Mercado Controladores de juegos: mapeo competitivo y perspectivas estratégicas para 2030

  • Report Code : TIPRE00016973
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 161
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[Informe de investigación] El mercado de controladores de juegos se valoró en 2,33 mil millones de dólares en 2022 y se espera que alcance los 4,50 mil millones de dólares en 2030. Se estima que el mercado registrará una tasa compuesta anual del 8,5% de 2022 a 2030. El informe incluye perspectivas de crecimiento a la luz de las tendencias actuales del mercado de controladores de juegos y los factores que influyen en el crecimiento del mercado.

Perspectiva del analista:

Se espera que el creciente número de jugadores profesionales brinde oportunidades para el crecimiento del mercado de controladores de juegos . La demanda de controladores con funciones avanzadas, opciones de personalización y durabilidad ha aumentado a medida que los deportes electrónicos continúan prosperando, lo que influye tanto en los jugadores ocasionales como en los competitivos. Los fabricantes están respondiendo a estas tendencias desarrollando controladores que satisfagan las necesidades específicas de los jugadores profesionales, contribuyendo aún más al creciente tamaño del mercado de controladores de juegos.

Descripción general del mercado de controladores de juegos:

Los controladores de juegos son dispositivos de entrada diseñado para juegos interactivos, proporcionando a los usuarios una interfaz física para interactuar con videojuegos. Estos dispositivos ofrecen una amplia gama de funcionalidades, incluidos botones, disparadores, palancas analógicas y, a veces, sensores de movimiento, para traducir las acciones del jugador en acciones dentro del juego. Los controladores de juegos brindan un control preciso sobre los personajes y las acciones del juego. Los jugadores pueden navegar por entornos virtuales con precisión, ejecutar maniobras complejas y apuntar o apuntar con precisión. Los controladores mejoran la experiencia de juego inmersiva. La retroalimentación háptica, los controles de movimiento y los botones responsivos contribuyen a una experiencia de juego más atractiva y realista, haciendo que los jugadores se sientan conectados con el mundo virtual. Muchos controladores de juegos ofrecen opciones de personalización, como permitir a los jugadores personalizar la configuración del controlador para que coincida con sus preferencias, ajustar la sensibilidad, la asignación de botones y otras funciones para una experiencia de juego personalizada. Los controladores de juegos son compatibles con múltiples plataformas de juegos. Los usuarios pueden usar el mismo controlador en varios dispositivos, como consolas de juegos, PC y dispositivos móviles, lo que brinda flexibilidad y conveniencia. Existen controladores especializados diseñados para géneros de juegos específicos. Por ejemplo, las palancas de vuelo se utilizan para juegos de simulación de vuelo y los volantes de carreras se utilizan para juegos de carreras. Estos controladores especializados mejoran la experiencia de juego dentro de sus respectivos géneros. Además, los diseños ergonómicos garantizan comodidad durante sesiones de juego prolongadas, lo que reduce la fatiga y mejora la experiencia de juego en general.

Varias empresas están lanzando nuevos controladores de juego para jugadores. Por ejemplo, en enero de 2024, Samsung anunció el lanzamiento de su primer controlador de juegos “Diseñado para Gaming Center” en CES 2024. De manera similar, en octubre de 2023, SCUF Gaming anunció el lanzamiento de su nueva e innovadora línea de controladores de PC, SCUF Envision. Están diseñados específicamente para jugadores de PC. SCUF Envision redefine la experiencia de juego de PC con su personalización sin precedentes y tecnología de vanguardia. Estos casos muestran que el mercado de controladores de juegos está creciendo significativamente.

Perspectivas estratégicas

Impulsor del mercado de controladores de juegos:

Rápida expansión del sector de juegos para impulsar el crecimiento del mercado de controladores de juegos
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


What will be the market size of the global gaming controller market by 2030?

The global gaming controller market is expected to reach US$ 4.50 billion by 2030.

What is the incremental growth of the global gaming controller market during the forecast period?

The incremental growth expected to be recorded for the global gaming controller market during the forecast period is US$ 2.17 billion.

What is the estimated market size for the global gaming controller market in 2022?

The global gaming controller market was estimated to be US$ 2.33 billion in 2022 and is expected to grow at a CAGR of 8.5% during the forecast period 2023 - 2030.

What are the driving factors impacting the global gaming controller market?

Rapid expansion of gaming sector and technological advancements are the major factors that propel the global gaming controller market.

What are the future trends of the global gaming controller market?

Shift in digital and cloud gaming which is anticipated to play a significant role in the global gaming controller market in the coming years.

Which are the key players holding the major market share of the global gaming controller market?

The key players holding majority shares in the global gaming controller market are Microsoft Corp, Logitech International SA, Sony Group Corp, Razer Inc, and Nintendo Co Ltd.

The List of Companies - Gaming Controller Market

  1. Guillemot Corp SA
  2. Microsoft Corp
  3. Logitech International SA
  4. Corsair Gaming Inc
  5. ACCO Brands Corp
  6. Mad Catz Global Ltd
  7. Sabrent,
  8. Sony Group Corp
  9. Razer Inc
  10. Nintendo Co Ltd

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published and advised several client across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organization are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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