Virtual Reality Market 2025 Growth Trends, Share - Global Analysis and Forecasts

Virtual Reality Market to 2025 - Global Analysis and Forecasts by Components and End-users

Report Code: TIPTE100000351 | No. of Pages: 150 | Category: Technology, Media and Telecommunications | Status: Upcoming
Virtual Reality (VR) is computer generated simulation of a 3D image or environment that can be interacted with in a physical environment with aid of special electronic equipment which might include a head-mounted displays or gloves attached with sensors. VR requires presenting human senses with aid of computer generated virtual environment that is further explored in some fashion. VR technology has been into existence from past three decades and the developments in this technology have accelerated recently from last one decade. Considering the sales of VR headsets such as Google Cardboard, Gear V2 and others it is expected that early adopters will have more role to play for some more time.

The report aims to provide an overview of Global Virtual Reality Market along with detailed segmentation of market by components, transmission, applications, and five major geographical regions. Global virtual reality market is expected to witness steady growth during the forecast period due to high adoption rate of virtual reality technology in industrial applications.

The objectives of this report are as follows:
- To provide overview of the global virtual reality market
- To analyze and forecast the global virtual reality market on the basis of components and end-users
- To provide market size and forecast till 2025 for overall virtual reality market with respect to five major regions, namely; North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM), which are later sub-segmented across respective major countries
- To evaluate market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend
- To provide exhaustive PEST analysis for all five regions
- To profiles key virtual reality players influencing the market along with their SWOT analysis and market strategies

Some of the important players in virtual reality market are Oculus VR LLC, Google, Inc., Microsoft Corporation, Vuzix Corporation, Marxent Labs, Worldviz, Magic Leap, Sony Corporation, Samsung, and HTC.
1 Table of Contents
1.1 List of Tables
1.2 List of Figures

2 Introduction
2.1 The Insight Partners Research Report Guidance

3 Key Takeaways

4 Virtual Reality Market Landscape
4.1 Overview
4.2 Market Segmentation
4.2.1 By Components
4.2.2 By End-Users
4.2.3 By Regions
4.2.3.1 By Countries
4.3 PEST Analysis
4.3.1 North America - PEST Analysis
4.3.2 Europe - PEST Analysis
4.3.3 Asia Pacific (APAC) - PEST Analysis
4.3.4 Middle East and Africa (MEA) - PEST Analysis
4.3.5 South America (SAM) - PEST Analysis

5 Virtual Reality Market - Key Industry Dynamics
5.1 Key Market Drivers
5.2 Key Market Restraints
5.3 Key Market Opportunities
5.4 Future Trends
5.5 Impact Analysis of Drivers and Restraints

6 Virtual Reality Market - Global Market Analysis
6.1 Virtual Reality Market Overview
6.2 Virtual Reality Market and forecast and analysis

7 Virtual Reality Market Revenue and Forecasts to 2025 - Components
7.1 Sensors
7.1.1 Sensors Market Overview
7.1.2 Global Sensors Market forecast and analysis
7.2 Head-mount Displays
7.2.1 Head-mount Displays Market Overview
7.2.2 Global Head-mount Displays Market forecast and analysis
7.3 3D Mouse
7.3.1 3D Mouse Market Overview
7.3.2 Global 3D Mouse Market forecast and analysis
7.4 Position Tracker
7.4.1 Position tracker Market Overview
7.4.2 Global Position Tracker Market forecast and analysis
7.5 Processor
7.5.1 Processor Market Overview
7.5.2 Global Processor Market forecast and analysis
7.6 Others
7.6.1 Others Market Overview
7.6.2 Global Others Market forecast and analysis

8 Virtual Reality Market Revenue and Forecasts to 2025 - Ens-users
8.1 Real Estate & Architecture
8.1.1 Real Estate & Architecture Market Overview
8.1.2 Global Real Estate & Architecture Market forecast and analysis
8.2 Medical
8.2.1 Medical Market Overview
8.2.2 Global Medical Market forecast and analysis
8.3 Entertainment
8.3.1 Entertainment Market Overview
8.3.2 Global Entertainment Market forecast and analysis
8.4 Industrial
8.4.1 Industrial Market Overview
8.4.2 Global Industrial Market forecast and analysis
8.5 Education
8.5.1 Education Market Overview
8.5.2 Global Education Market forecast and analysis
8.6 Retail
8.6.1 Retail Market Overview
8.6.2 Global Retail Market forecast and analysis
8.7 Others
8.7.1 Others Market Overview
8.7.2 Global Others Market forecast and analysis

9 Virtual Reality Market Revenue and Forecasts to 2025 - Geographical Analysis
9.1 Overview
9.2 North America
9.2.1 North America Virtual Reality Market overview
9.2.2 North America Virtual Reality Market forecast and analysis
9.2.2.1 North America Virtual Reality market forecast and analysis - By Countries
9.2.2.1.1 US market
9.2.2.1.2 Canada market
9.2.2.1.3 Mexico market
9.2.2.2 North America Virtual Reality market forecast and analysis - By Type
9.2.2.3 North America Virtual Reality market forecast and analysis - By Applications

9.3 Europe
9.3.1 Europe Virtual Reality Market overview
9.3.2 Europe Virtual Reality Market forecast and analysis
9.3.2.1 Europe Virtual Reality market forecast and analysis - By Countries
9.3.2.1.1 Germany market
9.3.2.1.2 France market
9.3.2.1.3 UK market
9.3.2.1.4 Italy market
9.3.2.1.5 Rest of Europe
9.3.2.2 Europe Virtual Reality market forecast and analysis - By Type
9.3.2.3 Europe Virtual Reality market forecast and analysis - By Applications

9.4 Asia pacific (APAC)
9.4.1 Asia Pacific Virtual Reality Market overview
9.4.2 Asia Pacific Virtual Reality Market forecast and analysis
9.4.2.1 Asia Pacific Virtual Reality market forecast and analysis - By Countries
9.4.2.1.1 China market
9.4.2.1.2 India market
9.4.2.1.3 Japan market
9.4.2.1.4 Australia market
9.4.2.1.5 Rest of Asia market
9.4.2.2 Asia Pacific Virtual Reality market forecast and analysis - By Type
9.4.2.3 Asia Pacific Virtual Reality market forecast and analysis - By Applications

9.5 Middle East & Africa (MEA)
9.5.1 Middle East & Africa Virtual Reality Market overview
9.5.2 Middle East & Africa Virtual Reality Market forecast and analysis
9.5.2.1 Middle East & Africa Virtual Reality market forecast and analysis - By Countries
9.5.2.1.1 South Africa
9.5.2.1.2 Saudi Arabia market
9.5.2.1.3 UAE market
9.5.2.1.4 Rest of Middle East & Africa market
9.5.2.2 Middle East & Africa Virtual Reality market forecast and analysis - By Type
9.5.2.3 Middle East & Africa Virtual Reality market forecast and analysis - By Applications

9.6 South America (SAM)
9.6.1 South America Virtual Reality Market overview
9.6.2 South America Virtual Reality Market forecast and analysis
9.6.2.1 South America Virtual Reality market forecast and analysis - By Countries
9.6.2.1.1 Brazil market
9.6.2.2 South America Virtual Reality market forecast and analysis - By Type
9.6.2.3 South America Virtual Reality market forecast and analysis - By Applications

10 Virtual Reality, Industry Landscape
10.1 Mergers and Acquisitions
10.2 Market Initiatives
10.3 New Development
10.4 Investment Scenario

11 Virtual Reality Market, Key Company Profiles
11.1 Oculus VR LLC.
11.1.1 Key Facts
11.1.2 Business Description
11.1.3 Financial Overview
11.1.4 SWOT Analysis
11.1.5 Key Developments
11.2 Google, Inc.
11.2.1 Key Facts
11.2.2 Business Description
11.2.3 Financial Overview
11.2.4 SWOT Analysis
11.2.5 Key Developments
11.3 Microsoft Corporation
11.3.1 Key Facts
11.3.2 Business Description
11.3.3 Financial Overview
11.3.4 SWOT Analysis
11.3.5 Key Developments
11.4 Vuzix Corporation
11.4.1 Key Facts
11.4.2 Business Description
11.4.3 Financial Overview
11.4.4 SWOT Analysis
11.4.5 Key Developments
11.5 Marxent Labs
11.5.1 Key Facts
11.5.2 Business Description
11.5.3 Financial Overview
11.5.4 SWOT Analysis
11.5.5 Key Developments
11.6 Worldviz.
11.6.1 Key Facts
11.6.2 Business Description
11.6.3 Financial Overview
11.6.4 SWOT Analysis
11.6.5 Key Developments
11.7 Magic Leap
11.7.1 Key Facts
11.7.2 Business Description
11.7.3 Financial Overview
11.7.4 SWOT Analysis
11.7.5 Key Developments
11.8 Sony Corporation
11.8.1 Key Facts
11.8.2 Business Description
11.8.3 Financial Overview
11.8.4 SWOT Analysis
11.8.5 Key Developments
11.9 Samsung
11.9.1 Key Facts
11.9.2 Business Description
11.9.3 Financial Overview
11.9.4 SWOT Analysis
11.9.5 Key Developments
11.10 HTC
11.10.1 Key Facts
11.10.2 Business Description
11.10.3 Financial Overview
11.10.4 SWOT Analysis
11.10.5 Key Developments
12 Appendix
12.1 About The Insight Partners
12.2 Glossary of Terms
12.3 Methodology
12.3.1 Coverage
12.3.2 Secondary Research
12.3.3 Primary Research
12.4 Contact Us
12.5 Disclaimer
Companies List

- Oculus VR LLC
- Google, Inc.
- Microsoft Corporation
- Vuzix Corporation
- Marxent Labs
- Worldviz
- Magic Leap
- Sony Corporation
- Samsung
- HTC

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