Mercado de tarjetas de captura de vídeo: mapeo competitivo y perspectivas estratégicas para 2031

  • Report Code : TIPRE00022628
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 152
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Se espera que el mercado de tarjetas de captura de vídeo crezca de 467,1 millones de dólares en 2021 a 685,4 millones de dólares en 2028; se estima que crecerá a una tasa compuesta anual del 5,6% de 2021 a 2028.

El crecimiento del mercado de tarjetas de captura de video se puede atribuir a la creciente popularidad del contenido de video en línea en las plataformas de redes sociales. El aumento de la popularidad de varias plataformas de redes sociales y la posterior transición de varios gastos en publicidad y mercado que convergen en estas plataformas lograron una tracción sin precedentes, particularmente en los últimos años. Además, la creciente tendencia de personas influyentes en las redes sociales y videoblogueros profesionales, junto con un notable aumento en el número de vendedores de contenido de video en línea, está impulsando la demanda de contenido de video creativo. Por lo tanto, el contenido de vídeo de calidad mejorada ha facilitado posteriormente la penetración de las tarjetas de captura de vídeo y las aplicaciones de software, lo que, a su vez, está impulsando el crecimiento del mercado de tarjetas de captura de vídeo. Además, varios actores del mercado han lanzado numerosos software específicos para teléfonos inteligentes dirigidos a esta base de clientes en rápido crecimiento con la adquisición de tarjetas de captura de video. Por lo tanto, se espera que el aumento de la popularidad de la base de clientes basada en contenido de vídeo en línea, como vendedores de contenido, anunciantes e personas influyentes, proporcione numerosas oportunidades de crecimiento lucrativas para los actores del mercado de tarjetas de captura de vídeo en los próximos años. Sin embargo, las productoras de medios profesionales, como las industrias del entretenimiento, los juegos, los medios y los institutos educativos, siguen siendo uno de los principales usuarios finales de las tarjetas de captura de vídeo a nivel mundial. Además, el surgimiento de varios cines regionales y contenido en línea para plataformas OTT en diversos grupos demográficos en países asiáticos y africanos está presenciando una demanda de tarjetas de captura de video, lo que, a su vez, impulsará las tarjetas de captura de video en las economías emergentes.

Impacto de la pandemia de COVID-19 en el mercado de tarjetas de captura de vídeo

El impacto de COVID-19 difirió de un país a otro en toda la región europea, ya que países seleccionados presenciaron un aumento en el número de casos registrados y Posteriormente, se impusieron períodos de confinamiento o aislamiento social estrictos y más prolongados. Sin embargo, los países de Europa occidental como Alemania, Francia, Rusia y el Reino Unido han experimentado una disminución comparativamente modesta en sus actividades de crecimiento debido al sólido sistema de salud. Para proteger a sus ciudadanos del virus, los gobiernos europeos han hecho enormes inversiones en la incorporación de tecnologías en sus sistemas de salud para ayudar a identificar signos del virus.
Debido al brote repentino del virus COVID-19 y los bloqueos en casi En todos los países principales de Europa, la región ha observado un aumento en la visualización de televisión, la creación de videos para las redes sociales y la adopción de videojuegos entre la población. Durante la pandemia, los juegos por Internet han visto un número récord de jugadores como una actividad común para combatir el distanciamiento físico de la sociedad con la población regional en casa e incapaz de funcionar, una estrategia defendida por la Organización Mundial de la Salud que ha ayudado a muchas empresas de juegos a aumentar sus ganancias. Desde el 23 de marzo de 2020, hay un aumento en el número de personas jugando videojuegos debido a la pandemia de COVID-19 y el posterior distanciamiento social. El aumento fue mayor en Francia (41%), seguida por el Reino Unido (28%) y Alemania (23%). Esto ha creado la demanda de tarjetas de captura de vídeo en todo el mercado. Sin embargo, debido al cierre temporal de las actividades de fabricación y cadena de suministro por parte de los gobiernos locales, la distribución de los accesorios de juego se vio muy afectada, lo que afectó negativamente al mercado general de tarjetas de captura de vídeo en la región.


Regiones lucrativas en el mercado de tarjetas de captura de vídeo


Perspectivas del mercado: mercado de tarjetas de captura de vídeo

Uso de teléfonos móviles como consola

El uso cada vez mayor de teléfonos inteligentes para grabar vídeos y recodificar juegos se está volviendo capaz de competir con las consolas de juegos, lo que se puede hacer llevando los juegos móviles a la televisión o transmitiendo la consola. juegos en teléfonos inteligentes. Además, el uso de la cámara de un teléfono inteligente para grabar videos en Instagram Reels, transmisión en vivo y videos de TikTok también está impulsando la adopción de tarjetas de captura de video, para facilitar al usuario la transferencia de datos de manera eficiente a PC y portátiles. Además, los juegos se están convirtiendo en un foco principal para los teléfonos de línea, lo que está atrayendo la atención de los jugadores. Las tarjetas de captura de vídeo se pueden conectar fácilmente con diferentes consolas de juegos como XBOX One, PS3 y PS4. Ayuda a grabar gráficos impresionantes y una resolución impresionante del juego. Los actores del mercado se están centrando en desarrollar nuevos procesadores Snapdragon de alto nivel, que tienen el potencial de ofrecer suficiente rendimiento en audio, vídeo y gráficos para consolas con juegos de calidad. Sin embargo, es probable que los juegos de alta gama estén en consolas, mientras que la mayoría de los juegos están disponibles para teléfonos móviles. Por lo tanto, los fabricantes de tarjetas de captura de video para juegos tienen la oportunidad de desarrollar tarjetas de captura de video avanzadas, que sean compatibles con teléfonos inteligentes para grabar videos y jugar juegos.

Información basada en plataformas

Según la plataforma, el mercado de tarjetas de captura de vídeo se clasifica en consolas de juegos, PC y portátiles, entre otros. El segmento de consolas de juegos tuvo la mayor cuota de mercado en 2020.

Información basada en tipos

Según el tipo, el mercado de tarjetas de captura de vídeo está segmentado en digital y analógico. Se proyecta que el segmento digital registre una CAGR más alta durante el período de pronóstico.

Información basada en la interfaz de entrada

Según la interfaz de entrada, la captura de video El mercado de tarjetas se segmenta en HDMI, DP, SDI y otros. Se proyecta que el segmento de otros registre la CAGR más alta durante el período de pronóstico.

Información estratégica

Los jugadores que operan en el mercado de tarjetas de captura de video son principalmente centrado en el desarrollo de productos avanzados y eficientes.

  • En 2020, VinBus y Advantech Vietnam colaboraron para promover actividades de cooperación empresarial y apoyarse mutuamente en términos de tecnología. plataformas e instalaciones técnicas.
  • En 2020, Advantech e Interlatin poseen el 60% y el 40%, respectivamente, de la nueva filial. La empresa conjunta entrará en vigor el 1 de julio de 2020 y se establecerán nuevas oficinas en Guadalajara y Ciudad de México.
  • En 2021, Datapath desarrolló Aetria, que combina todos los aspectos del diseño, la gestión, el control y la sala de control. y monitoreo en una única solución, lo que permite a los integradores y usuarios finales crear sistemas que satisfagan una amplia gama de necesidades, incluida conectividad, videowalls, estaciones de trabajo y administración de fuentes, para instalaciones pequeñas y muy grandes.

El mercado de tarjetas de captura de vídeo se ha segmentado de la siguiente manera:

Mercado de tarjetas de captura de vídeo: ndash; por Plataforma

  • Consolas de Videojuegos
  • PC & Computadoras portátiles
  • Otros

Mercado de tarjetas de captura de video: ndash; por tipo         

  • Mercado de tarjetas de captura de vídeo
  • analógicas

digitales: por interfaz de entrada ;                       

  • HDMI
  • DP
  • SDI
  • Otros

Mercado de tarjetas de captura de vídeo - por Geografía

  • América del Norte
    • Estados Unidos
    • Canadá
    • México
  • < li>Europa
    • Alemania
    • Francia
    • Italia
    • Reino Unido
    • Rusia
    • Resto de Europa
  • Asia Pacífico (APAC)
    • Australia
    • China
    • India
    • < li>Japón
    • Corea del Sur
    • Resto de APAC
  • Medio Oriente y Asia África (MEA)
    • Arabia Saudita
    • EAU
    • Sudáfrica
    • Resto de MEA
  • América del Sur (SAM)
    • Brasil
    • Argentina
    • Resto de SAM

Mercado de tarjetas de captura de vídeo: ndash; Perfiles de empresa

  • Airbus SAS
  • Leonardo SpA
  • Bell Textron Inc.
  • Tarjeta de captura de vídeo rusa
  • < li>Lockheed Martin Corporation
  • Boeing
  • Enstrom Helicopter Corp.
  • Kaman Corporation
  • MD Video capture card, Inc.
  • Compañía de helicópteros Robinson
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


What are reasons behind video capture card market growth?

A rise in popularity of various social media platforms and a subsequent transition of several advertisement and market spending converging on these platforms achieved unprecedented traction, particularly in the past few years. Additionally, the mounting trend of social media influencers and professional video bloggers along with noteworthy rise in number of online video content-based sellers are boosting the demand for creative video content. Thus, the enhanced quality video content has subsequently facilitated the penetration of video capture card and software application, which, in turn fuelled the growth of the video capture card market. Moreover, several market players have launched numerous smartphone specific software application targeted for these fast-growing customer base with the procurement of video capture card. Hence, the rise in popularity of online video content-based customer base such as content sellers, advertisers, and influencers is expected to provide numerous lucrative growth opportunities for the market players in the coming years. However, the professional media production houses such as entertainment industries, gaming, media, and educational institutes continue to be one of the major end users of the video capture card globally. Additionally, the emergence of several regional cinema and online content for OTT platforms across various demographics in Asian and African countries is witnessing a demand for video capture card, which, in turn will drive the growth of the video capture card in emerging economies.

What are market opportunities for video capture card market?

Increasing use of smartphone for video recording and recoding games are getting capable of competing with gaming console, which can be done either by bringing mobile games to TV or streaming the console games in smartphones. Also, using smartphone’s camera for recording videos in Instagram Reels, live streaming, and tik-tok videos is also boosting the adoption of video capture card, to make it easy for the user to transfer data efficiently to their PC and laptops. Further, gaming is becoming a prime focus for line phones, which is attracting attention of gamers. The video capture cards are easily being connected with different gaming consoles such as XBOX One, PS3, and PS4. It helps in recording some stunning graphics and impressive resolution of the gameplay. The market players are focusing on developing new high tier Snapdragon processors, which has a potential to give sufficient performance in audio, video, and graphics for console with quality games. Nevertheless, high-end games are likely to be on consoles, whereas majority of games are getting available for mobile phones. Therefore, the gaming video capture card manufacturers have an opportunity to develop advanced video capture cards, which are compatible for smartphones for recording video and playing games.

Which video capture card type is expected to dominate the market in the forecast period?

The video capture card market is led by digital segment is expected to dominate in the forecast period. Digital video capture card is a combination of analog and SDI digital inputs that has versatile audio input options, which is ideal for live streaming and on-demand video capture encoding applications. Some of the encoding application includes delivery to mobile devices. Moreover, the digital video capture cards help streaming open meetings for government entities. For instance, the Osprey 530 offers a high-performance digital and analog video capture card specifically engineered to interface high-end broadcast gear with enhanced performance, reliability, and flexibility. It automatically adapts and detects on-the-fly when the input video format switches from movie frame rates to television frame rates, thus, it is applicable for advanced applications in future.

The List of companies - Video Capture Card Market

  1. ADLINK Technology Inc
  2. Advantech Co. Ltd
  3. Datapath Limited
  4. EURESYS S.A
  5. IMPERX, Inc
  6. Matrox
  7. SINTRONES TECHNOLOGY CORP
  8. Nanjing Magewell Electronics Co., Ltd
  9. YUAN High-Tech Development Co., Ltd
  10. AverMedia Technologies, Inc

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

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