Gamification Market 2027 Growth Trends, Share - Global Analysis and Forecasts

Gamification Market Forecast to 2027 - Covid-19 Impact and Global Analysis - by Solution (Enterprise-Driven and Consumer-Driven); Deployment Type (On-Premise and Cloud); Application (Sales, Product Development, Human Resource and Others); and Vertical (Entertainment, Healthcare, BFSI, E-Commerce, Education and Others)

Report Code: TIPTE100000938 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Covid
MARKET INTRODUCTION

Gamification is the process that combines the gameplay element in non-gaming contexts. It is the process of solving the problem by applying the characteristics of game elements. Gamification is used as an online marketing technique to encourage engagement with a service or product which positively acting on the growth of the gamification market. It improves the productivity of employees and customer loyalty, which helps in the growth of the organization that propels the growth of the gamification market.

MARKET DYNAMICS

The rising need for employee and customer engagement are the significant factors that are boosting the growth of the gamification market. An increasing trend for cloud-based gamification techniques is further accelerates the growth of the gamification market. However, lack of awareness about gamification and inappropriate game designs is the major restraint for the growth of the market. The growing adoption of BYOD and the expansion of information in the digital world are expected to grow demand for the gamification market.

MARKET SCOPE

The "Global Gamification Market Analysis To 2027" is a specialized and in-depth study of the gamification industry with a special focus on the global market trend analysis. The report aims to provide an overview gamification market with detailed market segmentation by solution, deployment type, application, vertical, and geography. The global gamification market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading gamification market players and offers key trends and opportunities in the gamification market.

MARKET SEGMENTATION

The global gamification market is segmented on the basis of solution, deployment type, application, vertical. On the basis of solution the market is segmented as enterprise-driven and consumer-driven. On the basis of deployment type the market is segmented as on-premise and cloud. On the basis of application the market is segmented as sales, product development, human resourIe and others. On the basis of vertical the market is segmented as entertainment, healthcare, BFSI, e-commerce, education and others.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global gamification market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The gamification market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting gamification market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the gamification market in these regions.

MARKET PLAYERS

The reports cover key developments in the gamification market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from gamification market are anticipated to lucrative growth opportunities in the future with the rising demand for gamification in the global market. Below mentioned is the list of few companies engaged in the gamification market.

The report also includes the profiles of key gamification companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

- Badgeville, Inc.
- Bigdoor, Inc.
- Bunchball inc.
- Faya Corporation
- Gamification Co.
- Gamifier, Inc.
- Gamify
- Microsoft Corporation
- Salesforce.com, Inc.
- SAP SE

The Insight Partners dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
1 Introduction
1.1 Scope of Study
1.2 The Insight Partners Research Report Guidance

2 Key Takeaways
3 Gamification Market Landscape
3.1 Market Overview
3.2 Market Segmentation
3.2.1 Gamification Market - By Solution
3.2.2 Gamification Market - By Deployment Type
3.2.3 Gamification Market - By Application
3.2.4 Gamification Market - By Vertical
3.2.5 Gamification Market - By Region
3.2.5.1 By Countries
3.3 PEST Analysis
3.3.1 North America - PEST Analysis
3.3.2 Europe - PEST Analysis
3.3.3 Asia Pacific - PEST Analysis
3.3.4 Middle East and Africa - PEST Analysis
3.3.5 South America - PEST Analysis

4 Gamification Market - Key Industry Dynamics
4.1 Key Market Drivers
4.2 Key Market Restraints
4.3 Key Market Opportunities
4.4 Future Trends
4.5 Impact Analysis

5 Gamification Market Analysis- Global
5.1 Global Gamification Market Overview
5.2 Global Gamification Market Forecasts and Analysis


6 Gamification Market Revenue and Forecasts to 2027 - Solution
6.1 Overview
6.2 Solution Market Forecasts and Analysis
6.3 Enterprise-Driven Market
6.3.1 Overview
6.3.2 Enterprise-Driven Market Forecasts and Analysis
6.4 Consumer-Driven Market
6.4.1 Overview
6.4.2 Consumer-Driven Market Forecasts and Analysis

7 Gamification Market Revenue and Forecasts to 2027 - Deployment Type
7.1 Overview
7.2 Deployment Type Market Forecasts and Analysis
7.3 On-Premise Market
7.3.1 Overview
7.3.2 On-Premise Market Forecasts and Analysis
7.4 Cloud Market
7.4.1 Overview
7.4.2 Cloud Market Forecasts and Analysis

8 Gamification Market Revenue and Forecasts to 2027 -Application
8.1 Overview
8.2 Application Market Forecasts and Analysis
8.3 Sales Market
8.3.1 Overview
8.3.2 Sales Market Forecasts and Analysis
8.4 Product Development Market
8.4.1 Overview
8.4.2 Product Development Market Forecasts and Analysis
8.5 Human Resource Market
8.5.1 Overview
8.5.2 Human Resource Market Forecasts and Analysis
8.6 Others Market
8.6.1 Overview
8.6.2 Others Market Forecasts and Analysis

9 Gamification Market Revenue and Forecasts to 2027 - Vertical
9.1 Overview
9.2 Vertical Market Forecasts and Analysis
9.3 Entertainment Market
9.3.1 Overview
9.3.2 Entertainment Market Forecasts and Analysis
9.4 Healthcare Market
9.4.1 Overview
9.4.2 Healthcare Market Forecasts and Analysis
9.5 BFSI Market
9.5.1 Overview
9.5.2 BFSI Market Forecasts and Analysis
9.6 E-Commerce Market
9.6.1 Overview
9.6.2 E-Commerce Market Forecasts and Analysis
9.7 Education Market
9.7.1 Overview
9.7.2 Education Market Forecasts and Analysis
9.8 Others Market
9.8.1 Overview
9.8.2 Others Market Forecasts and Analysis

10 Gamification Market Revenue and Forecasts to 2027 - Geographical Analysis
10.1 North America
10.1.1 North America Gamification Market Overview
10.1.2 North America Gamification Market Forecasts and Analysis
10.1.2.1 North America Market Forecasts and Analysis - By Countries
10.1.2.1.1 US market
10.1.2.1.2 Canada market
10.1.2.1.3 Mexico market
10.1.2.2 North America Market Forecasts and Analysis - By Solution
10.1.2.3 North America Market Forecasts and Analysis - By Deployment Type
10.1.2.4 North America Market Forecasts and Analysis - By Application
10.1.2.5 North America Market Forecasts and Analysis - By Vertical
10.2 Europe
10.2.1 Europe Gamification Market Overview
10.2.2 Europe Gamification Market Forecasts and Analysis
10.2.2.1 Europe Market Forecasts and Analysis - By Countries
10.2.2.1.1 France market
10.2.2.1.2 Germany market
10.2.2.1.3 Italy market
10.2.2.1.4 Spain market
10.2.2.1.5 UK market
10.2.2.2 Europe Market Forecasts and Analysis - By Solution
10.2.2.3 Europe Market Forecasts and Analysis - By Deployment Type
10.2.2.4 Europe Market Forecasts and Analysis - By Application
10.2.2.5 Europe Market Forecasts and Analysis - By Vertical
10.3 Asia pacific (APAC)
10.3.1 Asia Pacific Gamification Market Overview
10.3.2 Asia Pacific Gamification Market Forecasts and Analysis
10.3.2.1 Asia Pacific Market Forecasts and Analysis - By Countries
10.3.2.1.1 Australia market
10.3.2.1.2 China market
10.3.2.1.3 India market
10.3.2.1.4 Japan market
10.3.2.2 Asia Pacific Market Forecasts and Analysis - By Solution
10.3.2.3 Asia Pacific Market Forecasts and Analysis - By Deployment Type
10.3.2.4 Asia Pacific Market Forecasts and Analysis - By Application
10.3.2.5 Asia Pacific Market Forecasts and Analysis - By Vertical
10.4 Middle East and Africa (MEA)
10.4.1 Middle East and Africa Gamification Market Overview
10.4.2 Middle East and Africa Gamification Market Forecasts and Analysis
10.4.2.1 Middle East and Africa Market Forecasts and Analysis - By Countries
10.4.2.1.1 South Africa market
10.4.2.1.2 Saudi Arabia market
10.4.2.1.3 UAE market
10.4.2.2 Middle East and Africa Market Forecasts and Analysis - By Solution
10.4.2.3 Middle East and Africa Market Forecasts and Analysis - By Deployment Type
10.4.2.4 Middle East and Africa Market Forecasts and Analysis - By Application
10.4.2.5 Middle East and Africa Market Forecasts and Analysis - By Vertical
10.5 South America (SAM)
10.5.1 South America Gamification Market Overview
10.5.2 South America Gamification Market Forecasts and Analysis
10.5.2.1 South America Market Forecasts and Analysis - By Countries
10.5.2.1.1 Brazil market
10.5.2.2 South America Market Forecasts and Analysis - By Solution
10.5.2.3 South America Market Forecasts and Analysis - By Deployment Type
10.5.2.4 South America Market Forecasts and Analysis - By Application
10.5.2.5 South America Market Forecasts and Analysis - By Vertical

11 Industry Landscape
11.1 Mergers & acquisitions
11.2 Market Initiatives
11.3 New developments
11.4 Investment scenarios

12 Competitive Landscape
12.1 Competitive Product mapping
12.2 Market Positioning/ Market Share

13 Gamification Market, Key Company Profiles
13.1 Microsoft Corporation
13.1.1 Key Facts
13.1.2 Business Description
13.1.3 Financial Overview
13.1.4 SWOT Analysis
13.1.5 Key Developments
13.2 Bunchball
13.2.1 Key Facts
13.2.2 Business Description
13.2.3 Financial Overview
13.2.4 SWOT Analysis
13.2.5 Key Developments
13.3 Arcaris Inc.
13.3.1 Key Facts
13.3.2 Business Description
13.3.3 Financial Overview
13.3.4 SWOT Analysis
13.3.5 Key Developments
13.4 Bigdoor, Inc.
13.4.1 Key Facts
13.4.2 Business Description
13.4.3 Financial Overview
13.4.4 SWOT Analysis
13.4.5 Key Developments
13.5 Faya Corporation
13.5.1 Key Facts
13.5.2 Business Description
13.5.3 Financial Overview
13.5.4 SWOT Analysis
13.5.5 Key Developments
13.6 LevelEleven LLC
13.6.1 Key Facts
13.6.2 Business Description
13.6.3 Financial Overview
13.6.4 SWOT Analysis
13.6.5 Key Developments
13.7 SAP SE
13.7.1 Key Facts
13.7.2 Business Description
13.7.3 Financial Overview
13.7.4 SWOT Analysis
13.7.5 Key Developments
13.8 Gigya, Inc.
13.8.1 Key Facts
13.8.2 Business Description
13.8.3 Financial Overview
13.8.4 SWOT Analysis
13.8.5 Key Developments
13.9 Salesforce.com, Inc.
13.9.1 Key Facts
13.9.2 Business Description
13.9.3 Financial Overview
13.9.4 SWOT Analysis
13.9.5 Key Developments
13.10 Badgeville, Inc.
13.10.1 Key Facts
13.10.2 Business Description
13.10.3 Financial Overview
13.10.4 SWOT Analysis
13.10.5 Key Developments

14 Appendix
14.1 About The Insight Partners
14.2 Glossary of Terms
14.3 Research Methodology
The List of Companies

1. Microsoft Corporation
2. Bunchball
3. Arcaris Inc.
4. Bigdoor, Inc.
5. Faya Corporation
6. LevelEleven LLC
7. SAP SE
8. Gigya, Inc.
9. Salesforce.com, Inc.
10. Badgeville, Inc.
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