MARKET INTRODUCTION
AR and VR chips are the types of chips that are used in AR and VR devices. An upsurge in the adoption of AR and VR in various applications is the prime factor driving the growth of the AR and VR chip market. Further, AR and VR solutions find high usage in various industries such as healthcare, defense & security, civil aviation, entertainment, digital manufacturing, and education. However, the high rate of application of these devices is positively impacting the AR and VR chip market growth.
MARKET DYNAMICS
AR and VR offer an efficient and cost-effective solution in training and skill development coupled with the rise in demand for AR/VR chips in the gaming vertical are expected to fuel the growth of the AR and VR chip market. However, a low adoption rate and lack of investments in R&D activities may restraint the growth of the AR and VR chip market during the forecast period. Moreover, the introduction of the industry-specific solution and technological advancements in AR and VR offer lucrative opportunities for the growth of the AR and VR chip market in the coming years.
MARKET SCOPE
The "Global AR and VR Chip Market Analysis to 2031" is a specialized and in-depth study of the AR and VR chip industry with a special focus on the global market trend analysis. The report aims to provide an overview AR and VR chip market with detailed market segmentation as chip type, device type, end-user, and geography. The global AR and VR chip market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading AR and VR chip market players and offers key trends and opportunities in the AR and VR chip market.
MARKET SEGMENTATION
The global AR and VR chip market is segmented on the basis of chip type, device type, end-user. On the basis of chip type the market is segmented as processor ICs, user interface ICs, power management ICs. On the basis of device type the market is segmented as head mounted display, head up display, handheld device, gesture tracking device, projector and display wall. On the basis of end-user the market is segmented as gaming, entertainment and media, aerospace and defense, healthcare, others.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global AR and VR chip market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The AR and VR chip market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting AR and VR chip market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the AR and VR chip market in these regions.
MARKET PLAYERS
The reports cover key developments in the AR and VR chip market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from AR and VR chip market are anticipated to lucrative growth opportunities in the future with the rising demand for AR and VR chip in the global market. Below mentioned is the list of few companies engaged in the AR and VR chip market.
The report also includes the profiles of key AR and VR chip companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
- Advanced Micro Devices Inc.
- Broadcom Inc.
- Huawei Technologies Co. ltd.
- Imagination Technologies Limited
- Intel Corporation
- MEDIATEK Inc.
- NVIDIA Corporation
- Qualcomm Technologies Inc.
- Samsung Electronics Co. Ltd
- Spectra 7
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
AR and VR Chip Report Scope
Report Attribute | Details |
---|---|
Market size in 2024 | US$ XX million |
Market Size by 2031 | US$ XX Million |
Global CAGR (2025 - 2031) | XX% |
Historical Data | 2021-2023 |
Forecast period | 2025-2031 |
Segments Covered |
By Chip Type
|
Regions and Countries Covered | North America
|
Market leaders and key company profiles |
- Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
- PEST and SWOT Analysis
- Market Size Value / Volume - Global, Regional, Country
- Industry and Competitive Landscape
- Excel Dataset
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1. Advanced Microdevices Inc
2. Broadcom Inc.
3. Huawei Technologies Co. ltd.
4. Imagination Technologies Limited
5. Intel Corporation
6. MEDIATEK Inc.
7. NVIDIA Corporation
8. Qualcomm Technologies Inc.
9. Samsung Electronics Co. Ltd
10. Spectra 7


