Sales Gamification Software Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Deployment (Cloud-based, On-premises); By Organization Size (Small and Medium Enterprises, Large Enterprises) and Geography

Report Code: TIPRE00021413 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

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MARKET INTRODUCTION

Sales gamification software improves the sales process by providing extra incentive for salespeople through competition and recognition. Sales teams specify the criteria on which their team will be measured, and the tool rates workers based on how well they meet those goals. Employee ratings are shown publicly alongside the rankings, which are based on data pulled from the team's CRM system. Gamification platforms are also used in other departments, such as customer service and human resources, to improve employee efficiency.

MARKET DYNAMICS

Managers can make the selling process more enjoyable and satisfying with a sales gamification app, which can help engage the team and contribute to higher sales and reduced turnover. However, since sales targets are essentially linked to a company's survival and development, the benefits of gamification can reverberate across the organization. Thus, the above-mentioned factors are influencing the high adoption of sales gamification software among enterprises thereby contributing to the market growth.

MARKET SCOPE

The "Global Sales Gamification Software Market Analysis To 2028" is a specialized and in-depth study of the technology, media, and telecommunication industry with a special focus on the global market trend analysis. The sales gamification software market report aims to provide an overview of the sales gamification software market with detailed market segmentation by deployment, organization size, and geography. The global sales gamification software market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading sales gamification software market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global sales gamification software market is segmented based on deployment, organization size. Based on deployment, the sales gamification software market is segmented into cloud-based, on-premises. Based on organization size, the sales gamification software market is segmented into small and medium enterprises and large enterprises.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global sales gamification software market based on various segments. It also provides market size and forecast estimates from the year 2020 to 2028 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The sales gamification software market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the sales gamification software market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely, North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the sales gamification software market in these regions.



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MARKET PLAYERS


The reports cover key developments in the sales gamification software market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from sales gamification software market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the sales gamification software market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the sales gamification software market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   Microsoft
  •   Ambition
  •   Hoopla
  •   LevelEleven
  •   Zoho Corporation Pvt. Ltd
  •   Spinify
  •   Xoxoday
  •   Engagedly.
  •   Bigtincan
  •   Selleo

The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Sales Gamification Software Market - by Deployment
1.3.2 Sales Gamification Software Market - by Organization Size
1.3.3 Sales Gamification Software Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. SALES GAMIFICATION SOFTWARE MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. SALES GAMIFICATION SOFTWARE MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. SALES GAMIFICATION SOFTWARE MARKET - GLOBAL MARKET ANALYSIS
6.1. SALES GAMIFICATION SOFTWARE - GLOBAL MARKET OVERVIEW
6.2. SALES GAMIFICATION SOFTWARE - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/MARKET SHARE

7. SALES GAMIFICATION SOFTWARE MARKET - REVENUE AND FORECASTS TO 2028 - BY DEPLOYMENT
7.1. OVERVIEW
7.2. BY DEPLOYMENT MARKET FORECASTS AND ANALYSIS
7.3. CLOUD-BASED
7.3.1. Overview
7.3.2. Cloud-based Market Forecast and Analysis
7.4. ON-PREMISES
7.4.1. Overview
7.4.2. On-premises Market Forecast and Analysis
8. SALES GAMIFICATION SOFTWARE MARKET - REVENUE AND FORECASTS TO 2028 - BY ORGANIZATION SIZE
8.1. OVERVIEW
8.2. BY ORGANIZATION SIZE MARKET FORECASTS AND ANALYSIS
8.3. SMALL AND MEDIUM ENTERPRISES
8.3.1. Overview
8.3.2. Small and Medium Enterprises Market Forecast and Analysis
8.4. LARGE ENTERPRISES
8.4.1. Overview
8.4.2. Large Enterprises Market Forecast and Analysis

9. SALES GAMIFICATION SOFTWARE MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Sales Gamification Software Market Overview
9.1.2 North America Sales Gamification Software Market Forecasts and Analysis
9.1.3 North America Sales Gamification Software Market Forecasts and Analysis - by Deployment
9.1.4 North America Sales Gamification Software Market Forecasts and Analysis - by Organization Size
9.1.5 North America Sales Gamification Software Market Forecasts and Analysis - By Countries
9.1.5.1 United States Sales Gamification Software Market
9.1.5.1.1 United States Sales Gamification Software Market by Deployment
9.1.5.1.2 United States Sales Gamification Software Market by Organization Size
9.1.5.2 Canada Sales Gamification Software Market
9.1.5.2.1 Canada Sales Gamification Software Market by Deployment
9.1.5.2.2 Canada Sales Gamification Software Market by Organization Size
9.1.5.3 Mexico Sales Gamification Software Market
9.1.5.3.1 Mexico Sales Gamification Software Market by Deployment
9.1.5.3.2 Mexico Sales Gamification Software Market by Organization Size
9.2. EUROPE
9.2.1 Europe Sales Gamification Software Market Overview
9.2.2 Europe Sales Gamification Software Market Forecasts and Analysis
9.2.3 Europe Sales Gamification Software Market Forecasts and Analysis - by Deployment
9.2.4 Europe Sales Gamification Software Market Forecasts and Analysis - by Organization Size
9.2.5 Europe Sales Gamification Software Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Sales Gamification Software Market
9.2.5.1.1 Germany Sales Gamification Software Market by Deployment
9.2.5.1.2 Germany Sales Gamification Software Market by Organization Size
9.2.5.2 France Sales Gamification Software Market
9.2.5.2.1 France Sales Gamification Software Market by Deployment
9.2.5.2.2 France Sales Gamification Software Market by Organization Size
9.2.5.3 Italy Sales Gamification Software Market
9.2.5.3.1 Italy Sales Gamification Software Market by Deployment
9.2.5.3.2 Italy Sales Gamification Software Market by Organization Size
9.2.5.4 United Kingdom Sales Gamification Software Market
9.2.5.4.1 United Kingdom Sales Gamification Software Market by Deployment
9.2.5.4.2 United Kingdom Sales Gamification Software Market by Organization Size
9.2.5.5 Russia Sales Gamification Software Market
9.2.5.5.1 Russia Sales Gamification Software Market by Deployment
9.2.5.5.2 Russia Sales Gamification Software Market by Organization Size
9.2.5.6 Rest of Europe Sales Gamification Software Market
9.2.5.6.1 Rest of Europe Sales Gamification Software Market by Deployment
9.2.5.6.2 Rest of Europe Sales Gamification Software Market by Organization Size
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Sales Gamification Software Market Overview
9.3.2 Asia-Pacific Sales Gamification Software Market Forecasts and Analysis
9.3.3 Asia-Pacific Sales Gamification Software Market Forecasts and Analysis - by Deployment
9.3.4 Asia-Pacific Sales Gamification Software Market Forecasts and Analysis - by Organization Size
9.3.5 Asia-Pacific Sales Gamification Software Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Sales Gamification Software Market
9.3.5.1.1 Australia Sales Gamification Software Market by Deployment
9.3.5.1.2 Australia Sales Gamification Software Market by Organization Size
9.3.5.2 China Sales Gamification Software Market
9.3.5.2.1 China Sales Gamification Software Market by Deployment
9.3.5.2.2 China Sales Gamification Software Market by Organization Size
9.3.5.3 India Sales Gamification Software Market
9.3.5.3.1 India Sales Gamification Software Market by Deployment
9.3.5.3.2 India Sales Gamification Software Market by Organization Size
9.3.5.4 Japan Sales Gamification Software Market
9.3.5.4.1 Japan Sales Gamification Software Market by Deployment
9.3.5.4.2 Japan Sales Gamification Software Market by Organization Size
9.3.5.5 South Korea Sales Gamification Software Market
9.3.5.5.1 South Korea Sales Gamification Software Market by Deployment
9.3.5.5.2 South Korea Sales Gamification Software Market by Organization Size
9.3.5.6 Rest of Asia-Pacific Sales Gamification Software Market
9.3.5.6.1 Rest of Asia-Pacific Sales Gamification Software Market by Deployment
9.3.5.6.2 Rest of Asia-Pacific Sales Gamification Software Market by Organization Size
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Sales Gamification Software Market Overview
9.4.2 Middle East and Africa Sales Gamification Software Market Forecasts and Analysis
9.4.3 Middle East and Africa Sales Gamification Software Market Forecasts and Analysis - by Deployment
9.4.4 Middle East and Africa Sales Gamification Software Market Forecasts and Analysis - by Organization Size
9.4.5 Middle East and Africa Sales Gamification Software Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Sales Gamification Software Market
9.4.5.1.1 South Africa Sales Gamification Software Market by Deployment
9.4.5.1.2 South Africa Sales Gamification Software Market by Organization Size
9.4.5.2 Saudi Arabia Sales Gamification Software Market
9.4.5.2.1 Saudi Arabia Sales Gamification Software Market by Deployment
9.4.5.2.2 Saudi Arabia Sales Gamification Software Market by Organization Size
9.4.5.3 U.A.E Sales Gamification Software Market
9.4.5.3.1 U.A.E Sales Gamification Software Market by Deployment
9.4.5.3.2 U.A.E Sales Gamification Software Market by Organization Size
9.4.5.4 Rest of Middle East and Africa Sales Gamification Software Market
9.4.5.4.1 Rest of Middle East and Africa Sales Gamification Software Market by Deployment
9.4.5.4.2 Rest of Middle East and Africa Sales Gamification Software Market by Organization Size
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Sales Gamification Software Market Overview
9.5.2 South and Central America Sales Gamification Software Market Forecasts and Analysis
9.5.3 South and Central America Sales Gamification Software Market Forecasts and Analysis - by Deployment
9.5.4 South and Central America Sales Gamification Software Market Forecasts and Analysis - by Organization Size
9.5.5 South and Central America Sales Gamification Software Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Sales Gamification Software Market
9.5.5.1.1 Brazil Sales Gamification Software Market by Deployment
9.5.5.1.2 Brazil Sales Gamification Software Market by Organization Size
9.5.5.2 Argentina Sales Gamification Software Market
9.5.5.2.1 Argentina Sales Gamification Software Market by Deployment
9.5.5.2.2 Argentina Sales Gamification Software Market by Organization Size
9.5.5.3 Rest of South and Central America Sales Gamification Software Market
9.5.5.3.1 Rest of South and Central America Sales Gamification Software Market by Deployment
9.5.5.3.2 Rest of South and Central America Sales Gamification Software Market by Organization Size

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. SALES GAMIFICATION SOFTWARE MARKET, KEY COMPANY PROFILES
11.1. MICROSOFT
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. AMBITION
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. HOOPLA
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. LEVELELEVEN
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. ZOHO CORPORATION PVT. LTD
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. SPINIFY
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. XOXODAY
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. ENGAGEDLY.
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. BIGTINCAN
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. SELLEO
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
The List of Companies

1. Microsoft
2. Ambition
3. Hoopla
4. LevelEleven
5. Zoho Corporation Pvt. Ltd
6. Spinify
7. Xoxoday
8. Engagedly.
9. Bigtincan
10. Selleo
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