3D Audio Market 2027 by Types, Application, Technology, Opportunities, End Users and Regions | The Insight Partners

3D Audio Market to 2027 - Global Analysis and Forecasts by Component (Hardware, Software, and Services); End-User (Mobile Devices, Home Theater, Gaming, Automobile, Virtual Reality/Augmented Reality (AR/VR), Cinema, Music, Museum, VR concerts, and Others)

Report Code: TIPEL00002494 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming
3D audio is used for several interactive applications such as gaming, cinemas, which generates realistic environment. This technology was established to feel the real life audio through which the customers can distinguish the distance of the sound. The 3D audio is a more immersive and complex audio system that produces a more intense projection of the surrounding environment for the listener. Some of the major driver which fuels the 3D audio market in the forecast period are the continuous development in music industry with upgraded audio technology and rising advancements across several end-user industries such as automobile, gaming, and VR concert.

The non-existence of any universal and standard format for 3D audio, that affects negatively for the further large scale proliferation of technology are some of the factors which may hamper 3D audio market. However, the mounting technological advancement, and rising adoption of automation/IoT for driver assistance systems as well as remote device management are creating opportunities which will increase the demand of 3D audio in the forecast period.

The "Global 3D Audio Market Analysis to 2027" is a specialized and in-depth study of the 3D audio industry with a focus on the global market trend. The report aims to provide an overview of global 3D audio market with detailed market segmentation by component, end user, and geography. The global 3D audio market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the 3D audio market players and offers key trends and opportunities in the market.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global 3D audio market based on component, and end user. It also provides market size and forecast till 2027 for overall 3D audio market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The 3D audio market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 16 countries globally along with current trend and opportunities prevailing in the region.

Besides this, the report analyzes factors affecting the 3D audio market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the market in these regions.

Also, key 3D audio market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years. Some of the key players influencing the 3D audio market are Dolby Laboratories, Core Sound LLC, Auro Technologies, 3D Sound Labs, DTS, Inc. (Xperi Corporation), Hooke Audio, Fraunhofer, Dysonics, ISONO Sound, and Sennheiser electronic GmbH & Co. KG among others.
Table of Contents

1 INTRODUCTION
1.1 THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
2 KEY TAKEAWAYS
3 3D AUDIO MARKET LANDSCAPE
3.1 OVERVIEW
3.2 MARKET SEGMENTATION
3.2.1 3D Audio Market - By Component
3.2.2 3D Audio Market - By End User
3.2.3 3D Audio Market - By Region
3.2.3.1 By Countries
3.3 PEST ANALYSIS
3.3.1 North America - PEST Analysis
3.3.2 Europe - PEST Analysis
3.3.3 Asia Pacific (APAC) - PEST Analysis
3.3.4 Middle East & Africa (MEA) - PEST Analysis
3.3.5 South America (SAM)- PEST Analysis

4 3D AUDIO MARKET - KEY INDUSTRY DYNAMICS
4.1 KEY MARKET DRIVERS
4.2 KEY MARKET RESTRAINTS
4.3 KEY MARKET OPPORTUNITIES
4.4 FUTURE TRENDS
4.5 IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
5 3D AUDIO MARKET - GLOBAL MARKET ANALYSIS
5.1 3D AUDIO - GLOBAL MARKET OVERVIEW
5.2 3D AUDIO - GLOBAL MARKET AND FORECAST TO 2027

6 3D AUDIO MARKET REVENUE AND FORECASTS TO 2027 - COMPONENT
6.1 OVERVIEW
6.2 COMPONENT MARKET FORECASTS AND ANALYSIS
6.3 HARDWARE MARKET
6.3.1 Overview
6.3.2 Hardware market forecast and analysis
6.4 SOFTWARE MARKET
6.4.1 Overview
6.4.2 Software market forecast and analysis
6.5 SERVICES MARKET
6.5.1 Overview
6.5.2 Services market forecast and analysis

7 3D AUDIO MARKET REVENUE AND FORECASTS TO 2027 - FREQUENCY
7.1 OVERVIEW
7.2 FREQUENCY MARKET FORECASTS AND ANALYSIS
7.3 C&X BAND MARKET
7.3.1 Overview
7.3.2 C&X Band market forecast and analysis
7.4 K BAND MARKET
7.4.1 Overview
7.4.2 K Band market forecast and analysis
7.5 W BAND MARKET
7.5.1 Overview
7.5.2 W Band market forecast and analysis
8 3D AUDIO MARKET REVENUE AND FORECASTS TO 2027 - END-USER
8.1 OVERVIEW
8.2 END-USER VERTICAL MARKET FORECASTS AND ANALYSIS
8.3 MOBILE DEVICES MARKET
8.3.1 Overview
8.3.2 Mobile Devices market forecast and analysis
8.4 HOME THEATRE MARKET
8.4.1 Overview
8.4.2 Home Theatre market forecast and analysis
8.5 GAMING MARKET
8.5.1 Overview
8.5.2 Gaming market forecast and analysis
8.6 AUTOMOBILE MARKET
8.6.1 Overview
8.6.2 Automobile market forecast and analysis
8.7 VIRTUAL REALITY/AUGMENTED REALITY (AR/VR) MARKET
8.7.1 Overview
8.7.2 Virtual Reality/Augmented Reality (AR/VR) market forecast and analysis
8.8 CINEMA MARKET
8.8.1 Overview
8.8.2 Cinema market forecast and analysis
8.9 MUSIC MARKET
8.9.1 Overview
8.9.2 Music market forecast and analysis
8.10 MUSEUM MARKET
8.10.1 Overview
8.10.2 Museum market forecast and analysis
8.11 VR CONCERTS MARKET
8.11.1 Overview
8.11.2 VR concerts market forecast and analysis
8.12 OTHERS MARKET
8.12.1 Overview
8.12.2 Others market forecast and analysis

9 3D AUDIO MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1 NORTH AMERICA
9.1.1 North America 3D Audio Market Overview
9.1.2 North America 3D Audio Market Forecasts and Analysis
9.1.3 North America Market Forecasts and Analysis - By Countries
9.1.3.1 US market
9.1.3.2 Canada market
9.1.3.3 Mexico market
9.1.4 North America Market Forecasts and Analysis - By Components
9.1.5 North America Market Forecasts and Analysis - By End User

9.2 EUROPE
9.2.1 Europe 3D Audio Market Overview
9.2.2 Europe 3D Audio Market Forecasts and Analysis
9.2.3 Europe Market Forecasts and Analysis - By Countries
9.2.3.1 France market
9.2.3.2 Germany market
9.2.3.3 Italy market
9.2.3.4 Spain market
9.2.3.5 UK market
9.2.4 Europe Market Forecasts and Analysis - By Components
9.2.5 Europe Market Forecasts and Analysis - By End User
9.3 ASIA PACIFIC (APAC)
9.3.1 Asia Pacific 3D Audio Market Overview
9.3.2 Asia Pacific 3D Audio Market Forecasts and Analysis
9.3.3 Asia Pacific Market Forecasts and Analysis - By Countries
9.3.3.1 Australia market
9.3.3.2 China market
9.3.3.3 India market
9.3.3.4 Japan market
9.3.4 Asia Pacific Market Forecasts and Analysis - By Components
9.3.5 Asia Pacific Market Forecasts and Analysis - By End User
9.4 MIDDLE EAST AND AFRICA (MEA)
9.4.1 Middle East and Africa 3D Audio Market Overview
9.4.2 Middle East and Africa 3D Audio Market Forecasts and Analysis
9.4.3 Middle East and Africa Market Forecasts and Analysis - By Countries
9.4.3.1 South Africa market
9.4.3.2 Saudi Arabia market
9.4.3.3 UAE market
9.4.4 Middle East and Africa Market Forecasts and Analysis - By Components
9.4.5 Middle East and Africa Market Forecasts and Analysis - By End User
9.5 SOUTH AMERICA (SAM)
9.5.1 South America 3D Audio Market Overview
9.5.2 South America 3D Audio Market Forecasts and Analysis
9.5.3 Market Forecasts and Analysis - By Countries
9.5.3.1 Brazil market
9.5.4 South America Market Forecasts and Analysis - By Components
9.5.5 South America Market Forecasts and Analysis - By End User
10 INDUSTRY LANDSCAPE
10.1 MERGERS & ACQUISITIONS
10.2 MARKET INITIATIVES
10.3 NEW DEVELOPMENTS
10.4 INVESTMENT SCENARIOS
11 COMPETITIVE LANDSCAPE
11.1 COMPETITIVE INDUSTRY MAPPING
11.2 MARKET POSITIONING/ MARKET SHARE
12 3D AUDIO MARKET, KEY COMPANY PROFILES
12.1 DOLBY LABORATORIES
12.1.1 Key Facts
12.1.2 Business Description
12.1.3 Financial Overview
12.1.4 SWOT Analysis
12.1.5 Key Developments
12.2 CORE SOUND LLC
12.2.1 Key Facts
12.2.2 Business Description
12.2.3 Financial Overview
12.2.4 SWOT Analysis
12.2.5 Key Developments
12.3 AURO TECHNOLOGIES
12.3.1 Key Facts
12.3.2 Business Description
12.3.3 Financial Overview
12.3.4 SWOT Analysis
12.3.5 Key Developments
12.4 3D SOUND LABS
12.4.1 Key Facts
12.4.2 Business Description
12.4.3 Financial Overview
12.4.4 SWOT Analysis
12.4.5 Key Developments
12.5 DTS, INC. (XPERI CORPORATION)
12.5.1 Key Facts
12.5.2 Business Description
12.5.3 Financial Overview
12.5.4 SWOT Analysis
12.5.5 Key Developments
12.6 HOOKE AUDIO
12.6.1 Key Facts
12.6.2 Business Description
12.6.3 Financial Overview
12.6.4 SWOT Analysis
12.6.5 Key Developments
12.7 FRAUNHOFER
12.7.1 Key Facts
12.7.2 Business Description
12.7.3 Financial Overview
12.7.4 SWOT Analysis
12.7.5 Key Developments
12.8 DYSONICS
12.8.1 Key Facts
12.8.2 Business Description
12.8.3 Financial Overview
12.8.4 SWOT Analysis
12.8.5 Key Developments
12.9 ISONO SOUND
12.9.1 Key Facts
12.9.2 Business Description
12.9.3 Financial Overview
12.9.4 SWOT Analysis
12.9.5 Key Developments
12.10 SENNHEISER ELECTRONIC GMBH & CO. KG
12.10.1 Key Facts
12.10.2 Business Description
12.10.3 Financial Overview
12.10.4 SWOT Analysis
12.10.5 Key Developments

13 APPENDIX
13.1 ABOUT THE INSIGHT PARTNERS
13.2 GLOSSARY OF TERMS
13.3 RESEARCH METHODOLOGY
The List of Companies


1. Dolby Laboratories
2. Core Sound LLC
3. Auro Technologies
4. 3D Sound Labs
5. DTS, Inc. (Xperi Corporation)
6. Hooke Audio
7. Fraunhofer
8. Dysonics
9. ISONO Sound
10. Sennheiser electronic GmbH & Co. KG
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