游戏控制器市场基于(关键地区、市场参与者、规模和份额)- 到 2030 年的预测

  • Report Code : TIPRE00016973
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 161
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【研究报告】2022年游戏控制器市场估值为23.3亿美元,预计到2030年将达到45亿美元。预计2022年至2030年该市场的复合年增长率为8.5%。报告包括增长前景鉴于当前游戏控制器市场趋势和影响市场增长的驱动因素。

分析师观点:

专业游戏玩家数量的增加预计将为游戏控制器市场的增长提供机会。随着电子竞技的不断蓬勃发展,对具有高级功能、定制选项和耐用性的控制器的需求不断增加,影响着休闲和竞技游戏玩家。制造商正在通过开发满足专业游戏玩家特定需求的控制器来应对这些趋势,进一步促进不断增长的游戏控制器市场规模。

游戏控制器市场概述:

游戏控制器是输入设备专为互动游戏而设计,为用户提供与视频游戏互动的物理界面。这些设备提供了广泛的功能,包括按钮、触发器、模拟摇杆,有时还有运动传感器,可将玩家的输入转化为游戏中的动作。游戏控制器提供对游戏中角色和动作的精确控制。玩家可以准确地导航虚拟环境,执行复杂的操作,并进行精确的瞄准或瞄准。控制器增强了身临其境的游戏体验。触觉反馈、运动控制和响应按钮有助于提供更具吸引力和真实的游戏体验,让玩家感觉与虚拟世界有联系。许多游戏控制器提供定制选项,例如允许玩家定制控制器设置以符合他们的喜好、调整灵敏度、按钮映射和其他功能以获得个性化游戏体验。游戏控制器与多个游戏平台兼容。用户可以在各种设备(例如游戏机、PC 和移动设备)上使用同一控制器,提供灵活性和便利性。有专门为特定游戏类型设计的控制器。例如,飞行模拟游戏使用飞行杆,赛车游戏使用赛车轮。这些专用控制器增强了各自类型的游戏体验。此外,人体工学设计可确保长时间游戏时的舒适度,减少疲劳并增强整体游戏体验。

多家公司正在为游戏玩家推出新的游戏控制器。例如,2024 年 1 月,三星宣布在 CES 2024 上推出首款“专为游戏中心设计”游戏控制器。同样,2023 年 10 月,SCUF Gaming 宣布推出突破性的新 PC 控制器系列 SCUF Envision。这些是专为电脑游戏玩家设计的。 SCUF Envision 以其前所未有的定制和尖端技术重新定义了 PC 游戏体验。这些实例表明游戏控制器市场正在显着增长。

战略见解

游戏控制器市场驱动因素:

游戏行业快速扩张,推动游戏控制器市场增长

游戏行业的快速增长推动了游戏控制器市场。随着技术的快速发展,客户可以期待游戏领域的进一步创新。行业专家预测,游戏控制器中虚拟现实 (VR) 和增强现实 (AR) 技术的集成度将不断提高,为游戏玩家提供更加身临其境的体验。游戏平台(包括游戏机、个人电脑和移动设备)的激增极大地扩大了游戏受众。每个平台可能都有其独特的控制器要求,从而导致控制器市场多样化,以满足不同的游戏生态系统。 Microsoft xCloud、Google Stadia 和 NVIDIA GeForce Now 等云游戏服务允许游戏玩家无需高端硬件即可流式传输游戏。这种转变导致控制器的开发,其功能针对云游戏进行了优化,强调低延迟和无缝连接。此外,游戏行业的参与度也大幅上升,越来越多的人参与电子竞技、直播和竞技游戏。这种更高的参与度催生了对高性能控制器的需求,这些控制器需要提供精确性、定制性和耐用性,以满足严肃游戏玩家的需求。游戏行业已经超越了年龄和性别的界限,吸引了多元化的受众。随着游戏变得更具包容性,对具有用户友好设计、可访问功能和人体工程学考虑的控制器的需求不断增加,以满足广泛的玩家需求。因此,游戏行业的快速扩张,加上不同平台和游戏风格的游戏玩家的多样化需求,正在推动游戏控制器市场的增长。

游戏控制器市场报告细分和范围:
< br>游戏控制器市场分析是通过考虑以下细分市场进行的:产品类型、兼容性、连接性、分销渠道、最终用途和地理位置。根据产品类型,市场分为游戏手柄、操纵杆、轨迹球、方向盘、油门象限等。根据兼容性,市场分为 PC、主机和移动设备。根据连接性,市场分为有线和无线。根据分销渠道,游戏控制器市场分为线上和线下。根据最终用途,市场分为个人和商业。根据地理位置,游戏控制器市场分为北美、欧洲、亚太地区、中东和非洲以及南美。

游戏控制器市场细分分析:

基于产品根据类型,游戏控制器市场分为游戏手柄、操纵杆、轨迹球、方向盘、油门象限等。游戏手柄细分市场在 2022 年占据最大的游戏控制器市场份额。游戏手柄控制器是游戏玩家的必备配件,可提供更加身临其境、舒适的游戏体验。这些控制器通常具有按钮、触发器、模拟摇杆和其他输入方法。游戏手柄提供用户友好且直观的控制方案。符合人体工学的设计让玩家可以舒适地握持和使用控制器。游戏手柄通过按钮、触发器和模拟摇杆提供精确的输入控制。这种精度对于射击游戏中的瞄准或动作和冒险游戏中的角色控制等任务至关重要。游戏手柄用途广泛,可在各种游戏平台上使用,包括游戏机、PC 和移动设备。例如,2023 年 12 月,ROG Tessen 宣布为下一代旗舰华硕游戏智能手机推出一款新的游戏手柄伴侣。许多设计为与多个平台兼容,提供一致的游戏体验。因此,游戏手柄游戏控制器为各种游戏应用程序提供直观和精确的输入,使其成为不同平台和类型的游戏玩家的热门选择。

游戏控制器市场区域分析:

亚洲太平洋游戏控制器市场分为澳大利亚、中国、印度、日本、韩国和亚太其他地区。中国占据亚太地区最大的游戏控制器市场份额。亚太地区的网络游戏产业经历了蜕变,逐渐发展成为影响力日益显着的经济强国。移动和 PC 游戏玩家都正在成为全球场景中的顶级玩家,游戏玩家甚至可以通过该细分市场内的流媒体和内容创建来赚钱。然而,亚洲游戏玩家的游戏技能不仅仅局限于乐趣和内容创作;他们还将游戏作为一种合法的职业道路。惠普最近对印度游戏格局进行的一项研究显示,近一半的职业游戏玩家通过追求对游戏的热情获得了可观的收入。该研究涵盖了来自印度 15 个一二线城市的 3,500 名受访者,其中包括 500 名家长。参与者中,70%是PC用户,30%是手机游戏玩家。此外,人口统计数据显示,75% 的受访者为男性,25% 为女性。此外,多家公司正在亚太地区推出新的游戏控制器。例如,2024 年 1 月,Machenike 推出了新款游戏控制器 G6 Pro。该控制器在中国电子商务平台京东上的售价为 39 美元(279 元人民币)。同样,2023 年 2 月,以 Nitro Deck 闻名的 CRKD 推出了 NEO S 无线收藏控制器,扩大了其高端游戏阵容,该控制器专为 Switch、PC、移动设备和智能电视而设计。因此,亚太地区的游戏控制器市场正在显着增长。

游戏控制器市场主要参与者分析:

Guillemot Corp SA、Microsoft Corp、Logitech International SA、Corsair Gaming Inc、ACCO Brands Corp、 Mad Catz Global Ltd、Sabrent、索尼集团公司、Razer Inc 和 Nintendo Co Ltd 是游戏控制器市场报告中介绍的知名参与者。此外,研究期间还对其他几家参与者进行了研究和分析,以全面了解市场及其生态系统。游戏控制器市场预测可以帮助利益相关者规划他们的增长策略。

游戏控制器市场最新发展:

游戏控制器市场的公司高度采用并购等无机和有机策略。根据公司新闻稿,近期的一些关键市场动态如下:

2023 年,微软公司宣布推出新的核心游戏手柄,代号为 Sebile,游戏手柄将于 2024 年 5 月推出售价 70 美元,该产品的灵感来自索尼的 DualSense、Valve 的 Steam 控制器和 Google Stadia。2023 年,罗技旗下品牌 Logitech G 推出了用于访问控制器的 Logitech G 自适应游戏套件。 PS5。该公司与索尼合作推出了新产品,这是一个官方配件套件。该产品通过各种额外的强大、高性能按钮和触发器来满足游戏玩家的辅助功能需求。2022 年,微软公司宣布推出面向 Windows Insiders 的新控制器栏,其中提供 Xbox 游戏栏预览。该酒吧与 Windows 11 PC 兼容。 Insider Preview 内置于 Dev 和 Beta 渠道中。
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

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Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

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Frequently Asked Questions


What will be the market size of the global gaming controller market by 2030?

The global gaming controller market is expected to reach US$ 4.50 billion by 2030.

What is the incremental growth of the global gaming controller market during the forecast period?

The incremental growth expected to be recorded for the global gaming controller market during the forecast period is US$ 2.17 billion.

What is the estimated market size for the global gaming controller market in 2022?

The global gaming controller market was estimated to be US$ 2.33 billion in 2022 and is expected to grow at a CAGR of 8.5% during the forecast period 2023 - 2030.

What are the driving factors impacting the global gaming controller market?

Rapid expansion of gaming sector and technological advancements are the major factors that propel the global gaming controller market.

What are the future trends of the global gaming controller market?

Shift in digital and cloud gaming which is anticipated to play a significant role in the global gaming controller market in the coming years.

Which are the key players holding the major market share of the global gaming controller market?

The key players holding majority shares in the global gaming controller market are Microsoft Corp, Logitech International SA, Sony Group Corp, Razer Inc, and Nintendo Co Ltd.

The List of Companies - Gaming Controller Market

  1. Guillemot Corp SA
  2. Microsoft Corp
  3. Logitech International SA
  4. Corsair Gaming Inc
  5. ACCO Brands Corp
  6. Mad Catz Global Ltd
  7. Sabrent,
  8. Sony Group Corp
  9. Razer Inc
  10. Nintendo Co Ltd

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