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3D audio Market

2021

3D audio Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software, Services); End Use Industries (Consumer, Automotive, Media and Entertainment, Gaming, Commercial), and Geography

Publication Month: Jun 2021 | Report Code: TIPEL00002494 | No. of Pages: 157 | Category: Electronics and Semiconductor | Status: Published

Market Insights

3D audio Market to Grow at a CAGR of 15.1% to reach US$ 15,000.34 million from 2021 to 2028

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The 3D audio market is expected to grow from US$ 5,611.50 million in 2021 to US$ 15,000.34 million by 2028; it is estimated to grow at a CAGR of 15.1% from 2021 to 2028.

Developing regions such as Asia Pacific, the Middle East and Africa, and South America are characterized by positive economic outlook, increasing middle class population, and rising disposable incomes. These factors are driving the sales of audio systems in these regions. Developing economies have been witnessing steady growth in the post-recession era, which has reflected in rise in disposable income. In the western countries, where consumers have high disposable incomes, high value and volume of audio equipment sales is driven by the preference for advanced features and technologies integrated in the devices. The growing adoption of advanced technologies such as head-related transfer function (HRTF) across media & entertainment sector. The 3D audio market players across the world are focusing on integrating the HRTF technology for providing enhanced user experience. The 3D audio experience is much more immersive than 2D audio experience when watching movies on smartphones with earphones. In cinema halls, the integration of HRTF simulates the 3D audio when mirrored sounds hit the ears from different directions by using multiple speakers present on all sides of the hall. The HRTF are being integrated across a wide range of sound devices, including headphones, to generate different surround sound effect.

Impact of COVID-19 Pandemic on 3D audio Market

According to the latest report from the World Health Organization (WHO), the US, Spain, India, Italy, France, Germany, the UK, Russia, Turkey, Brazil, Iran, and China are among the worst-affected countries due to the COVID-19 pandemic. In 2020, the world economy suffered significant consequences of the pandemic due to disruptions in the electronics & semiconductors, and manufacturing industries, among others. However, in the last quarter of 2020, companies from many industries began their operations virtually and employees started working from home, which has bolstered the demand of headphones and ear buds. In addition, with the rising demand of entertainment at home due to shutdown of cinema halls and theater has fostered the demand for 3D audio systems across the region. However, partial restriction on cargo and transport at the beginning of the pandemic resulted in disruptions in the supply chain of raw materials. The sudden rise in demand for 3D playlist and AR/VR in gaming industry as fostered the growth of the 3D audio market, and the market expected to continue its growth during the forecast period.

Lucrative Regions for 3D audio Market

Lucrative Regions for 3D audio Market

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Market Insight – 3D audio Market

Potential of 3D Audio to be Next Big Podcast Emerging as Significant Trend in 3D audio Market

The market players are constantly focusing on spending hugely on enhancing podcasting features by creating valuable content libraries. The growing trend of integrating 3D audio technology with the music and episodic series available on online streaming platforms. For instance, iHeart Media announced its investment in binaural audio/3D audio that efficiently spots listeners in the recording room and makes them feel like the performance is happening around them. The 3D audio can be felt in real-time with the help of 3D microphones or AirPods. Similarly, in 2020, Spotify signed a deal with Warner Bros. to produce and distribute an original slate of scripted narrative podcasts, which would be exclusively licensed to Spotify for a specific period. Therefore, such strategies are boosting the trend of 3D audio podcasting.

Component Segment Insights

The 3D audio market, by amplifier type, is segmented into mono channel, 2-channel, 4-channel, and 6-channel. Electronics vendors commonly use high-efficiency, filter-less, analog-input 3D audios to manage the power requirements of portable audio speakers engineered in cell phones, tablet computers, and personal navigation devices. These amplifiers allow direct connection to a battery, thus minimizing losses and reducing component count.

3D audio Market, by Type (% share)

3D audio Market, by Type (% share)

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Product Segment Insights

The 3D Audio market, by component, is segmented into hardware, software, and services. The hardware segment comprises loudspeakers, headphones, microphones, sound bars, Bluetooth speakers, and other hardware sound systems. 3D audio software is widely adopted by the media and entertainment sector. Companies such as Dolby, Atoms, and Aura Technologies are offering 3D audio software for the movie production houses for audiovisual (AV) applications. 3D audio service providers extend technical support to sound designers, engineers, and artists.

End Use Industries Segment Insights

The global 3D Audio market, based on end use industries, is segmented into consumer , automotive, media and entertainment, gaming , and commercial. The media and entertainment segment led the 3D Audio market, by end use industries in 2020. The advent of cloud computing solutions in the media and entertainment field, and escalating adoption of HRTF technology is also expected to help boost the market performance during the forecast period.

Strategic Insights

The players operating in the 3D audio market focus on strategies such as mergers, acquisitions, and market initiatives to maintain their positions in the market. A few of the significant market developments by key players are listed below:

  • In January 2021, Sound Particles, the software company that has been changing the paradigm of 3D audio software, has introduced a different approach to panning with the release of a new plugin – the Energy Panner.

  • In January 2021, THX and VisiSonics announced a partnership to provide cutting-edge spatial audio tools and technology for game developers.

The 3D audio market has been segmented as follows:

By Component

  • Hardware
  • Software
  • Services

By End Use Industries

  • Consumer,
  • Automotive
  • Media and Entertainment
  • Gaming
  • Commercial

By Geography

  • North America

    • US
    • Canada
    • Mexico
  • Europe

    • France
    • Germany
    • Italy
    • UK
    • Russia
    • Rest of Europe
  • Asia Pacific (APAC)

    • China
    • India
    • South Korea
    • Japan
    • Australia
    • Rest of APAC
  • Middle East and Africa (MEA)

    • South Africa
    • Saudi Arabia
    • UAE
    • Rest of MEA
  • South America (SAM)

    • Brazil
    • Argentina
    • Rest of SAM

3D Audio Market – Companies Profiles

  • Barco
  • Dear Reality
  • Dolby Laboratories, Inc
  • Auro Technologies
  • Sound Particles S.A.
  • XPERI HOLDING CORPORATION
  • Waves Audio Ltd.
  • Sennheiser electronic GmbH & Co. KG
  • Fraunhofer
  • Mimi Hearing Technologies GmbH.
  • VisiSonics

1. Introduction

1.1 Study Scope

1.2 The Insight Partners Research Report Guidance

1.3 Market Segmentation

2. Key Takeaways

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. 3D Audio Market Landscape

4.1 Market Overview

4.2 PEST Analysis

4.2.1 North America

4.2.2 Europe

4.2.3 APAC

4.2.4 MEA

4.2.5 SAM

4.3 Ecosystem Analysis

4.4 Expert Opinions

5. 3D Audio Market – Key Industry Dynamics

5.1 Market Drivers

5.1.1 Constant Rise in Demand from Media & Entertainment Sector

5.1.2 Proliferation of Gaming Industry

5.2 Market Restraints

5.2.1 Connectivity Issues and High Purchasing Costs

5.3 Market Opportunities

5.3.1 Growing Inclination Toward Online 3D Music Streaming

5.4 Future Trends

5.4.1 Potential of 3D Audio to be Next Big Podcast

5.5 Impact Analysis of Drivers and Restraints

6. 3D Audio Market – Global Market Analysis

6.1 3D Audio Market Overview

6.2 3D Audio Market Forecast and Analysis

6.3 Market Positioning – Global Key Players

7. 3D Audio Market Revenue and Forecast to 2028 – Component

7.1 Overview

7.2 3D Audio Market Breakdown, By Component (2020 and 2028)

7.3 Hardware

7.3.1 Overview

7.3.2 Hardware Market Revenue and Forecasts to 2028 (US$ Million)

7.3.3 Loudspeaker Market Revenue and Forecasts to 2028 (US$ Million)

7.3.4 Headphones Market Revenue and Forecasts to 2028 (US$ Million)

7.3.5 Microphones Market Revenue and Forecasts to 2028 (US$ Million)

7.3.6 Others Market Revenue and Forecasts to 2028 (US$ Million)

7.4 Software

7.4.1 Overview

7.4.2 Software Market Revenue and Forecasts to 2028 (US$ Million)

7.5 Services

7.5.1 Overview

7.5.2 Services Market Revenue and Forecasts to 2028 (US$ Million)

8. 3D Audio Market Analysis– By End Use Industries

8.1 Overview

8.2 3D Audio Market Breakdown, By End Use Industries (2020 and 2028)

8.3 Consumer

8.3.1 Overview

8.3.2 Consumer Market Revenue and Forecasts to 2028 (US$ Million)

8.4 Automotive

8.4.1 Overview

8.4.2 Automotive Market Revenue and Forecasts to 2028 (US$ Million)

8.5 Media and Entertainment

8.5.1 Overview

8.5.2 Media and Entertainment Market Revenue and Forecasts to 2028 (US$ Million)

8.6 Gaming

8.6.1 Overview

8.6.2 Gaming Market Revenue and Forecasts to 2028 (US$ Million)

8.7 Commercial

8.7.1 Overview

8.7.2 Commercial Market Revenue and Forecasts to 2028 (US$ Million)

9. 3D Audio Market – Geographic Analysis

9.1 Overview

9.2 North America: 3D audio Market

9.2.1 North America: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.2.2 North America: 3D audio Market, By Component

9.2.3 North America: 3D audio Market, By End Use Industries

9.2.4 North America: 3D audio Market, By Country

9.2.4.1 US: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.2.4.1.1 US: 3D audio Market, by Component

9.2.4.1.2 US: 3D audio Market, By End Use Industries

9.2.4.2 Canada: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.2.4.2.1 Canada: 3D audio Market, by Component

9.2.4.2.2 Canada: 3D audio Market, By End Use Industries

9.2.4.3 Mexico: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.2.4.3.1 Mexico: 3D audio Market, by Component

9.2.4.3.2 Mexico: 3D audio Market, By End Use Industries

9.3 Europe: 3D audio Market

9.3.1 Europe: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.2 Europe: 3D audio Market, By Component

9.3.3 Europe: 3D audio Market, By End Use Industries

9.3.4 Europe: 3D audio Market, By Country

9.3.4.1 Germany: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.4.1.1 Germany: 3D audio Market, by Component

9.3.4.1.2 Germany: 3D audio Market, By End Use Industries

9.3.4.2 France: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.4.2.1 France: 3D audio Market, by Component

9.3.4.2.2 France: 3D audio Market, By End Use Industries

9.3.4.3 Italy: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.4.3.1 Italy: 3D audio Market, by Component

9.3.4.3.2 Italy: 3D audio Market, By End Use Industries

9.3.4.4 UK: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.4.4.1 UK: 3D audio Market, by Component

9.3.4.4.2 UK: 3D audio Market, By End Use Industries

9.3.4.5 Russia: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.4.5.1 Russia: 3D audio Market, by Component

9.3.4.5.2 Russia: 3D audio Market, By End Use Industries

9.3.4.6 Rest of Europe: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.3.4.6.1 Rest of Europe: 3D audio Market, by Component

9.3.4.6.2 Rest of Europe: 3D audio Market, By End Use Industries

9.4 APAC: 3D audio Market

9.4.1 APAC: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.2 APAC: 3D audio Market, By Component

9.4.3 APAC: 3D audio Market, By End Use Industries

9.4.4 APAC: 3D audio Market, By Country

9.4.4.1 Australia: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.4.1.1 Australia: 3D audio Market, by Component

9.4.4.1.2 Australia: 3D audio Market, By End Use Industries

9.4.4.2 China: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.4.2.1 China: 3D audio Market, by Component

9.4.4.2.2 China: 3D audio Market, By End Use Industries

9.4.4.3 India: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.4.3.1 India: 3D audio Market, by Component

9.4.4.3.2 India: 3D audio Market, By End Use Industries

9.4.4.4 Japan: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.4.4.1 Japan: 3D audio Market, by Component

9.4.4.4.2 Japan: 3D audio Market, By End Use Industries

9.4.4.5 South Korea: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.4.5.1 South Korea: 3D audio Market, by Component

9.4.4.5.2 South Korea: 3D audio Market, By End Use Industries

9.4.4.6 Rest of APAC: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.4.4.6.1 Rest of APAC: 3D audio Market, by Component

9.4.4.6.2 Rest of APAC: 3D audio Market, By End Use Industries

9.5 MEA: 3D audio Market

9.5.1 MEA: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.5.2 MEA: 3D audio Market, By Component

9.5.3 MEA: 3D audio Market, By End Use Industries

9.5.4 MEA: 3D audio Market, By Country

9.5.4.1 South Africa: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.5.4.1.1 South Africa: 3D audio Market, by Component

9.5.4.1.2 South Africa: 3D audio Market, By End Use Industries

9.5.4.2 Saudi Arabia: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.5.4.2.1 Saudi Arabia: 3D audio Market, by Component

9.5.4.2.2 Saudi Arabia: 3D audio Market, By End Use Industries

9.5.4.3 UAE: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.5.4.3.1 UAE: 3D audio Market, by Component

9.5.4.3.2 UAE: 3D audio Market, By End Use Industries

9.5.4.4 Rest of MEA: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.5.4.4.1 Rest of MEA: 3D audio Market, by Component

9.5.4.4.2 Rest of MEA: 3D audio Market, By End Use Industries

9.6 SAM: 3D audio Market

9.6.1 SAM: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.6.2 SAM: 3D audio Market, By Component

9.6.3 SAM: 3D audio Market, By End Use Industries

9.6.4 SAM: 3D audio Market, By Country

9.6.4.1 Brazil: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.6.4.1.1 Brazil: 3D audio Market, by Component

9.6.4.1.2 Brazil: 3D audio Market, By End Use Industries

9.6.4.2 Argentina: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.6.4.2.1 Argentina: 3D audio Market, by Component

9.6.4.2.2 Argentina: 3D audio Market, By End Use Industries

9.6.4.3 Rest of SAM: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

9.6.4.3.1 Rest of SAM: 3D audio Market, by Component

9.6.4.3.2 Rest of SAM: 3D audio Market, By End Use Industries

10. Impact of COVID-19 Pandemic on Global 3D Audio Market

10.1 North America: Impact Assessment of COVID-19 Pandemic

10.2 Europe: Impact Assessment of COVID-19 Pandemic

10.3 Asia-Pacific: Impact Assessment of COVID-19 Pandemic

10.4 Middle East and Africa: Impact Assessment of COVID-19 Pandemic

10.5 South America: Impact Assessment of COVID-19 Pandemic

11. Industry Landscape

11.1 Overview

11.2 Market Initiative

12. Company Profiles

12.1 Barco

12.1.1 Key Facts

12.1.2 Business Description

12.1.3 Products and Services

12.1.4 Financial Overview

12.1.5 SWOT Analysis

12.1.6 Key Developments

12.2 Dear Reality

12.2.1 Key Facts

12.2.2 Business Description

12.2.3 Products and Services

12.2.4 Financial Overview

12.2.5 SWOT Analysis

12.2.6 Key Developments

12.3 Dolby Laboratories, Inc

12.3.1 Key Facts

12.3.2 Business Description

12.3.3 Products and Services

12.3.4 Financial Overview

12.3.5 SWOT Analysis

12.3.6 Key Developments

12.4 Auro Technologies

12.4.1 Key Facts

12.4.2 Business Description

12.4.3 Products and Services

12.4.4 Financial Overview

12.4.5 SWOT Analysis

12.4.6 Key Developments

12.5 Sound Particles S.A.

12.5.1 Key Facts

12.5.2 Business Description

12.5.3 Products and Services

12.5.4 Financial Overview

12.5.5 SWOT Analysis

12.5.6 Key Developments

12.6 XPERI HOLDING CORPORATION

12.6.1 Key Facts

12.6.2 Business Description

12.6.3 Products and Services

12.6.4 Financial Overview

12.6.5 SWOT Analysis

12.6.6 Key Developments

12.7 Waves Audio Ltd.

12.7.1 Key Facts

12.7.2 Business Description

12.7.3 Products and Services

12.7.4 Financial Overview

12.7.5 SWOT Analysis

12.7.6 Key Developments

12.8 Sennheiser electronic GmbH & Co. KG

12.8.1 Key Facts

12.8.2 Business Description

12.8.3 Products and Services

12.8.4 Financial Overview

12.8.5 SWOT Analysis

12.8.6 Key Developments

12.9 Fraunhofer

12.9.1 Key Facts

12.9.2 Business Description

12.9.3 Products and Services

12.9.4 Financial Overview

12.9.5 SWOT Analysis

12.9.6 Key Developments

12.10 VisiSonics

12.10.1 Key Facts

12.10.2 Business Description

12.10.3 Products and Services

12.10.4 Financial Overview

12.10.5 SWOT Analysis

12.10.6 Key Developments

13. Appendix

13.1 About The Insight Partners

13.2 Word Index


LIST OF TABLES

Table 1. 3D Audio Market – Revenue and Forecast to 2028 (US$ Million)

Table 2. North America 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 3. North America 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 4. North America 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 5. North America 3D audio Market, By Country – Revenue and Forecast to 2028 (US$ Million)

Table 6. US 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 7. US 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 8. US 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 9. Canada 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 10. Canada 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 11. Canada 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 12. Mexico 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 13. Mexico 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 14. Mexico 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 15. Europe 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 16. Europe 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 17. Europe 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 18. Europe 3D audio Market, By Country – Revenue and Forecast to 2028 (US$ Million)

Table 19. Germany 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 20. Germany 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 21. Germany 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 22. France 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 23. France 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 24. France 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 25. Italy 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 26. Italy 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 27. Italy 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 28. UK 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 29. UK 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 30. UK 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 31. Russia 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 32. Russia 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 33. Russia 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 34. Rest of Europe 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 35. Rest of Europe 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 36. Rest of Europe 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 37. APAC 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 38. APAC 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 39. APAC 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 40. APAC 3D audio Market, By Country – Revenue and Forecast to 2028 (US$ Million)

Table 41. Australia 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 42. Australia 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 43. Australia 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 44. China 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 45. China 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 46. China 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 47. India 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 48. India 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 49. India 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 50. Japan 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 51. Japan 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 52. Japan 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 53. South Korea 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 54. South Korea 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 55. South Korea 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 56. Rest of APAC 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 57. Rest of APAC 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 58. Rest of APAC 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 59. MEA 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 60. MEA 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 61. MEA 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 62. MEA 3D audio Market, By Country – Revenue and Forecast to 2028 (US$ Million)

Table 63. South Africa 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 64. South Africa 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 65. South Africa 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 66. Saudi Arabia 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 67. Saudi Arabia 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 68. Saudi Arabia 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 69. UAE 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 70. UAE 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 71. UAE 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 72. Rest of MEA 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 73. Rest of MEA 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 74. Rest of MEA 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 75. SAM 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 76. SAM 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 77. SAM 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 78. SAM 3D audio Market, By Country – Revenue and Forecast to 2028 (US$ Million)

Table 79. Brazil 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 80. Brazil 3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 81. Brazil 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 82. Argentina3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 83. Argentina3D audio Market, By Hardware – Revenue and Forecast to 2028 (US$ Million)

Table 84. Argentina 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 85. Rest of SAM 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 86. Rest of SAM 3D audio Market, By Component – Revenue and Forecast to 2028 (US$ Million)

Table 87. Rest of SAM 3D audio Market, By End Use Industries – Revenue and Forecast to 2028 (US$ Million)

Table 88. List of Abbreviation

LIST OF FIGURES

Figure 1. 3D Audio Market Segmentation

Figure 2. 3D Audio Market Segmentation – By Geography

Figure 3. Global 3D Audio Market Overview

Figure 4. Hardware Segment held the Largest Share of 3D Audio Market

Figure 5. Media and Entertainment Segment held the Largest Share of 3D Audio Market

Figure 6. North America to Show Great Traction During Forecast Period

Figure 7. North America – PEST Analysis

Figure 8. Europe – PEST Analysis

Figure 9. Asia-Pacific- PEST Analysis

Figure 10. MEA: PEST Analysis

Figure 11. South America- PEST Analysis

Figure 12. 3D Audio Market, Ecosystem

Figure 13. 3D Audio Impact Analysis of Drivers and Restraints

Figure 14. 3D Audio Market – Geographic Analysis

Figure 15. 3D Audio Market Forecast and Analysis (US$ Million)

Figure 16. 3D Audio Market Breakdown, By Component (2020 and 2028)

Figure 17. Hardware Market Revenue and Forecasts to 2028 (US$ Million)

Figure 18. Loudspeaker: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 19. Headphones: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 20. Microphones: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 21. Others: Hardware: 3D Audio Market Revenue and Forecast to 2028 (US$ Million)

Figure 22. Software Market Revenue and Forecasts to 2028 (US$ Million)

Figure 23. Services Market Revenue and Forecasts to 2028 (US$ Million)

Figure 24. 3D Audio Market Breakdown, By System (2020 and 2028)

Figure 25. Consumer Market Revenue and Forecasts to 2028 (US$ Million)

Figure 26. Automotive Market Revenue and Forecasts to 2028 (US$ Million)

Figure 27. Media and Entertainment Market Revenue and Forecasts to 2028 (US$ Million)

Figure 28. Gaming Market Revenue and Forecasts to 2028 (US$ Million)

Figure 29. Commercial Market Revenue and Forecasts to 2028 (US$ Million)

Figure 30. Global 3D Audio Market Revenue Share, by Region (2020 and 2028)

Figure 31. North America: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 32. North America 3D audio Market Revenue Share, By Component (2020 AND 2028)

Figure 33. North America 3D audio Market Revenue Share, By End use industries (2020 AND 2028)

Figure 34. North America 3D audio Market Revenue Share, By Country (2020 AND 2028)

Figure 35. US: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 36. Canada: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 37. Mexico: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 38. Europe: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 39. Europe: 3D audio Market Revenue Share, By Component (2020 AND 2028)

Figure 40. Europe: 3D audio Market Revenue Share, By End use industries (2020 AND 2028)

Figure 41. Europe: 3D audio Market Revenue Share, By Country (2020 AND 2028)

Figure 42. Germany: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 43. France: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 44. Italy: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 45. UK: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 46. Russia: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 47. Rest of Europe: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 48. APAC: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 49. APAC: 3D audio Market Revenue Share, By Component (2020 AND 2028)

Figure 50. APAC: 3D audio Market Revenue Share, By End use industries (2020 AND 2028)

Figure 51. APAC: 3D audio Market Revenue Share, By Country (2020 AND 2028)

Figure 52. Australia: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 53. China: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 54. India: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 55. Japan: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 56. South Korea: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 57. Rest of APAC: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 58. MEA: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 59. MEA: 3D audio Market Revenue Share, By Component (2020 AND 2028)

Figure 60. MEA: 3D audio Market Revenue Share, By End use industries (2020 AND 2028)

Figure 61. MEA: 3D audio Market Revenue Share, By Country (2020 AND 2028)

Figure 62. South Africa: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 63. Saudi Arabia: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 64. UAE: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 65. Rest of MEA: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 66. SAM: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 67. SAM: 3D audio Market Revenue Share, By Component (2020 AND 2028)

Figure 68. SAM: 3D audio Market Revenue Share, By End use industries (2020 AND 2028)

Figure 69. SAM: 3D audio Market Revenue Share, By Country (2020 AND 2028)

Figure 70. Brazil: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 71. Argentina: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 72. Rest of SAM: 3D audio Market – Revenue and Forecast to 2028 (US$ Million)

Figure 73. Impact of COVID-19 Pandemic in North American Country Markets

Figure 74. Impact of COVID-19 Pandemic in Europe Country Markets

Figure 75. Impact of COVID-19 Pandemic in Asia Pacific Country Markets

Figure 76. Impact of COVID-19 Pandemic in Middle East and Africa Country Markets

Figure 77. Impact of COVID-19 Pandemic in South America Country Markets

The List of Companies - 3D Audio Market

  1. Barco
  2. Dear Reality
  3. Dolby Laboratories, Inc
  4. Auro Technologies
  5. Sound Particles S.A.
  6. Xperi Holding Corporation
  7. Waves Audio Ltd.
  8. Sennheiser electronic GmbH & Co. KG
  9. Fraunhofer
  10. VisiSonics
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Frequently Asked Questions

With continuous developments in the gaming industry, people of diverse age groups are progressively adopting gaming culture in their daily routine. Although many people play video games to in leisure, an increasing percentage of population has started seeing it as a lucrative career option. The percentages of internet users have reached 73%, 76%, 84%, 83%, and 86% in North America, Europe, APAC, MEA, and SAM, respectively. The internet gaming users among different age group such as 23–26 (millennial), 37–55 (Gen X), and 16–22 (Gen Z) is estimated to be ~48%, ~25%, and ~23%, respectively. Additionally, the rising adoption of 3D audio systems in the gaming industry is used to create realistic atmosphere. Due to this the users are able to measure and detect the distance from where sound is generated. Furthermore, ongoing advancements in augmented reality (AR) and virtual reality (VR) applications used across gaming purpose is propelling the adoption of 3D audio systems.

The media and entertainment sector is contributing significantly to the global 3D audio market growth. In addition, the advent of cloud computing solutions in the media and entertainment field, and escalating adoption of HRTF technology is also expected to help boost the market performance during the forecast period.

The scope of music streaming platforms and on-demand streaming is constantly flourishing with the introduction of digital and cloud systems. Continuous technological developments taking place across the world are enabling musical content creators to cater to their subscribers in a better manner. The subscription model is creating a significant impact on the development of 3D audio song list as well as music streaming platforms. The music streaming service providers are offering 3D audio music to attract larger base of customers as well as to gain a larger number of subscriptions. India is a hotbed for content providers, as the platforms such as Saawan.com, Gaana.com, and Amazon prime are strengthened their presence in the country in the past few years, which allow content creators to exclusively offer a list of 3D songs.s

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