Immersive Technologies Market 2028 By Component, Technology, Application, Industry and Geography | The Insight Partners

    Immersive Technologies Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware, Software, Services); Technology (Virtual Reality [VR], Augmented Reality [AR], Mixed Reality [MR]); Application (Training and Learning, Emergency Services, Product Development, Sales and Marketing); Industry (Healthcare, Education, Retail and eCommerce, Gaming, Construction, Others) and Geography

    Report Code: TIPRE00026043 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming

    MARKET OVERVIEW

    Immersive technology is an analytical technology that expands reality or creates a new reality by taking advantage of 360 space. Immersive technology helps users to look in any direction and see content. Immersion technology expands reality by overlaying digital images into the user environment. This creates a new reality by completely shutting down the user from the rest of the world and immersing them in a digital environment. It includes augmented reality, virtual reality, mixed reality, holography, telepresence, and digital twin.

    MARKET SCOPE

    The "Global Immersive technologies Market Analysis to 2028" is a specialized and in-depth study of the Immersive technologies market with a special focus on the global market trend analysis. The report aims to provide an overview of Immersive technologies market with detailed market segmentation by component, technology, application, industry, and geography. The global Immersive technologies market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Immersive technologies market players and offers key trends and opportunities in the Immersive technologies market.

    MARKET SEGMENTATION

    •   The global Immersive technologies market is segmented on the basis of component, technology, application, industry.
    •   On the basis of component, the market is segmented as hardware, software, services.
    •   On the basis of technology the market is segmented into virtual reality, augmented reality, and mixed reality.
    •   On the basis of application, the market is segmented as training & learning, emergency services, product development, and sales & marketing.
    •   On the basis of industry, the market is segmented as healthcare, education, retail & ecommerce, gaming, construction, and others.

    MARKET DYNAMICS
    Drivers:

    •   Proliferation of smartphones.
    •   Technological development, emergence of consumer VR, and reducing selling price of IoT devices are expected to drive growth of immersive technology market.

    Restraints:

    •   Lack of content and health-related issues such as hygiene, motion sickness, and lack of comfort may restrain immersive technology market growth.

    REGIONAL FRAMEWORK

    The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2019 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The Immersive technologies market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

    The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the marketduring the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the Immersive technologies market in these regions.

    IMPACT OF COVID-19 ON IMMERSIVE TECHNOLOGIES MARKET

    The COVID-19 pandemic has negatively affected the global Immersive technologies market. The prioritization of healthcare and goals of curbing the disease from spreading in countries has slashed the budgets of renewable energy schemes. Reliance on solar modules and panels imported from China has affected the industry at large. The effect of the pandemic on auction bids and installations can derail future renewable energy investments. Policy changes that usher in flexibility in current models of electricity systems and calculate for losses during cloud cover and wind gusts can push the industry towards new horizons.



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    MARKET PLAYERS


    The report covers key developments in the Immersive technologies market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the marketwere acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market payers from IOT in warehousemarket market are anticipated to lucrative growth opportunities in the future with the rising demand for Immersive technologies market in the global market.

    The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the Immersive technologies market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

    •   EON Reality, Inc.
    •   HCL Technologies Limited
    •   The Samsung Group
    •   Zeality Inc.
    •   Oculus (Facebook Technologies, LLC.)
    •   Immersive Technologies Pty Limited
    •   AVEVA Group PLC
    •   CM Labs Simulations Inc.
    •   VI-grade GmbH
    •   Lockheed Martin Corporation
    The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.


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    TABLE OF CONTENTS

    1. INTRODUCTION
    1.1. SCOPE OF THE STUDY
    1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
    1.3. MARKET SEGMENTATION
    1.3.1 Immersive Technologies Market - By Component
    1.3.2 Immersive Technologies Market - By Technology
    1.3.3 Immersive Technologies Market - By Application
    1.3.4 Immersive Technologies Market - By Industry
    1.3.5 Immersive Technologies Market - By Region
    1.3.5.1 By Country

    2. KEY TAKEAWAYS

    3. RESEARCH METHODOLOGY

    4. IMMERSIVE TECHNOLOGIES MARKET LANDSCAPE
    4.1. OVERVIEW
    4.2. PEST ANALYSIS
    4.2.1 North America - Pest Analysis
    4.2.2 Europe - Pest Analysis
    4.2.3 Asia-Pacific - Pest Analysis
    4.2.4 Middle East and Africa - Pest Analysis
    4.2.5 South and Central America - Pest Analysis
    4.3. ECOSYSTEM ANALYSIS
    4.4. EXPERT OPINIONS

    5. IMMERSIVE TECHNOLOGIES MARKET - KEY MARKET DYNAMICS
    5.1. KEY MARKET DRIVERS
    5.2. KEY MARKET RESTRAINTS
    5.3. KEY MARKET OPPORTUNITIES
    5.4. FUTURE TRENDS
    5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

    6. IMMERSIVE TECHNOLOGIES MARKET - GLOBAL MARKET ANALYSIS
    6.1. IMMERSIVE TECHNOLOGIES - GLOBAL MARKET OVERVIEW
    6.2. IMMERSIVE TECHNOLOGIES - GLOBAL MARKET AND FORECAST TO 2028
    6.3. MARKET POSITIONING

    7. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - COMPONENT
    7.1. OVERVIEW
    7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
    7.3. HARDWARE
    7.3.1. Overview
    7.3.2. Hardware Market Forecast and Analysis
    7.4. SOFTWARE
    7.4.1. Overview
    7.4.2. Software Market Forecast and Analysis
    7.5. SERVICES
    7.5.1. Overview
    7.5.2. Services Market Forecast and Analysis
    8. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - TECHNOLOGY
    8.1. OVERVIEW
    8.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
    8.3. VIRTUAL REALITY [VR]
    8.3.1. Overview
    8.3.2. Virtual Reality [VR] Market Forecast and Analysis
    8.4. AUGMENTED REALITY [AR]
    8.4.1. Overview
    8.4.2. Augmented Reality [AR] Market Forecast and Analysis
    8.5. MIXED REALITY [MR]
    8.5.1. Overview
    8.5.2. Mixed Reality [MR] Market Forecast and Analysis
    9. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - APPLICATION
    9.1. OVERVIEW
    9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
    9.3. TRAINING AND LEARNING
    9.3.1. Overview
    9.3.2. Training and Learning Market Forecast and Analysis
    9.4. EMERGENCY SERVICES
    9.4.1. Overview
    9.4.2. Emergency Services Market Forecast and Analysis
    9.5. PRODUCT DEVELOPMENT
    9.5.1. Overview
    9.5.2. Product Development Market Forecast and Analysis
    9.6. SALES AND MARKETING
    9.6.1. Overview
    9.6.2. Sales and Marketing Market Forecast and Analysis
    10. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - INDUSTRY
    10.1. OVERVIEW
    10.2. INDUSTRY MARKET FORECASTS AND ANALYSIS
    10.3. HEALTHCARE
    10.3.1. Overview
    10.3.2. Healthcare Market Forecast and Analysis
    10.4. EDUCATION
    10.4.1. Overview
    10.4.2. Education Market Forecast and Analysis
    10.5. RETAIL AND ECOMMERCE
    10.5.1. Overview
    10.5.2. Retail and eCommerce Market Forecast and Analysis
    10.6. GAMING
    10.6.1. Overview
    10.6.2. Gaming Market Forecast and Analysis
    10.7. CONSTRUCTION
    10.7.1. Overview
    10.7.2. Construction Market Forecast and Analysis
    10.8. OTHERS
    10.8.1. Overview
    10.8.2. Others Market Forecast and Analysis

    11. IMMERSIVE TECHNOLOGIES MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
    11.1. NORTH AMERICA
    11.1.1 North America Immersive Technologies Market Overview
    11.1.2 North America Immersive Technologies Market Forecasts and Analysis
    11.1.3 North America Immersive Technologies Market Forecasts and Analysis - By Component
    11.1.4 North America Immersive Technologies Market Forecasts and Analysis - By Technology
    11.1.5 North America Immersive Technologies Market Forecasts and Analysis - By Application
    11.1.6 North America Immersive Technologies Market Forecasts and Analysis - By Industry
    11.1.7 North America Immersive Technologies Market Forecasts and Analysis - By Countries
    11.1.7.1 United States Immersive Technologies Market
    11.1.7.1.1 United States Immersive Technologies Market by Component
    11.1.7.1.2 United States Immersive Technologies Market by Technology
    11.1.7.1.3 United States Immersive Technologies Market by Application
    11.1.7.1.4 United States Immersive Technologies Market by Industry
    11.1.7.2 Canada Immersive Technologies Market
    11.1.7.2.1 Canada Immersive Technologies Market by Component
    11.1.7.2.2 Canada Immersive Technologies Market by Technology
    11.1.7.2.3 Canada Immersive Technologies Market by Application
    11.1.7.2.4 Canada Immersive Technologies Market by Industry
    11.1.7.3 Mexico Immersive Technologies Market
    11.1.7.3.1 Mexico Immersive Technologies Market by Component
    11.1.7.3.2 Mexico Immersive Technologies Market by Technology
    11.1.7.3.3 Mexico Immersive Technologies Market by Application
    11.1.7.3.4 Mexico Immersive Technologies Market by Industry
    11.2. EUROPE
    11.2.1 Europe Immersive Technologies Market Overview
    11.2.2 Europe Immersive Technologies Market Forecasts and Analysis
    11.2.3 Europe Immersive Technologies Market Forecasts and Analysis - By Component
    11.2.4 Europe Immersive Technologies Market Forecasts and Analysis - By Technology
    11.2.5 Europe Immersive Technologies Market Forecasts and Analysis - By Application
    11.2.6 Europe Immersive Technologies Market Forecasts and Analysis - By Industry
    11.2.7 Europe Immersive Technologies Market Forecasts and Analysis - By Countries
    11.2.7.1 Germany Immersive Technologies Market
    11.2.7.1.1 Germany Immersive Technologies Market by Component
    11.2.7.1.2 Germany Immersive Technologies Market by Technology
    11.2.7.1.3 Germany Immersive Technologies Market by Application
    11.2.7.1.4 Germany Immersive Technologies Market by Industry
    11.2.7.2 France Immersive Technologies Market
    11.2.7.2.1 France Immersive Technologies Market by Component
    11.2.7.2.2 France Immersive Technologies Market by Technology
    11.2.7.2.3 France Immersive Technologies Market by Application
    11.2.7.2.4 France Immersive Technologies Market by Industry
    11.2.7.3 Italy Immersive Technologies Market
    11.2.7.3.1 Italy Immersive Technologies Market by Component
    11.2.7.3.2 Italy Immersive Technologies Market by Technology
    11.2.7.3.3 Italy Immersive Technologies Market by Application
    11.2.7.3.4 Italy Immersive Technologies Market by Industry
    11.2.7.4 United Kingdom Immersive Technologies Market
    11.2.7.4.1 United Kingdom Immersive Technologies Market by Component
    11.2.7.4.2 United Kingdom Immersive Technologies Market by Technology
    11.2.7.4.3 United Kingdom Immersive Technologies Market by Application
    11.2.7.4.4 United Kingdom Immersive Technologies Market by Industry
    11.2.7.5 Russia Immersive Technologies Market
    11.2.7.5.1 Russia Immersive Technologies Market by Component
    11.2.7.5.2 Russia Immersive Technologies Market by Technology
    11.2.7.5.3 Russia Immersive Technologies Market by Application
    11.2.7.5.4 Russia Immersive Technologies Market by Industry
    11.2.7.6 Rest of Europe Immersive Technologies Market
    11.2.7.6.1 Rest of Europe Immersive Technologies Market by Component
    11.2.7.6.2 Rest of Europe Immersive Technologies Market by Technology
    11.2.7.6.3 Rest of Europe Immersive Technologies Market by Application
    11.2.7.6.4 Rest of Europe Immersive Technologies Market by Industry
    11.3. ASIA-PACIFIC
    11.3.1 Asia-Pacific Immersive Technologies Market Overview
    11.3.2 Asia-Pacific Immersive Technologies Market Forecasts and Analysis
    11.3.3 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Component
    11.3.4 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Technology
    11.3.5 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Application
    11.3.6 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Industry
    11.3.7 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Countries
    11.3.7.1 Australia Immersive Technologies Market
    11.3.7.1.1 Australia Immersive Technologies Market by Component
    11.3.7.1.2 Australia Immersive Technologies Market by Technology
    11.3.7.1.3 Australia Immersive Technologies Market by Application
    11.3.7.1.4 Australia Immersive Technologies Market by Industry
    11.3.7.2 China Immersive Technologies Market
    11.3.7.2.1 China Immersive Technologies Market by Component
    11.3.7.2.2 China Immersive Technologies Market by Technology
    11.3.7.2.3 China Immersive Technologies Market by Application
    11.3.7.2.4 China Immersive Technologies Market by Industry
    11.3.7.3 India Immersive Technologies Market
    11.3.7.3.1 India Immersive Technologies Market by Component
    11.3.7.3.2 India Immersive Technologies Market by Technology
    11.3.7.3.3 India Immersive Technologies Market by Application
    11.3.7.3.4 India Immersive Technologies Market by Industry
    11.3.7.4 Japan Immersive Technologies Market
    11.3.7.4.1 Japan Immersive Technologies Market by Component
    11.3.7.4.2 Japan Immersive Technologies Market by Technology
    11.3.7.4.3 Japan Immersive Technologies Market by Application
    11.3.7.4.4 Japan Immersive Technologies Market by Industry
    11.3.7.5 South Korea Immersive Technologies Market
    11.3.7.5.1 South Korea Immersive Technologies Market by Component
    11.3.7.5.2 South Korea Immersive Technologies Market by Technology
    11.3.7.5.3 South Korea Immersive Technologies Market by Application
    11.3.7.5.4 South Korea Immersive Technologies Market by Industry
    11.3.7.6 Rest of Asia-Pacific Immersive Technologies Market
    11.3.7.6.1 Rest of Asia-Pacific Immersive Technologies Market by Component
    11.3.7.6.2 Rest of Asia-Pacific Immersive Technologies Market by Technology
    11.3.7.6.3 Rest of Asia-Pacific Immersive Technologies Market by Application
    11.3.7.6.4 Rest of Asia-Pacific Immersive Technologies Market by Industry
    11.4. MIDDLE EAST AND AFRICA
    11.4.1 Middle East and Africa Immersive Technologies Market Overview
    11.4.2 Middle East and Africa Immersive Technologies Market Forecasts and Analysis
    11.4.3 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Component
    11.4.4 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Technology
    11.4.5 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Application
    11.4.6 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Industry
    11.4.7 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Countries
    11.4.7.1 South Africa Immersive Technologies Market
    11.4.7.1.1 South Africa Immersive Technologies Market by Component
    11.4.7.1.2 South Africa Immersive Technologies Market by Technology
    11.4.7.1.3 South Africa Immersive Technologies Market by Application
    11.4.7.1.4 South Africa Immersive Technologies Market by Industry
    11.4.7.2 Saudi Arabia Immersive Technologies Market
    11.4.7.2.1 Saudi Arabia Immersive Technologies Market by Component
    11.4.7.2.2 Saudi Arabia Immersive Technologies Market by Technology
    11.4.7.2.3 Saudi Arabia Immersive Technologies Market by Application
    11.4.7.2.4 Saudi Arabia Immersive Technologies Market by Industry
    11.4.7.3 U.A.E Immersive Technologies Market
    11.4.7.3.1 U.A.E Immersive Technologies Market by Component
    11.4.7.3.2 U.A.E Immersive Technologies Market by Technology
    11.4.7.3.3 U.A.E Immersive Technologies Market by Application
    11.4.7.3.4 U.A.E Immersive Technologies Market by Industry
    11.4.7.4 Rest of Middle East and Africa Immersive Technologies Market
    11.4.7.4.1 Rest of Middle East and Africa Immersive Technologies Market by Component
    11.4.7.4.2 Rest of Middle East and Africa Immersive Technologies Market by Technology
    11.4.7.4.3 Rest of Middle East and Africa Immersive Technologies Market by Application
    11.4.7.4.4 Rest of Middle East and Africa Immersive Technologies Market by Industry
    11.5. SOUTH AND CENTRAL AMERICA
    11.5.1 South and Central America Immersive Technologies Market Overview
    11.5.2 South and Central America Immersive Technologies Market Forecasts and Analysis
    11.5.3 South and Central America Immersive Technologies Market Forecasts and Analysis - By Component
    11.5.4 South and Central America Immersive Technologies Market Forecasts and Analysis - By Technology
    11.5.5 South and Central America Immersive Technologies Market Forecasts and Analysis - By Application
    11.5.6 South and Central America Immersive Technologies Market Forecasts and Analysis - By Industry
    11.5.7 South and Central America Immersive Technologies Market Forecasts and Analysis - By Countries
    11.5.7.1 Brazil Immersive Technologies Market
    11.5.7.1.1 Brazil Immersive Technologies Market by Component
    11.5.7.1.2 Brazil Immersive Technologies Market by Technology
    11.5.7.1.3 Brazil Immersive Technologies Market by Application
    11.5.7.1.4 Brazil Immersive Technologies Market by Industry
    11.5.7.2 Argentina Immersive Technologies Market
    11.5.7.2.1 Argentina Immersive Technologies Market by Component
    11.5.7.2.2 Argentina Immersive Technologies Market by Technology
    11.5.7.2.3 Argentina Immersive Technologies Market by Application
    11.5.7.2.4 Argentina Immersive Technologies Market by Industry
    11.5.7.3 Rest of South and Central America Immersive Technologies Market
    11.5.7.3.1 Rest of South and Central America Immersive Technologies Market by Component
    11.5.7.3.2 Rest of South and Central America Immersive Technologies Market by Technology
    11.5.7.3.3 Rest of South and Central America Immersive Technologies Market by Application
    11.5.7.3.4 Rest of South and Central America Immersive Technologies Market by Industry

    12. INDUSTRY LANDSCAPE
    12.1. MERGERS AND ACQUISITIONS
    12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
    12.3. NEW PRODUCT LAUNCHES
    12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

    13. IMMERSIVE TECHNOLOGIES MARKET, KEY COMPANY PROFILES
    13.1. EON REALITY, INC.
    13.1.1. Key Facts
    13.1.2. Business Description
    13.1.3. Products and Services
    13.1.4. Financial Overview
    13.1.5. SWOT Analysis
    13.1.6. Key Developments
    13.2. HCL TECHNOLOGIES LIMITED
    13.2.1. Key Facts
    13.2.2. Business Description
    13.2.3. Products and Services
    13.2.4. Financial Overview
    13.2.5. SWOT Analysis
    13.2.6. Key Developments
    13.3. THE SAMSUNG GROUP
    13.3.1. Key Facts
    13.3.2. Business Description
    13.3.3. Products and Services
    13.3.4. Financial Overview
    13.3.5. SWOT Analysis
    13.3.6. Key Developments
    13.4. ZEALITY INC.
    13.4.1. Key Facts
    13.4.2. Business Description
    13.4.3. Products and Services
    13.4.4. Financial Overview
    13.4.5. SWOT Analysis
    13.4.6. Key Developments
    13.5. OCULUS (FACEBOOK TECHNOLOGIES, LLC.)
    13.5.1. Key Facts
    13.5.2. Business Description
    13.5.3. Products and Services
    13.5.4. Financial Overview
    13.5.5. SWOT Analysis
    13.5.6. Key Developments
    13.6. IMMERSIVE TECHNOLOGIES PTY LIMITED
    AVEVA GROUP PLC
    13.6.1. Key Facts
    13.6.2. Business Description
    13.6.3. Products and Services
    13.6.4. Financial Overview
    13.6.5. SWOT Analysis
    13.6.6. Key Developments
    13.7. CM LABS SIMULATIONS INC.
    13.7.1. Key Facts
    13.7.2. Business Description
    13.7.3. Products and Services
    13.7.4. Financial Overview
    13.7.5. SWOT Analysis
    13.7.6. Key Developments
    13.8. VI-GRADE GMBH
    13.8.1. Key Facts
    13.8.2. Business Description
    13.8.3. Products and Services
    13.8.4. Financial Overview
    13.8.5. SWOT Analysis
    13.8.6. Key Developments
    13.9. LOCKHEED MARTIN CORPORATION
    13.9.1. Key Facts
    13.9.2. Business Description
    13.9.3. Products and Services
    13.9.4. Financial Overview
    13.9.5. SWOT Analysis
    13.9.6. Key Developments

    14. APPENDIX
    14.1. ABOUT THE INSIGHT PARTNERS
    14.2. GLOSSARY OF TERMS
    The List of Companies

    1.EON Reality, Inc.
    2.HCL Technologies Limited
    3.The Samsung Group
    4.Zeality Inc.
    5.Oculus (Facebook Technologies, LLC.)
    6.Immersive Technologies Pty Limited
    AVEVA Group PLC
    7.CM Labs Simulations Inc.
    8.VI-grade GmbH
    9.Lockheed Martin Corporation
    TIPRE00026043
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