Neurorehabilitation Gaming Systems Market Forecast to 2027 - COVID-19 Impact and Global Analysis by Component (Hardware, Software); Application (Stroke, Parkinson's Disease, Multiple Sclerosis, Others); Modality (PC, Tablet/Smartphone)

Report Code: TIPRE00011943 | No. of Pages: 150 | Category: Medical Device | Status: Upcoming
Covid
MARKET INTRODUCTION

Neurorehabilitation is a complex medical process that aims to aid recovery from a nervous system injury and to minimize and compensate for any functional alterations resulting from it. Neurological rehabilitation aims to improve function, reduce symptoms, and improve the wellbeing of people with diseases, trauma, or disorders of the nervous system trauma such as the brain and spinal cord injury.

MARKET DYNAMICS

The neurorehabilitation gaming systems market is expected to witness a profitable growth owing to the rise in neurological disorders such as Parkinson's, Alzheimer's, stroke, epilepsy, multiple sclerosis, and essential tremors. Moreover, the rise in neurological disorders has heightened the demand for neurorehabilitation gaming systems, which is positively influencing the growth of the market.

MARKET SCOPE

The "Neurorehabilitation Gaming Systems Market Analysis to 2027" is a specialized and in-depth study of the healthcare industry with a special focus on the global market trend analysis. The report aims to provide an overview of neurorehabilitation gaming systems market with detailed market segmentation by component, application and modality. The neurorehabilitation gaming systems market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading players in neurorehabilitation gaming systems market and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The neurorehabilitation gaming systems market is segmented on the basis of component, application and modality. Based on component, the market is segmented as hardware and software. On the basis of application, the market is categorized as stroke, Parkinson's disease, multiple sclerosis and others. On the basis of modality, the market is categorized as PC and tablet/smartphone.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the neurorehabilitation gaming systems market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The neurorehabilitation gaming systems market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting neurorehabilitation gaming systems market from both demand and supply side and further evaluates market dynamics affecting the market during forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the neurorehabilitation gaming systems market in these regions.




Get more information on this report :

MARKET PLAYERS


The report covers key developments in the neurorehabilitation gaming systems market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from neurorehabilitation gaming systems market are anticipated to have lucrative growth opportunities in the future with the rising demand for neurorehabilitation gaming systems in the global market. Below mentioned is the list of few companies engaged in the neurorehabilitation gaming systems market.

The report also includes the profiles of key players in neurorehabilitation gaming systems market along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   Barron Associates Inc.
  •   Jintronix
  •   MindMaze
  •   Neofect
  •   Nintendo Co., Ltd
  •   XRHealth


The Insight Partner's dedicated research and analysis team consists of experienced professionals with advanced statistical expertise and offers various customization options in the existing study.


Get more information on this report :

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Neurorehabilitation Gaming Systems Market - By Component
1.3.2 Neurorehabilitation Gaming Systems Market - By Application
1.3.3 Neurorehabilitation Gaming Systems Market - By Modality
1.3.4 Neurorehabilitation Gaming Systems Market - By Region
1.3.4.1 By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. NEUROREHABILITATION GAMING SYSTEMS MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. EXPERT OPINIONS
5. NEUROREHABILITATION GAMING SYSTEMS MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. NEUROREHABILITATION GAMING SYSTEMS MARKET - GLOBAL MARKET ANALYSIS
6.1. NEUROREHABILITATION GAMING SYSTEMS - GLOBAL MARKET OVERVIEW
6.2. NEUROREHABILITATION GAMING SYSTEMS - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. NEUROREHABILITATION GAMING SYSTEMS MARKET - REVENUE AND FORECASTS TO 2027 - COMPONENT
7.1. OVERVIEW
7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
7.3. HARDWARE
7.3.1. Overview
7.3.2. Hardware Market Forecast and Analysis
7.4. SOFTWARE
7.4.1. Overview
7.4.2. Software Market Forecast and Analysis
8. NEUROREHABILITATION GAMING SYSTEMS MARKET - REVENUE AND FORECASTS TO 2027 - APPLICATION
8.1. OVERVIEW
8.2. APPLICATION MARKET FORECASTS AND ANALYSIS
8.3. STROKE
8.3.1. Overview
8.3.2. Stroke Market Forecast and Analysis
8.4. PARKINSON'S DISEASE
8.4.1. Overview
8.4.2. Parkinson's Disease Market Forecast and Analysis
8.5. MULTIPLE SCLEROSIS
8.5.1. Overview
8.5.2. Multiple Sclerosis Market Forecast and Analysis
8.6. OTHERS
8.6.1. Overview
8.6.2. Others Market Forecast and Analysis
9. NEUROREHABILITATION GAMING SYSTEMS MARKET - REVENUE AND FORECASTS TO 2027 - MODALITY
9.1. OVERVIEW
9.2. MODALITY MARKET FORECASTS AND ANALYSIS
9.3. PC
9.3.1. Overview
9.3.2. PC Market Forecast and Analysis
9.4. TABLET/SMARTPHONE
9.4.1. Overview
9.4.2. Tablet/Smartphone Market Forecast and Analysis
10. NEUROREHABILITATION GAMING SYSTEMS MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1. NORTH AMERICA
10.1.1 North America Neurorehabilitation Gaming Systems Market Overview
10.1.2 North America Neurorehabilitation Gaming Systems Market Forecasts and Analysis
10.1.3 North America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Component
10.1.4 North America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Application
10.1.5 North America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Modality
10.1.6 North America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Countries
10.1.6.1 United States Neurorehabilitation Gaming Systems Market
10.1.6.1.1 United States Neurorehabilitation Gaming Systems Market by Component
10.1.6.1.2 United States Neurorehabilitation Gaming Systems Market by Application
10.1.6.1.3 United States Neurorehabilitation Gaming Systems Market by Modality
10.1.6.2 Canada Neurorehabilitation Gaming Systems Market
10.1.6.2.1 Canada Neurorehabilitation Gaming Systems Market by Component
10.1.6.2.2 Canada Neurorehabilitation Gaming Systems Market by Application
10.1.6.2.3 Canada Neurorehabilitation Gaming Systems Market by Modality
10.1.6.3 Mexico Neurorehabilitation Gaming Systems Market
10.1.6.3.1 Mexico Neurorehabilitation Gaming Systems Market by Component
10.1.6.3.2 Mexico Neurorehabilitation Gaming Systems Market by Application
10.1.6.3.3 Mexico Neurorehabilitation Gaming Systems Market by Modality
10.2. EUROPE
10.2.1 Europe Neurorehabilitation Gaming Systems Market Overview
10.2.2 Europe Neurorehabilitation Gaming Systems Market Forecasts and Analysis
10.2.3 Europe Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Component
10.2.4 Europe Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Application
10.2.5 Europe Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Modality
10.2.6 Europe Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Countries
10.2.6.1 Germany Neurorehabilitation Gaming Systems Market
10.2.6.1.1 Germany Neurorehabilitation Gaming Systems Market by Component
10.2.6.1.2 Germany Neurorehabilitation Gaming Systems Market by Application
10.2.6.1.3 Germany Neurorehabilitation Gaming Systems Market by Modality
10.2.6.2 France Neurorehabilitation Gaming Systems Market
10.2.6.2.1 France Neurorehabilitation Gaming Systems Market by Component
10.2.6.2.2 France Neurorehabilitation Gaming Systems Market by Application
10.2.6.2.3 France Neurorehabilitation Gaming Systems Market by Modality
10.2.6.3 Italy Neurorehabilitation Gaming Systems Market
10.2.6.3.1 Italy Neurorehabilitation Gaming Systems Market by Component
10.2.6.3.2 Italy Neurorehabilitation Gaming Systems Market by Application
10.2.6.3.3 Italy Neurorehabilitation Gaming Systems Market by Modality
10.2.6.4 Spain Neurorehabilitation Gaming Systems Market
10.2.6.4.1 Spain Neurorehabilitation Gaming Systems Market by Component
10.2.6.4.2 Spain Neurorehabilitation Gaming Systems Market by Application
10.2.6.4.3 Spain Neurorehabilitation Gaming Systems Market by Modality
10.2.6.5 United Kingdom Neurorehabilitation Gaming Systems Market
10.2.6.5.1 United Kingdom Neurorehabilitation Gaming Systems Market by Component
10.2.6.5.2 United Kingdom Neurorehabilitation Gaming Systems Market by Application
10.2.6.5.3 United Kingdom Neurorehabilitation Gaming Systems Market by Modality
10.3. ASIA-PACIFIC
10.3.1 Asia-Pacific Neurorehabilitation Gaming Systems Market Overview
10.3.2 Asia-Pacific Neurorehabilitation Gaming Systems Market Forecasts and Analysis
10.3.3 Asia-Pacific Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Component
10.3.4 Asia-Pacific Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Application
10.3.5 Asia-Pacific Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Modality
10.3.6 Asia-Pacific Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Countries
10.3.6.1 Australia Neurorehabilitation Gaming Systems Market
10.3.6.1.1 Australia Neurorehabilitation Gaming Systems Market by Component
10.3.6.1.2 Australia Neurorehabilitation Gaming Systems Market by Application
10.3.6.1.3 Australia Neurorehabilitation Gaming Systems Market by Modality
10.3.6.2 China Neurorehabilitation Gaming Systems Market
10.3.6.2.1 China Neurorehabilitation Gaming Systems Market by Component
10.3.6.2.2 China Neurorehabilitation Gaming Systems Market by Application
10.3.6.2.3 China Neurorehabilitation Gaming Systems Market by Modality
10.3.6.3 India Neurorehabilitation Gaming Systems Market
10.3.6.3.1 India Neurorehabilitation Gaming Systems Market by Component
10.3.6.3.2 India Neurorehabilitation Gaming Systems Market by Application
10.3.6.3.3 India Neurorehabilitation Gaming Systems Market by Modality
10.3.6.4 Japan Neurorehabilitation Gaming Systems Market
10.3.6.4.1 Japan Neurorehabilitation Gaming Systems Market by Component
10.3.6.4.2 Japan Neurorehabilitation Gaming Systems Market by Application
10.3.6.4.3 Japan Neurorehabilitation Gaming Systems Market by Modality
10.3.6.5 South Korea Neurorehabilitation Gaming Systems Market
10.3.6.5.1 South Korea Neurorehabilitation Gaming Systems Market by Component
10.3.6.5.2 South Korea Neurorehabilitation Gaming Systems Market by Application
10.3.6.5.3 South Korea Neurorehabilitation Gaming Systems Market by Modality
10.4. MIDDLE EAST AND AFRICA
10.4.1 Middle East and Africa Neurorehabilitation Gaming Systems Market Overview
10.4.2 Middle East and Africa Neurorehabilitation Gaming Systems Market Forecasts and Analysis
10.4.3 Middle East and Africa Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Component
10.4.4 Middle East and Africa Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Application
10.4.5 Middle East and Africa Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Modality
10.4.6 Middle East and Africa Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Countries
10.4.6.1 South Africa Neurorehabilitation Gaming Systems Market
10.4.6.1.1 South Africa Neurorehabilitation Gaming Systems Market by Component
10.4.6.1.2 South Africa Neurorehabilitation Gaming Systems Market by Application
10.4.6.1.3 South Africa Neurorehabilitation Gaming Systems Market by Modality
10.4.6.2 Saudi Arabia Neurorehabilitation Gaming Systems Market
10.4.6.2.1 Saudi Arabia Neurorehabilitation Gaming Systems Market by Component
10.4.6.2.2 Saudi Arabia Neurorehabilitation Gaming Systems Market by Application
10.4.6.2.3 Saudi Arabia Neurorehabilitation Gaming Systems Market by Modality
10.4.6.3 U.A.E Neurorehabilitation Gaming Systems Market
10.4.6.3.1 U.A.E Neurorehabilitation Gaming Systems Market by Component
10.4.6.3.2 U.A.E Neurorehabilitation Gaming Systems Market by Application
10.4.6.3.3 U.A.E Neurorehabilitation Gaming Systems Market by Modality
10.5. SOUTH AND CENTRAL AMERICA
10.5.1 South and Central America Neurorehabilitation Gaming Systems Market Overview
10.5.2 South and Central America Neurorehabilitation Gaming Systems Market Forecasts and Analysis
10.5.3 South and Central America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Component
10.5.4 South and Central America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Application
10.5.5 South and Central America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Modality
10.5.6 South and Central America Neurorehabilitation Gaming Systems Market Forecasts and Analysis - By Countries
10.5.6.1 Brazil Neurorehabilitation Gaming Systems Market
10.5.6.1.1 Brazil Neurorehabilitation Gaming Systems Market by Component
10.5.6.1.2 Brazil Neurorehabilitation Gaming Systems Market by Application
10.5.6.1.3 Brazil Neurorehabilitation Gaming Systems Market by Modality
10.5.6.2 Argentina Neurorehabilitation Gaming Systems Market
10.5.6.2.1 Argentina Neurorehabilitation Gaming Systems Market by Component
10.5.6.2.2 Argentina Neurorehabilitation Gaming Systems Market by Application
10.5.6.2.3 Argentina Neurorehabilitation Gaming Systems Market by Modality
11. IMPACT OF COVID-19 PANDEMIC ON GLOBAL NEUROREHABILITATION GAMING SYSTEMS MARKET
11.1 North America
11.2 Europe
11.3 Asia-Pacific
11.4 Rest of the World
12. INDUSTRY LANDSCAPE
12.1. MERGERS AND ACQUISITIONS
12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3. NEW PRODUCT LAUNCHES
12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
13. NEUROREHABILITATION GAMING SYSTEMS MARKET, KEY COMPANY PROFILES
13.1. BARRON ASSOCIATES INC.
13.1.1. Key Facts
13.1.2. Business Description
13.1.3. Products and Services
13.1.4. Financial Overview
13.1.5. SWOT Analysis
13.1.6. Key Developments
13.2. JINTRONIX
13.2.1. Key Facts
13.2.2. Business Description
13.2.3. Products and Services
13.2.4. Financial Overview
13.2.5. SWOT Analysis
13.2.6. Key Developments
13.3. MINDMAZE
13.3.1. Key Facts
13.3.2. Business Description
13.3.3. Products and Services
13.3.4. Financial Overview
13.3.5. SWOT Analysis
13.3.6. Key Developments
13.4. NEOFECT
13.4.1. Key Facts
13.4.2. Business Description
13.4.3. Products and Services
13.4.4. Financial Overview
13.4.5. SWOT Analysis
13.4.6. Key Developments
13.5. NINTENDO CO., LTD
13.5.1. Key Facts
13.5.2. Business Description
13.5.3. Products and Services
13.5.4. Financial Overview
13.5.5. SWOT Analysis
13.5.6. Key Developments
13.6. XRHEALTH
13.6.1. Key Facts
13.6.2. Business Description
13.6.3. Products and Services
13.6.4. Financial Overview
13.6.5. SWOT Analysis
13.6.6. Key Developments
14. APPENDIX
14.1. ABOUT THE INSIGHT PARTNERS
14.2. GLOSSARY OF TERMS
The List of Companies

1. Barron Associates Inc.
2. Jintronix
3. MindMaze
4. Neofect
5. Nintendo Co., Ltd
6. XRHealth
TIPRE00011943
Your data will never be shared with third parties, however, we may send you information from time to time about our products that may be of interest to you. By submitting your details, you agree to be contacted by us. You may contact us at any time to opt-out.

Pricing

Free

20%

customization on Pre-Booking