Immersive Technologies Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Immersive Technologies Market covers analysis By Component (Hardware, Software, Services); Technology (Virtual Reality [VR], Augmented Reality [AR], Mixed Reality [MR]); Application (Training and Learning, Emergency Services, Product Development, Sales and Marketing); Industry (Healthcare, Education, Retail and eCommerce, Gaming, Construction, Others) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00026043
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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Immersive Technologies Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

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MARKET OVERVIEW

Immersive technology is an analytical technology that expands reality or creates a new reality by taking advantage of 360 space. Immersive technology helps users to look in any direction and see content. Immersion technology expands reality by overlaying digital images into the user environment. This creates a new reality by completely shutting down the user from the rest of the world and immersing them in a digital environment. It includes augmented reality, virtual reality, mixed reality, holography, telepresence, and digital twin.

MARKET SCOPE

The "Global Immersive technologies Market Analysis to 2028" is a specialized and in-depth study of the Immersive technologies market with a special focus on the global market trend analysis. The report aims to provide an overview of Immersive technologies market with detailed market segmentation by component, technology, application, industry, and geography. The global Immersive technologies market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Immersive technologies market players and offers key trends and opportunities in the Immersive technologies market.

MARKET SEGMENTATION

  •   The global Immersive technologies market is segmented on the basis of component, technology, application, industry.
  •   On the basis of component, the market is segmented as hardware, software, services.
  •   On the basis of technology the market is segmented into virtual reality, augmented reality, and mixed reality.
  •   On the basis of application, the market is segmented as training & learning, emergency services, product development, and sales & marketing.
  •   On the basis of industry, the market is segmented as healthcare, education, retail & ecommerce, gaming, construction, and others.

MARKET DYNAMICS
Drivers:

  •   Proliferation of smartphones.
  •   Technological development, emergence of consumer VR, and reducing selling price of IoT devices are expected to drive growth of immersive technology market.

Restraints:

  •   Lack of content and health-related issues such as hygiene, motion sickness, and lack of comfort may restrain immersive technology market growth.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2019 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The Immersive technologies market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the marketduring the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the Immersive technologies market in these regions.

IMPACT OF COVID-19 ON IMMERSIVE TECHNOLOGIES MARKET

The COVID-19 pandemic has negatively affected the global Immersive technologies market. The prioritization of healthcare and goals of curbing the disease from spreading in countries has slashed the budgets of renewable energy schemes. Reliance on solar modules and panels imported from China has affected the industry at large. The effect of the pandemic on auction bids and installations can derail future renewable energy investments. Policy changes that usher in flexibility in current models of electricity systems and calculate for losses during cloud cover and wind gusts can push the industry towards new horizons.

Immersive Technologies Market Report Analysis

Immersive Technologies Market

  • CAGR (2023 - 2031)
    XX%
  • Market Size 2023
    US$ XX Million
  • Market Size 2031
    US$ XX Million

Report Coverage

  • Market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
  • Key future trends
  • Detailed PEST/Porter’s Five Forces and SWOT analysis
  • Industry landscape and competition analysis & recent developments
  • Detailed company profiles
  • Global and regional market analysis covering key market trends, major players, regulations, and recent market developments

Key Players

  • EON Reality, Inc.
  • HCL Technologies Limited
  • The Samsung Group
  • Zeality Inc.
  • Oculus (Facebook Technologies, LLC.)
  • Immersive Technologies Pty Limited AVEVA Group PLC
  • CM Labs Simulations Inc.
  • VI-grade GmbH
  • Lockheed Martin Corporation

Regional Overview

  • North America
  • Europe
  • Asia-Pacific
  • South and Central America
  • Middle East and Africa

Market Segmentation

By Component
  • Hardware
  • Software
  • Services
By Technology
  • Virtual Reality [VR]
  • Augmented Reality [AR]
  • Mixed Reality [MR]
By Application
  • Training and Learning
  • Emergency Services
  • Product Development
  • Sales and Marketing
By Industry
  • Healthcare
  • Education
  • Retail and eCommerce
  • Gaming
  • Construction
  • Others
  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
MARKET PLAYERS


The report covers key developments in the Immersive technologies market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the marketwere acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market payers from IOT in warehousemarket market are anticipated to lucrative growth opportunities in the future with the rising demand for Immersive technologies market in the global market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the Immersive technologies market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   EON Reality, Inc.
  •   HCL Technologies Limited
  •   The Samsung Group
  •   Zeality Inc.
  •   Oculus (Facebook Technologies, LLC.)
  •   Immersive Technologies Pty Limited
  •   AVEVA Group PLC
  •   CM Labs Simulations Inc.
  •   VI-grade GmbH
  •   Lockheed Martin Corporation
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

Immersive Technologies Market Report Scope

Report Attribute Details
Market size in 2023 US$ XX Million
Market Size by 2031 US$ XX Million
Global CAGR (2023 - 2031) XX%
Historical Data 2021-2022
Forecast period 2024-2031
Segments Covered By Component
  • Hardware
  • Software
  • Services
By Technology
  • Virtual Reality [VR]
  • Augmented Reality [AR]
  • Mixed Reality [MR]
By Application
  • Training and Learning
  • Emergency Services
  • Product Development
  • Sales and Marketing
By Industry
  • Healthcare
  • Education
  • Retail and eCommerce
  • Gaming
  • Construction
  • Others
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • EON Reality, Inc.
  • HCL Technologies Limited
  • The Samsung Group
  • Zeality Inc.
  • Oculus (Facebook Technologies, LLC.)
  • Immersive Technologies Pty Limited AVEVA Group PLC
  • CM Labs Simulations Inc.
  • VI-grade GmbH
  • Lockheed Martin Corporation
    • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
    Report Coverage
    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered
    Segment Covered

    This text is related
    to segments covered.

    Regional Scope
    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope
    Country Scope

    This text is related
    to country scope.

    The List of Companies

    1.EON Reality, Inc.
    2.HCL Technologies Limited
    3.The Samsung Group
    4.Zeality Inc.
    5.Oculus (Facebook Technologies, LLC.)
    6.Immersive Technologies Pty Limited
    AVEVA Group PLC
    7.CM Labs Simulations Inc.
    8.VI-grade GmbH
    9.Lockheed Martin Corporation

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