSH
4. GRAMERCY TECH
5. HQSoftware
6. MAP Systems
7. Program-Ace
8. QUYTECH
9. The Intellify
10. Zco Corporation
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