Connected Toys Market 2028 By Interacting Device, Age Group and Geography | The Insight Partners

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Connected Toys Market Forecast to 2028 - COVID-19 Impact and Global Analysis by Interacting Device (Smartphone-Connected Toys, APP-Connected Drones, Console-Connected Toys, Tablet-Connected Toys); Age Group (2-5 Years, 6-8 Years, 9-12 Years, Teenagers) and Geography

Report Code: TIPRE00012759 | No. of Pages: 150 | Category: Electronics and Semiconductor | Status: Upcoming


The growing adoption of stem toys and R&D spending on robots and toys is creating lucrative opportunities for the connected toys market in the forecast period. The enhanced network infrastructure and sensor-based technologies as well as customized features and daily learning exercises for kids is boosting the smartphone connected toys across the globe.


The ever-increasing adoption and availability of connected platforms is driving the growth of the connected toys market. However, high cost of connected toys may restrain the growth of the connected toys market. Furthermore, the rising awareness of internet and advanced technology is anticipated to create market opportunities for the connected toys market during the forecast period.


The "Global Connected toys Market Analysis to 2028" is a specialized and in-depth study of the Connected toys market with a special focus on the global market trend analysis. The report aims to provide an overview of connected toys market with detailed market segmentation by interacting device, age group, and geography. The global connected toys market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Connected toys market players and offers key trends and opportunities in the Connected toys market.


The global connected toys market is segmented on the basis of interacting device and age group. Based on interacting device the market is fragmented into smartphone, app-connected drones, console-connected toys, and tablet connected toys. Similarly, based on age groups, the market is segmented as 2-5 years, 6-8 years, 9-12 years, and teenagers.


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Connected toys market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The Connected toys market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting Connected toys market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the Connected toys market in these regions.

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The reports cover key developments in the Connected toys market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from Connected toys market are anticipated to lucrative growth opportunities in the future with the rising demand for Connected toys market. Below mentioned is the list of few companies engaged in the Connected toys market.

The report also includes the profiles of key Connected toys market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Anki
  •   Bandai Namco Entertainment Inc.
  •   K'NEX
  •   Konami Holdings Corporation
  •   Lego A/S
  •   Playfusion Ltd
  •   Sony Corporation
  •   Sphero
  •   Wonder Workshop

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

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The List of Companies

1. Anki
2. Bandai Namco Entertainment Inc.
3. K'NEX
4. Konami Holdings Corporation
5. Lego A/S
6. Playfusion Ltd.
8. Sony Corporation
9. Sphero
10. Wonder Workshop
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